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refactor_u
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,6 +3,7 @@
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||||
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||||
node_modules
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||||
fontawesome
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||||
package-lock.json
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||||
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||||
Cargo.lock
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||||
**/*.sqlite3
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@@ -12,6 +12,8 @@ dotenv = "*"
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env_logger = "*"
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futures = "0.1"
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diesel = "*"
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serde = "*"
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actix-cors = "0.1.0"
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[workspace]
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members = [
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22
README.md
22
README.md
@@ -16,14 +16,18 @@ Un gestionnaire de trésors pour des joueurs de Donjon&Dragons(tm).
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## Base de données
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### Objets
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### Objets (items)
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L'inventaire des objets qui peuvent être lootés.
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PK: id
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### Propriétaires
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### Objets lootés (looted)
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Les objets actuellement looté.
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Même schéma que `items` plus une colonne supplémentaire : `owner_id` -> players(id)
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### Joueurs (players)
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Les joueurs sont des propriétaires d'objet.
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Le "groupe" est un propriétaire spécial, avec un ID réservé : 0
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La table conserve l'état actuel des finances du propriétaire. L'attribut `dette` représente la dette envers le groupe.
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@@ -32,16 +36,16 @@ La table conserve l'état actuel des finances du propriétaire. L'attribut `dett
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PK: id
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ATTRS: name, debt (in gp), pp, sp, gp, cp
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```
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### Propriété
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### Requêtes (claims)
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Table associative entre objets et propriétaires (joueurs ou groupe)
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L'ajout d'un objet à un propriétaire est un achat. La suppression, une vente.
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NB: L'historique d'achat est enregistré puis effacé lors de la vente.
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Table associative entre objets lootés et joueurs.
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Représente les requêtes des joueurs. La colonne `resolve` permettra d'établir un classement de détermination entre les joueurs.
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```
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PK: id
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FK: objets_id, proprietaire_id
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ATTRS: acquired_date, at_value
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FK: loot_id, player_id
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ATTRS: resolve
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```
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### Opérations
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_Doit-on garder un historique des opérations ?_
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@@ -6,9 +6,10 @@ edition = "2018"
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[dependencies]
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dotenv = "*"
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diesel_migrations = "*"
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serde = "*"
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serde_derive = "*"
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[dependencies.diesel]
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version = "1.0"
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version = "1.4"
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features = ["sqlite", "r2d2"]
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Binary file not shown.
@@ -1,2 +1,3 @@
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DROP TABLE items;
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DROP TABLE looted;
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@@ -1,5 +1,15 @@
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-- The global inventory of items
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CREATE TABLE items (
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id INTEGER PRIMARY KEY NOT NULL,
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name VARCHAR NOT NULL,
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base_price INTEGER NOT NULL
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);
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-- The items that have been looted
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CREATE TABLE looted (
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id INTEGER PRIMARY KEY NOT NULL,
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name VARCHAR NOT NULL,
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base_price INTEGER NOT NULL,
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owner_id INTEGER NOT NULL,
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FOREIGN KEY (owner_id) REFERENCES players(id)
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);
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@@ -7,3 +7,5 @@ CREATE TABLE players (
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gp INTEGER DEFAULT 0 NOT NULL,
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pp INTEGER DEFAULT 0 NOT NULL
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);
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INSERT INTO players (id, name) VALUES (0, 'Groupe');
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@@ -1 +0,0 @@
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DROP TABLE looted;
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@@ -1,8 +0,0 @@
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CREATE TABLE looted (
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id INTEGER PRIMARY KEY NOT NULL,
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player_id INTEGER NOT NULL,
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item_id INTEGER NOT NULL,
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acquired_date DATE NOT NULL,
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FOREIGN KEY (player_id) REFERENCES players(id),
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FOREIGN KEY (item_id) REFERENCES items(id)
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);
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1
lootalot_db/migrations/2019-06-21-113950_claims/down.sql
Normal file
1
lootalot_db/migrations/2019-06-21-113950_claims/down.sql
Normal file
@@ -0,0 +1 @@
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DROP TABLE claims;
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8
lootalot_db/migrations/2019-06-21-113950_claims/up.sql
Normal file
8
lootalot_db/migrations/2019-06-21-113950_claims/up.sql
Normal file
@@ -0,0 +1,8 @@
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CREATE TABLE claims (
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id INTEGER PRIMARY KEY NOT NULL,
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player_id INTEGER NOT NULL,
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loot_id INTEGER NOT NULL,
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resolve INTEGER NOT NULL DEFAULT 0,
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FOREIGN KEY (player_id) REFERENCES players(id),
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FOREIGN KEY (loot_id) REFERENCES looted(id)
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);
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@@ -1,3 +1,8 @@
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//! Loot-a-lot Database module
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//!
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//! # Description
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//! This module wraps all needed database operations.
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//! It exports a public API for integration with various clients (REST Api, CLI, ...)
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extern crate dotenv;
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#[macro_use]
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extern crate diesel;
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@@ -5,43 +10,291 @@ extern crate diesel;
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extern crate serde_derive;
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use diesel::prelude::*;
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use diesel::query_dsl::RunQueryDsl;
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use diesel::r2d2::{self, ConnectionManager};
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mod transactions;
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pub mod models;
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pub mod schema;
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mod schema;
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use transactions::{DbTransaction};
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/// The connection used
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pub type DbConnection = SqliteConnection;
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/// A pool of connections
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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/// The result of a query on DB
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type ActionResult<T> = QueryResult<ActionStatus<T>>;
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/// Return status of an Action
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#[derive(Serialize, Debug)]
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pub struct ActionStatus<R: serde::Serialize> {
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/// Has the action made changes ?
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pub executed: bool,
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/// Response payload
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pub response: R,
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}
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pub use models::Item;
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pub use models::Player;
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impl Player {
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pub fn fetch_list(conn: &SqliteConnection) -> QueryResult<Vec<Self>> {
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use schema::players::dsl::*;
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Ok(players.load::<Self>(conn)?)
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impl ActionStatus<()> {
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pub fn was_updated(updated_lines: usize) -> Self {
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match updated_lines {
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1 => Self::ok(),
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_ => Self::nop(),
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}
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}
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pub fn fetch_chest(player: i32, conn: &SqliteConnection) -> QueryResult<Vec<Item>> {
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let owned = {
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use schema::looted::dsl::*;
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looted.filter(player_id.eq(player)).select(item_id).load::<i32>(conn)?
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};
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dbg!(&owned);
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let chest = {
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use schema::items::dsl::*;
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items.filter(id.eq_any(owned)).load::<Item>(conn)?
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};
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dbg!(&chest);
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Ok(chest)
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pub fn ok() -> ActionStatus<()> {
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Self {
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executed: true,
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response: (),
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}
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}
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}
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impl<T: Default + serde::Serialize> ActionStatus<T> {
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pub fn nop() -> ActionStatus<T> {
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Self {
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executed: false,
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response: Default::default(),
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}
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}
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}
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/// A wrapper providing an API over the database
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/// It offers a convenient way to deal with connection.
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///
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/// # Note
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/// All methods consumes the DbApi, so that only one action
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/// can be performed using a single instance.
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///
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/// # Todo list
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/// ```text
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/// v .as_player()
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/// // Needs an action's history (one entry only should be enough)
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/// x .undo_last_action() -> Success status
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/// v .as_admin()
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/// // When adding loot, an identifier should be used to build some kind of history
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/// vx .add_loot(identifier, [items_desc]) -> Success status
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/// x .sell_loot([players], [excluded_item_ids]) -> Success status (bool, player_share)
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/// // Claims should be resolved after a certain delay
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/// x .set_claims_timeout()
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/// x .resolve_claims()
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/// v .add_player(player_data)
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/// ```
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///
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pub struct DbApi<'q>(&'q DbConnection);
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impl<'q> DbApi<'q> {
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/// Returns a DbApi using the user given connection
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///
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/// # Usage
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/// ```
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/// use lootalot_db::{DbConnection, DbApi};
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/// # use diesel::connection::Connection;
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/// let conn = DbConnection::establish(":memory:").unwrap();
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/// let api = DbApi::with_conn(&conn);
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/// ```
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pub fn with_conn(conn: &'q DbConnection) -> Self {
|
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Self(conn)
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}
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/// Fetch the list of all players
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pub fn fetch_players(self) -> QueryResult<Vec<models::Player>> {
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Ok(schema::players::table.load::<models::Player>(self.0)?)
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}
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/// Fetch the inventory of items
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pub fn fetch_inventory(self) -> QueryResult<Vec<models::Item>> {
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Ok(schema::items::table.load::<models::Item>(self.0)?)
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}
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/// Fetch all existing claims
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pub fn fetch_claims(self) -> QueryResult<Vec<models::Claim>> {
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Ok(schema::claims::table.load::<models::Claim>(self.0)?)
|
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}
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/// Wrapper for acting as a specific player
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///
|
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/// # Usage
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/// ```
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/// # use lootalot_db::{DbConnection, DbApi};
|
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/// # use diesel::connection::Connection;
|
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/// # let conn = DbConnection::establish(":memory:").unwrap();
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/// # let api = DbApi::with_conn(&conn);
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/// let player_id: i32 = 1; // Id that references player in DB
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/// let player = api.as_player(player_id);
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/// ```
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pub fn as_player(self, id: i32) -> AsPlayer<'q> {
|
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AsPlayer { id, conn: self.0 }
|
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}
|
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|
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/// Wrapper for acting as the admin
|
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pub fn as_admin(self) -> AsAdmin<'q> {
|
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AsAdmin(self.0)
|
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}
|
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}
|
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|
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/// A wrapper for interactions of players with the database.
|
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/// Possible actions are exposed as methods
|
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pub struct AsPlayer<'q> {
|
||||
id: i32,
|
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conn: &'q DbConnection,
|
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}
|
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|
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impl<'q> AsPlayer<'q> {
|
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/// Fetch the content of a player's chest
|
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///
|
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/// # Usage
|
||||
/// ```
|
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/// # extern crate diesel_migrations;
|
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/// # use lootalot_db::{DbConnection, DbApi};
|
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/// # use diesel::connection::Connection;
|
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/// # let conn = DbConnection::establish(":memory:").unwrap();
|
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/// # diesel_migrations::run_pending_migrations(&conn).unwrap();
|
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/// # let api = DbApi::with_conn(&conn);
|
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/// // Get loot of player with id of 1
|
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/// let loot = api.as_player(1).loot().unwrap();
|
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/// assert_eq!(format!("{:?}", loot), "[]".to_string());
|
||||
/// ```
|
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pub fn loot(self) -> QueryResult<Vec<models::Item>> {
|
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Ok(models::Item::owned_by(self.id).load(self.conn)?)
|
||||
}
|
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/// Buy an item and add it to this player chest
|
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///
|
||||
/// TODO: Items should be picked from a custom list
|
||||
///
|
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/// # Panics
|
||||
///
|
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/// This currently panics if player wealth fails to be updated, as this is
|
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/// a serious error. TODO: handle deletion of bought item in case of wealth update failure.
|
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pub fn buy<S: Into<String>>(self, name: S, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
|
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match transactions::player::Buy.execute(
|
||||
self.conn,
|
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transactions::player::AddLootParams {
|
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player_id: self.id,
|
||||
loot_name: name.into(),
|
||||
loot_price: price,
|
||||
},
|
||||
) {
|
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Ok(res) => Ok(ActionStatus { executed: true, response: Some(res.loot_cost) }),
|
||||
Err(e) => { dbg!(&e); Ok(ActionStatus { executed: false, response: None}) },
|
||||
}
|
||||
}
|
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/// Sell an item from this player chest
|
||||
///
|
||||
/// # Panics
|
||||
///
|
||||
/// This currently panics if player wealth fails to be updated, as this is
|
||||
/// a serious error. TODO: handle restoring of sold item in case of wealth update failure.
|
||||
pub fn sell(
|
||||
self,
|
||||
loot_id: i32,
|
||||
_price_mod: Option<f32>,
|
||||
) -> ActionResult<Option<(i32, i32, i32, i32)>> {
|
||||
// Check that the item belongs to player
|
||||
let exists_and_owned: bool =
|
||||
diesel::select(models::Loot::owns(self.id, loot_id))
|
||||
.get_result(self.conn)?;
|
||||
if !exists_and_owned {
|
||||
return Ok(ActionStatus::nop());
|
||||
}
|
||||
transactions::player::Sell.execute(
|
||||
self.conn,
|
||||
transactions::player::LootParams {
|
||||
player_id: self.id,
|
||||
loot_id,
|
||||
},
|
||||
)
|
||||
.map(|res| ActionStatus { executed: true, response: Some(res.loot_cost) })
|
||||
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop()) })
|
||||
}
|
||||
|
||||
/// Adds the value in gold to the player's wealth.
|
||||
///
|
||||
/// Value can be negative to substract wealth.
|
||||
pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
|
||||
transactions::player::UpdateWealth.execute(
|
||||
self.conn,
|
||||
transactions::player::WealthParams {
|
||||
player_id: self.id,
|
||||
value_in_gp,
|
||||
},
|
||||
)
|
||||
.map(|res| ActionStatus { executed: true, response: Some(res) })
|
||||
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
|
||||
}
|
||||
/// Put a claim on a specific item
|
||||
pub fn claim(self, item: i32) -> ActionResult<()> {
|
||||
let exists: bool =
|
||||
diesel::select(models::Loot::exists(item)).get_result(self.conn)?;
|
||||
if !exists {
|
||||
return Ok(ActionStatus::nop());
|
||||
};
|
||||
transactions::player::PutClaim.execute(
|
||||
self.conn,
|
||||
transactions::player::LootParams {
|
||||
player_id: self.id,
|
||||
loot_id: item,
|
||||
},
|
||||
)
|
||||
.map(|_| ActionStatus { executed: true, response: () })
|
||||
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
|
||||
}
|
||||
/// Withdraw claim
|
||||
pub fn unclaim(self, item: i32) -> ActionResult<()> {
|
||||
transactions::player::WithdrawClaim.execute(
|
||||
self.conn,
|
||||
transactions::player::LootParams {
|
||||
player_id: self.id,
|
||||
loot_id: item,
|
||||
},
|
||||
)
|
||||
.map(|_| ActionStatus { executed: true, response: () })
|
||||
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
|
||||
}
|
||||
}
|
||||
|
||||
/// Wrapper for interactions of admins with the DB.
|
||||
pub struct AsAdmin<'q>(&'q DbConnection);
|
||||
|
||||
impl<'q> AsAdmin<'q> {
|
||||
/// Adds a player to the database
|
||||
///
|
||||
/// Takes the player name and starting wealth (in gold value).
|
||||
pub fn add_player(self, name: String, start_wealth: f32) -> ActionResult<()> {
|
||||
diesel::insert_into(schema::players::table)
|
||||
.values(&models::player::NewPlayer::create(&name, start_wealth))
|
||||
.execute(self.0)
|
||||
.map(ActionStatus::was_updated)
|
||||
}
|
||||
|
||||
/// Adds a list of items to the group loot
|
||||
pub fn add_loot<'a>(self, items: Vec<(&'a str, i32)>) -> ActionResult<()> {
|
||||
for item_desc in items.into_iter() {
|
||||
let new_item = models::item::NewLoot::to_group(item_desc);
|
||||
diesel::insert_into(schema::looted::table)
|
||||
.values(&new_item)
|
||||
.execute(self.0)?;
|
||||
}
|
||||
Ok(ActionStatus::ok())
|
||||
}
|
||||
|
||||
/// Resolve all pending claims and dispatch claimed items.
|
||||
///
|
||||
/// When a player gets an item, it's debt is increased by this item sell value
|
||||
pub fn resolve_claims(self) -> ActionResult<()> {
|
||||
// Fetch all claims, grouped by items.
|
||||
let loot = models::Loot::owned_by(0).load(self.0)?;
|
||||
let claims = schema::claims::table
|
||||
.load::<models::Claim>(self.0)?
|
||||
.grouped_by(&loot);
|
||||
// For each claimed item
|
||||
let data = loot.into_iter().zip(claims).collect::<Vec<_>>();
|
||||
dbg!(data);
|
||||
// If mutiples claims -> find highest resolve, give to this player
|
||||
// If only one claim -> give to claiming
|
||||
Ok(ActionStatus::nop())
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets up a connection pool and returns it.
|
||||
/// Uses the DATABASE_URL environment variable (must be set)
|
||||
pub fn create_pool() -> Pool {
|
||||
dotenv::dotenv().ok();
|
||||
let connspec = std::env::var("DATABASE_URL").expect("DATABASE_URL");
|
||||
dbg!(&connspec);
|
||||
let manager = ConnectionManager::<DbConnection>::new(connspec);
|
||||
r2d2::Pool::builder()
|
||||
.build(manager)
|
||||
@@ -51,22 +304,186 @@ pub fn create_pool() -> Pool {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
type TestConnection = DbConnection;
|
||||
|
||||
fn with_db<F>(f: F) -> ()
|
||||
where
|
||||
F: Fn(&SqliteConnection) -> (),
|
||||
{
|
||||
let conn = establish_connection().unwrap();
|
||||
conn.test_transaction::<_, diesel::result::Error, _>(|| {
|
||||
f(&conn);
|
||||
Ok(())
|
||||
});
|
||||
/// Return a connection to a fresh database (stored in memory)
|
||||
fn test_connection() -> TestConnection {
|
||||
let test_conn = DbConnection::establish(":memory:").unwrap();
|
||||
diesel_migrations::run_pending_migrations(&test_conn).unwrap();
|
||||
test_conn
|
||||
}
|
||||
|
||||
/// When migrations are run, a special player with id 0 and name "Groupe"
|
||||
/// must be created.
|
||||
#[test]
|
||||
fn test_group_is_autocreated() {
|
||||
let conn = test_connection();
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
assert_eq!(players.len(), 1);
|
||||
let group = players.get(0).unwrap();
|
||||
assert_eq!(group.id, 0);
|
||||
assert_eq!(group.name, "Groupe".to_string());
|
||||
}
|
||||
|
||||
/// When a player updates wealth, a difference is returned by API.
|
||||
/// Added to the previous amount of coins, it should equal the updated weath.
|
||||
#[test]
|
||||
fn test_player_updates_wealth() {
|
||||
let conn = test_connection();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("PlayerName".to_string(), 403.21)
|
||||
.unwrap();
|
||||
let diff = DbApi::with_conn(&conn)
|
||||
.as_player(1)
|
||||
.update_wealth(-401.21)
|
||||
.unwrap()
|
||||
.response
|
||||
.unwrap();
|
||||
// Check the returned diff
|
||||
assert_eq!(diff, (-1, -2, -1, -4));
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
let player = players.get(1).unwrap();
|
||||
// Check that we can add old value to return diff to get resulting value
|
||||
assert_eq!(
|
||||
(player.cp, player.sp, player.gp, player.pp),
|
||||
(1 + diff.0, 2 + diff.1, 3 + diff.2, 4 + diff.3)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn database_connection() {
|
||||
use crate::establish_connection;
|
||||
let conn = establish_connection();
|
||||
assert_eq!(conn.is_ok(), true);
|
||||
fn test_admin_add_player() {
|
||||
let conn = test_connection();
|
||||
let result = DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("PlayerName".to_string(), 403.21)
|
||||
.unwrap();
|
||||
assert_eq!(result.executed, true);
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
assert_eq!(players.len(), 2);
|
||||
let new_player = players.get(1).unwrap();
|
||||
assert_eq!(new_player.name, "PlayerName");
|
||||
assert_eq!(
|
||||
(new_player.cp, new_player.sp, new_player.gp, new_player.pp),
|
||||
(1, 2, 3, 4)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_admin_resolve_claims() {
|
||||
let conn = test_connection();
|
||||
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
|
||||
assert_eq!(claims.len(), 0);
|
||||
assert_eq!(true, false); // Failing as test is not complete
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_claim_item() {
|
||||
let conn = test_connection();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("Player".to_string(), 0.0)
|
||||
.unwrap();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_loot(vec![("Épée", 25)])
|
||||
.unwrap();
|
||||
// Claim an existing item
|
||||
let result = DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
|
||||
assert_eq!(result.executed, true);
|
||||
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
|
||||
assert_eq!(claims.len(), 1);
|
||||
let claim = claims.get(0).unwrap();
|
||||
assert_eq!(claim.player_id, 1);
|
||||
assert_eq!(claim.loot_id, 1);
|
||||
// Claim an inexistant item
|
||||
let result = DbApi::with_conn(&conn).as_player(1).claim(2).unwrap();
|
||||
assert_eq!(result.executed, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_player_unclaim_item() {
|
||||
let conn = test_connection();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("Player".to_string(), 0.0)
|
||||
.unwrap();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_loot(vec![("Épée", 25)])
|
||||
.unwrap();
|
||||
// Claim an existing item
|
||||
let result = DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
|
||||
assert_eq!(result.executed, true);
|
||||
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1).unwrap();
|
||||
assert_eq!(result.executed, true);
|
||||
// Check that unclaimed items will not be unclaimed...
|
||||
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1).unwrap();
|
||||
assert_eq!(result.executed, false);
|
||||
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
|
||||
assert_eq!(claims.len(), 0);
|
||||
}
|
||||
|
||||
/// All-in-one checks one a simple buy/sell procedure
|
||||
///
|
||||
/// Checks that player's chest and wealth are updated.
|
||||
/// Checks that items are sold at half their value.
|
||||
#[test]
|
||||
fn test_buy_sell_simple() {
|
||||
let conn = test_connection();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("Player".to_string(), 1000.0)
|
||||
.unwrap();
|
||||
// Buy an item
|
||||
let bought = DbApi::with_conn(&conn)
|
||||
.as_player(1)
|
||||
.buy("Sword", 800)
|
||||
.unwrap();
|
||||
assert_eq!(bought.executed, true); // Was updated ?
|
||||
assert_eq!(bought.response, Some((0, 0, 0, -8))); // Returns diff of player wealth ?
|
||||
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
|
||||
assert_eq!(chest.len(), 1);
|
||||
let loot = chest.get(0).unwrap();
|
||||
assert_eq!(loot.name, "Sword");
|
||||
assert_eq!(loot.base_price, 800);
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
let player = players.get(1).unwrap();
|
||||
assert_eq!(player.pp, 2);
|
||||
// Sell back
|
||||
let sold = DbApi::with_conn(&conn)
|
||||
.as_player(1)
|
||||
.sell(loot.id, None)
|
||||
.unwrap();
|
||||
assert_eq!(sold.executed, true);
|
||||
assert_eq!(sold.response, Some((0, 0, 0, 4)));
|
||||
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
|
||||
assert_eq!(chest.len(), 0);
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
let player = players.get(1).unwrap();
|
||||
assert_eq!(player.pp, 6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_admin_add_loot() {
|
||||
let conn = test_connection();
|
||||
assert_eq!(
|
||||
0,
|
||||
DbApi::with_conn(&conn).as_player(0).loot().unwrap().len()
|
||||
);
|
||||
let loot_to_add = vec![("Cape d'invisibilité", 8000), ("Arc long", 25)];
|
||||
let result = DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_loot(loot_to_add.clone())
|
||||
.unwrap();
|
||||
assert_eq!(result.executed, true);
|
||||
let looted = DbApi::with_conn(&conn).as_player(0).loot().unwrap();
|
||||
assert_eq!(looted.len(), 2);
|
||||
// NB: Not a problem now, but this adds constraints of items being
|
||||
// created in the same order.
|
||||
for (added, to_add) in looted.into_iter().zip(loot_to_add) {
|
||||
assert_eq!(added.name, to_add.0);
|
||||
assert_eq!(added.base_price, to_add.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
29
lootalot_db/src/models/claim.rs
Normal file
29
lootalot_db/src/models/claim.rs
Normal file
@@ -0,0 +1,29 @@
|
||||
use crate::models::item::Loot;
|
||||
use crate::schema::claims;
|
||||
|
||||
/// A Claim is a request by a single player on an item from group chest.
|
||||
#[derive(Identifiable, Queryable, Associations, Serialize, Debug)]
|
||||
#[belongs_to(Loot)]
|
||||
pub struct Claim {
|
||||
/// DB Identifier
|
||||
pub id: i32,
|
||||
/// ID that references the player making this claim
|
||||
pub player_id: i32,
|
||||
/// ID that references the loot claimed
|
||||
pub loot_id: i32,
|
||||
/// WIP: How bad the player wants this item
|
||||
pub resolve: i32,
|
||||
}
|
||||
|
||||
#[derive(Insertable, Debug)]
|
||||
#[table_name = "claims"]
|
||||
pub(crate) struct NewClaim {
|
||||
player_id: i32,
|
||||
loot_id: i32,
|
||||
}
|
||||
|
||||
impl NewClaim {
|
||||
pub(crate) fn new(player_id: i32, loot_id: i32) -> Self {
|
||||
Self { player_id, loot_id }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,90 @@
|
||||
use crate::*;
|
||||
use crate::schema::looted;
|
||||
use diesel::dsl::{exists, Eq, Filter, Find, Select};
|
||||
use diesel::expression::exists::Exists;
|
||||
use diesel::prelude::*;
|
||||
|
||||
type ItemColumns = (looted::id, looted::name, looted::base_price);
|
||||
const ITEM_COLUMNS: ItemColumns = (looted::id, looted::name, looted::base_price);
|
||||
type OwnedBy = Select<OwnedLoot, ItemColumns>;
|
||||
|
||||
/// Represents a unique item in inventory
|
||||
///
|
||||
/// It is also used as a public representation of Loot, since owner
|
||||
/// information is implicit.
|
||||
/// Or maybe this is a little too confusing ??
|
||||
#[derive(Debug, Queryable, Serialize)]
|
||||
pub struct Item {
|
||||
pub id: i32,
|
||||
pub name: String,
|
||||
pub base_price: i32,
|
||||
}
|
||||
|
||||
impl Item {
|
||||
/// Public proxy for Loot::owned_by that selects only Item fields
|
||||
pub fn owned_by(player: i32) -> OwnedBy {
|
||||
Loot::owned_by(player).select(ITEM_COLUMNS)
|
||||
}
|
||||
}
|
||||
|
||||
type WithOwner = Eq<looted::owner_id, i32>;
|
||||
type OwnedLoot = Filter<looted::table, WithOwner>;
|
||||
|
||||
/// Represents an item that has been looted
|
||||
#[derive(Identifiable, Debug, Queryable, Serialize)]
|
||||
#[table_name = "looted"]
|
||||
pub(crate) struct Loot {
|
||||
id: i32,
|
||||
name: String,
|
||||
base_value: i32,
|
||||
base_price: i32,
|
||||
owner: i32,
|
||||
}
|
||||
|
||||
impl Loot {
|
||||
/// A filter on Loot that is owned by given player
|
||||
pub(crate) fn owned_by(id: i32) -> OwnedLoot {
|
||||
looted::table.filter(looted::owner_id.eq(id))
|
||||
}
|
||||
|
||||
pub(crate) fn owns(player: i32, item: i32) -> Exists<Find<OwnedLoot, i32>> {
|
||||
exists(Loot::owned_by(player).find(item))
|
||||
}
|
||||
|
||||
pub(crate) fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
|
||||
exists(looted::table.find(id))
|
||||
}
|
||||
}
|
||||
|
||||
/// Description of an item : (name, value in gold)
|
||||
pub type ItemDesc<'a> = (&'a str, i32);
|
||||
|
||||
/// An item being looted or bought.
|
||||
///
|
||||
/// The owner is set to 0 in case of looting,
|
||||
/// to the id of buying player otherwise.
|
||||
#[derive(Insertable)]
|
||||
#[table_name = "looted"]
|
||||
pub(crate) struct NewLoot<'a> {
|
||||
name: &'a str,
|
||||
base_price: i32,
|
||||
owner_id: i32,
|
||||
}
|
||||
|
||||
impl<'a> NewLoot<'a> {
|
||||
/// A new loot going to the group (loot procedure)
|
||||
pub(crate) fn to_group(desc: ItemDesc<'a>) -> Self {
|
||||
Self {
|
||||
name: desc.0,
|
||||
base_price: desc.1,
|
||||
owner_id: 0,
|
||||
}
|
||||
}
|
||||
|
||||
/// A new loot going to a specific player (buy procedure)
|
||||
pub(crate) fn to_player(player: i32, desc: ItemDesc<'a>) -> Self {
|
||||
Self {
|
||||
name: desc.0,
|
||||
base_price: desc.1,
|
||||
owner_id: player,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
mod item;
|
||||
mod player;
|
||||
pub(super) mod claim;
|
||||
pub(super) mod item;
|
||||
pub(super) mod player;
|
||||
|
||||
pub use claim::Claim;
|
||||
pub use item::Item;
|
||||
pub use player::Player;
|
||||
pub(crate) use item::Loot;
|
||||
pub use player::{Player, Wealth};
|
||||
|
||||
@@ -1,21 +1,92 @@
|
||||
use crate::schema::players;
|
||||
use crate::serde_derive::Serialize;
|
||||
use crate::*;
|
||||
|
||||
/// Representation of a player in database
|
||||
#[derive(Debug, Queryable, Serialize)]
|
||||
pub struct Player {
|
||||
id: i32,
|
||||
name: String,
|
||||
debt: i32,
|
||||
cp: i32,
|
||||
sp: i32,
|
||||
gp: i32,
|
||||
pp: i32,
|
||||
/// DB Identitier
|
||||
pub id: i32,
|
||||
/// Full name of the character
|
||||
pub name: String,
|
||||
/// Amount of gold coins owed to the group.
|
||||
/// Taking a looted items will increase the debt by it's sell value
|
||||
pub debt: i32,
|
||||
/// Count of copper pieces
|
||||
pub cp: i32,
|
||||
/// Count of silver pieces
|
||||
pub sp: i32,
|
||||
/// Count of gold pieces
|
||||
pub gp: i32,
|
||||
/// Count of platinum pieces
|
||||
pub pp: i32,
|
||||
}
|
||||
|
||||
/// Unpack a floating value in gold pieces to integer
|
||||
/// values of copper, silver, gold and platinum pieces
|
||||
///
|
||||
/// # Note
|
||||
///
|
||||
/// The conversion is slightly different than standard rules :
|
||||
/// ``` 1pp = 100gp = 1000sp = 10000 cp ```
|
||||
///
|
||||
fn unpack_gold_value(gold: f32) -> (i32, i32, i32, i32) {
|
||||
let rest = (gold.fract() * 100.0).round() as i32;
|
||||
let gold = gold.trunc() as i32;
|
||||
let pp = gold / 100;
|
||||
let gp = gold % 100;
|
||||
let sp = rest / 10;
|
||||
let cp = rest % 10;
|
||||
(cp, sp, gp, pp)
|
||||
}
|
||||
|
||||
/// State of a player's wealth
|
||||
///
|
||||
/// Values are held as individual pieces counts.
|
||||
/// Allows conversion from and to a floating amount of gold pieces.
|
||||
#[derive(Queryable, AsChangeset, Debug)]
|
||||
#[table_name = "players"]
|
||||
pub struct Wealth {
|
||||
pub cp: i32,
|
||||
pub sp: i32,
|
||||
pub gp: i32,
|
||||
pub pp: i32,
|
||||
}
|
||||
|
||||
impl Wealth {
|
||||
/// Unpack individual pieces counts from gold value
|
||||
///
|
||||
/// # Examples
|
||||
/// ```
|
||||
/// # use lootalot_db::models::Wealth;
|
||||
/// let wealth = Wealth::from_gp(403.21);
|
||||
/// assert_eq!(wealth.as_tuple(), (1, 2, 3, 4));
|
||||
/// ```
|
||||
pub fn from_gp(gp: f32) -> Self {
|
||||
let (cp, sp, gp, pp) = unpack_gold_value(gp);
|
||||
Self { cp, sp, gp, pp }
|
||||
}
|
||||
/// Convert total value to a floating value in gold pieces
|
||||
///
|
||||
/// # Examples
|
||||
/// ```
|
||||
/// # use lootalot_db::models::Wealth;
|
||||
/// let wealth = Wealth{ pp: 4, gp: 3, sp: 2, cp: 1};
|
||||
/// assert_eq!(wealth.to_gp(), 403.21);
|
||||
/// ```
|
||||
pub fn to_gp(&self) -> f32 {
|
||||
let i = self.pp * 100 + self.gp;
|
||||
let f = (self.sp * 10 + self.cp) as f32 / 100.0;
|
||||
i as f32 + f
|
||||
}
|
||||
/// Pack the counts inside a tuple, from lower to higher coin value.
|
||||
pub fn as_tuple(&self) -> (i32, i32, i32, i32) {
|
||||
(self.cp, self.sp, self.gp, self.pp)
|
||||
}
|
||||
}
|
||||
|
||||
/// Representation of a new player record
|
||||
#[derive(Insertable)]
|
||||
#[table_name = "players"]
|
||||
pub struct NewPlayer<'a> {
|
||||
pub(crate) struct NewPlayer<'a> {
|
||||
name: &'a str,
|
||||
cp: i32,
|
||||
sp: i32,
|
||||
@@ -24,9 +95,9 @@ pub struct NewPlayer<'a> {
|
||||
}
|
||||
|
||||
impl<'a> NewPlayer<'a> {
|
||||
fn new(name: &'a str, wealth: Option<(i32, i32, i32, i32)>) -> Self {
|
||||
let (cp, sp, gp, pp) = wealth.unwrap_or((0, 0, 0, 0));
|
||||
NewPlayer {
|
||||
pub(crate) fn create(name: &'a str, wealth_in_gp: f32) -> Self {
|
||||
let (cp, sp, gp, pp) = Wealth::from_gp(wealth_in_gp).as_tuple();
|
||||
Self {
|
||||
name,
|
||||
cp,
|
||||
sp,
|
||||
@@ -34,31 +105,27 @@ impl<'a> NewPlayer<'a> {
|
||||
pp,
|
||||
}
|
||||
}
|
||||
|
||||
fn insert(&self) -> Result<(), ()> {
|
||||
Err(())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::tests;
|
||||
|
||||
#[test]
|
||||
fn new_player_only_with_name() {
|
||||
let n = NewPlayer::new("Féfi", None);
|
||||
assert_eq!(n.name, "Féfi");
|
||||
assert_eq!(n.cp, 0);
|
||||
assert_eq!(n.sp, 0);
|
||||
assert_eq!(n.gp, 0);
|
||||
assert_eq!(n.pp, 0);
|
||||
fn test_unpack_gold_values() {
|
||||
use super::unpack_gold_value;
|
||||
let test_values = [
|
||||
(1.0, (0, 0, 1, 0)),
|
||||
(1.23, (3, 2, 1, 0)),
|
||||
(1.03, (3, 0, 1, 0)),
|
||||
(100.23, (3, 2, 0, 1)),
|
||||
(-100.23, (-3, -2, -0, -1)),
|
||||
(10189.23, (3, 2, 89, 101)),
|
||||
(-8090.20, (0, -2, -90, -80)),
|
||||
];
|
||||
|
||||
for (tested, expected) in test_values.into_iter() {
|
||||
assert_eq!(unpack_gold_value(*tested), *expected);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn new_player_with_wealth() {
|
||||
let initial_wealth = (1, 2, 3, 4);
|
||||
let n = NewPlayer::new("Féfi", Some(initial_wealth));
|
||||
assert_eq!(initial_wealth, (n.cp, n.sp, n.gp, n.pp));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,12 @@
|
||||
table! {
|
||||
claims (id) {
|
||||
id -> Integer,
|
||||
player_id -> Integer,
|
||||
loot_id -> Integer,
|
||||
resolve -> Integer,
|
||||
}
|
||||
}
|
||||
|
||||
table! {
|
||||
items (id) {
|
||||
id -> Integer,
|
||||
@@ -9,9 +18,9 @@ table! {
|
||||
table! {
|
||||
looted (id) {
|
||||
id -> Integer,
|
||||
player_id -> Integer,
|
||||
item_id -> Integer,
|
||||
acquired_date -> Date,
|
||||
name -> Text,
|
||||
base_price -> Integer,
|
||||
owner_id -> Integer,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +36,8 @@ table! {
|
||||
}
|
||||
}
|
||||
|
||||
joinable!(looted -> items (item_id));
|
||||
joinable!(looted -> players (player_id));
|
||||
joinable!(claims -> looted (loot_id));
|
||||
joinable!(claims -> players (player_id));
|
||||
joinable!(looted -> players (owner_id));
|
||||
|
||||
allow_tables_to_appear_in_same_query!(items, looted, players,);
|
||||
allow_tables_to_appear_in_same_query!(claims, items, looted, players,);
|
||||
|
||||
295
lootalot_db/src/transactions.rs
Normal file
295
lootalot_db/src/transactions.rs
Normal file
@@ -0,0 +1,295 @@
|
||||
//! TODO:
|
||||
//! Extract actions provided by API into their dedicated module.
|
||||
//! Will allow more flexibilty to combinate them inside API methods.
|
||||
//! Should make it easier to add a new feature : Reverting an action
|
||||
//!
|
||||
use crate::models;
|
||||
use crate::schema;
|
||||
use crate::DbConnection;
|
||||
use diesel::prelude::*;
|
||||
// TODO: revertable actions :
|
||||
// - Buy
|
||||
// - Sell
|
||||
// - UpdateWealth
|
||||
pub type TransactionResult<T> = Result<T, diesel::result::Error>;
|
||||
|
||||
|
||||
pub trait DbTransaction {
|
||||
type Params;
|
||||
type Response: serde::Serialize;
|
||||
|
||||
fn execute<'q>(
|
||||
self,
|
||||
conn: &'q DbConnection,
|
||||
params: Self::Params,
|
||||
) -> TransactionResult<Self::Response>;
|
||||
}
|
||||
|
||||
pub trait Revertable : DbTransaction {
|
||||
fn revert<'q>(
|
||||
self,
|
||||
conn: &'q DbConnection,
|
||||
player_id: i32,
|
||||
params: <Self as DbTransaction>::Response,
|
||||
) -> TransactionResult<<Self as DbTransaction>::Response>;
|
||||
|
||||
}
|
||||
|
||||
/// Return status of an Action
|
||||
#[derive(Serialize, Debug)]
|
||||
pub struct ActionStatus<R: serde::Serialize> {
|
||||
/// Has the action made changes ?
|
||||
pub executed: bool,
|
||||
/// Response payload
|
||||
pub response: R,
|
||||
}
|
||||
|
||||
impl ActionStatus<()> {
|
||||
pub fn was_updated(updated_lines: usize) -> Self {
|
||||
match updated_lines {
|
||||
1 => Self::ok(),
|
||||
_ => Self::nop(),
|
||||
}
|
||||
}
|
||||
pub fn ok() -> ActionStatus<()> {
|
||||
Self {
|
||||
executed: true,
|
||||
response: (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Default + serde::Serialize> ActionStatus<T> {
|
||||
pub fn nop() -> ActionStatus<T> {
|
||||
Self {
|
||||
executed: false,
|
||||
response: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
// Or a module ?
|
||||
pub(crate) mod player {
|
||||
use super::*;
|
||||
|
||||
pub struct AddLootParams {
|
||||
pub player_id: i32,
|
||||
pub loot_name: String,
|
||||
pub loot_price: i32,
|
||||
}
|
||||
pub struct Buy;
|
||||
|
||||
enum LootTransactionKind {
|
||||
Buy,
|
||||
Sell,
|
||||
}
|
||||
#[derive(Serialize, Debug)]
|
||||
pub struct LootTransaction {
|
||||
player_id: i32,
|
||||
loot_id: i32,
|
||||
kind: LootTransactionKind,
|
||||
pub loot_cost: (i32, i32, i32, i32),
|
||||
}
|
||||
|
||||
impl DbTransaction for Buy {
|
||||
type Params = AddLootParams;
|
||||
type Response = LootTransaction;
|
||||
|
||||
fn execute<'q>(
|
||||
self,
|
||||
conn: &'q DbConnection,
|
||||
params: Self::Params,
|
||||
) -> TransactionResult<Self::Response> {
|
||||
let added_item = {
|
||||
let new_item = models::item::NewLoot::to_player(
|
||||
params.player_id,
|
||||
(¶ms.loot_name, params.loot_price),
|
||||
);
|
||||
diesel::insert_into(schema::looted::table)
|
||||
.values(&new_item)
|
||||
.execute(conn)?
|
||||
// TODO: return ID of inserted item
|
||||
};
|
||||
let updated_wealth = UpdateWealth.execute(
|
||||
conn,
|
||||
WealthParams {
|
||||
player_id: params.player_id,
|
||||
value_in_gp: -(params.loot_price as f32),
|
||||
},
|
||||
);
|
||||
match (added_item, updated_wealth) {
|
||||
(1, Ok(loot_cost)) => Ok(LootTransaction {
|
||||
kind: LootTransactionKind::Buy,
|
||||
player_id: params.player_id,
|
||||
loot_id: 0, //TODO: find added item ID
|
||||
loot_cost,
|
||||
}),
|
||||
// TODO: Handle other cases
|
||||
_ => panic!()
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
impl Revertable for Buy {
|
||||
fn revert<'q>(self, conn: &'q DbConnection, player_id: i32, params: <Self as DbTransaction>::Response)
|
||||
-> TransactionResult<<Self as DbTransaction>::Response> {
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct LootParams {
|
||||
pub player_id: i32,
|
||||
pub loot_id: i32,
|
||||
}
|
||||
pub struct Sell;
|
||||
impl DbTransaction for Sell {
|
||||
type Params = LootParams;
|
||||
type Response = LootTransaction;
|
||||
fn execute<'q>(
|
||||
self,
|
||||
conn: &DbConnection,
|
||||
params: Self::Params,
|
||||
) -> TransactionResult<Self::Response> {
|
||||
use schema::looted::dsl::*;
|
||||
let loot_value = looted
|
||||
.find(params.loot_id)
|
||||
.select(base_price)
|
||||
.first::<i32>(conn)?;
|
||||
let sell_value = (loot_value / 2) as f32;
|
||||
diesel::delete(looted.find(params.loot_id))
|
||||
.execute(conn)
|
||||
.and_then(|r| match r {
|
||||
// On deletion, update this player wealth
|
||||
1 => Ok(UpdateWealth
|
||||
.execute(
|
||||
conn,
|
||||
WealthParams {
|
||||
player_id: params.player_id,
|
||||
value_in_gp: sell_value as f32,
|
||||
},
|
||||
)
|
||||
.unwrap()),
|
||||
_ => Ok(ActionStatus {
|
||||
executed: false,
|
||||
response: None,
|
||||
}),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PutClaim;
|
||||
impl DbTransaction for PutClaim {
|
||||
type Params = LootParams;
|
||||
type Response = ();
|
||||
fn execute<'q>(
|
||||
self,
|
||||
conn: &DbConnection,
|
||||
params: Self::Params,
|
||||
) -> TransactionResult<Self::Response> {
|
||||
let claim = models::claim::NewClaim::new(params.player_id, params.loot_id);
|
||||
diesel::insert_into(schema::claims::table)
|
||||
.values(&claim)
|
||||
.execute(conn)
|
||||
.and_then(|_| Ok(()))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WithdrawClaim;
|
||||
impl DbTransaction for WithdrawClaim {
|
||||
type Params = LootParams;
|
||||
type Response = ();
|
||||
fn execute<'q>(
|
||||
self,
|
||||
conn: &DbConnection,
|
||||
params: Self::Params,
|
||||
) -> TransactionResult<Self::Response> {
|
||||
use schema::claims::dsl::*;
|
||||
diesel::delete(
|
||||
claims
|
||||
.filter(loot_id.eq(params.loot_id))
|
||||
.filter(player_id.eq(params.player_id)),
|
||||
)
|
||||
.execute(conn)
|
||||
.and_then(|_| Ok(()))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WealthParams {
|
||||
pub player_id: i32,
|
||||
pub value_in_gp: f32,
|
||||
}
|
||||
pub struct UpdateWealth;
|
||||
|
||||
impl DbTransaction for UpdateWealth {
|
||||
type Params = WealthParams;
|
||||
type Response = (i32, i32, i32, i32);
|
||||
|
||||
fn execute<'q>(
|
||||
self,
|
||||
conn: &'q DbConnection,
|
||||
params: WealthParams,
|
||||
) -> TransactionResult<Self::Response> {
|
||||
use schema::players::dsl::*;
|
||||
let current_wealth = players
|
||||
.find(params.player_id)
|
||||
.select((cp, sp, gp, pp))
|
||||
.first::<models::Wealth>(conn)?;
|
||||
// TODO: improve thisdiesel dependant transaction
|
||||
// should be move inside a WealthUpdate method
|
||||
let updated_wealth =
|
||||
models::Wealth::from_gp(current_wealth.to_gp() + params.value_in_gp);
|
||||
// Difference in coins that is sent back
|
||||
let (old, new) = (current_wealth.as_tuple(), updated_wealth.as_tuple());
|
||||
let diff = (new.0 - old.0, new.1 - old.1, new.2 - old.2, new.3 - old.3);
|
||||
diesel::update(players)
|
||||
.filter(id.eq(params.player_id))
|
||||
.set(&updated_wealth)
|
||||
.execute(conn)
|
||||
.and_then(|r| match r {
|
||||
1 => Ok(diff),
|
||||
_ => panic!("UpdateWealth made no changes !"),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Revertable for UpdateWealth {
|
||||
fn revert<'q>(
|
||||
self,
|
||||
conn: &'q DbConnection,
|
||||
player_id: i32,
|
||||
params: <Self as DbTransaction>::Response,
|
||||
) -> TransactionResult<<Self as DbTransaction>::Response> {
|
||||
use schema::players::dsl::*;
|
||||
let cur_wealth = players
|
||||
.find(player_id)
|
||||
.select((cp, sp, gp, pp))
|
||||
.first::<models::Wealth>(conn)?;
|
||||
let reverted_wealth = models::player::Wealth {
|
||||
cp: cur_wealth.cp - params.0,
|
||||
sp: cur_wealth.cp - params.1,
|
||||
gp: cur_wealth.cp - params.2,
|
||||
pp: cur_wealth.cp - params.3,
|
||||
};
|
||||
// Difference in coins that is sent back
|
||||
let diff = ( -params.0, -params.1, -params.2, -params.3);
|
||||
diesel::update(players)
|
||||
.filter(id.eq(params.0))
|
||||
.set(&reverted_wealth)
|
||||
.execute(conn)
|
||||
.and_then(|r| match r {
|
||||
1 => Ok(diff),
|
||||
_ => panic!("RevertableWealthUpdate made no changes"),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub(crate) mod admin {
|
||||
pub struct AddPlayer;
|
||||
pub struct AddLoot;
|
||||
pub struct SellLoot;
|
||||
pub struct ResolveClaims;
|
||||
|
||||
|
||||
}
|
||||
@@ -1,5 +1,11 @@
|
||||
module.exports = {
|
||||
presets: [
|
||||
'@vue/app'
|
||||
]
|
||||
],
|
||||
"presets": [["env", { "modules": false }]],
|
||||
"env": {
|
||||
"test": {
|
||||
"presets": [["env", { "targets": { "node": "current" } }]]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
2819
lootalot_front/package-lock.json
generated
2819
lootalot_front/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,8 @@
|
||||
"css-watch": "npm run css-build -- --watch",
|
||||
"serve": "vue-cli-service serve",
|
||||
"build": "vue-cli-service build",
|
||||
"lint": "vue-cli-service lint"
|
||||
"lint": "vue-cli-service lint",
|
||||
"test": "jest"
|
||||
},
|
||||
"main": "sass/scroll.scss",
|
||||
"dependencies": {
|
||||
@@ -19,10 +20,15 @@
|
||||
"@vue/cli-plugin-babel": "^3.8.0",
|
||||
"@vue/cli-plugin-eslint": "^3.8.0",
|
||||
"@vue/cli-service": "^3.8.0",
|
||||
"@vue/test-utils": "^1.0.0-beta.29",
|
||||
"babel-eslint": "^10.0.1",
|
||||
"babel-jest": "^24.8.0",
|
||||
"babel-preset-env": "^1.7.0",
|
||||
"eslint": "^5.16.0",
|
||||
"eslint-plugin-vue": "^5.0.0",
|
||||
"jest": "^24.8.0",
|
||||
"node-sass": "^4.12.0",
|
||||
"vue-jest": "^3.0.4",
|
||||
"vue-template-compiler": "^2.6.10"
|
||||
},
|
||||
"eslintConfig": {
|
||||
@@ -47,5 +53,16 @@
|
||||
"browserslist": [
|
||||
"> 1%",
|
||||
"last 2 versions"
|
||||
]
|
||||
],
|
||||
"jest": {
|
||||
"moduleFileExtensions": [
|
||||
"js",
|
||||
"json",
|
||||
"vue"
|
||||
],
|
||||
"transform": {
|
||||
".*\\.(vue)$": "vue-jest",
|
||||
"^.+\\.js$": "<rootDir>/node_modules/babel-jest"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@ $danger: $red;
|
||||
$table-cell-border: 1px solid $dark-red;
|
||||
$table-striped-row-even-background-color: $yellow-light;
|
||||
|
||||
|
||||
$button-padding-horizontal: 1em;
|
||||
|
||||
@import "../node_modules/bulma/bulma.sass";
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<section id="content" class="columns is-desktop">
|
||||
<Player></Player>
|
||||
<div class="column">
|
||||
<Chest :player="0"></Chest>
|
||||
<Chest :player="0" v-if="state.initiated"></Chest>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
@@ -32,11 +32,18 @@ function getCookie(cname) {
|
||||
|
||||
export default {
|
||||
name: 'app',
|
||||
data () {
|
||||
return {
|
||||
state: AppStorage.state,
|
||||
};
|
||||
},
|
||||
components: {
|
||||
Player,
|
||||
Chest
|
||||
},
|
||||
beforeCreate () {
|
||||
created () {
|
||||
// Initiate with active player set to value found in cookie
|
||||
// or as group by default.
|
||||
const cookie = getCookie("player_id");
|
||||
let playerId;
|
||||
if (cookie == "") {
|
||||
@@ -45,8 +52,7 @@ export default {
|
||||
playerId = Number(cookie);
|
||||
}
|
||||
AppStorage.initStorage(playerId);
|
||||
return;
|
||||
}
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
@@ -1,30 +1,102 @@
|
||||
import Vue from 'vue'
|
||||
|
||||
const API_BASEURL = "http://localhost:8088/api/"
|
||||
const API_ENDPOINT = function (tailString) {
|
||||
return API_BASEURL + tailString;
|
||||
}
|
||||
|
||||
const Api = {
|
||||
fetchPlayerList () {
|
||||
return fetch(API_ENDPOINT("players"))
|
||||
.then(r => r.json())
|
||||
.catch(e => console.error("Fetch error ", e));
|
||||
},
|
||||
fetchClaims () {
|
||||
return fetch(API_ENDPOINT("claims"))
|
||||
.then(r => r.json())
|
||||
.catch(e => console.error("Fetch error ", e));
|
||||
},
|
||||
fetchLoot (playerId) {
|
||||
return fetch(API_ENDPOINT(playerId + "/loot"))
|
||||
.then(r => r.json())
|
||||
.catch(e => console.error("Fetch error", e));
|
||||
},
|
||||
putClaim (playerId, itemId) {
|
||||
return fetch(API_ENDPOINT(playerId + "/claim/" + itemId))
|
||||
.then(r => r.json())
|
||||
.catch(e => console.error("Fetch error", e));
|
||||
},
|
||||
unClaim (playerId, itemId) {
|
||||
return fetch(API_ENDPOINT(playerId + "/unclaim/" + itemId))
|
||||
.then(r => r.json())
|
||||
.catch(e => console.error("Fetch error", e));
|
||||
},
|
||||
updateWealth (playerId, goldValue) {
|
||||
return fetch(API_ENDPOINT(playerId + "/update-wealth/" + goldValue))
|
||||
.then(r => r.json())
|
||||
.catch(e => console.error("Fetch error", e));
|
||||
}
|
||||
};
|
||||
|
||||
const PLAYER_LIST = [
|
||||
{id: 0, name: "Groupe", wealth: [0,0,0,0], debt: 0},
|
||||
{id: 1, name: "Lomion", wealth: [0,0,0,0], debt: 0},
|
||||
{id: 4, name: "Oilosse", wealth: [0,0,0,0], debt: 0},
|
||||
{id: 3, name: "Fefi", wealth: [0,0,0,0], debt: 0},
|
||||
];
|
||||
|
||||
export const AppStorage = {
|
||||
debug: true,
|
||||
state: {
|
||||
player_id: 0,
|
||||
player_list: [],
|
||||
player_list: {},
|
||||
player_loot: {},
|
||||
player_claims: {},
|
||||
initiated: false,
|
||||
show_player_chest: false,
|
||||
requests: {},
|
||||
},
|
||||
// Initiate the state
|
||||
initStorage (playerId) {
|
||||
if (this.debug) console.log('Initiate with player : ', playerId)
|
||||
if (this.debug) console.log('Initiates with player : ', playerId)
|
||||
this.state.player_id = playerId;
|
||||
for (var idx in PLAYER_LIST) {
|
||||
var player = PLAYER_LIST[idx];
|
||||
this.state.player_list.push(player);
|
||||
this.state.requests[player.id] = [];
|
||||
}
|
||||
// Fetch initial data
|
||||
return Promise
|
||||
.all([ Api.fetchPlayerList(), Api.fetchClaims(), ])
|
||||
.then(data => {
|
||||
const [players, claims] = data;
|
||||
this.__initPlayerList(players);
|
||||
this.__initClaimsStore(claims);
|
||||
});
|
||||
// TODO: when __initPlayerList won't use promises
|
||||
//.then(_ => this.state.initiated = true);
|
||||
},
|
||||
// Player actions
|
||||
__initClaimsStore(data) {
|
||||
for (var idx in data) {
|
||||
var claimDesc = data[idx];
|
||||
this.state.player_claims[claimDesc.player_id].push(claimDesc.loot_id);
|
||||
}
|
||||
},
|
||||
__initPlayerList(data) {
|
||||
for (var idx in data) {
|
||||
var playerDesc = data[idx];
|
||||
const playerId = Number(playerDesc.id);
|
||||
if (this.debug) console.log("Creates", playerId, playerDesc.name)
|
||||
// Initiate data for a single Player.
|
||||
Vue.set(this.state.player_list, playerId, playerDesc);
|
||||
Vue.set(this.state.player_loot, playerId, []);
|
||||
Vue.set(this.state.player_claims, playerId, []);
|
||||
}
|
||||
// Hack for now !!
|
||||
// Fetch all players loot and wait to set initiated to true
|
||||
var promises = [];
|
||||
for (var idx in data) {
|
||||
const playerId = data[idx].id;
|
||||
var promise = Api.fetchLoot(playerId)
|
||||
.then(data => data.forEach(
|
||||
item => {
|
||||
if (this.debug) console.log("add looted item", item, playerId)
|
||||
this.state.player_loot[playerId].push(item)
|
||||
}
|
||||
));
|
||||
promises.push(promise);
|
||||
}
|
||||
Promise.all(promises).then(_ => this.state.initiated = true);
|
||||
},
|
||||
// User actions
|
||||
// Sets a new active player by id
|
||||
setActivePlayer (newPlayerId) {
|
||||
if (this.debug) console.log('setActivePlayer to ', newPlayerId)
|
||||
@@ -36,22 +108,56 @@ export const AppStorage = {
|
||||
if (this.debug) console.log('switchPlayerChestVisibility', !this.state.show_player_chest)
|
||||
this.state.show_player_chest = !this.state.show_player_chest
|
||||
},
|
||||
// TODO
|
||||
// get the content of a player Chest, retrieve form cache or fetched
|
||||
// will replace hack that loads *all* chest...
|
||||
getPlayerLoot (playerId) {
|
||||
|
||||
},
|
||||
updatePlayerWealth (goldValue) {
|
||||
return Api.updateWealth(this.state.player_id, goldValue)
|
||||
.then(done => {
|
||||
if (done.executed) {
|
||||
// Update player wealth
|
||||
var diff = done.response;
|
||||
if (this.debug) console.log('updatePlayerWealth', diff)
|
||||
this.state.player_list[this.state.player_id].cp += diff[0];
|
||||
this.state.player_list[this.state.player_id].sp += diff[1];
|
||||
this.state.player_list[this.state.player_id].gp += diff[2];
|
||||
this.state.player_list[this.state.player_id].pp += diff[3];
|
||||
}
|
||||
return done.executed;
|
||||
});
|
||||
},
|
||||
// Put a claim on an item from group chest.
|
||||
putRequest (itemId) {
|
||||
const playerId = this.state.player_id
|
||||
if (this.debug) console.log('newRequest from', playerId, 'on', itemId)
|
||||
this.state.requests[playerId].push(itemId);
|
||||
Api.putClaim(playerId, itemId)
|
||||
.then(done => {
|
||||
if (done.executed) {
|
||||
// Update cliend-side state
|
||||
this.state.player_claims[playerId].push(itemId);
|
||||
} else {
|
||||
if (this.debug) console.log("API responded with 'false'")
|
||||
}
|
||||
});
|
||||
},
|
||||
// Withdraws a claim.
|
||||
cancelRequest(itemId) {
|
||||
const playerId = this.state.player_id
|
||||
if (this.debug) console.log('cancelRequest of', playerId, 'on', itemId)
|
||||
var idx = this.state.requests[playerId].indexOf(itemId);
|
||||
if (idx > -1) {
|
||||
this.state.requests[playerId].splice(idx, 1);
|
||||
} else {
|
||||
if (this.debug) console.log("cancel a non-existent request")
|
||||
}
|
||||
Api.unClaim(playerId, itemId)
|
||||
.then(done => {
|
||||
if (done.executed) {
|
||||
var idx = this.state.player_claims[playerId].indexOf(itemId);
|
||||
if (idx > -1) {
|
||||
this.state.player_claims[playerId].splice(idx, 1);
|
||||
} else {
|
||||
if (this.debug) console.log("cancel a non-existent request")
|
||||
}
|
||||
} else {
|
||||
if (this.debug) console.log("API responded with 'false'")
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
id="`item-${idx}`"
|
||||
:value="item.id"
|
||||
v-model="sell_selected">
|
||||
{{item.sell_value}} GP
|
||||
{{item.base_price / 2}} GP
|
||||
</label>
|
||||
</div>
|
||||
<PercentInput></PercentInput>
|
||||
@@ -118,30 +118,32 @@
|
||||
data () {
|
||||
return {
|
||||
app_state: AppStorage.state,
|
||||
content: [
|
||||
{id: 10, name: "Épée longue +2 acérée",
|
||||
sell_value: 15000 },
|
||||
{id: 5, name: "Ceinture de force +6",
|
||||
sell_value: 80000 },
|
||||
],
|
||||
is_selling: false,
|
||||
is_adding: false,
|
||||
sell_selected: [],
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
fetchLoot () {
|
||||
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
content () {
|
||||
const playerId = this.player;
|
||||
console.log("Refresh chest of", playerId);
|
||||
return this.app_state.player_loot[playerId];
|
||||
},
|
||||
// Can the active user sell items from this chest ?
|
||||
canSell () {
|
||||
return this.player == this.app_state.player_id;
|
||||
},
|
||||
totalSellValue () {
|
||||
const selected = this.sell_selected;
|
||||
var value = this.content
|
||||
return this.content
|
||||
.filter(item => selected.includes(item.id))
|
||||
.map(item => item.sell_value)
|
||||
.map(item => item.base_price / 2)
|
||||
.reduce((total,value) => total + value, 0);
|
||||
|
||||
return value;
|
||||
},
|
||||
// Can the user grab items from this chest ?
|
||||
canGrab () {
|
||||
|
||||
@@ -17,11 +17,10 @@
|
||||
checkError (ev) {
|
||||
const newValue = ev.target.value;
|
||||
this.has_error = isNaN(newValue);
|
||||
this.$emit(
|
||||
'input',
|
||||
// Do the conversion if valid
|
||||
this.has_error ? newValue : Number(newValue)
|
||||
);
|
||||
this.$emit(
|
||||
'input',
|
||||
this.has_error ? 0 : Number(newValue)
|
||||
);
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
@@ -2,8 +2,9 @@
|
||||
<div class="column is-one-third-desktop">
|
||||
<div id="sidebar" class="card">
|
||||
<header id="sidebar-heading" class="card-header">
|
||||
<p class="card-header-title">{{ name }}</p>
|
||||
<div class="dropdown is-right"
|
||||
<p class="card-header-title">
|
||||
{{ app_state.initiated ? player.name : "..." }}</p>
|
||||
<div class="dropdown is-right"
|
||||
:class="{ 'is-active': show_dropdown }">
|
||||
<div class="dropdown-trigger" ref="dropdown_btn">
|
||||
<a id="change_player" class="card-header-icon"
|
||||
@@ -16,34 +17,33 @@
|
||||
</div>
|
||||
<div class="dropdown-menu" id="dropdown-menu" role="menu"
|
||||
v-closable="{ exclude: ['dropdown_btn'], handler: 'closeDropdown', visible: show_dropdown }">
|
||||
<div class="dropdown-content">
|
||||
<a v-for="(p,i) in state.player_list" :key="i"
|
||||
<div class="dropdown-content" v-if="app_state.initiated">
|
||||
<a v-for="(p,i) in app_state.player_list" :key="i"
|
||||
@click="setActivePlayer(i)"
|
||||
href="#" class="dropdown-item">
|
||||
{{ p.name }}</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
</header>
|
||||
<div class="card-content">
|
||||
<Wealth :wealth="player.wealth"
|
||||
:edit="edit_wealth"
|
||||
@updated="edit_wealth = !edit_wealth">
|
||||
</Wealth>
|
||||
<p class="notification is-warning" v-show="!playerIsGroup">Dette : {{ player.debt }}gp</p>
|
||||
<Wealth :wealth="wealth" :debt="player.debt"></Wealth>
|
||||
<div class="box is-shadowless" v-show="!playerIsGroup">
|
||||
<div class="columns is-vcentered" @click="switchPlayerChestVisibility">
|
||||
<div class="column is-one-fifth">
|
||||
<span class="icon is-large">
|
||||
<i class="fas fa-2x fa-box"></i>
|
||||
</span>
|
||||
</div>
|
||||
<div class="column if-four-fifth has-text-left">
|
||||
<p class="is-size-3">Coffre</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<footer class="card-footer">
|
||||
<a @click="switchPlayerChestVisibility" v-show="!playerIsGroup"
|
||||
href="#" class="card-footer-item is-dark">
|
||||
Coffre
|
||||
</a>
|
||||
<a @click="edit_wealth = !edit_wealth" href="#" class="card-footer-item">Argent</a>
|
||||
<a href="#" class="card-footer-item disabled">Historique</a>
|
||||
</footer>
|
||||
</div>
|
||||
<div class="card" v-show="state.show_player_chest" style="margin-top: 1em;">
|
||||
<div class="card-content">
|
||||
<Chest :player="state.player_id"></Chest>
|
||||
<Chest :player="app_state.player_id"
|
||||
v-show="app_state.show_player_chest">
|
||||
</Chest>
|
||||
<a href="#" class="button is-link is-fullwidth is-hidden" disabled>Historique</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -74,7 +74,7 @@
|
||||
components: { Chest, Wealth },
|
||||
data () {
|
||||
return {
|
||||
state: AppStorage.state,
|
||||
app_state: AppStorage.state,
|
||||
show_dropdown: false,
|
||||
edit_wealth: false,
|
||||
handleOutsideClick: null,
|
||||
@@ -82,16 +82,24 @@
|
||||
},
|
||||
computed: {
|
||||
player () {
|
||||
const id = this.state.player_id;
|
||||
const idx = this.state.player_list.findIndex(p => p.id == id);
|
||||
return this.state.player_list[idx];
|
||||
if (!this.app_state.initiated) return {}
|
||||
const idx = this.app_state.player_id;
|
||||
return this.app_state.player_list[idx];
|
||||
},
|
||||
name () {
|
||||
return this.player.name;
|
||||
wealth () {
|
||||
if (!this.app_state.initiated) {
|
||||
return ["-", "-", "-", "-"];
|
||||
} else {
|
||||
const cp = this.player.cp
|
||||
const sp = this.player.sp
|
||||
const gp = this.player.gp
|
||||
const pp = this.player.pp
|
||||
return [cp, sp, gp, pp];
|
||||
}
|
||||
},
|
||||
// Check if the active player is the special 'Group' player
|
||||
playerIsGroup () {
|
||||
return this.state.player_id == 0;
|
||||
return this.app_state.player_id == 0;
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
@@ -99,15 +107,14 @@
|
||||
AppStorage.switchPlayerChestVisibility();
|
||||
},
|
||||
hidePlayerChest () {
|
||||
if (this.state.show_player_chest) {
|
||||
if (this.app_state.show_player_chest) {
|
||||
this.switchPlayerChestVisibility();
|
||||
}
|
||||
},
|
||||
setActivePlayer (playerIdx) {
|
||||
const newId = this.state.player_list[playerIdx].id;
|
||||
AppStorage.setActivePlayer(newId);
|
||||
if (newId == 0) { this.hidePlayerChest() }
|
||||
this.player.name = this.state.player_list[playerIdx].name
|
||||
var playerIdx = Number(playerIdx);
|
||||
AppStorage.setActivePlayer(playerIdx);
|
||||
if (playerIdx == 0) { this.hidePlayerChest() }
|
||||
},
|
||||
closeDropdown () {
|
||||
this.show_dropdown = false
|
||||
@@ -154,4 +161,5 @@
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.fa-exchange-alt.disabled { opacity: 0.4; }
|
||||
</style>
|
||||
|
||||
@@ -35,18 +35,17 @@
|
||||
data () {
|
||||
return {
|
||||
state: AppStorage.state,
|
||||
_requested: false, // Dummy state
|
||||
};
|
||||
},
|
||||
computed: {
|
||||
// Check if item is requested by active player
|
||||
isRequested () {
|
||||
const reqs = this.state.requests[this.state.player_id];
|
||||
const reqs = this.state.player_claims[this.state.player_id];
|
||||
return reqs.includes(this.item);
|
||||
},
|
||||
// Check if item is requested by multiple players including active one
|
||||
isInConflict () {
|
||||
const reqs = this.state.requests;
|
||||
const reqs = this.state.player_claims;
|
||||
const playerId = this.state.player_id;
|
||||
var reqByPlayer = false;
|
||||
var reqByOther = false;
|
||||
|
||||
@@ -1,82 +1,91 @@
|
||||
<template>
|
||||
<div class="box is-primary">
|
||||
<span class="icon is-large">
|
||||
<i class="fas fa-2x fa-piggy-bank"></i>
|
||||
</span>
|
||||
<nav class="columns is-mobile is-multiline">
|
||||
<div class="box is-shadowless">
|
||||
<nav class="columns is-mobile is-multiline is-vcentered">
|
||||
<div class="column">
|
||||
<p class="heading">PC</p>
|
||||
<p class="is-size-4">{{ wealth[0] }}</p>
|
||||
</div>
|
||||
<div class="column">
|
||||
<p class="heading">PA</p>
|
||||
<p class="is-size-4">{{ wealth[1] }}</p>
|
||||
</div>
|
||||
<div class="column">
|
||||
<p class="heading">PO</p>
|
||||
<p class="is-size-4">{{ wealth[2] }}</p>
|
||||
</div>
|
||||
<div class="column">
|
||||
<p class="heading">PP</p>
|
||||
<p class="is-size-4">{{ wealth[3] }}</p>
|
||||
</div>
|
||||
</nav>
|
||||
<span class="icon is-large"
|
||||
@click="edit = !edit">
|
||||
<i class="fas fa-2x fa-piggy-bank"></i>
|
||||
</span>
|
||||
<p v-if="debt" class="has-text-danger">-{{ debt }}gp </p>
|
||||
</div>
|
||||
<div class="column has-text-info">
|
||||
<p class="heading">PP</p>
|
||||
<p class="is-size-4">{{ wealth[3] }}</p>
|
||||
</div>
|
||||
<div class="column has-text-warning">
|
||||
<p class="heading">PO</p>
|
||||
<p class="is-size-4">{{ wealth[2] }}</p>
|
||||
</div>
|
||||
<div class="column has-text-grey">
|
||||
<p class="heading">PA</p>
|
||||
<p class="is-size-4">{{ wealth[1] }}</p>
|
||||
</div>
|
||||
<div class="column has-text-grey">
|
||||
<p class="heading">PC</p>
|
||||
<p class="is-size-4">{{ wealth[0] }}</p>
|
||||
</div>
|
||||
</nav>
|
||||
<div v-if="edit"> <!-- or v-show ? -->
|
||||
<nav class="columns is-1 is-variable is-mobile">
|
||||
<template v-for="i in 4">
|
||||
<div :key="`input-col-${i}`" class="column">
|
||||
<NumberInput v-model="edit_values[i - 1]"></NumberInput>
|
||||
</div>
|
||||
</template>
|
||||
</nav>
|
||||
<nav class="columns is-mobile">
|
||||
<div class="column is-4 is-offset-2">
|
||||
<div class="column">
|
||||
<NumberInput v-model="edit_value"></NumberInput>
|
||||
</div>
|
||||
<div class="column is-2">
|
||||
<button class="button is-outlined is-fullwidth is-danger"
|
||||
@click="updateWealth('minus')">
|
||||
<span class="icon"><i class="fas fa-2x fa-minus"></i></span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="column is-4">
|
||||
</div>
|
||||
<div class="column is-2">
|
||||
<button class="button is-outlined is-primary is-fullwidth"
|
||||
@click="updateWealth('plus')">
|
||||
<span class="icon"><i class="fas fa-2x fa-plus"></i></span>
|
||||
</button>
|
||||
</div>
|
||||
</nav>
|
||||
</div>
|
||||
</nav>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import { AppStorage } from '../AppStorage.js'
|
||||
import NumberInput from './NumberInput.vue'
|
||||
export default {
|
||||
components: { NumberInput },
|
||||
props: ["wealth", "edit"],
|
||||
props: ["wealth", "debt"],
|
||||
data () {
|
||||
return {
|
||||
edit_values: [0,0,0,0],
|
||||
edit: false,
|
||||
edit_value: 0,
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
updateWealth (op) {
|
||||
const values = this.edit_values;
|
||||
// Is it optimal, considering NumberInput already validates numbers ?
|
||||
// Check that all fields are valid numbers
|
||||
const success = values
|
||||
.map(v => !isNaN(v))
|
||||
.reduce(
|
||||
(t,v) => t && v,
|
||||
true);
|
||||
if (success) {
|
||||
console.log('updated', op, values);
|
||||
this.$emit('updated');
|
||||
this.resetValues();
|
||||
} else {
|
||||
console.log('correct errors');
|
||||
}
|
||||
var goldValue;
|
||||
switch (op) {
|
||||
case 'plus':
|
||||
goldValue = this.edit_value;
|
||||
break;
|
||||
case 'minus':
|
||||
goldValue = -this.edit_value;
|
||||
break;
|
||||
default:
|
||||
console.log("Error, bad operator !", op);
|
||||
return;
|
||||
}
|
||||
AppStorage.updatePlayerWealth(goldValue)
|
||||
.then(done => {
|
||||
if (done) {
|
||||
this.$emit('updated');
|
||||
this.resetValues();
|
||||
} else {
|
||||
console.log('correct errors');
|
||||
}
|
||||
});
|
||||
},
|
||||
resetValues () {
|
||||
this.edit_values.fill(0);
|
||||
this.edit = false;
|
||||
this.edit_value = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
104
src/main.rs
104
src/main.rs
@@ -1,103 +1,17 @@
|
||||
extern crate actix_web;
|
||||
extern crate dotenv;
|
||||
extern crate env_logger;
|
||||
|
||||
extern crate actix_web;
|
||||
extern crate lootalot_db;
|
||||
|
||||
use actix_files as fs;
|
||||
use actix_web::{web, App, HttpServer};
|
||||
use lootalot_db::Pool;
|
||||
use std::env;
|
||||
mod server;
|
||||
|
||||
mod api {
|
||||
use actix_web::{web, web::Json, Error, HttpResponse, Result};
|
||||
use futures::Future;
|
||||
|
||||
use super::Pool;
|
||||
use lootalot_db::Player as PlayerData;
|
||||
use lootalot_db::{Item, QueryResult, DbConnection};
|
||||
|
||||
// Wrapper for database queries.
|
||||
//fn db_query(q: fn(...)) -> impl Future<Item = HttpResponse, Error = Error> {
|
||||
//
|
||||
//}
|
||||
|
||||
struct Player(i32);
|
||||
|
||||
impl Player {
|
||||
|
||||
/// Fetch all players from db
|
||||
fn fetch_list(conn: &DbConnection) -> QueryResult<Vec<PlayerData>> {
|
||||
PlayerData::fetch_list(conn)
|
||||
}
|
||||
/// Fetch the content of a player's chest
|
||||
fn chest(self, conn: &DbConnection) -> QueryResult<Vec<Item>> {
|
||||
PlayerData::fetch_chest(self.0, conn)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn players_list(
|
||||
pool: web::Data<Pool>
|
||||
) -> impl Future<Item = HttpResponse, Error = Error> {
|
||||
web::block(move || {
|
||||
let conn = pool.get().unwrap();
|
||||
println!("Waiting for player list...");
|
||||
Player::fetch_list(&conn)
|
||||
})
|
||||
.then(|res| match res {
|
||||
Ok(players) => {
|
||||
println!("Ok! {:?}", &players);
|
||||
HttpResponse::Ok().json(players)
|
||||
}
|
||||
Err(_) => {
|
||||
println!("Error!");
|
||||
HttpResponse::InternalServerError().finish()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn chest_content(
|
||||
player_id: web::Path<i32>,
|
||||
pool: web::Data<Pool>
|
||||
) -> impl Future<Item = HttpResponse, Error = Error> {
|
||||
web::block(move || {
|
||||
let conn = pool.get().unwrap();
|
||||
dbg!("Fetching chest content...");
|
||||
Player(*player_id).chest(&conn)
|
||||
})
|
||||
.then(|res| match res {
|
||||
Ok(items) => HttpResponse::Ok().json(items),
|
||||
Err(_) => HttpResponse::InternalServerError().finish(),
|
||||
})
|
||||
}
|
||||
|
||||
fn put_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
|
||||
Ok(Json(false))
|
||||
}
|
||||
|
||||
fn withdraw_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
|
||||
Ok(Json(false))
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> std::io::Result<()> {
|
||||
println!("Hello, world!");
|
||||
|
||||
env::set_var("RUST_LOG", "actix_web=debug");
|
||||
fn main() {
|
||||
std::env::set_var("RUST_LOG", "actix_web=info");
|
||||
env_logger::init();
|
||||
dotenv::dotenv().ok();
|
||||
|
||||
let www_root: String = env::var("WWW_ROOT").expect("WWW_ROOT must be set");
|
||||
println!("serving files from: {}", &www_root);
|
||||
|
||||
let pool = lootalot_db::create_pool();
|
||||
HttpServer::new(move || {
|
||||
App::new()
|
||||
.data(pool.clone())
|
||||
.route("/players", web::get().to_async(api::players_list))
|
||||
.route("/loot/{player_id}", web::get().to_async(api::chest_content))
|
||||
.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
|
||||
})
|
||||
.bind("127.0.0.1:8088")?
|
||||
.run()
|
||||
// TODO: Build a cli app with complete support of DbApi
|
||||
// Server is started with 'serve' subcommand
|
||||
// $ lootalot serve
|
||||
// Start the server.
|
||||
server::serve().ok();
|
||||
}
|
||||
|
||||
125
src/server.rs
Normal file
125
src/server.rs
Normal file
@@ -0,0 +1,125 @@
|
||||
use actix_cors::Cors;
|
||||
use actix_files as fs;
|
||||
use actix_web::{web, App, Error, HttpResponse, HttpServer};
|
||||
use futures::Future;
|
||||
use lootalot_db::{DbApi, Pool, QueryResult};
|
||||
use std::env;
|
||||
|
||||
type AppPool = web::Data<Pool>;
|
||||
|
||||
/// Wraps call to the DbApi and process its result as a async HttpResponse
|
||||
///
|
||||
/// Provides a convenient way to call the api inside a route definition. Given a connection pool,
|
||||
/// access to the api is granted in a closure. The closure is called in a blocking way and should
|
||||
/// return a QueryResult.
|
||||
/// If the query succeeds, it's result is returned as JSON data. Otherwise, an InternalServerError
|
||||
/// is returned.
|
||||
///
|
||||
/// # Usage
|
||||
/// ```
|
||||
/// (...)
|
||||
/// .route("path/to/",
|
||||
/// move |pool: web::Data<Pool>| {
|
||||
/// // user data can be processed here
|
||||
/// // ...
|
||||
/// db_call(pool, move |api| {
|
||||
/// // ...do what you want with the api
|
||||
/// }
|
||||
/// }
|
||||
/// )
|
||||
/// ```
|
||||
pub fn db_call<
|
||||
J: serde::ser::Serialize + Send + 'static,
|
||||
Q: Fn(DbApi) -> QueryResult<J> + Send + 'static,
|
||||
>(
|
||||
pool: AppPool,
|
||||
query: Q,
|
||||
) -> impl Future<Item = HttpResponse, Error = Error> {
|
||||
let conn = pool.get().unwrap();
|
||||
web::block(move || {
|
||||
let api = DbApi::with_conn(&conn);
|
||||
query(api)
|
||||
})
|
||||
.then(|res| match res {
|
||||
Ok(players) => HttpResponse::Ok().json(players),
|
||||
Err(e) => {
|
||||
dbg!(&e);
|
||||
HttpResponse::InternalServerError().finish()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn serve() -> std::io::Result<()> {
|
||||
let www_root: String = env::var("WWW_ROOT").expect("WWW_ROOT must be set");
|
||||
dbg!(&www_root);
|
||||
let pool = lootalot_db::create_pool();
|
||||
|
||||
HttpServer::new(move || {
|
||||
App::new()
|
||||
.data(pool.clone())
|
||||
.wrap(
|
||||
Cors::new()
|
||||
.allowed_origin("http://localhost:8080")
|
||||
.allowed_methods(vec!["GET", "POST"])
|
||||
.max_age(3600),
|
||||
)
|
||||
.service(
|
||||
web::scope("/api")
|
||||
.route(
|
||||
"/players",
|
||||
web::get().to_async(move |pool: AppPool| {
|
||||
db_call(pool, move |api| api.fetch_players())
|
||||
}),
|
||||
)
|
||||
.route(
|
||||
"/claims",
|
||||
web::get().to_async(move |pool: AppPool| {
|
||||
db_call(pool, move |api| api.fetch_claims())
|
||||
}),
|
||||
)
|
||||
.route(
|
||||
"/{player_id}/update-wealth/{amount}",
|
||||
web::get().to_async(move |pool: AppPool, data: web::Path<(i32, f32)>| {
|
||||
db_call(pool, move |api| api.as_player(data.0).update_wealth(data.1))
|
||||
}),
|
||||
)
|
||||
.route(
|
||||
"/{player_id}/loot",
|
||||
web::get().to_async(move |pool: AppPool, player_id: web::Path<i32>| {
|
||||
db_call(pool, move |api| api.as_player(*player_id).loot())
|
||||
}),
|
||||
)
|
||||
.route(
|
||||
"/{player_id}/claim/{item_id}",
|
||||
web::get().to_async(move |pool: AppPool, data: web::Path<(i32, i32)>| {
|
||||
db_call(pool, move |api| api.as_player(data.0).claim(data.1))
|
||||
}),
|
||||
)
|
||||
.route(
|
||||
"/{player_id}/unclaim/{item_id}",
|
||||
web::get().to_async(move |pool: AppPool, data: web::Path<(i32, i32)>| {
|
||||
db_call(pool, move |api| api.as_player(data.0).unclaim(data.1))
|
||||
}),
|
||||
)
|
||||
.route(
|
||||
"/admin/resolve-claims",
|
||||
web::get().to_async(move |pool: AppPool| {
|
||||
db_call(pool, move |api| api.as_admin().resolve_claims())
|
||||
}),
|
||||
)
|
||||
.route(
|
||||
"/admin/add-player/{name}/{wealth}",
|
||||
web::get().to_async(
|
||||
move |pool: AppPool, data: web::Path<(String, f32)>| {
|
||||
db_call(pool, move |api| {
|
||||
api.as_admin().add_player(data.0.clone(), data.1)
|
||||
})
|
||||
},
|
||||
),
|
||||
),
|
||||
)
|
||||
.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
|
||||
})
|
||||
.bind("127.0.0.1:8088")?
|
||||
.run()
|
||||
}
|
||||
Reference in New Issue
Block a user