impls chest content query, still working on the api...

This commit is contained in:
2019-06-20 15:28:06 +02:00
parent 48f71e048e
commit 472e24a62c
6 changed files with 73 additions and 19 deletions

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@@ -7,33 +7,42 @@ extern crate serde_derive;
use diesel::prelude::*;
use diesel::r2d2::{self, ConnectionManager};
pub fn establish_connection() -> Result<SqliteConnection, String> {
dotenv::dotenv().ok();
let database_url = std::env::var("DATABASE_URL").expect("DATABASE_URL must be set !");
SqliteConnection::establish(&database_url)
.map_err(|e| format!("Error connecting to {} : {:?}", database_url, e))
}
pub mod models;
pub mod schema;
pub type DbConnection = SqliteConnection;
pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
pub type QueryResult<T> = Result<T, diesel::result::Error>;
pub use models::Item;
pub use models::Player;
impl Player {
pub fn fetch_list(
conn: &SqliteConnection,
) -> Result<Vec<models::Player>, diesel::result::Error> {
pub fn fetch_list(conn: &SqliteConnection) -> QueryResult<Vec<Self>> {
use schema::players::dsl::*;
Ok(players.load::<models::Player>(conn)?)
Ok(players.load::<Self>(conn)?)
}
pub fn fetch_chest(player: i32, conn: &SqliteConnection) -> QueryResult<Vec<Item>> {
let owned = {
use schema::looted::dsl::*;
looted.filter(player_id.eq(player)).select(item_id).load::<i32>(conn)?
};
dbg!(&owned);
let chest = {
use schema::items::dsl::*;
items.filter(id.eq_any(owned)).load::<Item>(conn)?
};
dbg!(&chest);
Ok(chest)
}
}
pub type Pool = r2d2::Pool<ConnectionManager<SqliteConnection>>;
pub fn create_pool() -> Pool {
dotenv::dotenv().ok();
let connspec = std::env::var("DATABASE_URL").expect("DATABASE_URL");
let manager = ConnectionManager::<SqliteConnection>::new(connspec);
let manager = ConnectionManager::<DbConnection>::new(connspec);
r2d2::Pool::builder()
.build(manager)
.expect("Failed to create pool.")

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@@ -0,0 +1,8 @@
use crate::*;
#[derive(Debug, Queryable, Serialize)]
pub struct Item {
id: i32,
name: String,
base_value: i32,
}

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@@ -0,0 +1,5 @@
mod item;
mod player;
pub use item::Item;
pub use player::Player;

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@@ -14,10 +14,31 @@ mod api {
use futures::Future;
use super::Pool;
use lootalot_db::Player;
struct Item;
use lootalot_db::Player as PlayerData;
use lootalot_db::{Item, QueryResult, DbConnection};
pub fn players_list(pool: web::Data<Pool>) -> impl Future<Item = HttpResponse, Error = Error> {
// Wrapper for database queries.
//fn db_query(q: fn(...)) -> impl Future<Item = HttpResponse, Error = Error> {
//
//}
struct Player(i32);
impl Player {
/// Fetch all players from db
fn fetch_list(conn: &DbConnection) -> QueryResult<Vec<PlayerData>> {
PlayerData::fetch_list(conn)
}
/// Fetch the content of a player's chest
fn chest(self, conn: &DbConnection) -> QueryResult<Vec<Item>> {
PlayerData::fetch_chest(self.0, conn)
}
}
pub fn players_list(
pool: web::Data<Pool>
) -> impl Future<Item = HttpResponse, Error = Error> {
web::block(move || {
let conn = pool.get().unwrap();
println!("Waiting for player list...");
@@ -35,9 +56,19 @@ mod api {
})
}
fn chest_content(_id: i32) -> Result<Json<Vec<Item>>> {
let items: Vec<Item> = Vec::new();
Ok(Json(items))
pub fn chest_content(
player_id: web::Path<i32>,
pool: web::Data<Pool>
) -> impl Future<Item = HttpResponse, Error = Error> {
web::block(move || {
let conn = pool.get().unwrap();
dbg!("Fetching chest content...");
Player(*player_id).chest(&conn)
})
.then(|res| match res {
Ok(items) => HttpResponse::Ok().json(items),
Err(_) => HttpResponse::InternalServerError().finish(),
})
}
fn put_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
@@ -64,6 +95,7 @@ fn main() -> std::io::Result<()> {
App::new()
.data(pool.clone())
.route("/players", web::get().to_async(api::players_list))
.route("/loot/{player_id}", web::get().to_async(api::chest_content))
.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
})
.bind("127.0.0.1:8088")?