keeps working on design, updates doc comments

This commit is contained in:
2019-06-25 16:20:26 +02:00
parent 5379ad236f
commit f6ee865088

View File

@@ -1,6 +1,15 @@
use diesel::prelude::*;
use diesel::dsl::{Eq, Filter, Select};
use crate::schema::{looted, items};
use crate::DbConnection;
type ItemColumns = ( looted::id, looted::name, looted::base_price, );
type OwnedBy = Select<OwnedLoot, ItemColumns>;
const ITEM_COLUMNS: ItemColumns = ( looted::id, looted::name, looted::base_price, );
/// New type to handle the inventory (items table)
/// This will be used to reduce confusion with looted items.
struct InventoryItem(Item);
/// Represents a unique item in inventory
///
@@ -14,22 +23,7 @@ pub struct Item {
base_price: i32,
}
type ItemColumns = ( looted::id, looted::name, looted::base_price, );
type OwnedBy = Select<OwnedLoot, ItemColumns>;
const ITEM_COLUMNS: ItemColumns = ( looted::id, looted::name, looted::base_price, );
impl Item {
/// Insert this item inside the Looted table.
///
/// This adds a copy of the item into the group chest,
/// to be claimed by players or sold.
/// Returns the id of the looted item (differs from the original id)
pub fn to_looted(self) -> Result<i32, ()>{
// Copy data inside a new Loot
// Set the owner id to 0 (group)
Err(())
}
/// Public proxy for Loot::owned_by that selects only Item fields
pub fn owned_by(player: i32) -> OwnedBy {
Loot::owned_by(player)
@@ -37,6 +31,9 @@ impl Item {
}
}
type WithOwner = Eq<looted::owner_id, i32>;
type OwnedLoot = Filter<looted::table, WithOwner>;
/// Represents an item that has been looted
#[derive(Debug, Queryable, Serialize)]
struct Loot {
@@ -46,8 +43,23 @@ struct Loot {
owner: i32,
}
type WithOwner = Eq<looted::owner_id, i32>;
type OwnedLoot = Filter<looted::table, WithOwner>;
/// An item being looted or bought.
///
/// The owner is set to 0 in case of looting,
/// to the id of buying player otherwise.
#[derive(Insertable)]
#[table_name = "looted"]
struct NewLoot<'a> {
name: &'a str,
base_price: i32,
owner_id: i32,
}
impl<'a> NewLoot<'a> {
fn insert(&self, conn: &DbConnection) -> QueryResult<i32> {
Ok(0)
}
}
impl Loot {
/// A filter on Loot that is owned by given player
@@ -55,10 +67,30 @@ impl Loot {
looted::table
.filter(looted::owner_id.eq(id))
}
/// Loot an item, adding it to the group chest
fn loot(name: &str, base_price: i32) -> Result<i32, ()> {
let loot = NewLoot{ name, base_price, owner_id: 0 };
// Insert into table
// Retrieve id of created loot
let loot_id = 0;
Ok(loot_id)
}
/// Delete the item, returning the gained wealth
fn sell(_modifier: i8) -> Result<i32, ()> {
// Calculate sell value : base_value / 2 * modifier
// Delete recording of loot
Err(())
}
fn buy(buyer_id: i32, item_desc: (&str, i32)) -> Result<i32, ()> {
let loot = NewLoot{
name: item_desc.0,
base_price: item_desc.1,
owner_id: buyer_id
};
// Insert into table
// Retrieve id of created loot;
// Withdraw value from player wealth.
Ok(item_desc.1)
}
}