makes adding loot working

This commit is contained in:
2019-10-07 15:10:35 +02:00
parent 4f6970c423
commit 70eed30bee
8 changed files with 118 additions and 90 deletions

View File

@@ -138,7 +138,7 @@ impl<'q> AsPlayer<'q> {
if let Ok((item, diff)) = self.conn.transaction(|| {
use schema::looted::dsl::*;
let item = schema::items::table.find(item_id).first::<models::Item>(self.conn)?;
let new_item = models::item::NewLoot::to_player(self.id, (&item.name, item.base_price));
let new_item = models::item::NewLoot::to_player(self.id, &item);
diesel::insert_into(schema::looted::table)
.values(&new_item)
.execute(self.conn)?;
@@ -285,8 +285,8 @@ impl<'q> AsAdmin<'q> {
///
/// # Params
/// List of (name, base_price) values for the new items
pub fn add_loot(self, items: Vec<(&str, i32)>) -> ActionResult<()> {
for item_desc in items.into_iter() {
pub fn add_loot(self, items: Vec<models::item::Item>) -> ActionResult<()> {
for item_desc in items.iter() {
let new_item = models::item::NewLoot::to_group(item_desc);
diesel::insert_into(schema::looted::table)
.values(&new_item)

View File

@@ -12,7 +12,7 @@ type OwnedBy = Select<OwnedLoot, ItemColumns>;
/// It is also used as a public representation of Loot, since owner
/// information is implicit.
/// Or maybe this is a little too confusing ??
#[derive(Debug, Queryable, Serialize)]
#[derive(Debug, Queryable, Serialize, Deserialize, Clone)]
pub struct Item {
pub id: i32,
pub name: String,
@@ -54,9 +54,6 @@ impl Loot {
}
}
/// Description of an item : (name, value in gold)
pub type ItemDesc<'a> = (&'a str, i32);
/// An item being looted or bought.
///
/// The owner is set to 0 in case of looting,
@@ -71,19 +68,19 @@ pub(crate) struct NewLoot<'a> {
impl<'a> NewLoot<'a> {
/// A new loot going to the group (loot procedure)
pub(crate) fn to_group(desc: ItemDesc<'a>) -> Self {
pub(crate) fn to_group(desc: &'a Item) -> Self {
Self {
name: desc.0,
base_price: desc.1,
name: &desc.name,
base_price: desc.base_price,
owner_id: 0,
}
}
/// A new loot going to a specific player (buy procedure)
pub(crate) fn to_player(player: i32, desc: ItemDesc<'a>) -> Self {
pub(crate) fn to_player(player: i32, desc: &'a Item) -> Self {
Self {
name: desc.0,
base_price: desc.1,
name: &desc.name,
base_price: desc.base_price,
owner_id: player,
}
}

View File

@@ -3,6 +3,6 @@ pub(super) mod item;
pub(super) mod player;
pub use claim::Claim;
pub use item::Item;
pub use item::{Item};
pub(crate) use item::Loot;
pub use player::{Player, Wealth};

View File

@@ -56,14 +56,12 @@
</nav>
<main class="section">
<template v-if="isAdding">
<div v-if="playerIsGroup" class="box">
<ItemInput v-if="playerIsGroup"
:source="state.inventory"
@addItem="item => pending_loot.push(item)"
></ItemInput>
<button>Envoyer</button>
</div>
<AddingChest
<Loot v-if="playerIsGroup"
:inventory="state.inventory"
@addItem="item => pending_loot.push(item)"
@confirmAction="addNewLoot"
></Loot>
<AddingChest
:items="playerIsGroup ? pending_loot : state.inventory"
:perms="playerIsGroup ? {} : { canBuy: true }"
@buy="(data) => { switchView('player'); actions.buyItems(data); }">
@@ -89,8 +87,8 @@ import PlayerView from './components/PlayerView.js'
import HeaderBar from './components/HeaderBar.vue'
import Wealth from './components/Wealth.vue'
import Chest from './components/Chest.vue'
import ItemInput from './components/ItemInput.vue'
import { AppStorage } from './AppStorage'
import Loot from './components/Loot.vue'
import { Api, AppStorage } from './AppStorage'
function getCookie(cname) {
var name = cname + "=";
@@ -124,7 +122,7 @@ export default {
'AddingChest': Chest, // Alias to prevent component re-use
Chest,
Wealth,
ItemInput,
Loot,
},
created () {
// Initiate with active player set to value found in cookie
@@ -149,7 +147,16 @@ export default {
}
this.activeView = viewId;
},
switchPlayerChestVisibility () { AppStorage.switchPlayerChestVisibility(); },
switchPlayerChestVisibility () {
AppStorage.switchPlayerChestVisibility();
},
addNewLoot () {
Api.newLoot(this.pending_loot)
.then(_ => {
this.pending_loot = []
this.switchView('group');
});
}
},
computed: {
showPlayerChest () { return this.activeView == 'player' },

View File

@@ -52,7 +52,9 @@ export const Api = {
sellItems (player_id, items) {
const payload = { player_id, items };
return this.__doFetch("players/sell", 'POST', payload);
},
newLoot (items) {
return this.__doFetch("admin/add-loot", 'POST', items);
},
};
@@ -165,6 +167,9 @@ export const AppStorage = {
if (this.debug) console.log("cancel a non-existent request")
}
});
}
},
addNewLoot (items) {
return Api.newLoot(items);
},
}

View File

@@ -1,44 +1,51 @@
<template>
<div class="container is-paddingless">
<p class="heading">Ajouter un objet</p>
<div class="field">
<label for="item_name" class="label">Nom</label>
<div class="control is-expanded" :class="{'is-loading': is_loading }">
<input type="text"
id="item_name"
v-model="item.name"
@input="autoCompletion"
class="input"
autocomplete="on"
></input>
</div>
<div class="dropdown" :class="{'is-active': showCompletionFrame}">
<div class="dropdown-menu">
<div class="dropdown-content">
<a v-for="(result,i) in results"
:key="i"
@click="setResult(result)"
class="dropdown-item"
>{{ result.name }}</a>
<div class="field is-horizontal">
<div class="field-label">
<label class="label">Nouvel objet</label>
</div>
<div class="field-body">
<div class="field">
<div class="control is-expanded">
<input type="text"
placeholder="Nom de l'objet"
v-model="item.name"
@input="autoCompletion"
class="input"
autocomplete="on"
>
</div>
<div class="dropdown" :class="{'is-active': showCompletionFrame}">
<div class="dropdown-menu">
<div class="dropdown-content">
<a v-for="(result,i) in results"
:key="i"
@click="setResult(result)"
class="dropdown-item"
>{{ result.name }}</a>
</div>
</div>
</div>
</div>
</div>
<div class="field">
<div class="control">
<input type="text"
class="input"
:class="{'is-danger': item.base_price == ''}"
v-model.number="item.base_price"
></input>
<div class="field is-expanded has-addons" v-show="item.name != ''">
<p class="control"><a class="button is-static">PO</a></p>
<p class="control">
<input type="text"
placeholder="Prix"
class="input"
:class="{'is-danger': item.base_price == ''}"
v-model.number="item.base_price"
>
</p>
</div>
<div class="control">
<button class="button is-primary"
@click="addItem"
>+</button>
<div class="field">
<div class="control">
<button class="button is-primary"
@click="addItem"
:disabled="!isItemValid"
>Ajouter</button>
</div>
</div>
</div>
</div>
</template>
@@ -49,6 +56,7 @@
return {
is_loading: false,
item: {
id: 0,
name: '',
base_price: '',
},
@@ -59,7 +67,6 @@
autoCompletion () {
// Unset any previous value on input (for every field except item's name)
this.item.base_price = '';
if (this.item.name == '') {
this.results = [];
} else {
@@ -69,13 +76,13 @@
}
},
setResult(result) {
this.item.id = result.id;
this.item.name = result.name;
this.item.base_price = result.base_price;
// Clear results to close completionFrame
this.results = [];
},
addItem () {
// TODO: check item is valid
this.$emit("addItem", this.item);
this.item = {
name: '',
@@ -86,11 +93,15 @@
},
computed: {
showCompletionFrame () { return this.results.length > 0 },
isItemValid () { return this.item.name != '' && this.item.base_price != '' },
}
}
</script>
<style scoped>
.dropdown, .dropdown-menu { min-width: 100%; margin-top: 0; padding-top: 0;}
/*.dropdown { top: -0.75rem; }*/
.dropdown, .dropdown-menu {
min-width: 100%;
margin-top: 0;
padding-top: 0;
}
</style>

View File

@@ -1,37 +1,33 @@
<template>
<div>
<p class="heading has-text-left is-size-5">
Nouveau loot - {{ looted.length }} objet(s)</p>
<ItemInput @addItem="onAddItem" :source="inventory"></ItemInput>
<p v-for="(item, idx) in looted" :key="idx"
class="has-text-left is-size-5">
{{ item.name }} ({{ item.sell_value }}po)
</p>
<div class="box">
<ItemInput
@addItem="onAddItem"
:source="inventory"
></ItemInput>
<div class="field is-horizontal">
<div class="field-label"><label class="label">ou</label></div>
<div class="field-body">
<div class="field">
<div class="control">
<button class="button is-primary">Depuis une liste</button>
</div>
</div>
</div>
</div>
<button class="button is-danger" @click="$emit('confirmAction')">Finaliser</button>
</div>
</template>
<script>
import ItemInput from './ItemInput.vue'
// List of items for autocomplete
const MOCK_ITEMS = [
{id: 35, name: "Cape d'invisibilité", sell_value: 30000},
{id: 8, name: "Arc long", sell_value: 10},
{id: 9, name: "Arc court", sell_value: 10},
];
export default {
props: ["inventory"],
components: { ItemInput },
data () { return {
looted: [],
inventory: MOCK_ITEMS,
};
},
data () { return {}; },
methods: {
onAddItem (item) {
this.looted.push(item);
},
onClose () {
this.$emit('done');
this.$emit('addItem', item);
},
}

View File

@@ -3,6 +3,7 @@ use actix_files as fs;
use actix_web::{web, App, Error, HttpResponse, HttpServer};
use futures::Future;
use lootalot_db::{DbApi, Pool, QueryResult};
use lootalot_db::models::Item;
use std::env;
use serde::{Serialize, Deserialize};
@@ -162,6 +163,17 @@ pub(crate) fn serve() -> std::io::Result<()> {
db_call(pool, move |api| api.as_admin().resolve_claims())
}),
)
.route(
"/add-loot",
web::post().to_async(
move |pool: AppPool, data: web::Json<Vec<Item>>| {
db_call(pool, move |api| api
.as_admin()
.add_loot(data.to_vec()),
)
}
)
)
.route(
"/add-player",
web::get().to_async(