cleans up

This commit is contained in:
2019-07-01 15:41:13 +02:00
parent f6ee865088
commit 5f598aff24
5 changed files with 136 additions and 150 deletions

View File

@@ -12,25 +12,85 @@ pub use diesel::query_dsl::RunQueryDsl;
mod models;
mod schema;
pub use models::Item;
pub use models::Player;
pub type DbConnection = SqliteConnection;
pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
pub type QueryResult<T> = Result<T, diesel::result::Error>;
pub type ActionResult = QueryResult<bool>;
impl Player {
/// Query the list of all players
pub fn fetch_list(conn: &SqliteConnection) -> QueryResult<Vec<Self>> {
Ok( schema::players::table.load::<Self>(conn)? )
}
/// A wrapper providing an API over the database
/// It offers a convenient way to deal with connection
///
/// # Todo list
///
/// struct DbApi<'q>(&'q DbConnection);
/// ::new() -> DbApi<'q> (Db finds a connection by itself, usefull for cli)
/// ::with_conn(conn) -> DbApi<'q> (uses a user-defined connection)
/// v .fetch_players()
/// v .as_player(player_id) -> AsPlayer<'q>
/// v .loot() -> List of items owned (Vec<Item>)
/// x .claim(item_id) -> Success status (bool)
/// x .unclaim(item_id) -> Success status (bool)
/// x .sell(item_id) -> Success status (bool, earned)
/// x .buy(inventory_item_id) -> Success status (bool, cost)
/// x .update_wealth(gold_pieces) -> Success status (bool, new_wealth)
/// x .as_admin()
/// x .add_loot([inventory_item_ids]) -> Success status
/// x .resolve_claims()
/// x .sell_loot([players], [excluded_item_ids]) -> Success status (bool, player_share)
///
pub struct DbApi<'q>(&'q DbConnection);
pub fn action_claim_object(player_id: i32, item_id: i32, conn: &DbConnection) -> ActionResult {
Ok(false)
impl<'q> DbApi<'q> {
/// Returns a DbApi using the user given connection
///
/// # Usage
/// ```
/// let conn = DbConnection::establish();
/// let api = DbApi::with_conn(&conn);
/// ```
pub fn with_conn(conn: &'q DbConnection) -> Self {
Self(conn)
}
/// Fetch the list of all players
///
/// This method consumes the DbApi object.
pub fn fetch_players(self) -> QueryResult<Vec<models::Player>> {
Ok(
schema::players::table
.load::<models::Player>(self.0)?
)
}
/// Wrapper for acting as a specific player
///
/// The DbApi is moved inside a new AsPlayer object.
///
/// # Usage
/// ```
/// let player_id: i32 = 1; // Id that references player in DB
/// let player = api.as_player(player_id);
/// ```
pub fn as_player(self, id: i32) -> AsPlayer<'q> {
AsPlayer { id, conn: self.0 }
}
}
pub fn action_withdraw_claim(player_id: i32, item_id: i32, conn: &DbConnection) -> ActionResult {
/// A wrapper for interactions of players with the database
/// Possible actions are exposed as methods
pub struct AsPlayer<'q> {
id: i32,
conn: &'q DbConnection,
}
impl<'q> AsPlayer<'q> {
/// Fetch the content of a player's chest
pub fn loot(self) -> QueryResult<Vec<models::Item>> {
Ok(
models::Item::owned_by(self.id)
.load(self.conn)?
)
}
/// Put a claim on a specific item
pub fn claim(self, item: i32) -> ActionResult {
Ok(false)
}
}

View File

@@ -12,29 +12,28 @@ pub struct Player {
pp: i32,
}
/// The sign of the update
enum WealthUpdateKind {
Income,
Expense,
}
/// Representation of wealth value
type WealthValues = (i32, i32, i32, i32);
/// Wealth represented as a single fractionnal amount of gold pieces
struct WealthInGold(f32);
/// Data used to update wealth
struct WealthUpdate {
kind: WealthUpdateKind,
values: WealthValues,
}
struct WealthUpdate(WealthInGold);
impl WealthUpdate {
/// Create a new update
fn new(values: WealthValues, kind: WealthUpdateKind) -> Self {
WealthUpdate { kind, values }
impl WealthInGold {
/// Unpack individual pieces counts from gold value
fn unpack(self) -> (i32, i32, i32, i32) {
// TODO: 0,01 pp = 1 gp = 10 sp = 100 cp
(0,0,0,0)
}
}
impl WealthUpdate {
/// Apply the update to the specified player
fn apply_to(self, player_id: i32) {}
fn commit(self, player_id: i32) {
// Extract (cp, sp, gp, pp) from floating gold piece value
// Update record in db
}
}
/// Representation of a new player record
@@ -49,8 +48,8 @@ pub struct NewPlayer<'a> {
}
impl<'a> NewPlayer<'a> {
fn new(name: &'a str, wealth: Option<WealthValues>) -> Self {
let (cp, sp, gp, pp) = wealth.unwrap_or((0, 0, 0, 0));
fn new(name: &'a str, wealth: Option<WealthInGold>) -> Self {
let (cp, sp, gp, pp) = wealth.map(|w| w.unpack()).unwrap_or((0, 0, 0, 0));
NewPlayer {
name,
cp,