makes modifier kind-of work, needs refactoring
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@@ -12,7 +12,7 @@
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<p v-if="!is_selling">Vendre</p>
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<p v-else>{{ selected_items.length > 0 ? `${totalSelectedValue} po` : 'Annuler' }}</p>
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</button>
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<PercentInput v-show="is_selling"></PercentInput>
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<PercentInput v-show="is_selling" v-model="modifiers['global']"></PercentInput>
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</div>
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<div v-else-if="perms.canBuy">
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<button class="button is-danger is-fullwidth"
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@@ -43,7 +43,7 @@
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:value="item.id"
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v-model="selected_items">
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</label>
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<PercentInput></PercentInput>
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<PercentInput v-model="modifiers[item.id]"></PercentInput>
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</div>
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</td>
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</tr>
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@@ -55,7 +55,6 @@
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<script>
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import Request from './Request.vue'
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import PercentInput from './PercentInput.vue'
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import Loot from './Loot.vue'
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/*
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The chest displays a collection of items.
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@@ -68,7 +67,7 @@
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items: {
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type: Array,
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required: true,
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default: []
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default () { return []; }
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},
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perms: {
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type: Object,
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@@ -78,21 +77,23 @@
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components: {
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Request,
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PercentInput,
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Loot,
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},
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data () {
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return {
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is_selling: false,
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selected_items: [],
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modifiers: {},
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};
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},
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methods: {
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buySelectedItems () {
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const items = this.items.filter(i => this.selected_items.includes(i.id));
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var payload = [];
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items.forEach(item => {
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payload.push([item.id, null]);
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});
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for (var idx in items) {
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var item = items[idx];
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var mod = this._modifierForItem(item.id);
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payload.push([item.id, mod]);
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}
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this.$emit("buy", payload);
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this.selected_items = [];
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},
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@@ -105,26 +106,38 @@
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const items = this.items.filter(i => this.selected_items.includes(i.id));
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var payload = [];
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items.forEach(item => {
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payload.push([item.id, null]);
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const mod = this._modifierForItem(item.id);
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payload.push([item.id, mod]);
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});
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this.$emit("sell", payload);
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this.selected_items = [];
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}
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}
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},
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// TODO: fix this. It breaks reactivity and it's lazy
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_modifierForItem (itemId) {
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if (!(itemId in this.modifiers)) {
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this.modifiers[itemId] = 0;
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}
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return 1 + this.modifiers[itemId] / 100;
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}
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},
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computed: {
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showSelectors () { return !this.perms.canGrab && (this.is_selling || this.perms.canBuy); },
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totalSelectedValue () {
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return this.items
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const global_mod = this._modifierForItem("global");
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var total = this.items
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.filter(item => this.selected_items.includes(item.id))
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.map(item => {
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const mod = this._modifierForItem(item.id);
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var price = item.base_price * mod;
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if (this.is_selling) {
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return item.base_price / 2;
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} else {
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return item.base_price;
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}})
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price = price / 2;
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}
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return price;
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})
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.reduce((total,value) => total + value, 0);
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return global_mod * total;
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},
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},
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}
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@@ -1,13 +1,13 @@
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<template>
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<div class="field has-addons">
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<div v-show="is_opened" class="control has-icons-left">
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<input class="input" type="number" size="3" min=-50 max=50 step=5>
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<input class="input" :value="value" @input="input" type="number" size="3" min="-50" max=50 step=5>
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<span class="icon is-left">
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<i class="fas fa-percent"></i>
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</span>
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</div>
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<div class="control">
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<button class="button" @click="is_opened = !is_opened">
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<button class="button" @click="switchOpenedState">
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<small v-if="!is_opened">Mod.</small>
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<span v-else class="icon"><i class="fas fa-times-circle"></i></span>
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</button>
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@@ -17,14 +17,25 @@
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<script>
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export default {
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props: ["value"],
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data () {
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return {
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is_opened: false,
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};
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},
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methods: {
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input (event) { this.$emit("input", event.target.value); },
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switchOpenedState () {
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this.is_opened = !this.is_opened;
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// Reset the modifier in closed state
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if (!this.is_opened) {
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this.$emit("input", 0);
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}
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}
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}
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}
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</script>
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<style scoped>
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.input { width: 6em; }
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.input { width: 6em; }
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</style>
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