Files
lootalot/lootalot_front/src/components/Chest.vue

153 lines
5.4 KiB
Vue

<template>
<table class="table is-fullwidth is-striped">
<thead>
<tr>
<th width="100%">Objets</th>
<th>Valeur</th>
<th>
<div v-if="perms.canSell" class="buttons" :class="{'has-addons': is_selling}">
<button class="button" :class="is_selling ? 'is-danger' : 'is-warning'"
@click="sellSelectedItems">
<span class="icon"><i class="fas fa-coins"></i></span>
<p v-if="!is_selling">Vendre</p>
<p v-else>{{ selected_items.length > 0 ? `${totalSelectedValue} po` : 'Annuler' }}</p>
</button>
<PercentInput v-show="is_selling" v-model="modifiers['global']"></PercentInput>
</div>
<div v-else-if="perms.canBuy">
<button class="button is-danger is-fullwidth"
:disabled="selected_items.length == 0"
@click="buySelectedItems">Acheter ({{ totalSelectedValue}}po)</button>
</div>
<div v-else-if="perms.canGrab">
<button class="button is-static is-fullwidth">Demander</button>
</div>
</th>
</tr>
</thead>
<tbody>
<template v-for="(item, idx) in items">
<tr :key="`row-${idx}`">
<td><strong>{{item.name}}</strong></td>
<td>{{ is_selling ? item.base_price / 2 : item.base_price }}po</td>
<td>
<Request v-if="perms.canGrab"
:item="item.id"
@claim="(data) => $emit('claim', data)"
@unclaim="(data) => $emit('unclaim', data)">
</Request>
<div v-else-if="showSelectors" class="buttons has-addons">
<label :for="`select-${idx}`" class="button is-fullwidth">
<input type="checkbox" class="checkbox"
:id="`select-${idx}`"
:value="item.id"
v-model="selected_items">
</label>
<PercentInput v-model="modifiers[item.id]"></PercentInput>
</div>
</td>
</tr>
</template>
</tbody>
</table>
</template>
<script>
import Request from './Request.vue'
import PercentInput from './PercentInput.vue'
/*
The chest displays a collection of items.
A set of permissions is passed as props, to update
the possible actions of active user upon these items.
*/
export default {
props: {
items: {
type: Array,
required: true,
default () { return []; }
},
perms: {
type: Object,
required: true,
},
},
components: {
Request,
PercentInput,
},
data () {
return {
is_selling: false,
selected_items: [],
modifiers: {},
};
},
methods: {
buySelectedItems () {
const items = this.items.filter(i => this.selected_items.includes(i.id));
var payload = [];
for (var idx in items) {
var item = items[idx];
var mod = this._modifierForItem(item.id);
payload.push([item.id, mod]);
}
this.$emit("buy", payload);
this.selected_items = [];
},
sellSelectedItems () {
if (!this.is_selling) {
this.is_selling = true;
} else {
this.is_selling = false;
if (this.selected_items.length > 0) {
const items = this.items.filter(i => this.selected_items.includes(i.id));
var payload = [];
items.forEach(item => {
const mod = this._modifierForItem(item.id);
payload.push([item.id, mod]);
});
this.$emit("sell", payload);
this.selected_items = [];
}
}
},
// TODO: fix this. It breaks reactivity and it's lazy
_modifierForItem (itemId) {
if (!(itemId in this.modifiers)) {
this.modifiers[itemId] = 0;
}
return 1 + this.modifiers[itemId] / 100;
}
},
computed: {
showSelectors () { return !this.perms.canGrab && (this.is_selling || this.perms.canBuy); },
totalSelectedValue () {
const global_mod = this._modifierForItem("global");
var total = this.items
.filter(item => this.selected_items.includes(item.id))
.map(item => {
const mod = this._modifierForItem(item.id);
var price = item.base_price * mod;
if (this.is_selling) {
price = price / 2;
}
return price;
})
.reduce((total,value) => total + value, 0);
return global_mod * total;
},
},
}
</script>
<style scoped>
.table td, .table th { vertical-align: middle; }
.buttons { flex-wrap: nowrap; }
label.is-checkbox {
background-color: #eee;
}
</style>