Files
playmat/src/grid.rs

186 lines
5.7 KiB
Rust

use crate::*;
pub struct Grid {
inner: gtk::Grid,
}
/// Position of a cell as (x,y) tuple.
#[derive(Debug, Copy, Clone)]
pub struct CellPosition(i32, i32);
impl Grid {
/// Initialize a grid, populating its cells
/// Only square grid for now
pub(crate) fn init(inner: gtk::Grid, size: i32, app_state: AppState) -> Self {
for i in 0..(size * size) {
let x = i % size;
let y = i / size;
let cell = grid::Cell::new(CellPosition(x, y));
cell.inner.connect_clicked(app_state.clone());
inner.attach(cell.as_ref(), x, y, 1, 1);
}
Grid { inner }
}
}
/// A single cell of the grid
struct Cell {
/// The inner widget
inner: CellWidget,
position: CellPosition,
}
impl Cell {
fn new(position: CellPosition) -> Self {
Cell {
inner: CellWidget::new(position),
position,
}
}
}
impl AsRef<gtk::EventBox> for Cell {
#[inline]
fn as_ref(&self) -> &gtk::EventBox {
self.inner.as_ref()
}
}
/// The cell widget is either empty or has a pawn
/// Pawn can be moved around cells using drag-n-drop. However, due to my inability
/// to dynamically change the behavior with set/unset methods, all cells are always
/// drag and drop at once.
/// It is usable though, just weird. When you grab an empty cell you'll make a button appear.
/// Know that if you drop a cell on itself, it will empty itself !
#[derive(Debug, Clone)]
struct CellWidget {
eventbox: gtk::EventBox,
position: gtk::Label,
name: gtk::Label,
desc_btn: gtk::Button,
targets: Vec<gtk::TargetEntry>,
}
impl CellWidget {
fn new(pos: CellPosition) -> Self {
let cell_src = include_str!("../res/cell.glade");
let builder = gtk::Builder::new_from_string(cell_src);
// Retrieve children
let cell = CellWidget {
eventbox: builder.get_object("cell").unwrap(),
position: builder.get_object("position").unwrap(),
name: builder.get_object("name").unwrap(),
desc_btn: builder.get_object("desc_btn").unwrap(),
targets: vec![
gtk::TargetEntry::new("text/plain;charset=utf-8", gtk::TargetFlags::SAME_APP, 0),
],
};
cell.desc_btn.set_visible(false);
cell.position.set_text(&format!("{}x{}", pos.0, pos.1));
cell.set_drag();
cell.set_drop();
Self::set_content(&cell, None);
cell
}
fn unset_drag(&self) { dbg!("Unset drag"); self.eventbox.drag_source_unset(); }
fn set_drag(&self) {
dbg!("Set drag");
// Acting as source
self.eventbox.drag_source_set(
gdk::ModifierType::MODIFIER_MASK,
&self.targets,
gdk::DragAction::MOVE,
);
let c = self.clone();
// Send data to the drop site
self.eventbox
.connect_drag_data_get(move |_, _, data, info, time| {
println!("Send...");
// TODO: Refactoring, this is the inverse of 'placing',
// building a PawnData instead of destructuring it.
if let Some(to_send) = c.name
.get_text()
{
dbg!(&to_send);
data.set_text(&to_send);
}
else {
dbg!("Should not happen !!");
}
});
// Empty the cell on successfull move
let c = self.clone();
self.eventbox.connect_drag_data_delete(move |w, drag| {
println!("Cleaning... {:#?}", (&drag.drag_drop_succeeded()));
Self::set_content(&c, None);
});
}
fn unset_drop(&self) { dbg!("Unset drop"); self.eventbox.drag_dest_unset(); }
fn set_drop(&self) {
dbg!("Set drop");
// Acting as destination
self.eventbox.drag_dest_set(
gtk::DestDefaults::ALL,
&self.targets,
gdk::DragAction::MOVE,
);
// Retrieve data from the source
let c = self.clone();
self.eventbox
.connect_drag_data_received(move |w, _, _, _, data, _, _| {
// Check if cell is not already occupied
if !(c.name.get_text().unwrap().as_str() == "") {
// TODO: Find what to do to abort, since
// DragContext methods don't seem to work...
println!("Overriding !!");
} else {
println!("Dropped !");
if let Some(text) = data.get_text() {
Self::set_content(&c, Some(text.as_str()));
} else {
eprintln!("No data !");
}
};
});
}
/// Updates content of the Cell
fn set_content(&self, data: Option<&str>) {
println!("Set content to {:?}", &data);
// TODO: there is surely something cleaner...
if let Some(name) = data {
self.name.set_text(name);
self.desc_btn.set_visible(true);
} else {
self.name.set_text("");
self.desc_btn.set_visible(false);
};
}
pub fn connect_clicked(&self, state: AppState) {
let c = self.clone();
self.eventbox.connect_button_press_event(move |_, _| {
let mut state = state.borrow_mut();
if let Some(ref data) = state.pending.take() {
println!("{:?}", data);
Self::set_content(&c, Some(&data.name));
};
gtk::Inhibit(true)
});
}
}
impl AsRef<gtk::EventBox> for CellWidget {
#[inline]
fn as_ref(&self) -> &gtk::EventBox {
&self.eventbox
}
}