refactors cell content updating
This commit is contained in:
30
src/grid.rs
30
src/grid.rs
@@ -18,7 +18,6 @@ impl Grid {
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CellPosition(x,y)
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);
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cell.inner.connect_clicked(app_state.clone());
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cell.inner.desc_btn.set_visible(false);
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inner.attach(cell.as_ref(), x, y, 1, 1);
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}
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Grid { inner }
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@@ -86,8 +85,7 @@ impl CellWidget {
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eventbox.connect_drag_data_delete(
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move |w,drag| {
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println!("Cleaning... {:#?}", (&drag.drag_drop_succeeded()));
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h.set_text("");
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b.set_visible(false);
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Self::set_content((&h,&b), None);
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}
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);
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@@ -100,23 +98,19 @@ impl CellWidget {
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let h = header.clone();
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let b = desc_btn.clone();
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eventbox.connect_drag_data_received(
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move |_,drag,_,_,data,info,time| {
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let del =
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move |w,_,_,_,data,_,_| {
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// Check if cell is not already occupied
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if !(h.get_text().unwrap().as_str() == "") {
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// TODO: Find what to do to abort, since
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// DragContext methods don't seem to work...
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println!("Overriding !!");
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false
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} else {
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println!("Dropped !");
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if let Some(text) = data.get_text() {
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h.set_text(&text);
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b.set_visible(true);
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Self::set_content((&h,&b), Some(text.as_str()));
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} else {
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eprintln!("No data !");
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}
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true
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};
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}
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);
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@@ -129,14 +123,28 @@ impl CellWidget {
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cell
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}
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/// Updates content of the Cell
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fn set_content(widgets: (>k::Label, >k::Button), data: Option<&str>) {
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println!("Set content to {:?}", &data);
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// TODO: there is surely something cleaner...
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if let Some(name) = data {
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widgets.0.set_text(name);
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widgets.1.set_visible(true);
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} else {
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widgets.0.set_text("");
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widgets.1.set_visible(false);
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};
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}
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pub fn connect_clicked(&self, state: AppState) {
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let header = self.header.clone();
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let btn = self.desc_btn.clone();
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self.eventbox
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.connect_button_press_event(move |_,_| {
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let mut state = state.borrow_mut();
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if let Some(data) = state.pending.take() {
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if let Some(ref data) = state.pending.take() {
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println!("{:?}", data);
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header.set_text(&data.name);
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Self::set_content((&header,&btn), Some(&data.name));
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};
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gtk::Inhibit(true)
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});
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23
src/main.rs
23
src/main.rs
@@ -68,7 +68,6 @@ impl App {
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.get_object("app")
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.unwrap();
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win.set_application(app);
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// Set up a simple switch for the Pawn list panel
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let panel: gtk::Paned = builder.get_object("panel").unwrap();
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Self::new_action(app, "panel_switch", move |_,_| {
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@@ -78,18 +77,7 @@ impl App {
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panel.set_position(0);
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}
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});
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// Initialize grid
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let grid: gtk::Grid = builder.get_object("map").unwrap();
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// TODO: implement drag-drop events
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// * From pawn_list to cell : place pawn on dest cell
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// * From cell to cell : move pawn from source to dest cell
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let _grid = grid::Grid::init(grid, 10, app_state.clone());
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// TODO:
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// * Display creature description when hovering over its position (cell)
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// TODO: Pawn list
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// Pawn list
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let pawn_list = builder.get_object("pawn_list").unwrap();
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let pawn_list = pawn::PawnList::init(pawn_list);
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@@ -99,7 +87,14 @@ impl App {
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pawn.connect_stats();
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app_state.borrow_mut().pawns.push(pawn);
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}
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win.show_all();
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win.show_all(); // Before grid because we want to hide some widgets there
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// Initialize grid
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let grid: gtk::Grid = builder.get_object("map").unwrap();
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// TODO: implement drag-drop events
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// * From pawn_list to cell : place pawn on dest cell
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// * From cell to cell : move pawn from source to dest cell
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let _grid = grid::Grid::init(grid, 10, app_state.clone());
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}
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);
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}
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