Files
lootalot/src/api.rs

75 lines
2.1 KiB
Rust

use actix_web::{web, web::Json, Error, HttpResponse, Result};
use futures::Future;
use lootalot_db::Pool;
use lootalot_db::{ActionResult, DbConnection, Item, Player, QueryResult};
pub struct DbApi<'q>(&'q DbConnection);
impl<'q> DbApi<'q> {
pub fn with_conn(conn: &'q DbConnection) -> Self {
Self(conn)
}
pub fn fetch_players(self) -> QueryResult<Vec<Player>> {
Player::fetch_list(self.0)
}
pub fn as_player(self, id: i32) -> AsPlayer<'q> {
AsPlayer { id, conn: self.0 }
}
}
pub struct AsPlayer<'q> {
id: i32,
conn: &'q DbConnection,
}
impl<'q> AsPlayer<'q> {
/// Fetch the content of a player's chest
pub fn loot(self) -> QueryResult<Vec<Item>> {
Player::fetch_loot(self.id, self.conn)
}
pub fn claim(self, item: i32) -> ActionResult {
Player::action_claim_object(self.id, item, self.conn)
}
}
// struct DbApi<'q>(&'q DbConnection);
// ::new() -> DbApi<'q> (Db finds a connection by itself, usefull for cli)
// ::with_conn(conn) -> DbApi<'q> (uses a user-defined connection)
// .fetch_players()
// .with_player(player_id) -> AsPlayer<'q>
// .loot() -> List of items owned (Vec<Item>)
// .claim(item_id) -> Success status (bool)
// .unclaim(item_id) -> Success status (bool)
// .sell(item_id) -> Success status (bool, earned)
// .income(wealth_data) -> Success status (bool, new_wealth)
// .with_admin()
// .resolve_claims()
//
// fn db_call(f: fn(DbApi) -> ApiResponse) { ... }
// ApiResponse needs to be Serialize
pub fn db_call<
J: serde::ser::Serialize + Send + 'static,
Q: Fn(DbApi) -> QueryResult<J> + Send + 'static,
>(
pool: web::Data<Pool>,
query: Q,
) -> impl Future<Item = HttpResponse, Error = Error> {
let conn = pool.get().unwrap();
web::block(move || {
let api = DbApi::with_conn(&conn);
query(api)
})
.then(|res| match res {
Ok(players) => HttpResponse::Ok().json(players),
Err(e) => {
dbg!(&e);
HttpResponse::InternalServerError().finish()
}
})
}