Files
lootalot/lootalot_front/src/components/Chest.vue

175 lines
5.5 KiB
Vue

<template>
<div class="container is-paddingless">
<div v-if="mainControlsDisplayed"
class="columns is-mobile is-vcentered"
>
<div class="column is-narrow">
<span class="icon is-large">
<i class="fas fa-2x fa-dragon"></i>
</span>
</div>
<div class="column has-text-left">
<h1 class="title">Coffre de groupe</h1>
</div>
<div class="column" v-show="canAdd">
<div v-show="mainControlsDisplayed" class="buttons is-right">
<button v-if="canAdd"
class="button is-inverted is-info"
@click="is_adding = true"
>
<span class="icon">
<i class="fas fa-box-open"></i>
</span>
<p>Nouveau loot</p>
</button>
<button class="button is-inverted is-primary">
<span class="icon">
<i class="fas fa-coins"></i>
</span>
<p>Tout vendre</p>
</button>
</div>
</div>
</div>
<Loot v-if="is_adding" @done="is_adding = false"></Loot>
<table v-else class="table is-fullwidth is-striped" >
<thead>
<tr>
<th>Objets de {{ player }}</th>
<th v-if="canGrab"></th>
<th v-if="canSell">
<div class="buttons is-right">
<button class="button"
:class="is_selling ? 'is-danger' : 'is-warning'"
@click="is_selling = !is_selling"
>
<span class="icon">
<i class="fas fa-coins"></i>
</span>
<p v-if="!is_selling">
Vendre</p>
<p v-else>
{{ totalSellValue ? totalSellValue : 'Annuler' }}</p>
</button>
<PercentInput v-show="is_selling">
</PercentInput>
</div>
</th>
</tr>
</thead>
<tbody>
<template v-for="(item, idx) in content">
<tr :key="`row-${idx}`">
<td>{{item.name}}</td>
<td v-if="canGrab">
<Request :item="item.id"></Request>
</td>
<td v-if="canSell">
<div class="field is-grouped is-pulled-right" v-show="is_selling">
<div class="control">
<label class="label">
<input type="checkbox"
id="`item-${idx}`"
:value="item.id"
v-model="sell_selected">
{{item.sell_value}} GP
</label>
</div>
<PercentInput></PercentInput>
</div>
</td>
</tr>
</template>
</tbody>
</table>
</div>
</template>
<script>
import { AppStorage } from '../AppStorage'
import Request from './Request.vue'
import PercentInput from './PercentInput.vue'
import Loot from './Loot.vue'
/*
The chest displays the collection of items owned by a player
TO TEST :
- Possible interactions depends on player_id and current chest
- Objects are displayed as a table
Sell workflow :
1. Click sell (sell becomes danger)
2. Check objects to sell (sell button displays total value)
3. Click sell to confirm
*/
export default {
props: {
player: {
type: Number,
required: true,
default: 0
}
},
components: {
Request,
PercentInput,
Loot,
},
data () {
return {
app_state: AppStorage.state,
content: [],
is_selling: false,
is_adding: false,
sell_selected: [],
};
},
methods: {
fetchLoot () {
fetch(`http://localhost:8088/loot/${this.player}`)
.then(r => r.json())
.then(data => {
data.forEach(item => this.content.push(item));
})
.then(_ => console.log("Loot loaded !"))
}
},
computed: {
// Can the active user sell items from this chest ?
canSell () {
return this.player == this.app_state.player_id;
},
totalSellValue () {
const selected = this.sell_selected;
var value = this.content
.filter(item => selected.includes(item.id))
.map(item => item.sell_value)
.reduce((total,value) => total + value, 0);
return value;
},
// Can the user grab items from this chest ?
canGrab () {
return (this.app_state.player_id != 0 // User is not the group
&& this.player == 0); // This is the group chest
},
canAdd () {
return (this.app_state.player_id == 0
&& this.player == 0);
},
// The main controls are only displayed on group chest
mainControlsDisplayed () {
return (this.player == 0
&& !this.is_adding);
}
},
mounted () {
this.fetchLoot();
}
}
</script>
<style scoped>
.table td, .table th { vertical-align: middle; }
</style>