Files
lootalot/lootalot_front/src/components/Request.vue
2019-10-19 14:23:55 +02:00

93 lines
2.7 KiB
Vue

<template>
<div class="buttons">
<template v-if="isInConflict">
<button class="button is-success"
@click="cancelRequest">
<span class="icon is-small">
<i class="fas fa-hand-peace"></i>
</span>
</button>
<button class="button is-danger"
@click="hardenRequest">
<span class="icon is-small">
<i class="fas fa-hand-middle-finger"></i>
</span>
</button>
</template>
<button class="button is-primary"
@click="putRequest"
:disabled="isRequested">
<span class="icon is-small">
<i class="fas fa-praying-hands"></i>
</span>
</button>
</div>
</template>
<script>
export default {
props: {
// Id of active player
id: {
type: Number,
required: true,
},
// Map of all claims
claims: {
type: Object,
required: true,
},
// Id of item we are bound to
item: {
type: Number,
required: true,
}
},
computed: {
// Check if item is requested by active player
isRequested () {
if (this.claims[this.id]) {
return this.claims[this.id].includes(this.item);
} else {
return false;
}
},
// Check if item is requested by multiple players including active one
isInConflict () {
var reqByPlayer = false;
var reqByOther = false;
for (var id in this.claims) {
const isReq = this.claims[id].includes(this.item);
if (isReq) {
if (id == this.id) {
reqByPlayer = true;
} else {
reqByOther = true;
}
}
}
return reqByPlayer && reqByOther;
},
},
methods: {
// The active player claims the item
putRequest () {
this.$emit("claim", this.item);
},
// The active player withdraws his request
cancelRequest () {
this.$emit("unclaim", this.item);
},
// The active player insist on his claim
// TODO: Find a simple and fun system to express
// how much each player want an item
hardenRequest () {
}
},
}
</script>
<style scoped>
.buttons, .button { margin-bottom: 0; }
</style>