6 Commits

Author SHA1 Message Date
2991a88a30 small fixes while reviewing code 2019-07-29 15:43:14 +02:00
a3eaeed807 redraws frontend UI 2019-07-28 15:56:19 +02:00
d280d0f095 fix type error 2019-07-28 13:37:59 +02:00
dbb084b0ec little fixes 2019-07-24 16:02:44 +02:00
7350d5222c adds basic resolve_claims + test 2019-07-24 15:55:08 +02:00
89172177eb makes ActionResult simpler, uses SQL transactions 2019-07-24 15:07:04 +02:00
18 changed files with 383 additions and 15568 deletions

7
.gitignore vendored
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@@ -1,11 +1,10 @@
/target /target
**/*.rs.bk **/*.rs.bk
node_modules
fontawesome
package-lock.json
Cargo.lock Cargo.lock
**/*.sqlite3 **/*.sqlite3
**/.env **/.env
package-lock.json
fontawesome

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@@ -4,10 +4,8 @@
//! This module wraps all needed database operations. //! This module wraps all needed database operations.
//! It exports a public API for integration with various clients (REST Api, CLI, ...) //! It exports a public API for integration with various clients (REST Api, CLI, ...)
extern crate dotenv; extern crate dotenv;
#[macro_use] #[macro_use] extern crate diesel;
extern crate diesel; #[macro_use] extern crate serde_derive;
#[macro_use]
extern crate serde_derive;
use diesel::prelude::*; use diesel::prelude::*;
use diesel::query_dsl::RunQueryDsl; use diesel::query_dsl::RunQueryDsl;
@@ -23,40 +21,9 @@ pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
/// The result of a query on DB /// The result of a query on DB
pub type QueryResult<T> = Result<T, diesel::result::Error>; pub type QueryResult<T> = Result<T, diesel::result::Error>;
/// The result of an action provided by DbApi /// The result of an action provided by DbApi
pub type ActionResult<R> = QueryResult<ActionStatus<R>>; pub type ActionResult<R> = Result<R, diesel::result::Error>;
/// Return status of an API Action
#[derive(Serialize, Debug)]
pub struct ActionStatus<R: serde::Serialize> {
/// Has the action made changes ?
pub executed: bool,
/// Response payload
pub response: R,
}
impl ActionStatus<()> {
fn was_updated(updated_lines: usize) -> Self {
match updated_lines {
1 => Self::ok(),
_ => Self::nop(),
}
}
fn ok() -> ActionStatus<()> {
Self {
executed: true,
response: (),
}
}
}
impl<T: Default + serde::Serialize> ActionStatus<T> {
fn nop() -> ActionStatus<T> {
Self {
executed: false,
response: Default::default(),
}
}
}
/// A wrapper providing an API over the database /// A wrapper providing an API over the database
/// It offers a convenient way to deal with connection. /// It offers a convenient way to deal with connection.
/// ///
@@ -75,7 +42,7 @@ impl<T: Default + serde::Serialize> ActionStatus<T> {
/// x .sell_loot([players], [excluded_item_ids]) -> Success status (bool, player_share) /// x .sell_loot([players], [excluded_item_ids]) -> Success status (bool, player_share)
/// // Claims should be resolved after a certain delay /// // Claims should be resolved after a certain delay
/// x .set_claims_timeout() /// x .set_claims_timeout()
/// x .resolve_claims() /// v .resolve_claims()
/// v .add_player(player_data) /// v .add_player(player_data)
/// ``` /// ```
/// ///
@@ -159,56 +126,57 @@ impl<'q> AsPlayer<'q> {
/// # Panics /// # Panics
/// ///
/// This currently panics if player wealth fails to be updated, as this is /// This currently panics if player wealth fails to be updated, as this is
/// a serious error. TODO: handle deletion of bought item in case of wealth update failure. /// a serious error.
pub fn buy<'a>(self, name: &'a str, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> { pub fn buy<'a>(self, name: &'a str, price: i32) -> ActionResult<(i32, i32, i32, i32)> {
let new_item = models::item::NewLoot::to_player(self.id, (name, price)); self.conn.transaction(|| {
diesel::insert_into(schema::looted::table) let new_item = models::item::NewLoot::to_player(self.id, (name, price));
.values(&new_item) let _item_added = diesel::insert_into(schema::looted::table)
.execute(self.conn) .values(&new_item)
.and_then(|r| match r { .execute(self.conn)
1 => Ok(self.update_wealth(-(price as f32)).unwrap()), .map(|rows_updated| match rows_updated {
_ => Ok(ActionStatus::nop()), 1 => (),
}) _ => panic!("RuntimeError: Buy made no changes at all"),
})?;
self.update_wealth(-(price as f32))
})
} }
/// Sell an item from this player chest /// Sell an item from this player chest
/// ///
/// # Panics /// # Panics
/// ///
/// This currently panics if player wealth fails to be updated, as this is /// This currently panics if player wealth fails to be updated, as this is
/// a serious error. TODO: handle restoring of sold item in case of wealth update failure. /// a serious error.
pub fn sell( pub fn sell(
self, self,
loot_id: i32, loot_id: i32,
_price_mod: Option<f32>, price_mod: Option<f32>,
) -> ActionResult<Option<(i32, i32, i32, i32)>> { ) -> ActionResult<(i32, i32, i32, i32)> {
// Check that the item belongs to player self.conn.transaction(|| {
let exists_and_owned: bool = use schema::looted::dsl::*;
diesel::select(models::Loot::owns(self.id, loot_id)).get_result(self.conn)?; let loot = looted
if !exists_and_owned { .find(loot_id)
return Ok(ActionStatus::nop()); .first::<models::Loot>(self.conn)?;
} if loot.owner != self.id {
use schema::looted::dsl::*; // If the item does not belong to player,
let loot_value = looted // it can't be what we're looking for
.find(loot_id) return Err(diesel::result::Error::NotFound);
.select(base_price) }
.first::<i32>(self.conn)?; let mut sell_value = (loot.base_price / 2) as f32;
let sell_value = (loot_value / 2) as f32; if let Some(modifier) = price_mod {
diesel::delete(looted.find(loot_id)) sell_value *= modifier;
.execute(self.conn) }
.and_then(|r| match r { let _deleted = diesel::delete(looted.find(loot_id))
// On deletion, update this player wealth .execute(self.conn)?;
1 => Ok(self.update_wealth(sell_value).unwrap()), self.update_wealth(sell_value)
_ => Ok(ActionStatus { })
executed: false,
response: None,
}),
})
} }
/// Adds the value in gold to the player's wealth. /// Adds the value in gold to the player's wealth.
/// ///
/// Value can be negative to substract wealth. /// Value can be negative to substract wealth.
pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<Option<(i32, i32, i32, i32)>> { pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<(i32, i32, i32, i32)> {
use schema::players::dsl::*; use schema::players::dsl::*;
let current_wealth = players let current_wealth = players
.find(self.id) .find(self.id)
@@ -225,24 +193,24 @@ impl<'q> AsPlayer<'q> {
.set(&updated_wealth) .set(&updated_wealth)
.execute(self.conn) .execute(self.conn)
.map(|r| match r { .map(|r| match r {
1 => ActionStatus { 1 => diff,
executed: true, _ => panic!("RuntimeError: UpdateWealth did no changes at all!"),
response: Some(diff),
},
_ => ActionStatus::nop(),
}) })
} }
/// Put a claim on a specific item /// Put a claim on a specific item
pub fn claim(self, item: i32) -> ActionResult<()> { pub fn claim(self, item: i32) -> ActionResult<()> {
let exists: bool = diesel::select(models::Loot::exists(item)).get_result(self.conn)?; let exists: bool = diesel::select(models::Loot::exists(item)).get_result(self.conn)?;
if !exists { if !exists {
return Ok(ActionStatus::nop()); return Err(diesel::result::Error::NotFound);
}; };
let claim = models::claim::NewClaim::new(self.id, item); let claim = models::claim::NewClaim::new(self.id, item);
diesel::insert_into(schema::claims::table) diesel::insert_into(schema::claims::table)
.values(&claim) .values(&claim)
.execute(self.conn) .execute(self.conn)
.map(ActionStatus::was_updated) .map(|rows_updated| match rows_updated {
1 => (),
_ => panic!("RuntimeError: Claim did no change at all!"),
})
} }
/// Withdraw claim /// Withdraw claim
pub fn unclaim(self, item: i32) -> ActionResult<()> { pub fn unclaim(self, item: i32) -> ActionResult<()> {
@@ -251,9 +219,13 @@ impl<'q> AsPlayer<'q> {
claims claims
.filter(loot_id.eq(item)) .filter(loot_id.eq(item))
.filter(player_id.eq(self.id)), .filter(player_id.eq(self.id)),
) )
.execute(self.conn) .execute(self.conn)
.map(ActionStatus::was_updated) .and_then(|rows_updated| match rows_updated {
1 => Ok(()),
0 => Err(diesel::result::Error::NotFound),
_ => panic!("RuntimeError: UnclaimItem did not make expected changes"),
})
} }
} }
@@ -264,22 +236,25 @@ impl<'q> AsAdmin<'q> {
/// Adds a player to the database /// Adds a player to the database
/// ///
/// Takes the player name and starting wealth (in gold value). /// Takes the player name and starting wealth (in gold value).
pub fn add_player(self, name: String, start_wealth: f32) -> ActionResult<()> { pub fn add_player(self, name: &str, start_wealth: f32) -> ActionResult<()> {
diesel::insert_into(schema::players::table) diesel::insert_into(schema::players::table)
.values(&models::player::NewPlayer::create(&name, start_wealth)) .values(&models::player::NewPlayer::create(name, start_wealth))
.execute(self.0) .execute(self.0)
.map(ActionStatus::was_updated) .map(|rows_updated| match rows_updated {
1 => (),
_ => panic!("RuntimeError: UnclaimItem did not make expected changes"),
})
} }
/// Adds a list of items to the group loot /// Adds a list of items to the group loot
pub fn add_loot<'a>(self, items: Vec<(&'a str, i32)>) -> ActionResult<()> { pub fn add_loot(self, items: Vec<(&str, i32)>) -> ActionResult<()> {
for item_desc in items.into_iter() { for item_desc in items.into_iter() {
let new_item = models::item::NewLoot::to_group(item_desc); let new_item = models::item::NewLoot::to_group(item_desc);
diesel::insert_into(schema::looted::table) diesel::insert_into(schema::looted::table)
.values(&new_item) .values(&new_item)
.execute(self.0)?; .execute(self.0)?;
} }
Ok(ActionStatus::ok()) Ok(())
} }
/// Resolve all pending claims and dispatch claimed items. /// Resolve all pending claims and dispatch claimed items.
@@ -293,10 +268,32 @@ impl<'q> AsAdmin<'q> {
.grouped_by(&loot); .grouped_by(&loot);
// For each claimed item // For each claimed item
let data = loot.into_iter().zip(claims).collect::<Vec<_>>(); let data = loot.into_iter().zip(claims).collect::<Vec<_>>();
dbg!(data); dbg!(&data);
// If mutiples claims -> find highest resolve, give to this player
// If only one claim -> give to claiming for (loot, claims) in data {
Ok(ActionStatus::nop()) match claims.len() {
1 => {
let claim = claims.get(0).unwrap();
let player_id = claim.player_id;
self.0.transaction(|| {
use schema::looted::dsl::*;
diesel::update(looted.find(claim.loot_id))
.set(owner_id.eq(player_id))
.execute(self.0)?;
diesel::delete(schema::claims::table.find(claim.id))
.execute(self.0)?;
{
use schema::players::dsl::*;
diesel::update(players.find(player_id))
.set(debt.eq(debt + (loot.base_price / 2)))
.execute(self.0)
}
})?;
},
_ => (),
}
}
Ok(())
} }
} }
@@ -326,7 +323,7 @@ mod tests {
/// When migrations are run, a special player with id 0 and name "Groupe" /// When migrations are run, a special player with id 0 and name "Groupe"
/// must be created. /// must be created.
#[test] #[test]
fn test_group_is_autocreated() { fn global_group_is_autocreated() {
let conn = test_connection(); let conn = test_connection();
let players = DbApi::with_conn(&conn).fetch_players().unwrap(); let players = DbApi::with_conn(&conn).fetch_players().unwrap();
assert_eq!(players.len(), 1); assert_eq!(players.len(), 1);
@@ -338,20 +335,19 @@ mod tests {
/// When a player updates wealth, a difference is returned by API. /// When a player updates wealth, a difference is returned by API.
/// Added to the previous amount of coins, it should equal the updated weath. /// Added to the previous amount of coins, it should equal the updated weath.
#[test] #[test]
fn test_player_updates_wealth() { fn as_player_updates_wealth() {
let conn = test_connection(); let conn = test_connection();
DbApi::with_conn(&conn) DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_player("PlayerName".to_string(), 403.21) .add_player("PlayerName", 403.21)
.unwrap(); .unwrap();
let diff = DbApi::with_conn(&conn) let diff = DbApi::with_conn(&conn)
.as_player(1) .as_player(1)
.update_wealth(-401.21) .update_wealth(-401.21)
.unwrap() .ok();
.response
.unwrap();
// Check the returned diff // Check the returned diff
assert_eq!(diff, (-1, -2, -1, -4)); assert_eq!(diff, Some((-1, -2, -1, -4)));
let diff = diff.unwrap();
let players = DbApi::with_conn(&conn).fetch_players().unwrap(); let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap(); let player = players.get(1).unwrap();
// Check that we can add old value to return diff to get resulting value // Check that we can add old value to return diff to get resulting value
@@ -362,13 +358,12 @@ mod tests {
} }
#[test] #[test]
fn test_admin_add_player() { fn as_admin_add_player() {
let conn = test_connection(); let conn = test_connection();
let result = DbApi::with_conn(&conn) let result = DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_player("PlayerName".to_string(), 403.21) .add_player("PlayerName", 403.21);
.unwrap(); assert_eq!(result.is_ok(), true);
assert_eq!(result.executed, true);
let players = DbApi::with_conn(&conn).fetch_players().unwrap(); let players = DbApi::with_conn(&conn).fetch_players().unwrap();
assert_eq!(players.len(), 2); assert_eq!(players.len(), 2);
let new_player = players.get(1).unwrap(); let new_player = players.get(1).unwrap();
@@ -380,56 +375,80 @@ mod tests {
} }
#[test] #[test]
fn test_admin_resolve_claims() { fn as_admin_resolve_claims() {
let conn = test_connection(); let conn = test_connection();
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap(); let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 0); assert_eq!(claims.len(), 0);
assert_eq!(true, false); // Failing as test is not complete
// Add items
assert_eq!(DbApi::with_conn(&conn).as_admin().add_loot(vec![
("Épée", 40),
("Arc", 40),
]).is_ok(), true);
// Add players
DbApi::with_conn(&conn).as_admin().add_player("Player1", 0.0).unwrap();
DbApi::with_conn(&conn).as_admin().add_player("Player2", 0.0).unwrap();
// Put claims on one different item each
DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
DbApi::with_conn(&conn).as_player(2).claim(2).unwrap();
let result = DbApi::with_conn(&conn).as_admin().resolve_claims();
assert_eq!(result.is_ok(), true);
// Check that both players received an item
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
for &i in [1, 2].into_iter() {
assert_eq!(DbApi::with_conn(&conn).as_player(i).loot().unwrap().len(), 1);
let player = players.get(i as usize).unwrap();
assert_eq!(player.debt, 20);
}
} }
#[test] #[test]
fn test_player_claim_item() { fn as_player_claim_item() {
let conn = test_connection(); let conn = test_connection();
DbApi::with_conn(&conn) DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_player("Player".to_string(), 0.0) .add_player("Player", 0.0)
.unwrap(); .unwrap();
DbApi::with_conn(&conn) DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_loot(vec![("Épée", 25)]) .add_loot(vec![("Épée", 25)])
.unwrap(); .unwrap();
// Claim an existing item // Claim an existing item
let result = DbApi::with_conn(&conn).as_player(1).claim(1).unwrap(); let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.executed, true); assert_eq!(result.is_ok(), true);
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap(); let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 1); assert_eq!(claims.len(), 1);
let claim = claims.get(0).unwrap(); let claim = claims.get(0).unwrap();
assert_eq!(claim.player_id, 1); assert_eq!(claim.player_id, 1);
assert_eq!(claim.loot_id, 1); assert_eq!(claim.loot_id, 1);
// Claim an inexistant item // Claim an inexistant item
let result = DbApi::with_conn(&conn).as_player(1).claim(2).unwrap(); let result = DbApi::with_conn(&conn).as_player(1).claim(2);
assert_eq!(result.executed, false); assert_eq!(result.is_ok(), false);
} }
#[test] #[test]
fn test_player_unclaim_item() { fn as_player_unclaim_item() {
let conn = test_connection(); let conn = test_connection();
DbApi::with_conn(&conn) DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_player("Player".to_string(), 0.0) .add_player("Player", 0.0)
.unwrap(); .unwrap();
DbApi::with_conn(&conn) DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_loot(vec![("Épée", 25)]) .add_loot(vec![("Épée", 25)])
.unwrap(); .unwrap();
// Claim an existing item // Claim an existing item
let result = DbApi::with_conn(&conn).as_player(1).claim(1).unwrap(); let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.executed, true); assert_eq!(result.is_ok(), true);
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1).unwrap(); // Claiming twice is an error
assert_eq!(result.executed, true); let result = DbApi::with_conn(&conn).as_player(1).claim(1);
// Check that unclaimed items will not be unclaimed... assert_eq!(result.is_ok(), false);
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1).unwrap(); // Unclaiming and item
assert_eq!(result.executed, false); let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
assert_eq!(result.is_ok(), true);
// Check that not claimed items will not be unclaimed...
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
assert_eq!(result.is_ok(), false);
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap(); let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 0); assert_eq!(claims.len(), 0);
} }
@@ -438,20 +457,19 @@ mod tests {
/// ///
/// Checks that player's chest and wealth are updated. /// Checks that player's chest and wealth are updated.
/// Checks that items are sold at half their value. /// Checks that items are sold at half their value.
/// Checks that a player cannot sell item he does not own.
#[test] #[test]
fn test_buy_sell_simple() { fn as_player_simple_buy_sell() {
let conn = test_connection(); let conn = test_connection();
DbApi::with_conn(&conn) DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_player("Player".to_string(), 1000.0) .add_player("Player", 1000.0)
.unwrap(); .unwrap();
// Buy an item // Buy an item
let bought = DbApi::with_conn(&conn) let bought = DbApi::with_conn(&conn)
.as_player(1) .as_player(1)
.buy("Sword", 800) .buy("Sword", 800);
.unwrap(); assert_eq!(bought.ok(), Some((0, 0, 0, -8))); // Returns diff of player wealth ?
assert_eq!(bought.executed, true); // Was updated ?
assert_eq!(bought.response, Some((0, 0, 0, -8))); // Returns diff of player wealth ?
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap(); let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 1); assert_eq!(chest.len(), 1);
let loot = chest.get(0).unwrap(); let loot = chest.get(0).unwrap();
@@ -460,13 +478,12 @@ mod tests {
let players = DbApi::with_conn(&conn).fetch_players().unwrap(); let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap(); let player = players.get(1).unwrap();
assert_eq!(player.pp, 2); assert_eq!(player.pp, 2);
// A player cannot sell loot from an other's chest
let result = DbApi::with_conn(&conn).as_player(0).sell(loot.id, None);
assert_eq!(result.is_ok(), false);
// Sell back // Sell back
let sold = DbApi::with_conn(&conn) let sold = DbApi::with_conn(&conn).as_player(1).sell(loot.id, None);
.as_player(1) assert_eq!(sold.ok(), Some((0, 0, 0, 4)));
.sell(loot.id, None)
.unwrap();
assert_eq!(sold.executed, true);
assert_eq!(sold.response, Some((0, 0, 0, 4)));
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap(); let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 0); assert_eq!(chest.len(), 0);
let players = DbApi::with_conn(&conn).fetch_players().unwrap(); let players = DbApi::with_conn(&conn).fetch_players().unwrap();
@@ -475,7 +492,7 @@ mod tests {
} }
#[test] #[test]
fn test_admin_add_loot() { fn as_admin_add_loot() {
let conn = test_connection(); let conn = test_connection();
assert_eq!( assert_eq!(
0, 0,
@@ -484,9 +501,8 @@ mod tests {
let loot_to_add = vec![("Cape d'invisibilité", 8000), ("Arc long", 25)]; let loot_to_add = vec![("Cape d'invisibilité", 8000), ("Arc long", 25)];
let result = DbApi::with_conn(&conn) let result = DbApi::with_conn(&conn)
.as_admin() .as_admin()
.add_loot(loot_to_add.clone()) .add_loot(loot_to_add.clone());
.unwrap(); assert_eq!(result.is_ok(), true);
assert_eq!(result.executed, true);
let looted = DbApi::with_conn(&conn).as_player(0).loot().unwrap(); let looted = DbApi::with_conn(&conn).as_player(0).loot().unwrap();
assert_eq!(looted.len(), 2); assert_eq!(looted.len(), 2);
// NB: Not a problem now, but this adds constraints of items being // NB: Not a problem now, but this adds constraints of items being

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@@ -35,8 +35,8 @@ type OwnedLoot = Filter<looted::table, WithOwner>;
pub(crate) struct Loot { pub(crate) struct Loot {
id: i32, id: i32,
name: String, name: String,
base_price: i32, pub(crate) base_price: i32,
owner: i32, pub(crate) owner: i32,
} }
impl Loot { impl Loot {

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@@ -2,7 +2,6 @@ module.exports = {
presets: [ presets: [
'@vue/app' '@vue/app'
], ],
"presets": [["env", { "modules": false }]],
"env": { "env": {
"test": { "test": {
"presets": [["env", { "targets": { "node": "current" } }]] "presets": [["env", { "targets": { "node": "current" } }]]

File diff suppressed because it is too large Load Diff

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@@ -21,6 +21,7 @@
"@vue/cli-plugin-eslint": "^3.8.0", "@vue/cli-plugin-eslint": "^3.8.0",
"@vue/cli-service": "^3.8.0", "@vue/cli-service": "^3.8.0",
"@vue/test-utils": "^1.0.0-beta.29", "@vue/test-utils": "^1.0.0-beta.29",
"babel-core": "^6.26.3",
"babel-eslint": "^10.0.1", "babel-eslint": "^10.0.1",
"babel-jest": "^24.8.0", "babel-jest": "^24.8.0",
"babel-preset-env": "^1.7.0", "babel-preset-env": "^1.7.0",

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@@ -1,11 +1,6 @@
<template> <template>
<main id="app" class="section"> <main id="app" class="container">
<section id="content" class="columns is-desktop">
<Player></Player> <Player></Player>
<div class="column">
<Chest :player="0" v-if="state.initiated"></Chest>
</div>
</section>
</main> </main>
</template> </template>

View File

@@ -116,17 +116,14 @@ export const AppStorage = {
}, },
updatePlayerWealth (goldValue) { updatePlayerWealth (goldValue) {
return Api.updateWealth(this.state.player_id, goldValue) return Api.updateWealth(this.state.player_id, goldValue)
.then(done => { .then(response => {
if (done.executed) {
// Update player wealth // Update player wealth
var diff = done.response; var diff = response;
if (this.debug) console.log('updatePlayerWealth', diff) if (this.debug) console.log('updatePlayerWealth', diff)
this.state.player_list[this.state.player_id].cp += diff[0]; this.state.player_list[this.state.player_id].cp += diff[0];
this.state.player_list[this.state.player_id].sp += diff[1]; this.state.player_list[this.state.player_id].sp += diff[1];
this.state.player_list[this.state.player_id].gp += diff[2]; this.state.player_list[this.state.player_id].gp += diff[2];
this.state.player_list[this.state.player_id].pp += diff[3]; this.state.player_list[this.state.player_id].pp += diff[3];
}
return done.executed;
}); });
}, },
// Put a claim on an item from group chest. // Put a claim on an item from group chest.
@@ -134,12 +131,8 @@ export const AppStorage = {
const playerId = this.state.player_id const playerId = this.state.player_id
Api.putClaim(playerId, itemId) Api.putClaim(playerId, itemId)
.then(done => { .then(done => {
if (done.executed) { // Update cliend-side state
// Update cliend-side state this.state.player_claims[playerId].push(itemId);
this.state.player_claims[playerId].push(itemId);
} else {
if (this.debug) console.log("API responded with 'false'")
}
}); });
}, },
// Withdraws a claim. // Withdraws a claim.
@@ -147,16 +140,12 @@ export const AppStorage = {
const playerId = this.state.player_id const playerId = this.state.player_id
Api.unClaim(playerId, itemId) Api.unClaim(playerId, itemId)
.then(done => { .then(done => {
if (done.executed) {
var idx = this.state.player_claims[playerId].indexOf(itemId); var idx = this.state.player_claims[playerId].indexOf(itemId);
if (idx > -1) { if (idx > -1) {
this.state.player_claims[playerId].splice(idx, 1); this.state.player_claims[playerId].splice(idx, 1);
} else { } else {
if (this.debug) console.log("cancel a non-existent request") if (this.debug) console.log("cancel a non-existent request")
} }
} else {
if (this.debug) console.log("API responded with 'false'")
}
}); });
} }
} }

View File

@@ -1,88 +1,50 @@
<template> <template>
<div class="container is-paddingless"> <table class="table is-fullwidth is-striped">
<div v-if="mainControlsDisplayed" <thead>
class="columns is-mobile is-vcentered" <tr>
> <th>{{ player == 0 ? 'Coffre de groupe' : 'Objets'}}</th>
<div class="column is-narrow"> <th v-if="canGrab"></th>
<span class="icon is-large"> <th v-if="canSell">
<i class="fas fa-2x fa-dragon"></i> <div class="buttons is-right">
</span> <button class="button" :class="is_selling ? 'is-danger' : 'is-warning'"
</div> @click="is_selling = !is_selling">
<div class="column has-text-left"> <span class="icon"><i class="fas fa-coins"></i></span>
<h1 class="title">Coffre de groupe</h1> <p v-if="!is_selling">Vendre</p>
</div> <p v-else>{{ totalSellValue ? totalSellValue : 'Annuler' }}</p>
<div class="column" v-show="canAdd">
<div v-show="mainControlsDisplayed" class="buttons is-right">
<button v-if="canAdd"
class="button is-inverted is-info"
@click="is_adding = true"
>
<span class="icon">
<i class="fas fa-box-open"></i>
</span>
<p>Nouveau loot</p>
</button>
<button class="button is-inverted is-primary">
<span class="icon">
<i class="fas fa-coins"></i>
</span>
<p>Tout vendre</p>
</button> </button>
<PercentInput v-show="is_selling"></PercentInput>
</div> </div>
</div> </th>
</div> </tr>
<Loot v-if="is_adding" @done="is_adding = false"></Loot> </thead>
<table v-else class="table is-fullwidth is-striped" > <tbody v-if="app_state.initiated">
<thead> <template v-for="(item, idx) in content">
<tr> <tr :key="`row-${idx}`">
<th>Objets de {{ player }}</th> <td>
<th v-if="canGrab"></th> <strong>{{item.name}}</strong>
<th v-if="canSell"> </td>
<div class="buttons is-right"> <td v-if="canGrab">
<button class="button" <Request :item="item.id"></Request>
:class="is_selling ? 'is-danger' : 'is-warning'" </td>
@click="is_selling = !is_selling" <td v-if="canSell">
> <div class="field is-grouped is-pulled-right" v-show="is_selling">
<span class="icon"> <div class="control">
<i class="fas fa-coins"></i> <label class="label">
</span> <input type="checkbox"
<p v-if="!is_selling"> id="`item-${idx}`"
Vendre</p> :value="item.id"
<p v-else> v-model="sell_selected">
{{ totalSellValue ? totalSellValue : 'Annuler' }}</p> {{item.base_price / 2}} GP
</button> </label>
<PercentInput v-show="is_selling">
</PercentInput>
</div> </div>
</th> <PercentInput></PercentInput>
</tr> </div>
</thead> </td>
<tbody> </tr>
<template v-for="(item, idx) in content"> </template>
<tr :key="`row-${idx}`"> </tbody>
<td>{{item.name}}</td> <p v-else>Loading...</p>
<td v-if="canGrab"> </table>
<Request :item="item.id"></Request>
</td>
<td v-if="canSell">
<div class="field is-grouped is-pulled-right" v-show="is_selling">
<div class="control">
<label class="label">
<input type="checkbox"
id="`item-${idx}`"
:value="item.id"
v-model="sell_selected">
{{item.base_price / 2}} GP
</label>
</div>
<PercentInput></PercentInput>
</div>
</td>
</tr>
</template>
</tbody>
</table>
</div>
</template> </template>
<script> <script>
@@ -154,11 +116,6 @@
return (this.app_state.player_id == 0 return (this.app_state.player_id == 0
&& this.player == 0); && this.player == 0);
}, },
// The main controls are only displayed on group chest
mainControlsDisplayed () {
return (this.player == 0
&& !this.is_adding);
}
}, },
} }
</script> </script>

View File

@@ -4,7 +4,7 @@
<div class="control is-expanded" <div class="control is-expanded"
:class="{'is-loading': is_loading }"> :class="{'is-loading': is_loading }">
<input type="text" <input type="text"
v-model="search" v-model="item_name"
@input="autoCompletion" @input="autoCompletion"
class="input" class="input"
:class="{'is-danger': no_results, :class="{'is-danger': no_results,
@@ -12,6 +12,11 @@
autocomplete="on"> autocomplete="on">
</input> </input>
</div> </div>
<div class="control">
<input type="text" class="input"
:class="{'is-danger': !item_price}"
v-model.number="item_price"></input>
</div>
<div class="control"> <div class="control">
<button class="button is-primary" <button class="button is-primary"
:disabled="no_results" :disabled="no_results"
@@ -23,7 +28,7 @@
<div class="dropdown-menu"> <div class="dropdown-menu">
<div class="dropdown-content"> <div class="dropdown-content">
<a v-for="(result,i) in results" :key="i" <a v-for="(result,i) in results" :key="i"
@click="setResult(result.name)" @click="setResult(result)"
class="dropdown-item" class="dropdown-item"
> >
{{ result.name }} {{ result.name }}
@@ -35,18 +40,15 @@
</template> </template>
<script> <script>
// List of items for autocomplete
const MOCK_ITEMS = [
{id: 35, name: "Cape d'invisibilité", sell_value: 30000},
{id: 8, name: "Arc long", sell_value: 10},
];
export default { export default {
props: ["source"],
data () { data () {
return { return {
is_loading: false, is_loading: false,
no_results: false, no_results: false,
search: '', item_name: '',
item_price: '',
results: [], results: [],
auto_open: false, auto_open: false,
}; };
@@ -55,13 +57,13 @@
autoCompletion (ev) { autoCompletion (ev) {
// TODO: a lot happens here that // TODO: a lot happens here that
// need to be clarified // need to be clarified
if (this.search == '') { if (this.item_name == '') {
this.auto_open = false; this.auto_open = false;
this.results = []; this.results = [];
this.no_results = false; this.no_results = false;
} else { } else {
this.results = MOCK_ITEMS.filter(item => { this.results = this.source.filter(item => {
return item.name.includes(this.search); return item.name.includes(this.item_name);
}); });
// Update status // Update status
if (this.results.length == 0) { if (this.results.length == 0) {
@@ -73,12 +75,17 @@
} }
}, },
setResult(result) { setResult(result) {
this.search = result; this.item_name = result.name;
this.item_price = result.sell_value;
this.auto_open = false; this.auto_open = false;
}, },
addItem () { addItem () {
this.$emit("addItem", this.search); this.$emit("addItem", {
this.search = ''; name: this.item_name,
sell_value: this.item_price
});
this.item_name = '';
this.item_price = '';
this.results = []; this.results = [];
this.no_results = false; this.no_results = false;
this.auto_open = false; this.auto_open = false;

View File

@@ -1,32 +1,29 @@
<template> <template>
<div class="card is-shadowless"> <div>
<div class="card-header"> <p class="heading has-text-left is-size-5">
<p class="card-header-title"> Nouveau loot - {{ looted.length }} objet(s)</p>
Nouveau loot - {{ looted.length }} objet(s)</p> <ItemInput @addItem="onAddItem" :source="inventory"></ItemInput>
</div> <p v-for="(item, idx) in looted" :key="idx"
<div class="card-content"> class="has-text-left is-size-5">
<ItemInput @addItem="onAddItem"></ItemInput> {{ item.name }} ({{ item.sell_value }}po)
<p v-for="(item, idx) in looted" :key="idx" </p>
class="has-text-left is-size-5"> </div>
{{ item }}
</p>
</div>
<div class="card-footer">
<div class="card-footer-item buttons is-center">
<a class="button is-primary">Confirmer</a>
<a @click="onClose" class="button is-danger">Annuler</a>
</div>
</div>
</div>
</template> </template>
<script> <script>
import ItemInput from './ItemInput.vue' import ItemInput from './ItemInput.vue'
// List of items for autocomplete
const MOCK_ITEMS = [
{id: 35, name: "Cape d'invisibilité", sell_value: 30000},
{id: 8, name: "Arc long", sell_value: 10},
{id: 9, name: "Arc court", sell_value: 10},
];
export default { export default {
components: { ItemInput }, components: { ItemInput },
data () { return { data () { return {
looted: [], looted: [],
inventory: MOCK_ITEMS,
}; };
}, },
methods: { methods: {

View File

@@ -1,27 +0,0 @@
<template>
<input type="text"
class="input"
:class="{'is-danger': has_error}"
:value="value"
@input="checkError"
></input>
</template>
<script>
export default {
props: ["value"],
data () {
return { has_error: false};
},
methods: {
checkError (ev) {
const newValue = ev.target.value;
this.has_error = isNaN(newValue);
this.$emit(
'input',
this.has_error ? 0 : Number(newValue)
);
}
},
}
</script>

View File

@@ -1,20 +1,18 @@
<template> <template>
<div class="field has-addons"> <div class="field has-addons">
<div v-show="is_opened" class="control has-icons-left"> <div v-show="is_opened" class="control has-icons-left">
<input class="input is-small" type="number" size="3" min=-50 max=50 step=5> <input class="input is-small" type="number" size="3" min=-50 max=50 step=5>
<span class="icon is-small is-left"> <span class="icon is-small is-left">
<i class="fas fa-percent"></i> <i class="fas fa-percent"></i>
</span> </span>
</div> </div>
<div class="control"> <div class="control">
<button class="button is-small is-outlined" <button class="button is-small is-outlined" @click="is_opened = !is_opened">
@click="is_opened = !is_opened" <small v-if="!is_opened">Mod.</small>
> <span v-else class="icon"><i class="fas fa-times-circle"></i></span>
<small v-if="!is_opened">Mod.</small> </button>
<span v-else class="icon"><i class="fas fa-times-circle"></i></span> </div>
</button> </div>
</div>
</div>
</template> </template>
<script> <script>

View File

@@ -1,51 +1,53 @@
<template> <template>
<div class="column is-one-third-desktop"> <div class="">
<div id="sidebar" class="card"> <nav class="navbar is-info">
<header id="sidebar-heading" class="card-header"> <div class="navbar-brand">
<p class="card-header-title"> <p class="navbar-item is-size-4" @click="show_wealth = !show_wealth">{{ app_state.initiated ? player.name : "..." }}</p>
{{ app_state.initiated ? player.name : "..." }}</p> <a role="button" class="navbar-burger" aria-label="menu" aria-expanded="false">
<div class="dropdown is-right" <span aria-hidden="true"></span>
:class="{ 'is-active': show_dropdown }"> <span aria-hidden="true"></span>
<div class="dropdown-trigger" ref="dropdown_btn"> <span aria-hidden="true"></span>
<a id="change_player" class="card-header-icon" </a>
@click="show_dropdown = !show_dropdown" </div>
aria-haspopup="true" aria-controls="dropdown-menu"> <div id="menu" class="navbar-menu">
<span class="icon is-small"> <div class="navbar-start" v-if="!playerIsGroup">
<i class="fas fa-exchange-alt"></i> <a class="navbar-item" @click="switchPlayerChestVisibility">
</span> {{ app_state.show_player_chest ? 'Coffre de groupe' : 'Mon coffre' }}</a>
</a> </div>
</div> <div class="navbar-end">
<div class="dropdown-menu" id="dropdown-menu" role="menu" <div class="navbar-item has-dropdown is-hoverable">
v-closable="{ exclude: ['dropdown_btn'], handler: 'closeDropdown', visible: show_dropdown }"> <a class="navbar-link">Autres</a>
<div class="dropdown-content" v-if="app_state.initiated"> <div class="navbar-dropdown is-right">
<a v-for="(p,i) in app_state.player_list" :key="i" <a class="navbar-item">History of Loot</a>
@click="setActivePlayer(i)" <hr class="navbar-divider">
href="#" class="dropdown-item"> <div class="navbar-item heading">Changer</div>
{{ p.name }}</a> <a v-for="(p,i) in app_state.player_list" :key="i"
</div> @click="setActivePlayer(i)"
</div> href="#" class="navbar-item">
</div> {{ p.name }}</a>
</header> </div>
<div class="card-content">
<Wealth :wealth="wealth" :debt="player.debt"></Wealth>
<div class="box is-shadowless" v-show="!playerIsGroup">
<div class="columns is-vcentered" @click="switchPlayerChestVisibility">
<div class="column is-one-fifth">
<span class="icon is-large">
<i class="fas fa-2x fa-box"></i>
</span>
</div>
<div class="column if-four-fifth has-text-left">
<p class="is-size-3">Coffre</p>
</div>
</div>
</div> </div>
<Chest :player="app_state.player_id"
v-show="app_state.show_player_chest">
</Chest>
<a href="#" class="button is-link is-fullwidth is-hidden" disabled>Historique</a>
</div> </div>
</div> </div>
</nav>
<section class="box is-shadowless" v-if="show_wealth">
<Wealth :wealth="wealth" :debt="player.debt"></Wealth>
</section>
<section class="card">
<div class="card-content">
<Loot v-if="is_adding"></Loot>
<Chest v-else :player="shownChest"></Chest>
</div>
<div class="card-footer" v-if="shownChest == player.id">
<template v-if="is_adding">
<a class="card-footer-item">Confirmer</a>
<a class="card-footer-item" @click="toggleAdding">Annuler</a>
</template>
<a v-else class="card-footer-item" @click="toggleAdding">
+ {{ playerIsGroup ? 'Nouveau loot' : 'Acheter' }}
</a>
</div>
</section>
</div> </div>
</template> </template>
@@ -53,31 +55,17 @@
import { AppStorage } from '../AppStorage' import { AppStorage } from '../AppStorage'
import Chest from './Chest.vue' import Chest from './Chest.vue'
import Wealth from './Wealth.vue' import Wealth from './Wealth.vue'
import Loot from './Loot.vue'
/* /*
The Player control board. The Player control board.
To test :
- Player name is displayed
- Player's wealth is displayed -> Inside Wealth component
- Dropdown:
- The first item is the group
- Opened by activator
- Closed when clicked outside
- Click on item does switch active player
- Switch player :
- Name is updated when player_id is updated
- Wealth is updated -> Inside Wealth component
- Chest button controls Chest visibility
*/ */
let handleOutsideClick;
export default { export default {
components: { Chest, Wealth }, components: { Chest, Wealth, Loot },
data () { data () {
return { return {
app_state: AppStorage.state, app_state: AppStorage.state,
show_dropdown: false, is_adding: false,
edit_wealth: false, show_wealth: true,
handleOutsideClick: null,
}; };
}, },
computed: { computed: {
@@ -90,19 +78,27 @@
if (!this.app_state.initiated) { if (!this.app_state.initiated) {
return ["-", "-", "-", "-"]; return ["-", "-", "-", "-"];
} else { } else {
const cp = this.player.cp const cp = this.player.cp
const sp = this.player.sp const sp = this.player.sp
const gp = this.player.gp const gp = this.player.gp
const pp = this.player.pp const pp = this.player.pp
return [cp, sp, gp, pp]; return [cp, sp, gp, pp];
} }
}, },
// Check if the active player is the special 'Group' player // Check if the active player is the special 'Group' player
playerIsGroup () { playerIsGroup () {
return this.app_state.player_id == 0; return this.app_state.player_id == 0;
},
shownChest () {
return this.app_state.show_player_chest
? this.app_state.player_id
: 0;
} }
}, },
methods: { methods: {
toggleAdding () {
this.is_adding = !this.is_adding;
},
switchPlayerChestVisibility () { switchPlayerChestVisibility () {
AppStorage.switchPlayerChestVisibility(); AppStorage.switchPlayerChestVisibility();
}, },
@@ -120,43 +116,6 @@
this.show_dropdown = false this.show_dropdown = false
} }
}, },
directives: {
'closable': {
bind: function(el, binding, vnode) {
handleOutsideClick = (e) => {
e.stopPropagation();
const { exclude, handler } = binding.value;
let excludedElClicked = false;
exclude.forEach(refName => {
if (!excludedElClicked) {
const elt = vnode.context.$refs[refName];
excludedElClicked = elt.contains(e.target);
}
});
if (!excludedElClicked) {
console.log('outsideCloseDropdown');
vnode.context[handler]()
}
};
},
// Bind custom handler only when dropdown is visible
update: function(el, binding, vnode, _) {
const { visible } = binding.value;
if (visible) {
document.addEventListener('click', handleOutsideClick);
document.addEventListener('touchstart', handleOutsideClick);
} else {
document.removeEventListener('click', handleOutsideClick);
document.removeEventListener('touchstart', handleOutsideClick);
}
},
unbind: function() { console.log("unbind");
document.removeEventListener('click', handleOutsideClick);
document.removeEventListener('touchstart', handleOutsideClick);
}
}
}
} }
</script> </script>

View File

@@ -2,25 +2,22 @@
<div class="buttons is-right" > <div class="buttons is-right" >
<template v-if="isInConflict"> <template v-if="isInConflict">
<button class="button is-success" <button class="button is-success"
@click="cancelRequest" @click="cancelRequest">
> <span class="icon is-small">
<span class="icon is-small"> <i class="fas fa-hand-peace"></i>
<i class="fas fa-hand-peace"></i> </span>
</span> </button>
</button> <button class="button is-danger"
<button class="button is-danger" @click="hardenRequest">
@click="hardenRequest" <span class="icon is-small">
> <i class="fas fa-hand-middle-finger"></i>
<span class="icon is-small"> </span>
<i class="fas fa-hand-middle-finger"></i> </button>
</span>
</button>
</template> </template>
<button class="button is-primary" <button class="button is-primary"
@click="putRequest" @click="putRequest"
:class="{'is-outlined': isRequested}" :class="{'is-small': isRequested}"
:disabled="isRequested" :disabled="isRequested">
>
<span class="icon is-small"> <span class="icon is-small">
<i class="fas fa-praying-hands"></i> <i class="fas fa-praying-hands"></i>
</span> </span>
@@ -33,20 +30,18 @@
export default { export default {
props: ["item"], props: ["item"],
data () { data () {
return { return AppStorage.state;
state: AppStorage.state,
};
}, },
computed: { computed: {
// Check if item is requested by active player // Check if item is requested by active player
isRequested () { isRequested () {
const reqs = this.state.player_claims[this.state.player_id]; const reqs = this.player_claims[this.player_id];
return reqs.includes(this.item); return reqs.includes(this.item);
}, },
// Check if item is requested by multiple players including active one // Check if item is requested by multiple players including active one
isInConflict () { isInConflict () {
const reqs = this.state.player_claims; const reqs = this.player_claims;
const playerId = this.state.player_id; const playerId = this.player_id;
var reqByPlayer = false; var reqByPlayer = false;
var reqByOther = false; var reqByOther = false;
for (var key in reqs) { for (var key in reqs) {

View File

@@ -1,57 +1,53 @@
<template> <template>
<div class="box is-shadowless"> <section class="level is-mobile">
<nav class="columns is-mobile is-multiline is-vcentered"> <div class="level-left">
<div class="column"> <div class="level-item">
<span class="icon is-large" <span class="icon is-large"
@click="edit = !edit"> @click="edit = !edit">
<i class="fas fa-2x fa-piggy-bank"></i> <i class="fas fa-2x fa-piggy-bank"></i>
</span> </span>
<p v-if="debt" class="has-text-danger">-{{ debt }}gp </p> </div>
</div> <template v-if="edit">
<div class="column has-text-info"> <div class="level-item">
<p class="heading">PP</p> <input class="input" type="number" step="0.01" v-model="edit_value"></input>
<p class="is-size-4">{{ wealth[3] }}</p> </div>
</div> <div class="level-item">
<div class="column has-text-warning"> <button class="button is-danger" @click="updateWealth()">
<p class="heading">PO</p> Modifier
<p class="is-size-4">{{ wealth[2] }}</p>
</div>
<div class="column has-text-grey">
<p class="heading">PA</p>
<p class="is-size-4">{{ wealth[1] }}</p>
</div>
<div class="column has-text-grey">
<p class="heading">PC</p>
<p class="is-size-4">{{ wealth[0] }}</p>
</div>
</nav>
<div v-if="edit"> <!-- or v-show ? -->
<nav class="columns is-mobile">
<div class="column">
<NumberInput v-model="edit_value"></NumberInput>
</div>
<div class="column is-2">
<button class="button is-outlined is-fullwidth is-danger"
@click="updateWealth('minus')">
<span class="icon"><i class="fas fa-2x fa-minus"></i></span>
</button> </button>
</div> </div>
<div class="column is-2"> </template>
<button class="button is-outlined is-primary is-fullwidth" <template v-else>
@click="updateWealth('plus')"> <div class="level-item ">
<span class="icon"><i class="fas fa-2x fa-plus"></i></span> <p class="is-size-4">{{ wealth[3] }}</p>
</button> <p class="heading">PP</p>
</div> </div>
</nav> <div class="level-item ">
<p class="is-size-4">{{ wealth[2] }}</p>
<p class="heading">PO</p>
</div>
<div class="level-item ">
<p class="is-size-4">{{ wealth[1] }}</p>
<p class="heading">PA</p>
</div>
<div class="level-item ">
<p class="is-size-4">{{ wealth[0] }}</p>
<p class="heading">PC</p>
</div>
</template>
</div> </div>
</div> <div class="level-right" v-if="debt">
<div class="level-item">
<p class="heading is-size-4 has-text-danger">Dette: {{ debt }}gp </p>
</div>
</div>
</div>
</section>
</template> </template>
<script> <script>
import { AppStorage } from '../AppStorage.js' import { AppStorage } from '../AppStorage.js'
import NumberInput from './NumberInput.vue'
export default { export default {
components: { NumberInput },
props: ["wealth", "debt"], props: ["wealth", "debt"],
data () { data () {
return { return {
@@ -60,28 +56,9 @@
}; };
}, },
methods: { methods: {
updateWealth (op) { updateWealth () {
var goldValue; AppStorage.updatePlayerWealth(this.edit_value)
switch (op) { .then(_ => this.resetValues());
case 'plus':
goldValue = this.edit_value;
break;
case 'minus':
goldValue = -this.edit_value;
break;
default:
console.log("Error, bad operator !", op);
return;
}
AppStorage.updatePlayerWealth(goldValue)
.then(done => {
if (done) {
this.$emit('updated');
this.resetValues();
} else {
console.log('correct errors');
}
});
}, },
resetValues () { resetValues () {
this.edit = false; this.edit = false;

View File

@@ -112,7 +112,7 @@ pub(crate) fn serve() -> std::io::Result<()> {
web::get().to_async( web::get().to_async(
move |pool: AppPool, data: web::Path<(String, f32)>| { move |pool: AppPool, data: web::Path<(String, f32)>| {
db_call(pool, move |api| { db_call(pool, move |api| {
api.as_admin().add_player(data.0.clone(), data.1) api.as_admin().add_player(&data.0, data.1)
}) })
}, },
), ),