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4 Commits

Author SHA1 Message Date
ae991bf4dc preps historic events management 2019-10-27 15:53:01 +01:00
40e39d5a65 adds history table 2019-10-27 15:52:46 +01:00
559ce804a7 makes resolve_claims a single transaction 2019-10-27 14:50:49 +01:00
9a3744e340 fixes resolve_claims & split_and_share 2019-10-27 14:45:54 +01:00
7 changed files with 196 additions and 86 deletions

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@@ -0,0 +1 @@
DROP TABLE history;

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@@ -0,0 +1,8 @@
CREATE TABLE history (
id INTEGER PRIMARY KEY NOT NULL,
player_id INTEGER NOT NULL,
event_date TIMESTAMP DEFAULT CURRENT_TIMESTAMP NOT NULL,
text VARCHAR NOT NULL,
updates VARCHAR,
FOREIGN KEY (player_id) REFERENCES players(id)
);

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@@ -41,6 +41,42 @@ pub fn create_pool() -> Pool {
} }
/// Every possible update which can happen during a query
#[derive(Serialize, Debug)]
pub enum Update {
Wealth(Wealth),
ItemAdded(Item),
ItemRemoved(Item),
ClaimAdded(Claim),
ClaimRemoved(Claim),
}
/// Every value which can be queried
#[derive(Debug)]
pub enum Value {
Player(Player),
Item(Item),
Claim(Claim),
ItemList(Vec<Item>),
ClaimList(Vec<Claim>),
PlayerList(Vec<Player>),
Notifications(Vec<String>),
}
impl serde::Serialize for Value {
fn serialize<S: serde::Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
match self {
Value::Player(v) => v.serialize(serializer),
Value::Item(v) => v.serialize(serializer),
Value::Claim(v) => v.serialize(serializer),
Value::ItemList(v) => v.serialize(serializer),
Value::ClaimList(v) => v.serialize(serializer),
Value::PlayerList(v) => v.serialize(serializer),
Value::Notifications(v) => v.serialize(serializer),
}
}
}
/// Sells a single item inside a transaction /// Sells a single item inside a transaction
/// ///
/// # Returns /// # Returns
@@ -100,22 +136,20 @@ pub fn fetch_claims(conn: &DbConnection) -> QueryResult<Vec<models::Claim>> {
pub fn resolve_claims(conn: &DbConnection) -> QueryResult<()> { pub fn resolve_claims(conn: &DbConnection) -> QueryResult<()> {
let data = models::claim::Claims(conn).grouped_by_item()?; let data = models::claim::Claims(conn).grouped_by_item()?;
dbg!(&data); dbg!(&data);
conn.transaction(move || {
for (item, claims) in data { for (item, mut claims) in data {
match claims.len() { if claims.len() > 1 {
1 => { // TODO: better sorting mechanism :)
let claim = claims.get(0).unwrap(); claims.sort_by(|a,b| a.resolve.cmp(&b.resolve));
let player_id = claim.player_id;
conn.transaction(|| {
claim.resolve_claim(conn)?;
//models::item::LootManager(self.0, 0).set_owner(claim.loot_id, claim.player_id)?;
models::player::AsPlayer(conn, player_id).update_debt(item.sell_value())
})?;
} }
_ => (), let winner = claims.get(0).expect("Claims should not be empty !");
let player_id = winner.player_id;
winner.resolve_claim(conn)?;
models::player::AsPlayer(conn, player_id)
.update_debt(item.sell_value())?;
} }
} Ok(())
Ok(()) })
} }
/// Split up and share group money among selected players /// Split up and share group money among selected players
@@ -125,8 +159,18 @@ pub fn split_and_share(conn: &DbConnection, amount: i32, players: Vec<i32>) -> Q
) as f64; ) as f64;
conn.transaction(|| { conn.transaction(|| {
for p in players.into_iter() { for p in players.into_iter() {
AsPlayer(conn, p).update_wealth(share)?; let player = Players(conn).find(p)?;
AsPlayer(conn, 0).update_wealth(-share)?; // Take debt into account
match share - player.debt as f64 {
rest if rest > 0.0 => {
AsPlayer(conn, p).update_debt(-player.debt)?;
AsPlayer(conn, p).update_wealth(rest)?;
AsPlayer(conn, 0).update_wealth(-rest)?;
},
_ => {
AsPlayer(conn, p).update_debt(-share as i32)?;
}
}
} }
Ok(Wealth::from_gp(share)) Ok(Wealth::from_gp(share))
}) })

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@@ -0,0 +1,42 @@
use diesel::prelude::*;
use crate::schema::history;
use crate::{DbConnection, QueryResult};
/// An event in history
#[derive(Debug, Queryable)]
pub struct Event {
id: i32,
player_id: i32,
event_date: String,
text: String,
updates: Option<String>,
}
#[derive(Debug, Insertable)]
#[table_name = "history"]
struct NewEvent<'a> {
player_id: i32,
text: &'a str,
updates: &'a str,
}
/// Insert a new event
pub fn insert_event(conn: &DbConnection, id: i32, text: &str, updates: &str) -> QueryResult<Event> {
diesel::insert_into(history::table)
.values(&NewEvent{
player_id: id,
text,
updates,
})
.execute(conn)?;
history::table
.order(history::dsl::id.desc())
.first(conn)
}
pub fn get_last_of_player(conn: &DbConnection, id: i32) -> QueryResult<Event> {
history::table
.filter(history::dsl::player_id.eq(id))
.order(history::dsl::id.desc())
.first(conn)
}

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@@ -1,6 +1,7 @@
pub mod claim; pub mod claim;
pub mod item; pub mod item;
pub mod player; pub mod player;
pub mod history;
pub use claim::Claim; pub use claim::Claim;
pub use item::Item; pub use item::Item;

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@@ -7,6 +7,16 @@ table! {
} }
} }
table! {
history (id) {
id -> Integer,
player_id -> Integer,
event_date -> Timestamp,
text -> Text,
updates -> Nullable<Text>,
}
}
table! { table! {
items (id) { items (id) {
id -> Integer, id -> Integer,
@@ -46,11 +56,13 @@ table! {
joinable!(claims -> looted (loot_id)); joinable!(claims -> looted (loot_id));
joinable!(claims -> players (player_id)); joinable!(claims -> players (player_id));
joinable!(history -> players (player_id));
joinable!(looted -> players (owner_id)); joinable!(looted -> players (owner_id));
joinable!(notifications -> players (player_id)); joinable!(notifications -> players (player_id));
allow_tables_to_appear_in_same_query!( allow_tables_to_appear_in_same_query!(
claims, claims,
history,
items, items,
looted, looted,
notifications, notifications,

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@@ -1,5 +1,4 @@
use diesel::prelude::*; use lootalot_db::{self as db, DbConnection, Update, Value};
use lootalot_db::{self as db, DbConnection, QueryResult};
pub type ItemListWithMods = Vec<(i32, Option<f64>)>; pub type ItemListWithMods = Vec<(i32, Option<f64>)>;
@@ -10,42 +9,6 @@ pub struct SellParams {
global_mod: Option<f64>, global_mod: Option<f64>,
} }
/// Every possible update which can happen during a query
#[derive(Serialize, Debug)]
pub enum Update {
Wealth(db::Wealth),
ItemAdded(db::Item),
ItemRemoved(db::Item),
ClaimAdded(db::Claim),
ClaimRemoved(db::Claim),
}
/// Every value which can be queried
#[derive(Debug)]
pub enum Value {
Player(db::Player),
Item(db::Item),
Claim(db::Claim),
ItemList(Vec<db::Item>),
ClaimList(Vec<db::Claim>),
PlayerList(Vec<db::Player>),
Notifications(Vec<String>),
}
impl serde::Serialize for Value {
fn serialize<S: serde::Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
match self {
Value::Player(v) => v.serialize(serializer),
Value::Item(v) => v.serialize(serializer),
Value::Claim(v) => v.serialize(serializer),
Value::ItemList(v) => v.serialize(serializer),
Value::ClaimList(v) => v.serialize(serializer),
Value::PlayerList(v) => v.serialize(serializer),
Value::Notifications(v) => v.serialize(serializer),
}
}
}
/// A generic response for all queries /// A generic response for all queries
#[derive(Serialize, Debug, Default)] #[derive(Serialize, Debug, Default)]
pub struct ApiResponse { pub struct ApiResponse {
@@ -60,7 +23,7 @@ pub struct ApiResponse {
} }
impl ApiResponse { impl ApiResponse {
fn push_update(&mut self, update: Update) { fn push_update(&mut self, update: db::Update) {
if let Some(v) = self.updates.as_mut() { if let Some(v) = self.updates.as_mut() {
v.push(update); v.push(update);
} else { } else {
@@ -76,7 +39,7 @@ impl ApiResponse {
} }
} }
fn set_value(&mut self, value: Value) { fn set_value(&mut self, value: db::Value) {
self.value = Some(value); self.value = Some(value);
} }
@@ -122,25 +85,47 @@ pub fn execute(
let mut response = ApiResponse::default(); let mut response = ApiResponse::default();
// TODO: Return an Option<String> that describes what happened. // TODO: Return an Option<String> that describes what happened.
// If there is some value, store the actions in db so that it can be reversed. // If there is some value, store the actions in db so that it can be reversed.
let _action_text: () = match query { let action_text: Option<&str> = match query {
ApiActions::FetchPlayers => response.set_value(Value::PlayerList(db::Players(conn).all()?)), ApiActions::FetchPlayers => {
ApiActions::FetchInventory => response.set_value(Value::ItemList(db::Inventory(conn).all()?)), response.set_value(Value::PlayerList(db::Players(conn).all()?));
ApiActions::FetchClaims => response.set_value(Value::ClaimList(db::fetch_claims(conn)?)), None
ApiActions::FetchPlayer(id) => response.set_value(Value::Player(db::Players(conn).find(id)?)), }
ApiActions::FetchNotifications(id) => response.set_value(Value::Notifications(db::AsPlayer(conn, id).notifications()?)), ApiActions::FetchInventory => {
ApiActions::FetchLoot(id) => response.set_value(Value::ItemList(db::LootManager(conn, id).all()?)), response.set_value(Value::ItemList(db::Inventory(conn).all()?));
None
}
ApiActions::FetchClaims => {
response.set_value(Value::ClaimList(db::fetch_claims(conn)?));
None
}
ApiActions::FetchPlayer(id) => {
response.set_value(Value::Player(db::Players(conn).find(id)?));
None
}
ApiActions::FetchNotifications(id) => {
response.set_value(Value::Notifications(
db::AsPlayer(conn, id).notifications()?,
));
None
}
ApiActions::FetchLoot(id) => {
response.set_value(Value::ItemList(db::LootManager(conn, id).all()?));
None
}
ApiActions::UpdateWealth(id, amount) => { ApiActions::UpdateWealth(id, amount) => {
response.push_update(Update::Wealth( response.push_update(Update::Wealth(
db::AsPlayer(conn, id).update_wealth(amount)?, db::AsPlayer(conn, id).update_wealth(amount)?,
)); ));
response.notify(format!("Mis à jour ({}po)!", amount)); response.notify(format!("Mis à jour ({}po)!", amount));
Some("Argent mis à jour")
} }
ApiActions::BuyItems(id, params) => { ApiActions::BuyItems(id, params) => {
// TODO: check that player has enough money ! // TODO: check that player has enough money !
let mut cumulated_diff: Vec<db::Wealth> = Vec::with_capacity(params.len()); let mut cumulated_diff: Vec<db::Wealth> = Vec::with_capacity(params.len());
let mut added_items: u16 = 0; let mut added_items: u16 = 0;
for (item_id, price_mod) in params.into_iter() { for (item_id, price_mod) in params.into_iter() {
if let Ok((item, diff)) = db::buy_item_from_inventory(conn, id, item_id, price_mod) { if let Ok((item, diff)) = db::buy_item_from_inventory(conn, id, item_id, price_mod)
{
cumulated_diff.push(diff); cumulated_diff.push(diff);
response.push_update(Update::ItemAdded(item)); response.push_update(Update::ItemAdded(item));
added_items += 1; added_items += 1;
@@ -149,10 +134,15 @@ pub fn execute(
} }
} }
let total_amount = cumulated_diff let total_amount = cumulated_diff
.into_iter() .into_iter()
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i); .fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
response.notify(format!("{} objets achetés pour {}po", added_items, total_amount.to_gp())); response.notify(format!(
"{} objets achetés pour {}po",
added_items,
total_amount.to_gp()
));
response.push_update(Update::Wealth(total_amount)); response.push_update(Update::Wealth(total_amount));
Some("Achat d'objets")
} }
// Behavior differs if player is group or regular. // Behavior differs if player is group or regular.
// Group sells item like players then split the total amount among players. // Group sells item like players then split the total amount among players.
@@ -160,7 +150,9 @@ pub fn execute(
let mut all_results: Vec<db::Wealth> = Vec::with_capacity(params.items.len()); let mut all_results: Vec<db::Wealth> = Vec::with_capacity(params.items.len());
let mut sold_items: u16 = 0; let mut sold_items: u16 = 0;
for (loot_id, price_mod) in params.items.iter() { for (loot_id, price_mod) in params.items.iter() {
if let Ok((deleted, diff)) = db::sell_item_transaction(conn, id, *loot_id, *price_mod) { if let Ok((deleted, diff)) =
db::sell_item_transaction(conn, id, *loot_id, *price_mod)
{
all_results.push(diff); all_results.push(diff);
response.push_update(Update::ItemRemoved(deleted)); response.push_update(Update::ItemRemoved(deleted));
sold_items += 1; sold_items += 1;
@@ -169,39 +161,49 @@ pub fn execute(
} }
} }
let total_amount = all_results let total_amount = all_results
.into_iter() .into_iter()
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i); .fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
match id { match id {
0 => { 0 => {
let share = db::split_and_share(conn, total_amount.to_gp() as i32, params.players.expect("Should not be None"))?; let share = db::split_and_share(
response.notify(format!("Les objets ont été vendus, chaque joueur a reçu {} po", share.to_gp())); conn,
total_amount.to_gp() as i32,
params.players.expect("Should not be None"),
)?;
response.notify(format!(
"Les objets ont été vendus, chaque joueur a reçu {} po",
share.to_gp()
));
response.push_update(Update::Wealth(share)); response.push_update(Update::Wealth(share));
}, }
_ => { _ => {
response.notify(format!("{} objet(s) vendu(s) pour {} po", sold_items, total_amount.to_gp())); response.notify(format!(
"{} objet(s) vendu(s) pour {} po",
sold_items,
total_amount.to_gp()
));
response.push_update(Update::Wealth(total_amount)); response.push_update(Update::Wealth(total_amount));
} }
} }
Some("Vente d'objets")
} }
ApiActions::ClaimItem(id, item) => { ApiActions::ClaimItem(id, item) => {
response.push_update(Update::ClaimAdded( response.push_update(Update::ClaimAdded(db::Claims(conn).add(id, item)?));
db::Claims(conn).add(id, item)?,
));
response.notify(format!("Pour moi !")); response.notify(format!("Pour moi !"));
None
} }
ApiActions::UnclaimItem(id, item) => { ApiActions::UnclaimItem(id, item) => {
response.push_update(Update::ClaimRemoved( response.push_update(Update::ClaimRemoved(db::Claims(conn).remove(id, item)?));
db::Claims(conn).remove(id, item)?,
));
response.notify(format!("Bof! Finalement non.")); response.notify(format!("Bof! Finalement non."));
None
} }
// Group actions // Group actions
ApiActions::AddLoot(items) => { ApiActions::AddLoot(items) => {
let mut added_items = 0; let mut added_items = 0;
for item in items.into_iter() { for item in items.into_iter() {
if let Ok(added) = db::LootManager(conn, 0).add_from(&item) { if let Ok(added) = db::LootManager(conn, 0).add_from(&item) {
response.push_update(Update::ItemAdded(added)); response.push_update(Update::ItemAdded(added));
added_items += 1; added_items += 1;
} else { } else {
response.push_error(format!("Error adding {:?}", item)); response.push_error(format!("Error adding {:?}", item));
} }
@@ -213,17 +215,17 @@ pub fn execute(
{ {
response.push_error(format!("Erreur durant la notification : {:?}", e)); response.push_error(format!("Erreur durant la notification : {:?}", e));
}; };
Some("Nouveau loot")
} }
}; };
// match _action_text -> Save updates in DB // match _action_text -> Save updates in DB
dbg!(&action_text);
Ok(response) Ok(response)
} }
/// Reverts the last action stored for player /// Reverts the last action stored for player
fn revert_last_action( fn revert_last_action(conn: &DbConnection, id: i32) -> Result<ApiResponse, diesel::result::Error> {
conn: &DbConnection,
id: i32,
) -> Result<ApiResponse, diesel::result::Error> {
let mut response = ApiResponse::default(); let mut response = ApiResponse::default();
// 1. Load the last action // 1. Load the last action
// 2. Iterate trought updates and reverse them (in a single transaction) // 2. Iterate trought updates and reverse them (in a single transaction)