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| Author | SHA1 | Date | |
|---|---|---|---|
| d152a999c9 | |||
| f9cd09431d | |||
| 6149dfd297 | |||
| a47646bd5f | |||
| 2c87713818 | |||
| b19d56fd9a | |||
| 342a66475d | |||
| 108470c5d1 | |||
| d1a85ed1d0 | |||
| cb8dfa9a2a | |||
| 61a03f1781 | |||
| 9d84a5ac62 | |||
| 988cdc97e2 | |||
| b5010539bb | |||
| 51cc6c4765 | |||
| 1cc9c2eefa | |||
| 4925afbeb5 | |||
| 1afbcff12a | |||
| ee0b7b2b7a | |||
| 089aaf9a6d | |||
| 1f2a940968 |
@@ -7,12 +7,15 @@ edition = "2018"
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[dependencies]
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actix-web = "1.0.*"
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actix-files = "*"
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actix-service = "*"
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actix-identity = "*"
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lootalot-db = { version = "0.1", path = "./lootalot_db" }
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dotenv = "*"
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env_logger = "*"
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futures = "0.1"
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diesel = "*"
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serde = "*"
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serde_json = "*"
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actix-cors = "0.1.0"
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[workspace]
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@@ -1,3 +1,2 @@
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DROP TABLE items;
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DROP TABLE looted;
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DROP TABLE loot;
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@@ -5,11 +5,12 @@ CREATE TABLE items (
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base_price INTEGER NOT NULL
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);
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-- The items that have been looted
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CREATE TABLE looted (
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-- The loot
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CREATE TABLE loot (
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id INTEGER PRIMARY KEY NOT NULL,
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name VARCHAR NOT NULL,
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base_price INTEGER NOT NULL,
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owner_id INTEGER NOT NULL,
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FOREIGN KEY (owner_id) REFERENCES players(id)
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);
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@@ -18,9 +18,9 @@ mod schema;
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pub use models::{
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claim::{Claim, Claims},
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item::{Item, LootManager, Inventory},
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player::{Player, Wealth, Players, AsPlayer},
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history::Event,
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history::{Event, UpdateList},
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item::{Inventory, Shop, Item, LootManager},
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player::{AsPlayer, Player, Players, Wealth},
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};
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/// The connection used
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@@ -29,6 +29,7 @@ pub type DbConnection = SqliteConnection;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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/// The result of a query on DB
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type UpdateResult = QueryResult<Vec<Update>>;
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/// Sets up a connection pool and returns it.
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/// Uses the DATABASE_URL environment variable (must be set)
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@@ -41,13 +42,15 @@ pub fn create_pool() -> Pool {
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.expect("Failed to create pool.")
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}
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/// Every possible update which can happen during a query
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/// Updates are relative to a Player
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#[derive(Serialize, Deserialize, Debug)]
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pub enum Update {
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Wealth(Wealth),
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ItemAdded(Item),
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ItemRemoved(Item),
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ItemBought(Item),
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ItemSold(Item),
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ClaimAdded(Claim),
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ClaimRemoved(Claim),
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}
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@@ -56,15 +59,12 @@ impl Update {
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/// Change back what has been updated
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fn undo(&self, conn: &DbConnection, id: i32) -> QueryResult<()> {
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match self {
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Update::Wealth(diff) => {
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AsPlayer(conn, id).update_wealth(-diff.to_gp())?;
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},
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Update::ItemAdded(item) => {
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LootManager(conn, id).remove(item.id)?;
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},
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Update::ItemRemoved(item) => {
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LootManager(conn, id).add_from(&item)?;
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},
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Update::Wealth(diff) => { AsPlayer(conn, id).update_wealth(-diff.to_gp())?; },
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Update::ItemAdded(item) => { diesel::delete(crate::schema::loot::table.find(item.id))
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.execute(conn)?; },
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Update::ItemRemoved(item) => { LootManager(conn, id).add_from(&item)?; },
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Update::ItemBought(item) => { LootManager(conn, id).change_owner(item.id, models::item::OF_SHOP)?;},
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Update::ItemSold(item) => { LootManager(conn, models::item::SOLD).change_owner(item.id, id)?; },
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// Unused for now
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Update::ClaimAdded(claim) => {},
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Update::ClaimRemoved(claim) => {},
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@@ -99,58 +99,6 @@ impl serde::Serialize for Value {
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}
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}
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/// Sells a single item inside a transaction
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///
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/// # Returns
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/// The deleted entity and the updated Wealth (as a difference from previous value)
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pub fn sell_item_transaction(
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conn: &DbConnection,
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id: i32,
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loot_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Item, Wealth)> {
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conn.transaction(|| {
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let deleted = LootManager(conn, id)
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.remove(loot_id)?;
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let mut sell_value = deleted.sell_value() as f64;
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if let Some(modifier) = price_mod {
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sell_value *= modifier;
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}
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let wealth = AsPlayer(conn, id)
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.update_wealth(sell_value)?;
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Ok((deleted, wealth))
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})
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}
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/// Buys a single item, copied from inventory.
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/// Runs inside a transaction
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///
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/// # Returns
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/// The created entity and the updated Wealth (as a difference from previous value)
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pub fn buy_item_from_inventory(
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conn: &DbConnection,
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id: i32,
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item_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Item, Wealth)> {
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conn.transaction(|| {
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// Find item in inventory
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let item = Inventory(conn).find(item_id)?;
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let new_item = LootManager(conn, id).add_from(&item)?;
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let sell_price = match price_mod {
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Some(modifier) => item.value() as f64 * modifier,
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None => item.value() as f64,
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};
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AsPlayer(conn, id)
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.update_wealth(-sell_price)
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.map(|diff| (new_item, diff))
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})
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}
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/// Fetch all existing claims
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pub fn fetch_claims(conn: &DbConnection) -> QueryResult<Vec<models::Claim>> {
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schema::claims::table.load::<models::Claim>(conn)
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}
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/// Resolve all pending claims and dispatch claimed items.
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///
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@@ -162,274 +110,59 @@ pub fn resolve_claims(conn: &DbConnection) -> QueryResult<()> {
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for (item, mut claims) in data {
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if claims.len() > 1 {
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// TODO: better sorting mechanism :)
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claims.sort_by(|a,b| a.resolve.cmp(&b.resolve));
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claims.sort_by(|a, b| a.resolve.cmp(&b.resolve));
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}
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let winner = claims.get(0).expect("Claims should not be empty !");
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let player_id = winner.player_id;
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winner.resolve_claim(conn)?;
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models::player::AsPlayer(conn, player_id)
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.update_debt(item.sell_value())?;
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winner.resolve_claim(conn)?;
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models::player::AsPlayer(conn, player_id).update_debt(item.sell_value() as i32)?;
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}
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Ok(())
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})
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}
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/// Split up and share group money among selected players
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pub fn split_and_share(conn: &DbConnection, amount: i32, players: Vec<i32>) -> QueryResult<Wealth> {
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/// Split up and share an certain amount of group money among selected players
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///
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/// The group first solve players debts,
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/// then give what's left.
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///
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/// # Returns
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///
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/// A Wealth update with the amount of money shared with players
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pub fn split_and_share(
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conn: &DbConnection,
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amount: i32,
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players: Vec<i32>,
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) -> UpdateResult {
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let players = match players.is_empty() {
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true => Players(conn)
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.all_except_group()?
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.iter()
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.map(|p| p.id)
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.collect(),
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false => players
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};
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let share = (
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amount / (players.len() + 1) as i32 // +1 share for the group
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amount / (players.len() + 1) as i32
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// +1 share for the group
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) as f64;
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conn.transaction(|| {
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for p in players.into_iter() {
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let player = Players(conn).find(p)?;
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let mut shared_total = 0.0;
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for id in players {
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let player = Players(conn).find(id)?;
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// Take debt into account
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match share - player.debt as f64 {
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rest if rest > 0.0 => {
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AsPlayer(conn, p).update_debt(-player.debt)?;
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AsPlayer(conn, p).update_wealth(rest)?;
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AsPlayer(conn, id).update_debt(-player.debt)?;
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AsPlayer(conn, id).update_wealth(rest)?;
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AsPlayer(conn, 0).update_wealth(-rest)?;
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},
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shared_total += rest;
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}
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_ => {
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AsPlayer(conn, p).update_debt(-share as i32)?;
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AsPlayer(conn, id).update_debt(-share as i32)?;
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}
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}
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}
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Ok(Wealth::from_gp(share))
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Ok(vec!(Update::Wealth(Wealth::from_gp(shared_total))))
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})
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}
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/// Reverts the last action stored for player
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pub fn undo_last_action(conn: &DbConnection, id: i32) -> QueryResult<Event> {
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let last_event = models::history::get_last_of_player(conn, id)?;
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last_event.undo(conn)
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}
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#[cfg(none)]
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mod tests_old {
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use super::*;
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type TestConnection = DbConnection;
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/// Return a connection to a fresh database (stored in memory)
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fn test_connection() -> TestConnection {
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let test_conn = DbConnection::establish(":memory:").unwrap();
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diesel_migrations::run_pending_migrations(&test_conn).unwrap();
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test_conn
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}
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/// When migrations are run, a special player with id 0 and name "Groupe"
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/// must be created.
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#[test]
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fn global_group_is_autocreated() {
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let conn = test_connection();
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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assert_eq!(players.len(), 1);
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let group = players.get(0).unwrap();
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assert_eq!(group.id, 0);
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assert_eq!(group.name, "Groupe".to_string());
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}
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/// When a player updates wealth, a difference is returned by API.
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/// Added to the previous amount of coins, it should equal the updated weath.
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#[test]
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fn as_player_updates_wealth() {
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let conn = test_connection();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("PlayerName", 403.21)
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.unwrap();
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let diff = DbApi::with_conn(&conn)
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.as_player(1)
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.update_wealth(-401.21)
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.ok();
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// Check the returned diff
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assert_eq!(diff, Some((-1, -2, -1, -4)));
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let diff = diff.unwrap();
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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let player = players.get(1).unwrap();
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// Check that we can add old value to return diff to get resulting value
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assert_eq!(
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(player.cp, player.sp, player.gp, player.pp),
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(1 + diff.0, 2 + diff.1, 3 + diff.2, 4 + diff.3)
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);
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}
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#[test]
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fn as_admin_add_player() {
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let conn = test_connection();
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let result = DbApi::with_conn(&conn)
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.as_admin()
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.add_player("PlayerName", 403.21);
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assert_eq!(result.is_ok(), true);
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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assert_eq!(players.len(), 2);
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let new_player = players.get(1).unwrap();
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assert_eq!(new_player.name, "PlayerName");
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assert_eq!(
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(new_player.cp, new_player.sp, new_player.gp, new_player.pp),
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(1, 2, 3, 4)
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);
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}
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#[test]
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||||
fn as_admin_resolve_claims() {
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let conn = test_connection();
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let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
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assert_eq!(claims.len(), 0);
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||||
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// Add items
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assert_eq!(
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DbApi::with_conn(&conn)
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.as_admin()
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.add_loot(vec![("Épée", 40), ("Arc", 40),])
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.is_ok(),
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true
|
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);
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// Add players
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("Player1", 0.0)
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.unwrap();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("Player2", 0.0)
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.unwrap();
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// Put claims on one different item each
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DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
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DbApi::with_conn(&conn).as_player(2).claim(2).unwrap();
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let result = DbApi::with_conn(&conn).as_admin().resolve_claims();
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assert_eq!(result.is_ok(), true);
|
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// Check that both players received an item
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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for &i in [1, 2].into_iter() {
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assert_eq!(
|
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DbApi::with_conn(&conn).as_player(i).loot().unwrap().len(),
|
||||
1
|
||||
);
|
||||
let player = players.get(i as usize).unwrap();
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assert_eq!(player.debt, 20);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn as_player_claim_item() {
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let conn = test_connection();
|
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DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("Player", 0.0)
|
||||
.unwrap();
|
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DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_loot(vec![("Épée", 25)])
|
||||
.unwrap();
|
||||
// Claim an existing item
|
||||
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
|
||||
assert_eq!(result.is_ok(), true);
|
||||
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
|
||||
assert_eq!(claims.len(), 1);
|
||||
let claim = claims.get(0).unwrap();
|
||||
assert_eq!(claim.player_id, 1);
|
||||
assert_eq!(claim.loot_id, 1);
|
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// Claim an inexistant item
|
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let result = DbApi::with_conn(&conn).as_player(1).claim(2);
|
||||
assert_eq!(result.is_ok(), false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn as_player_unclaim_item() {
|
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let conn = test_connection();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("Player", 0.0)
|
||||
.unwrap();
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_loot(vec![("Épée", 25)])
|
||||
.unwrap();
|
||||
// Claim an existing item
|
||||
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
|
||||
assert_eq!(result.is_ok(), true);
|
||||
// Claiming twice is an error
|
||||
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
|
||||
assert_eq!(result.is_ok(), false);
|
||||
// Unclaiming and item
|
||||
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
|
||||
assert_eq!(result.is_ok(), true);
|
||||
// Check that not claimed items will not be unclaimed...
|
||||
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
|
||||
assert_eq!(result.is_ok(), false);
|
||||
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
|
||||
assert_eq!(claims.len(), 0);
|
||||
}
|
||||
|
||||
/// All-in-one checks one a simple buy/sell procedure
|
||||
///
|
||||
/// Checks that player's chest and wealth are updated.
|
||||
/// Checks that items are sold at half their value.
|
||||
/// Checks that a player cannot sell item he does not own.
|
||||
#[test]
|
||||
fn as_player_simple_buy_sell() {
|
||||
let conn = test_connection();
|
||||
// Adds a sword into inventory
|
||||
{
|
||||
use schema::items::dsl::*;
|
||||
diesel::insert_into(items)
|
||||
.values((name.eq("Sword"), base_price.eq(800)))
|
||||
.execute(&conn)
|
||||
.expect("Could not set up items table");
|
||||
}
|
||||
DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_player("Player", 1000.0)
|
||||
.unwrap();
|
||||
// Buy an item
|
||||
let bought = DbApi::with_conn(&conn).as_player(1).buy(&vec![(1, None)]);
|
||||
assert_eq!(bought.ok(), Some((0, 0, 0, -8))); // Returns diff of player wealth ?
|
||||
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
|
||||
assert_eq!(chest.len(), 1);
|
||||
let loot = chest.get(0).unwrap();
|
||||
assert_eq!(loot.name, "Sword");
|
||||
assert_eq!(loot.base_price, 800);
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
let player = players.get(1).unwrap();
|
||||
assert_eq!(player.pp, 2);
|
||||
// A player cannot sell loot from an other's chest
|
||||
let result = DbApi::with_conn(&conn)
|
||||
.as_player(0)
|
||||
.sell(&vec![(loot.id, None)]);
|
||||
assert_eq!(result.is_ok(), false);
|
||||
// Sell back
|
||||
let sold = DbApi::with_conn(&conn)
|
||||
.as_player(1)
|
||||
.sell(&vec![(loot.id, None)]);
|
||||
assert_eq!(sold.ok(), Some((0, 0, 0, 4)));
|
||||
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
|
||||
assert_eq!(chest.len(), 0);
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
let player = players.get(1).unwrap();
|
||||
assert_eq!(player.pp, 6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn as_admin_add_loot() {
|
||||
let conn = test_connection();
|
||||
assert_eq!(
|
||||
0,
|
||||
DbApi::with_conn(&conn).as_player(0).loot().unwrap().len()
|
||||
);
|
||||
let loot_to_add = vec![("Cape d'invisibilité", 8000), ("Arc long", 25)];
|
||||
let result = DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_loot(loot_to_add.clone());
|
||||
assert_eq!(result.is_ok(), true);
|
||||
let looted = DbApi::with_conn(&conn).as_player(0).loot().unwrap();
|
||||
assert_eq!(looted.len(), 2);
|
||||
// NB: Not a problem now, but this adds constraints of items being
|
||||
// created in the same order.
|
||||
for (added, to_add) in looted.into_iter().zip(loot_to_add) {
|
||||
assert_eq!(added.name, to_add.0);
|
||||
assert_eq!(added.base_price, to_add.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
use crate::{DbConnection, QueryResult};
|
||||
use diesel::prelude::*;
|
||||
|
||||
use crate::{DbConnection, QueryResult, Update, UpdateResult};
|
||||
use crate::models::{self, item::Loot};
|
||||
use crate::schema::claims;
|
||||
|
||||
/// A Claim is a request by a single player on an item from group chest.
|
||||
#[derive(Identifiable, Queryable, Associations, Serialize, Deserialize, Debug)]
|
||||
#[derive(Identifiable, Queryable, Associations, Serialize, Deserialize, Clone, Copy, Debug)]
|
||||
#[belongs_to(Loot)]
|
||||
pub struct Claim {
|
||||
/// DB Identifier
|
||||
@@ -41,6 +41,11 @@ impl<'q> Claims<'q> {
|
||||
claims::table.load(self.0)
|
||||
}
|
||||
|
||||
pub fn by_player(&self, id: i32) -> QueryResult<Vec<Claim>> {
|
||||
claims::table.filter(claims::dsl::player_id.eq(id))
|
||||
.load(self.0)
|
||||
}
|
||||
|
||||
/// Finds a single claim by association of player and loot ids.
|
||||
pub fn find(&self, player_id: i32, loot_id: i32) -> QueryResult<Claim> {
|
||||
claims::table
|
||||
@@ -54,7 +59,7 @@ impl<'q> Claims<'q> {
|
||||
/// Will validate that the claimed item exists and is
|
||||
/// actually owned by the group.
|
||||
/// Duplicates are also ignored.
|
||||
pub fn add(self, player_id: i32, loot_id: i32) -> QueryResult<Claim> {
|
||||
pub fn add(self, player_id: i32, loot_id: i32) -> UpdateResult {
|
||||
// We need to validate that the claimed item exists
|
||||
// AND is actually owned by group (id 0)
|
||||
let _item = models::item::LootManager(self.0, 0).find(loot_id)?;
|
||||
@@ -68,16 +73,22 @@ impl<'q> Claims<'q> {
|
||||
.values(&claim)
|
||||
.execute(self.0)?;
|
||||
// Return the created claim
|
||||
claims::table
|
||||
.order(claims::dsl::id.desc())
|
||||
.first::<Claim>(self.0)
|
||||
Ok(vec!(
|
||||
Update::ClaimAdded(
|
||||
claims::table
|
||||
.order(claims::dsl::id.desc())
|
||||
.first::<Claim>(self.0)?
|
||||
)
|
||||
))
|
||||
}
|
||||
|
||||
/// Removes a claim from database, returning it
|
||||
pub fn remove(self, player_id: i32, loot_id: i32) -> QueryResult<Claim> {
|
||||
pub fn remove(self, player_id: i32, loot_id: i32) -> UpdateResult {
|
||||
let claim = self.find(player_id, loot_id)?;
|
||||
claim.remove(self.0)?;
|
||||
Ok(claim)
|
||||
Ok(vec!(
|
||||
Update::ClaimRemoved(claim)
|
||||
))
|
||||
}
|
||||
|
||||
pub fn filtered_by_loot(&self, loot_id: i32) -> QueryResult<Vec<Claim>> {
|
||||
@@ -86,6 +97,15 @@ impl<'q> Claims<'q> {
|
||||
.load(self.0)
|
||||
}
|
||||
|
||||
pub(crate) fn delete_for_loot(&self, loot_id: i32) -> QueryResult<usize> {
|
||||
diesel::delete(
|
||||
claims::table
|
||||
.filter(claims::dsl::loot_id.eq(loot_id))
|
||||
)
|
||||
.execute(self.0)
|
||||
|
||||
}
|
||||
|
||||
pub(crate) fn grouped_by_item(&self) -> QueryResult<Vec<(models::item::Item, Vec<Claim>)>> {
|
||||
let group_loot: Vec<Loot> = Loot::owned_by(0).load(self.0)?;
|
||||
let claims = claims::table.load(self.0)?.grouped_by(&group_loot);
|
||||
|
||||
@@ -9,6 +9,16 @@ use crate::{DbConnection, QueryResult, Update};
|
||||
#[derive(Debug, FromSqlRow)]
|
||||
pub struct UpdateList(Vec<Update>);
|
||||
|
||||
impl UpdateList {
|
||||
pub fn inner(&self) -> &Vec<Update> {
|
||||
&self.0
|
||||
}
|
||||
|
||||
pub fn into_inner(self) -> Vec<Update> {
|
||||
self.0
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: decide if updates is really optionnal or not
|
||||
// (like if storing an event without update is usefull ?)
|
||||
|
||||
@@ -29,15 +39,14 @@ impl Event {
|
||||
|
||||
/// TODO: why a move here ??
|
||||
/// Undo all updates in a single transaction
|
||||
pub fn undo(self, conn: &DbConnection) -> QueryResult<Self> {
|
||||
pub fn undo(self, conn: &DbConnection) -> QueryResult<()> {
|
||||
conn.transaction(move || {
|
||||
if let Some(ref updates) = self.updates {
|
||||
for update in updates.0.iter() {
|
||||
for update in updates.inner() {
|
||||
update.undo(conn, self.player_id)?;
|
||||
}
|
||||
diesel::delete(history::table.find(self.id)).execute(conn)?;
|
||||
}
|
||||
Ok(self)
|
||||
Ok(())
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@ use diesel::dsl::{exists, Eq, Filter, Find, Select};
|
||||
use diesel::expression::exists::Exists;
|
||||
use diesel::prelude::*;
|
||||
|
||||
use crate::schema::{items, looted};
|
||||
use crate::{DbConnection, QueryResult};
|
||||
type ItemColumns = (looted::id, looted::name, looted::base_price);
|
||||
const ITEM_COLUMNS: ItemColumns = (looted::id, looted::name, looted::base_price);
|
||||
use crate::schema::{items, loot};
|
||||
use crate::{Claims, DbConnection, QueryResult, Update, UpdateResult};
|
||||
type ItemColumns = (loot::id, loot::name, loot::base_price);
|
||||
const ITEM_COLUMNS: ItemColumns = (loot::id, loot::name, loot::base_price);
|
||||
type OwnedBy = Select<OwnedLoot, ItemColumns>;
|
||||
|
||||
/// Represents a basic item
|
||||
@@ -18,13 +18,13 @@ pub struct Item {
|
||||
|
||||
impl Item {
|
||||
/// Returns this item value
|
||||
pub fn value(&self) -> i32 {
|
||||
self.base_price
|
||||
pub fn value(&self) -> f64 {
|
||||
self.base_price as f64
|
||||
}
|
||||
|
||||
/// Returns this item sell value
|
||||
pub fn sell_value(&self) -> i32 {
|
||||
self.base_price / 2
|
||||
pub fn sell_value(&self) -> f64 {
|
||||
self.base_price as f64 / 2.0
|
||||
}
|
||||
|
||||
fn owned_by(player: i32) -> OwnedBy {
|
||||
@@ -32,6 +32,53 @@ impl Item {
|
||||
}
|
||||
}
|
||||
|
||||
// Owner status
|
||||
pub(crate) const OF_GROUP: i32 = 0;
|
||||
pub(crate) const OF_SHOP: i32 = -1;
|
||||
pub(crate) const SOLD: i32 = -2;
|
||||
|
||||
type WithOwner = Eq<loot::owner_id, i32>;
|
||||
type OwnedLoot = Filter<loot::table, WithOwner>;
|
||||
|
||||
/// An owned item
|
||||
///
|
||||
/// The owner is a Player, the Group, the Merchant
|
||||
/// OR the SOLD state.
|
||||
#[derive(Identifiable, Debug, Queryable)]
|
||||
#[table_name = "loot"]
|
||||
pub(crate) struct Loot {
|
||||
id: i32,
|
||||
name: String,
|
||||
base_price: i32,
|
||||
owner_id: i32,
|
||||
}
|
||||
|
||||
impl Loot {
|
||||
/// A filter on Loot that is owned by given player
|
||||
pub(super) fn owned_by(id: i32) -> OwnedLoot {
|
||||
loot::table.filter(loot::owner_id.eq(id))
|
||||
}
|
||||
|
||||
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
|
||||
diesel::update(loot::table.find(self.id))
|
||||
.set(loot::dsl::owner_id.eq(owner))
|
||||
.execute(conn)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(super) fn into_item(self) -> Item {
|
||||
Item {
|
||||
id: self.id,
|
||||
name: self.name,
|
||||
base_price: self.base_price,
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn find(id: i32) -> Find<loot::table, i32> {
|
||||
loot::table.find(id)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Inventory<'q>(pub &'q DbConnection);
|
||||
|
||||
impl<'q> Inventory<'q> {
|
||||
@@ -44,49 +91,93 @@ impl<'q> Inventory<'q> {
|
||||
pub fn find(&self, item_id: i32) -> QueryResult<Item> {
|
||||
items::table.find(item_id).first::<Item>(self.0)
|
||||
}
|
||||
|
||||
pub fn find_by_name(&self, item_name: &str) -> QueryResult<Item> {
|
||||
Ok(items::table
|
||||
.filter(items::dsl::name.like(item_name))
|
||||
.first(self.0)?)
|
||||
}
|
||||
|
||||
/// Check the inventory against a list of item names
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// A tuple of found items and errors
|
||||
pub fn check_list(&self, item_names: Vec<String>) -> QueryResult<(Vec<Item>, String)> {
|
||||
let all_items = self.all()?;
|
||||
let mut found = Vec::new();
|
||||
let mut errors = String::new();
|
||||
for name in &item_names {
|
||||
match self.find_by_name(name) {
|
||||
Ok(item) => found.push(item),
|
||||
Err(_) => errors.push_str(&format!("{},\n", name)),
|
||||
}
|
||||
}
|
||||
Ok((found, errors))
|
||||
}
|
||||
}
|
||||
|
||||
type WithOwner = Eq<looted::owner_id, i32>;
|
||||
type OwnedLoot = Filter<looted::table, WithOwner>;
|
||||
/// The shop resource
|
||||
pub struct Shop<'q>(pub &'q DbConnection);
|
||||
|
||||
/// Represents an item that has been looted,
|
||||
/// hence has an owner.
|
||||
#[derive(Identifiable, Debug, Queryable)]
|
||||
#[table_name = "looted"]
|
||||
pub(super) struct Loot {
|
||||
id: i32,
|
||||
name: String,
|
||||
base_price: i32,
|
||||
owner: i32,
|
||||
}
|
||||
|
||||
impl Loot {
|
||||
/// A filter on Loot that is owned by given player
|
||||
pub(super) fn owned_by(id: i32) -> OwnedLoot {
|
||||
looted::table.filter(looted::owner_id.eq(id))
|
||||
impl<'q> Shop<'q> {
|
||||
// Rename to list
|
||||
pub fn all(&self) -> QueryResult<Vec<Item>> {
|
||||
Item::owned_by(OF_SHOP).load(self.0)
|
||||
}
|
||||
|
||||
fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
|
||||
exists(looted::table.find(id))
|
||||
fn buy_single(&self, buyer: i32, item_id: i32, price_mod: Option<f64>) -> UpdateResult {
|
||||
use crate::AsPlayer;
|
||||
let item = self.get(item_id)?;
|
||||
let sell_price = match price_mod {
|
||||
Some(modifier) => item.base_price as f64 * modifier,
|
||||
None => item.base_price as f64,
|
||||
};
|
||||
self.0.transaction(|| {
|
||||
let mut updates = AsPlayer(self.0, buyer).update_wealth(-sell_price)?;
|
||||
item.set_owner(buyer, self.0)?;
|
||||
updates.push(Update::ItemBought(item.into_item()));
|
||||
Ok(updates)
|
||||
})
|
||||
}
|
||||
|
||||
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
|
||||
diesel::update(looted::table.find(self.id))
|
||||
.set(looted::dsl::owner_id.eq(owner))
|
||||
.execute(conn)?;
|
||||
Ok(())
|
||||
}
|
||||
pub fn buy(&self, items: Vec<(i32, Option<f64>)>, buyer: i32) -> UpdateResult {
|
||||
// TODO: check that player has enough money !
|
||||
let has_enough_gold = true;
|
||||
|
||||
pub(super) fn into_item(self) -> Item {
|
||||
Item {
|
||||
id: self.id,
|
||||
name: self.name,
|
||||
base_price: self.base_price,
|
||||
if has_enough_gold {
|
||||
let mut updates = Vec::new();
|
||||
for (item_id, price_mod) in items.into_iter() {
|
||||
updates.append(&mut self.buy_single(buyer, item_id, price_mod)?)
|
||||
}
|
||||
Ok(updates)
|
||||
} else {
|
||||
unimplemented!();
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn find(id: i32) -> Find<looted::table, i32> {
|
||||
looted::table.find(id)
|
||||
pub(crate) fn get(&self, id: i32) -> QueryResult<Loot> {
|
||||
Loot::owned_by(OF_SHOP).find(&id).first::<Loot>(self.0)
|
||||
}
|
||||
|
||||
pub fn replace_list(&self, items: Vec<Item>) -> QueryResult<()> {
|
||||
use self::loot::dsl::*;
|
||||
self.0.transaction(|| -> QueryResult<()> {
|
||||
// Remove all content
|
||||
diesel::delete(Loot::owned_by(OF_SHOP)).execute(self.0)?;
|
||||
// Adds new list
|
||||
for item in &items {
|
||||
let new_item = NewLoot {
|
||||
name: &item.name,
|
||||
base_price: item.base_price,
|
||||
owner_id: OF_SHOP,
|
||||
};
|
||||
diesel::insert_into(loot)
|
||||
.values(&new_item)
|
||||
.execute(self.0)?;
|
||||
}
|
||||
Ok(())
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,32 +190,54 @@ impl<'q> LootManager<'q> {
|
||||
Ok(Item::owned_by(self.1).load(self.0)?)
|
||||
}
|
||||
|
||||
pub(crate) fn get(&self, item_id: i32) -> QueryResult<Loot> {
|
||||
Ok(Loot::owned_by(self.1).find(item_id).first(self.0)?)
|
||||
}
|
||||
|
||||
pub(crate) fn change_owner(&self, item_id: i32, new_owner: i32) -> QueryResult<()> {
|
||||
Ok(self.get(item_id)?.set_owner(new_owner, self.0)?)
|
||||
}
|
||||
|
||||
/// Finds an item by id
|
||||
///
|
||||
/// Returns a NotFound error if an item is found by it
|
||||
/// does not belong to this player
|
||||
pub fn find(&self, loot_id: i32) -> QueryResult<Item> {
|
||||
Ok(Loot::find(loot_id).first(self.0).and_then(|loot: Loot| {
|
||||
if loot.owner != self.1 {
|
||||
Err(diesel::result::Error::NotFound)
|
||||
} else {
|
||||
Ok(Item {
|
||||
id: loot.id,
|
||||
name: loot.name,
|
||||
base_price: loot.base_price,
|
||||
})
|
||||
Ok(self.get(loot_id)?.into_item())
|
||||
}
|
||||
|
||||
fn sell_single(&self, loot_id: i32, price_mod: Option<f64>) -> UpdateResult {
|
||||
let to_sell = self.get(loot_id)?;
|
||||
let mut sell_value = to_sell.base_price as f64 / 2.0;
|
||||
if let Some(modifier) = price_mod {
|
||||
sell_value *= modifier;
|
||||
}
|
||||
self.0.transaction(|| {
|
||||
let mut updates = crate::AsPlayer(self.0, self.1).update_wealth(sell_value)?;
|
||||
to_sell.set_owner(SOLD, self.0)?;
|
||||
updates.push(Update::ItemSold(to_sell.into_item()));
|
||||
Ok(updates)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn sell(&self, items: Vec<(i32, Option<f64>)>) -> UpdateResult {
|
||||
self.0.transaction(|| {
|
||||
let mut updates = Vec::new();
|
||||
for (loot_id, price_mod) in items.into_iter() {
|
||||
updates.append(&mut self.sell_single(loot_id, price_mod)?);
|
||||
}
|
||||
})?)
|
||||
Ok(updates)
|
||||
})
|
||||
}
|
||||
|
||||
/// The last item added to the chest
|
||||
pub fn last(&self) -> QueryResult<Item> {
|
||||
Ok(Item::owned_by(self.1)
|
||||
.order(looted::dsl::id.desc())
|
||||
.order(loot::dsl::id.desc())
|
||||
.first(self.0)?)
|
||||
}
|
||||
|
||||
pub(crate) fn add<S: Into<String>>(self, name: S, base_price: i32) -> QueryResult<Item> {
|
||||
pub(crate) fn add<S: Into<String>>(self, name: S, base_price: i32) -> UpdateResult {
|
||||
self.add_from(&Item {
|
||||
id: 0,
|
||||
name: name.into(),
|
||||
@@ -133,33 +246,34 @@ impl<'q> LootManager<'q> {
|
||||
}
|
||||
|
||||
/// Adds a copy of the given item inside player chest
|
||||
pub fn add_from(self, item: &Item) -> QueryResult<Item> {
|
||||
pub fn add_from(self, item: &Item) -> UpdateResult {
|
||||
let new_item = NewLoot {
|
||||
name: &item.name,
|
||||
base_price: item.base_price,
|
||||
owner_id: self.1,
|
||||
};
|
||||
diesel::insert_into(looted::table)
|
||||
diesel::insert_into(loot::table)
|
||||
.values(&new_item)
|
||||
.execute(self.0)?;
|
||||
self.last()
|
||||
}
|
||||
|
||||
pub fn remove(self, item_id: i32) -> QueryResult<Item> {
|
||||
let deleted = self.find(item_id)?;
|
||||
diesel::delete(looted::table.find(deleted.id)).execute(self.0)?;
|
||||
Ok(deleted)
|
||||
Ok(vec![Update::ItemAdded(self.last()?)])
|
||||
}
|
||||
}
|
||||
|
||||
/// An item being looted or bought.
|
||||
/// An item being loot or bought.
|
||||
///
|
||||
/// The owner is set to 0 in case of looting,
|
||||
/// to the id of buying player otherwise.
|
||||
#[derive(Insertable)]
|
||||
#[table_name = "looted"]
|
||||
#[table_name = "loot"]
|
||||
struct NewLoot<'a> {
|
||||
name: &'a str,
|
||||
base_price: i32,
|
||||
owner_id: i32,
|
||||
}
|
||||
|
||||
#[derive(Insertable)]
|
||||
#[table_name = "items"]
|
||||
struct NewItem<'a> {
|
||||
name: &'a str,
|
||||
base_price: i32,
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use crate::schema::players;
|
||||
use crate::{DbConnection, QueryResult};
|
||||
use crate::{DbConnection, QueryResult, Update, UpdateResult};
|
||||
use diesel::prelude::*;
|
||||
|
||||
mod notification;
|
||||
@@ -35,6 +35,12 @@ impl<'q> Players<'q> {
|
||||
players::table.load(self.0)
|
||||
}
|
||||
|
||||
/// Get all non-group players
|
||||
pub fn all_except_group(&self) -> QueryResult<Vec<Player>> {
|
||||
use diesel::dsl::not;
|
||||
players::table.filter(not(players::id.eq(0))).load(self.0)
|
||||
}
|
||||
|
||||
/// Find a player by id
|
||||
pub fn find(&self, id: i32) -> QueryResult<Player> {
|
||||
players::table.find(id).first(self.0)
|
||||
@@ -50,10 +56,7 @@ impl<'q> Players<'q> {
|
||||
|
||||
/// Notify all players of an event
|
||||
pub fn notifiy_all(&self, text: &str) -> QueryResult<()> {
|
||||
for id in self.all()?
|
||||
.into_iter()
|
||||
.map(|p| p.id)
|
||||
{
|
||||
for id in self.all()?.into_iter().map(|p| p.id) {
|
||||
self.notify(id, text);
|
||||
}
|
||||
Ok(())
|
||||
@@ -75,7 +78,7 @@ impl<'q> AsPlayer<'q> {
|
||||
notification::pop_all_for(self.1, self.0)
|
||||
}
|
||||
/// Updates this player's wealth, returning the difference
|
||||
pub fn update_wealth(&self, value_in_gp: f64) -> QueryResult<Wealth> {
|
||||
pub fn update_wealth(&self, value_in_gp: f64) -> UpdateResult {
|
||||
use crate::schema::players::dsl::*;
|
||||
let current_wealth = players
|
||||
.find(self.1)
|
||||
@@ -86,7 +89,7 @@ impl<'q> AsPlayer<'q> {
|
||||
.filter(id.eq(self.1))
|
||||
.set(&updated_wealth)
|
||||
.execute(self.0)?;
|
||||
Ok(updated_wealth - current_wealth)
|
||||
Ok(vec!(Update::Wealth(updated_wealth - current_wealth)))
|
||||
}
|
||||
|
||||
/// Updates this player's debt
|
||||
|
||||
@@ -69,12 +69,7 @@ impl std::ops::Sub for Wealth {
|
||||
/// What needs to be added to 'other' so that
|
||||
/// the result equals 'self'
|
||||
fn sub(self, other: Self) -> Self {
|
||||
Wealth {
|
||||
cp: self.cp - other.cp,
|
||||
sp: self.sp - other.sp,
|
||||
gp: self.gp - other.gp,
|
||||
pp: self.pp - other.pp,
|
||||
}
|
||||
Wealth::from_gp(self.to_gp() - other.to_gp())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,12 +77,7 @@ impl std::ops::Add for Wealth {
|
||||
type Output = Self;
|
||||
|
||||
fn add(self, other: Self) -> Self {
|
||||
Wealth {
|
||||
cp: self.cp + other.cp,
|
||||
sp: self.sp + other.sp,
|
||||
gp: self.gp + other.gp,
|
||||
pp: self.pp + other.pp
|
||||
}
|
||||
Wealth::from_gp(self.to_gp() + other.to_gp())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -140,8 +130,8 @@ mod tests {
|
||||
fn test_diff_adding() {
|
||||
use super::Wealth;
|
||||
|
||||
/// Let say we add 0.08 gp
|
||||
/// 1.23 + 0.08 gold is 1.31, diff is cp: -2, sp: +1
|
||||
// Let say we add 0.08 gp
|
||||
// 1.23 + 0.08 gold is 1.31, diff is cp: -2, sp: +1
|
||||
let old = Wealth::from_gp(1.23);
|
||||
let new = Wealth::from_gp(1.31);
|
||||
let diff = new - old;
|
||||
@@ -154,8 +144,8 @@ mod tests {
|
||||
fn test_diff_subbing() {
|
||||
use super::Wealth;
|
||||
|
||||
/// Let say we sub 0.08 gp
|
||||
/// 1.31 - 0.08 gold is 1.23, diff is cp: +2, sp: -1
|
||||
// Let say we sub 0.08 gp
|
||||
// 1.31 - 0.08 gold is 1.23, diff is cp: +2, sp: -1
|
||||
let old = Wealth::from_gp(1.31);
|
||||
let new = Wealth::from_gp(1.23);
|
||||
let diff = new - old;
|
||||
|
||||
@@ -26,7 +26,7 @@ table! {
|
||||
}
|
||||
|
||||
table! {
|
||||
looted (id) {
|
||||
loot (id) {
|
||||
id -> Integer,
|
||||
name -> Text,
|
||||
base_price -> Integer,
|
||||
@@ -54,17 +54,16 @@ table! {
|
||||
}
|
||||
}
|
||||
|
||||
joinable!(claims -> looted (loot_id));
|
||||
joinable!(claims -> players (player_id));
|
||||
joinable!(history -> players (player_id));
|
||||
joinable!(looted -> players (owner_id));
|
||||
joinable!(loot -> players (owner_id));
|
||||
joinable!(notifications -> players (player_id));
|
||||
|
||||
allow_tables_to_appear_in_same_query!(
|
||||
claims,
|
||||
history,
|
||||
items,
|
||||
looted,
|
||||
loot,
|
||||
notifications,
|
||||
players,
|
||||
);
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
> 1%
|
||||
last 2 versions
|
||||
@@ -1,27 +0,0 @@
|
||||
module.exports = {
|
||||
root: true,
|
||||
env: {
|
||||
node: true
|
||||
},
|
||||
'extends': [
|
||||
'plugin:vue/essential',
|
||||
'eslint:recommended'
|
||||
],
|
||||
rules: {
|
||||
'no-console': process.env.NODE_ENV === 'production' ? 'error' : 'off',
|
||||
'no-debugger': process.env.NODE_ENV === 'production' ? 'error' : 'off'
|
||||
},
|
||||
parserOptions: {
|
||||
parser: 'babel-eslint'
|
||||
},
|
||||
overrides: [
|
||||
{
|
||||
files: [
|
||||
'**/__tests__/*.{j,t}s?(x)'
|
||||
],
|
||||
env: {
|
||||
mocha: true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
21
lootalot_front/.gitignore
vendored
21
lootalot_front/.gitignore
vendored
@@ -1,21 +0,0 @@
|
||||
.DS_Store
|
||||
node_modules
|
||||
/dist
|
||||
|
||||
# local env files
|
||||
.env.local
|
||||
.env.*.local
|
||||
|
||||
# Log files
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
|
||||
# Editor directories and files
|
||||
.idea
|
||||
.vscode
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
||||
@@ -1,29 +0,0 @@
|
||||
# lootalot_front
|
||||
|
||||
## Project setup
|
||||
```
|
||||
npm install
|
||||
```
|
||||
|
||||
### Compiles and hot-reloads for development
|
||||
```
|
||||
npm run serve
|
||||
```
|
||||
|
||||
### Compiles and minifies for production
|
||||
```
|
||||
npm run build
|
||||
```
|
||||
|
||||
### Run your tests
|
||||
```
|
||||
npm run test
|
||||
```
|
||||
|
||||
### Lints and fixes files
|
||||
```
|
||||
npm run lint
|
||||
```
|
||||
|
||||
### Customize configuration
|
||||
See [Configuration Reference](https://cli.vuejs.org/config/).
|
||||
@@ -1,5 +0,0 @@
|
||||
module.exports = {
|
||||
presets: [
|
||||
'@vue/app'
|
||||
]
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"name": "lootalot_front",
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"serve": "vue-cli-service serve",
|
||||
"build": "vue-cli-service build",
|
||||
"lint": "vue-cli-service lint",
|
||||
"test:unit": "vue-cli-service test:unit"
|
||||
},
|
||||
"main": "sass/scroll.scss",
|
||||
"dependencies": {
|
||||
"bulma": "^0.7.5",
|
||||
"core-js": "^2.6.5",
|
||||
"vue": "^2.6.10"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vue/cli-plugin-babel": "^3.11.0",
|
||||
"@vue/cli-plugin-eslint": "^3.11.0",
|
||||
"@vue/cli-plugin-unit-mocha": "^3.11.0",
|
||||
"@vue/cli-service": "^3.11.0",
|
||||
"@vue/test-utils": "1.0.0-beta.29",
|
||||
"babel-eslint": "^10.0.1",
|
||||
"chai": "^4.1.2",
|
||||
"eslint": "^5.16.0",
|
||||
"eslint-plugin-vue": "^5.0.0",
|
||||
"vue-template-compiler": "^2.6.10"
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
module.exports = {
|
||||
plugins: {
|
||||
autoprefixer: {}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 4.2 KiB |
@@ -1,20 +0,0 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
||||
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
|
||||
<link rel="stylesheet" href="<%= BASE_URL %>css/scroll.css">
|
||||
<title>Loot-a-Lot !</title>
|
||||
<script defer src="<%= BASE_URL %>fontawesome/js/all.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<!-- built files will be auto injected -->
|
||||
<noscript>
|
||||
<strong>We're sorry but lootalot_front doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
|
||||
</noscript>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,21 +0,0 @@
|
||||
@charset "utf-8";
|
||||
|
||||
$brown: #757763;
|
||||
$beige: #C9AD6A;
|
||||
$beige-light: #E0E5C1;
|
||||
$beige-lighter: #EEE5CE;
|
||||
$red: #B7321B;
|
||||
$dark-red: #58180D;
|
||||
$yellow-light: #FCF2C5;
|
||||
|
||||
$link: $brown;
|
||||
$primary: $brown;
|
||||
$info: $beige;
|
||||
$danger: $red;
|
||||
|
||||
$table-cell-border: 1px solid $dark-red;
|
||||
$table-striped-row-even-background-color: $yellow-light;
|
||||
|
||||
$button-padding-horizontal: 1em;
|
||||
|
||||
@import "../node_modules/bulma/bulma.sass";
|
||||
@@ -1,188 +0,0 @@
|
||||
<template>
|
||||
<PlayerView
|
||||
:id="player_id"
|
||||
v-slot="{ player, loot, notifications, actions, claims }"
|
||||
>
|
||||
<main id="app" class="container">
|
||||
<header>
|
||||
<HeaderBar>
|
||||
<template v-slot:title>
|
||||
{{ player.name }}
|
||||
</template>
|
||||
<template v-slot:links>
|
||||
<a class="navbar-item">History of Loot</a>
|
||||
<template v-if="playerIsGroup">
|
||||
<hr class="navbar-divider">
|
||||
<div class="navbar-item heading">Admin</div>
|
||||
<a class="navbar-item">"Resolve claims"</a>
|
||||
<a class="navbar-item">"Add player"</a>
|
||||
</template>
|
||||
<hr class="navbar-divider">
|
||||
<div class="navbar-item heading">Changer</div>
|
||||
<a v-for="(p,i) in playerList" :key="i"
|
||||
@click="setActivePlayer(i)"
|
||||
href="#" class="navbar-item">
|
||||
{{ p.name }}</a>
|
||||
</template>
|
||||
</HeaderBar>
|
||||
<Wealth
|
||||
:wealth="[player.cp, player.sp, player.gp, player.pp]"
|
||||
:debt="player.debt"
|
||||
@update="actions.updateWealth"
|
||||
></Wealth>
|
||||
<p v-show="notifications.length > 0">{{ notifications }}</p>
|
||||
<button class="button" @click="actions.undoLastAction">Annuler action</button>
|
||||
</header>
|
||||
<nav>
|
||||
<div class="tabs is-centered is-boxed is-medium">
|
||||
<ul>
|
||||
<li :class="{ 'is-active': activeView == 'group' }">
|
||||
<a @click="switchView('group')">
|
||||
Coffre de groupe
|
||||
</a>
|
||||
</li>
|
||||
<li v-show="!playerIsGroup" :class="{ 'is-active': activeView == 'player' }">
|
||||
<a @click="switchView('player')">
|
||||
Mon coffre
|
||||
</a>
|
||||
</li>
|
||||
<li :class="{'is-active': activeView == 'adding' }">
|
||||
<a class="has-text-grey-light"
|
||||
@click="switchView('adding')">
|
||||
+ {{ playerIsGroup ? 'Nouveau Loot' : 'Acheter' }}
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</nav>
|
||||
<main class="section">
|
||||
<template v-if="isAdding">
|
||||
<Loot v-if="playerIsGroup"
|
||||
:inventory="itemsInventory"
|
||||
@addItem="item => pending_loot.push(item)"
|
||||
@confirmAction="addNewLoot"
|
||||
></Loot>
|
||||
<AddingChest
|
||||
:player="player.id"
|
||||
:claims="claims"
|
||||
:items="playerIsGroup ? pending_loot : itemsInShop"
|
||||
:perms="playerIsGroup ? {} : { canBuy: true }"
|
||||
@buy="(data) => { switchView('player'); actions.buyItems(data); }">
|
||||
</AddingChest>
|
||||
</template>
|
||||
<Chest v-else
|
||||
:player="player.id"
|
||||
:claims="claims"
|
||||
:items="showPlayerChest ? loot : groupLoot"
|
||||
:perms="{
|
||||
canGrab: !(showPlayerChest || playerIsGroup),
|
||||
canSell: showPlayerChest || playerIsGroup
|
||||
}"
|
||||
@sell="actions.sellItems"
|
||||
@claim="actions.putClaim"
|
||||
@unclaim="actions.withdrawClaim">
|
||||
</Chest>
|
||||
</main>
|
||||
</main>
|
||||
</PlayerView>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import PlayerView from './components/PlayerView.js'
|
||||
import HeaderBar from './components/HeaderBar.vue'
|
||||
import Wealth from './components/Wealth.vue'
|
||||
import Chest from './components/Chest.vue'
|
||||
import Loot from './components/Loot.vue'
|
||||
import { api } from './lootalot.js'
|
||||
|
||||
function getCookie(cname) {
|
||||
var name = cname + "=";
|
||||
var decodedCookie = decodeURIComponent(document.cookie);
|
||||
var ca = decodedCookie.split(';');
|
||||
for(var i = 0; i <ca.length; i++) {
|
||||
var c = ca[i];
|
||||
while (c.charAt(0) == ' ') {
|
||||
c = c.substring(1);
|
||||
}
|
||||
if (c.indexOf(name) == 0) {
|
||||
return c.substring(name.length, c.length);
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
export default {
|
||||
name: 'app',
|
||||
data () {
|
||||
return {
|
||||
player_id: 0,
|
||||
playerList: [],
|
||||
activeView: 'group',
|
||||
groupLoot: [],
|
||||
itemsInventory: [],
|
||||
itemsInShop: [{id: 1, name: "Item from shop #1", base_price: 2000}],
|
||||
pending_loot: [],
|
||||
initiated: false,
|
||||
};
|
||||
},
|
||||
components: {
|
||||
PlayerView,
|
||||
HeaderBar,
|
||||
'AddingChest': Chest, // Alias to prevent component re-use
|
||||
Chest,
|
||||
Wealth,
|
||||
Loot,
|
||||
},
|
||||
created () {
|
||||
const cookie = getCookie("player_id");
|
||||
this.player_id = cookie ? Number(cookie) : 0;
|
||||
Promise.all([
|
||||
api.fetch("players/", "GET", null),
|
||||
api.fetch("players/0/loot", "GET", null),
|
||||
api.fetch("items", "GET", null),
|
||||
])
|
||||
.then(([players, loot, items]) => {
|
||||
this.playerList = players.value;
|
||||
this.groupLoot = loot.value;
|
||||
this.itemsInventory = items.value;
|
||||
})
|
||||
.catch(r => alert("Error ! \n" + r))
|
||||
.then(() => this.initiated = true);
|
||||
},
|
||||
methods: {
|
||||
setActivePlayer (idx) {
|
||||
if (idx == 0) this.switchView('group');
|
||||
this.player_id = Number(idx)
|
||||
document.cookie = `player_id=${idx};`;
|
||||
},
|
||||
switchView (viewId) {
|
||||
if (!['group', 'player', 'adding'].includes(viewId)) {
|
||||
console.error("Not a valid view ID :", viewId);
|
||||
}
|
||||
this.activeView = viewId;
|
||||
},
|
||||
addNewLoot () {
|
||||
api.fetch("players/0/loot", "POST", {
|
||||
source_name: "Dummy name",
|
||||
items: this.pending_loot,
|
||||
})
|
||||
.then(() => {
|
||||
this.pending_loot = []
|
||||
this.switchView('group');
|
||||
})
|
||||
.catch(r => alert("Error: " + r));
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
showPlayerChest () { return this.activeView == 'player' },
|
||||
isAdding () { return this.activeView == 'adding' },
|
||||
playerIsGroup () { return this.player_id == 0 },
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
header {
|
||||
padding-bottom: 1.5em;
|
||||
}
|
||||
</style>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.7 KiB |
@@ -1,166 +0,0 @@
|
||||
<template>
|
||||
<article>
|
||||
<p class="control has-icons-left">
|
||||
<input type="text" class="input" v-model="searchText">
|
||||
<span class="icon is-small is-left"><i class="fas fa-search"></i></span>
|
||||
</p>
|
||||
<table class="table is-fullwidth is-striped">
|
||||
<thead>
|
||||
<tr>
|
||||
<th width="100%">Objets</th>
|
||||
<th>Valeur</th>
|
||||
<th>
|
||||
<div v-if="perms.canSell" class="buttons" :class="{'has-addons': is_selling}">
|
||||
<button class="button"
|
||||
:class="is_selling ? 'is-danger' : 'is-warning'"
|
||||
@click="sellSelectedItems"
|
||||
>
|
||||
<span class="icon">
|
||||
<i class="fas fa-coins"></i>
|
||||
</span>
|
||||
<p v-if="!is_selling">Vendre</p>
|
||||
<p v-else>{{ selected_items.length > 0 ? `${totalSelectedValue} po` : 'Annuler' }}</p>
|
||||
</button>
|
||||
<PercentInput v-show="is_selling" v-model="global_mod"></PercentInput>
|
||||
</div>
|
||||
<div v-else-if="perms.canBuy">
|
||||
<button class="button is-danger is-fullwidth"
|
||||
:disabled="selected_items.length == 0"
|
||||
@click="buySelectedItems"
|
||||
>Acheter ({{ totalSelectedValue}}po)</button>
|
||||
</div>
|
||||
<div v-else-if="perms.canGrab">
|
||||
<button class="button is-static is-fullwidth">Demander</button>
|
||||
</div>
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<template v-for="(item, idx) in shownItems">
|
||||
<tr :key="`row-${idx}`">
|
||||
<td>
|
||||
<strong>{{item.name}}</strong>
|
||||
</td>
|
||||
<td>
|
||||
{{ is_selling ? item.base_price / 2 : item.base_price }}po
|
||||
</td>
|
||||
<td>
|
||||
<Request
|
||||
v-if="perms.canGrab"
|
||||
:id="player"
|
||||
:claims="claims"
|
||||
:item="item.id"
|
||||
@claim="(data) => $emit('claim', data)"
|
||||
@unclaim="(data) => $emit('unclaim', data)"
|
||||
></Request>
|
||||
<Selector
|
||||
v-else-if="showSelectors"
|
||||
:id="item.id"
|
||||
v-model="selected_items"
|
||||
></Selector>
|
||||
</td>
|
||||
</tr>
|
||||
</template>
|
||||
</tbody>
|
||||
</table>
|
||||
</article>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import Request from './Request.vue'
|
||||
import PercentInput from './PercentInput.vue'
|
||||
import Selector from './Selector.vue'
|
||||
import { api } from '../lootalot.js'
|
||||
/*
|
||||
The chest displays a collection of items.
|
||||
|
||||
A set of permissions is passed as props, to update
|
||||
the possible actions of active user upon these items.
|
||||
|
||||
*/
|
||||
export default {
|
||||
props: {
|
||||
player: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
items: {
|
||||
type: Array,
|
||||
required: true,
|
||||
},
|
||||
perms: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
claims: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
},
|
||||
components: {
|
||||
Request,
|
||||
PercentInput,
|
||||
Selector,
|
||||
},
|
||||
data () {
|
||||
return {
|
||||
is_selling: false,
|
||||
selected_items: [],
|
||||
global_mod: 0,
|
||||
searchText: "",
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
buySelectedItems () {
|
||||
this.$emit("buy", this.selected_items);
|
||||
this.selected_items = [];
|
||||
},
|
||||
sellSelectedItems () {
|
||||
if (!this.is_selling) {
|
||||
this.is_selling = true;
|
||||
} else {
|
||||
this.is_selling = false;
|
||||
if (this.selected_items.length > 0) {
|
||||
this.$emit("sell", this.selected_items);
|
||||
this.selected_items = [];
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
computed: {
|
||||
shownItems () {
|
||||
if (this.searchText != "") {
|
||||
const searchText = this.searchText.toUpperCase();
|
||||
return this.items.filter(item => item.name.toUpperCase().includes(searchText));
|
||||
} else {
|
||||
return this.items;
|
||||
}
|
||||
},
|
||||
showSelectors () {
|
||||
return !this.perms.canGrab
|
||||
&& (this.is_selling || this.perms.canBuy);
|
||||
},
|
||||
totalSelectedValue () {
|
||||
var total = this.selected_items
|
||||
.map(([id, mod]) => {
|
||||
const item = this.items.find(item => item.id == id);
|
||||
var price = item.base_price * mod;
|
||||
if (this.is_selling) {
|
||||
price = price / 2;
|
||||
}
|
||||
return price;
|
||||
})
|
||||
.reduce((total,value) => total + value, 0);
|
||||
return (1 + this.global_mod / 100) * total;
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.table td, .table th { vertical-align: middle; }
|
||||
.buttons { flex-wrap: nowrap; }
|
||||
label.is-checkbox {
|
||||
background-color: #eee;
|
||||
}
|
||||
</style>
|
||||
@@ -1,36 +0,0 @@
|
||||
<template>
|
||||
<nav class="navbar is-info">
|
||||
<div class="navbar-brand">
|
||||
<p class="navbar-item is-size-4"><slot name="title">...</slot></p>
|
||||
<a role="button" class="navbar-burger" aria-label="menu" aria-expanded="false"
|
||||
@click="switchMobileVisibility">
|
||||
<span aria-hidden="true"></span>
|
||||
<span aria-hidden="true"></span>
|
||||
<span aria-hidden="true"></span>
|
||||
</a>
|
||||
</div>
|
||||
<div id="menu" class="navbar-menu" :class="{'is-active': showOnMobile }">
|
||||
<div class="navbar-end">
|
||||
<div class="navbar-item has-dropdown is-hoverable">
|
||||
<a class="navbar-link">Autres</a>
|
||||
<div class="navbar-dropdown is-right" @click="switchMobileVisibility">
|
||||
<slot name="links">
|
||||
<a class="navbar-item">History of Loot</a>
|
||||
</slot>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
data () { return { showOnMobile: false } },
|
||||
methods: {
|
||||
switchMobileVisibility () {
|
||||
this.showOnMobile = !this.showOnMobile
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -1,109 +0,0 @@
|
||||
<template>
|
||||
<div class="field is-horizontal">
|
||||
<div class="field-label">
|
||||
<label class="label">Nouvel objet</label>
|
||||
</div>
|
||||
<div class="field-body">
|
||||
<div class="field">
|
||||
<div class="control is-expanded">
|
||||
<input type="text"
|
||||
name="name"
|
||||
placeholder="Nom de l'objet"
|
||||
v-model="item.name"
|
||||
@input="autoCompletion"
|
||||
class="input"
|
||||
autocomplete="on"
|
||||
>
|
||||
</div>
|
||||
<div class="dropdown" :class="{'is-active': showCompletionFrame}">
|
||||
<div class="dropdown-menu">
|
||||
<div class="dropdown-content">
|
||||
<a v-for="(result,i) in results"
|
||||
:key="i"
|
||||
@click="setResult(result)"
|
||||
class="dropdown-item"
|
||||
>{{ result.name }}</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="field is-expanded has-addons" v-show="item.name != ''">
|
||||
<p class="control"><a class="button is-static">PO</a></p>
|
||||
<p class="control">
|
||||
<input type="text"
|
||||
name="base_price"
|
||||
placeholder="Prix"
|
||||
class="input"
|
||||
:class="{'is-danger': item.base_price == ''}"
|
||||
v-model.number="item.base_price"
|
||||
>
|
||||
</p>
|
||||
</div>
|
||||
<div class="field">
|
||||
<div class="control">
|
||||
<button class="button is-primary"
|
||||
@click="addItem"
|
||||
:disabled="!isItemValid"
|
||||
>Ajouter</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
props: ["source"],
|
||||
data () {
|
||||
return {
|
||||
is_loading: false,
|
||||
item: {
|
||||
id: 0,
|
||||
name: '',
|
||||
base_price: '',
|
||||
},
|
||||
results: [],
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
autoCompletion () {
|
||||
// Unset any previous value on input (for every field except item's name)
|
||||
this.item.base_price = '';
|
||||
if (this.item.name == '') {
|
||||
this.results = [];
|
||||
} else {
|
||||
this.results = this.source.filter(
|
||||
item => item.name.toUpperCase().includes(this.item.name.toUpperCase())
|
||||
);
|
||||
}
|
||||
},
|
||||
setResult(result) {
|
||||
this.item.id = result.id;
|
||||
this.item.name = result.name;
|
||||
this.item.base_price = result.base_price;
|
||||
// Clear results to close completionFrame
|
||||
this.results = [];
|
||||
},
|
||||
addItem () {
|
||||
this.$emit("addItem", this.item);
|
||||
this.item = {
|
||||
name: '',
|
||||
base_price: '',
|
||||
};
|
||||
this.results = [];
|
||||
},
|
||||
},
|
||||
computed: {
|
||||
showCompletionFrame () { return this.results.length > 0 },
|
||||
isItemValid () { return this.item.name != '' && this.item.base_price != '' },
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.dropdown, .dropdown-menu {
|
||||
min-width: 100%;
|
||||
margin-top: 0;
|
||||
padding-top: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -1,35 +0,0 @@
|
||||
<template>
|
||||
<div class="box">
|
||||
<ItemInput
|
||||
@addItem="onAddItem"
|
||||
:source="inventory"
|
||||
></ItemInput>
|
||||
<div class="field is-horizontal">
|
||||
<div class="field-label"><label class="label">ou</label></div>
|
||||
<div class="field-body">
|
||||
<div class="field">
|
||||
<div class="control">
|
||||
<button class="button is-primary">Depuis une liste</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<button class="button is-danger" @click="$emit('confirmAction')">Finaliser</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import ItemInput from './ItemInput.vue'
|
||||
|
||||
export default {
|
||||
props: ["inventory"],
|
||||
components: { ItemInput },
|
||||
data () { return {}; },
|
||||
methods: {
|
||||
onAddItem (item) {
|
||||
this.$emit('addItem', item);
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
</script>
|
||||
@@ -1,41 +0,0 @@
|
||||
<template>
|
||||
<div class="field has-addons">
|
||||
<div v-show="is_opened" class="control has-icons-left">
|
||||
<input class="input" :value="value" @input="input" type="number" size="3" min="-50" max=50 step=5>
|
||||
<span class="icon is-left">
|
||||
<i class="fas fa-percent"></i>
|
||||
</span>
|
||||
</div>
|
||||
<div class="control">
|
||||
<button class="button" @click="switchOpenedState">
|
||||
<small v-if="!is_opened">Mod.</small>
|
||||
<span v-else class="icon"><i class="fas fa-times-circle"></i></span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
props: ["value"],
|
||||
data () {
|
||||
return {
|
||||
is_opened: false,
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
input (event) { this.$emit("input", event.target.value); },
|
||||
switchOpenedState () {
|
||||
this.is_opened = !this.is_opened;
|
||||
// Reset the modifier in closed state
|
||||
if (!this.is_opened) {
|
||||
this.$emit("input", 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.input { width: 6em; }
|
||||
</style>
|
||||
@@ -1,109 +0,0 @@
|
||||
import { api } from '../lootalot.js'
|
||||
|
||||
export default {
|
||||
props: ["id"],
|
||||
data () { return {
|
||||
player: {
|
||||
name: "Loading",
|
||||
id: 0,
|
||||
cp: '-', sp: '-', gp: '-', pp: '-',
|
||||
debt: 0,
|
||||
},
|
||||
notifications: [],
|
||||
loot: [],
|
||||
claims: {},
|
||||
}},
|
||||
created () {
|
||||
api.fetch("claims", "GET", null)
|
||||
.then(r => {
|
||||
for (var idx in r.value) {
|
||||
var claim = r.value[idx];
|
||||
if (!(claim.player_id in this.claims)) {
|
||||
this.$set(this.claims, claim.player_id, []);
|
||||
}
|
||||
this.claims[claim.player_id].push(claim.loot_id);
|
||||
}
|
||||
});
|
||||
},
|
||||
methods: {
|
||||
parseUpdate (update) {
|
||||
if (update.Wealth) {
|
||||
var w = update.Wealth;
|
||||
this.player.cp += w.cp;
|
||||
this.player.sp += w.sp;
|
||||
this.player.gp += w.gp;
|
||||
this.player.pp += w.pp;
|
||||
}
|
||||
else if (update.ItemAdded) {
|
||||
var i = update.ItemAdded;
|
||||
this.loot.push(i);
|
||||
}
|
||||
else if (update.ItemRemoved) {
|
||||
var i = update.ItemRemoved;
|
||||
this.loot.splice(this.loot.indexOf(i), 1);
|
||||
}
|
||||
else if (update.ClaimAdded) {
|
||||
var c = update.ClaimAdded;
|
||||
this.claims[c.player_id].push(c.loot_id);
|
||||
}
|
||||
else if (update.ClaimRemoved) {
|
||||
var c = update.ClaimRemoved;
|
||||
this.claims[c.player_id].splice(
|
||||
this.claims[c.player_id].indexOf(c.loot_id),
|
||||
1
|
||||
);
|
||||
}
|
||||
},
|
||||
call (resource, method, payload) {
|
||||
return api.fetch(`players/${this.id}/${resource}`, method, payload)
|
||||
.then(response => {
|
||||
if (response.notification) {
|
||||
this.notifications.push(response.notification)
|
||||
}
|
||||
if (response.errors) {
|
||||
this.notifications.push(response.errors)
|
||||
}
|
||||
if (response.updates) {
|
||||
for (var idx in response.updates) {
|
||||
this.parseUpdate(response.updates[idx]);
|
||||
}
|
||||
}
|
||||
return response.value;
|
||||
})
|
||||
},
|
||||
updateWealth (value) { this.call("wealth", "PUT", Number(value)) },
|
||||
putClaim (itemId) { this.call("claims", "PUT", itemId) },
|
||||
withdrawClaim (itemId) { this.call("claims", "DELETE", itemId) },
|
||||
buyItems(items) { this.call("loot", "PUT", items) },
|
||||
sellItems (items) { this.call("loot", "DELETE", { items, global_mod: null, players: null }) },
|
||||
undoLastAction () { this.call("events/last", "DELETE", null) },
|
||||
},
|
||||
watch: {
|
||||
id: {
|
||||
immediate: true,
|
||||
handler: function(newId) {
|
||||
this.call("", "GET", null)
|
||||
.then(p => this.player = p)
|
||||
this.call("loot", "GET", null)
|
||||
.then(l => this.loot = l)
|
||||
}
|
||||
},
|
||||
},
|
||||
computed: {},
|
||||
render () {
|
||||
return this.$scopedSlots.default({
|
||||
player: this.player,
|
||||
loot: this.loot,
|
||||
notifications: this.notifications,
|
||||
actions: {
|
||||
updateWealth: this.updateWealth,
|
||||
putClaim: this.putClaim,
|
||||
withdrawClaim: this.withdrawClaim,
|
||||
buyItems: this.buyItems,
|
||||
sellItems: this.sellItems,
|
||||
undoLastAction: this.undoLastAction,
|
||||
},
|
||||
claims: this.claims,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
<template>
|
||||
<div class="buttons">
|
||||
<template v-if="isInConflict">
|
||||
<button class="button is-success"
|
||||
@click="cancelRequest">
|
||||
<span class="icon is-small">
|
||||
<i class="fas fa-hand-peace"></i>
|
||||
</span>
|
||||
</button>
|
||||
<button class="button is-danger"
|
||||
@click="hardenRequest">
|
||||
<span class="icon is-small">
|
||||
<i class="fas fa-hand-middle-finger"></i>
|
||||
</span>
|
||||
</button>
|
||||
</template>
|
||||
<button class="button is-primary"
|
||||
@click="putRequest"
|
||||
:disabled="isRequested">
|
||||
<span class="icon is-small">
|
||||
<i class="fas fa-praying-hands"></i>
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
props: {
|
||||
// Id of active player
|
||||
id: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
// Map of all claims
|
||||
claims: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
// Id of item we are bound to
|
||||
item: {
|
||||
type: Number,
|
||||
required: true,
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
// Check if item is requested by active player
|
||||
isRequested () {
|
||||
if (this.claims[this.id]) {
|
||||
return this.claims[this.id].includes(this.item);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
},
|
||||
// Check if item is requested by multiple players including active one
|
||||
isInConflict () {
|
||||
var reqByPlayer = false;
|
||||
var reqByOther = false;
|
||||
for (var id in this.claims) {
|
||||
const isReq = this.claims[id].includes(this.item);
|
||||
if (isReq) {
|
||||
if (id == this.id) {
|
||||
reqByPlayer = true;
|
||||
} else {
|
||||
reqByOther = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return reqByPlayer && reqByOther;
|
||||
},
|
||||
},
|
||||
methods: {
|
||||
// The active player claims the item
|
||||
putRequest () {
|
||||
this.$emit("claim", this.item);
|
||||
},
|
||||
// The active player withdraws his request
|
||||
cancelRequest () {
|
||||
this.$emit("unclaim", this.item);
|
||||
},
|
||||
// The active player insist on his claim
|
||||
// TODO: Find a simple and fun system to express
|
||||
// how much each player want an item
|
||||
hardenRequest () {
|
||||
}
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.buttons, .button { margin-bottom: 0; }
|
||||
</style>
|
||||
@@ -1,57 +0,0 @@
|
||||
<template>
|
||||
<div class="buttons has-addons">
|
||||
<label class="button is-fullwidth">
|
||||
<input type="checkbox" class="checkbox" v-model="selected">
|
||||
</label>
|
||||
<PercentInput v-show="selected" v-model.number="mod_value"></PercentInput>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import PercentInput from './PercentInput.vue'
|
||||
|
||||
/* Selector for a specific item, with an associated price modifier.
|
||||
Acts as checkbox on a v-model, except it populates an array with [value, modifier] instead of value alone
|
||||
*/
|
||||
|
||||
export default {
|
||||
props: ["id", "value"],
|
||||
components: { PercentInput },
|
||||
data () {
|
||||
return {
|
||||
selected: false,
|
||||
mod_value: 0,
|
||||
};
|
||||
},
|
||||
computed: {
|
||||
modifier () {
|
||||
return 1 + this.mod_value / 100;
|
||||
}
|
||||
},
|
||||
watch: {
|
||||
selected (newState) {
|
||||
let idx = this._findData();
|
||||
var updated = this.value;
|
||||
if (newState == true && idx == -1) {
|
||||
updated.push([this.id, this.modifier]);
|
||||
} else if (newState == false && idx != -1 ) {
|
||||
updated.splice(idx, 1);
|
||||
}
|
||||
this.$emit('input', updated);
|
||||
},
|
||||
mod_value (newState) {
|
||||
let idx = this._findData();
|
||||
var updated = this.value;
|
||||
if (idx != -1) {
|
||||
updated.splice(idx, 1, [this.id, this.modifier]);
|
||||
this.$emit('input', updated);
|
||||
}
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
_findData () {
|
||||
return this.value.findIndex(([val,mod]) => this.id == val);
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -1,97 +0,0 @@
|
||||
<template>
|
||||
<section class="level is-mobile">
|
||||
<div class="level-left">
|
||||
<div class="level-item">
|
||||
<span class="icon is-large" @click="editing = !editing">
|
||||
<i class="fas fa-2x fa-piggy-bank"></i>
|
||||
</span>
|
||||
</div>
|
||||
<template v-if="editing">
|
||||
<div class="level-item">
|
||||
<div class="field has-addons">
|
||||
<p class="control">
|
||||
<input class="input" type="number" step="0.01" v-model="edit_value"></input>
|
||||
</p>
|
||||
<p class="control">
|
||||
<a class="button is-static">po</a>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="level-item">
|
||||
<button class="button is-danger" @click="updateWealth()">
|
||||
Modifier
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
<template v-else>
|
||||
<div class="level-item ">
|
||||
<p class="is-size-4">{{ pp }}</p>
|
||||
<p class="heading">PP</p>
|
||||
</div>
|
||||
<div class="level-item ">
|
||||
<p class="is-size-4">{{ gp }}</p>
|
||||
<p class="heading">PO</p>
|
||||
</div>
|
||||
<div class="level-item ">
|
||||
<p class="is-size-4 has-text-grey-light">{{ sp }}</p>
|
||||
<p class="heading">PA</p>
|
||||
</div>
|
||||
<div class="level-item ">
|
||||
<p class="is-size-4 has-text-grey-light">{{ cp }}</p>
|
||||
<p class="heading">PC</p>
|
||||
</div>
|
||||
</template>
|
||||
</div>
|
||||
<div class="level-right" v-if="debt">
|
||||
<div class="level-item">
|
||||
<p class="heading is-size-4 has-text-danger">Dette: {{ debt }}gp </p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
export default {
|
||||
props: ["wealth", "debt"],
|
||||
data () {
|
||||
return {
|
||||
editing: false,
|
||||
edit_value: 0,
|
||||
};
|
||||
},
|
||||
methods: {
|
||||
updateWealth () {
|
||||
this.$emit("update", this.edit_value);
|
||||
this.resetValues();
|
||||
},
|
||||
resetValues () {
|
||||
this.editing = false;
|
||||
this.edit_value = 0;
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
pp () {
|
||||
return this.wealth[3];
|
||||
},
|
||||
gp () {
|
||||
const gp = this.wealth[2];
|
||||
if (gp < 10) {
|
||||
return "0" + gp;
|
||||
} else {
|
||||
return gp;
|
||||
}
|
||||
},
|
||||
sp () {
|
||||
return this.wealth[1];
|
||||
},
|
||||
cp () {
|
||||
return this.wealth[0];
|
||||
},
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.input { max-width: 9em; }
|
||||
</style>
|
||||
@@ -1,20 +0,0 @@
|
||||
const API_BASEURL = "http://localhost:8088/api/"
|
||||
const API_ENDPOINT = function (tailString) {
|
||||
return API_BASEURL + tailString;
|
||||
}
|
||||
|
||||
export const api = {
|
||||
fetch: function(endpoint, method, payload) {
|
||||
var config = {
|
||||
method,
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
},
|
||||
};
|
||||
if (payload) {
|
||||
config.body = JSON.stringify(payload);
|
||||
}
|
||||
return fetch(API_ENDPOINT(endpoint), config)
|
||||
.then(r => r.json());
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
import Vue from 'vue'
|
||||
import App from './App.vue'
|
||||
|
||||
Vue.config.productionTip = false
|
||||
|
||||
new Vue({
|
||||
render: h => h(App),
|
||||
}).$mount('#app')
|
||||
@@ -1,5 +0,0 @@
|
||||
module.exports = {
|
||||
env: {
|
||||
mocha: true
|
||||
}
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
import { expect } from 'chai'
|
||||
import { mount } from '@vue/test-utils'
|
||||
import ItemInput from '@/components/ItemInput.vue'
|
||||
|
||||
const MOCK_SOURCE = [
|
||||
{ id: 1, name: "Épée", base_price: 20 },
|
||||
{ id: 2, name: "Arc", base_price: 30 },
|
||||
]
|
||||
|
||||
const withItemFactory = function (item) {
|
||||
const wrapper = mount(ItemInput, {
|
||||
propsData: {
|
||||
source: MOCK_SOURCE,
|
||||
}
|
||||
})
|
||||
wrapper.setData({ item })
|
||||
return wrapper
|
||||
}
|
||||
|
||||
describe('ItemInput.vue', () => {
|
||||
|
||||
// Tests on validation of the item data
|
||||
it('item with name and price is valid', () => {
|
||||
const localItem = {
|
||||
item: {
|
||||
id: 0,
|
||||
name: 'Epee',
|
||||
base_price: 200
|
||||
}
|
||||
}
|
||||
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(true)
|
||||
})
|
||||
|
||||
it('item without data is not valid', () => {
|
||||
const localItem = {
|
||||
item: {
|
||||
id: 0,
|
||||
name: '',
|
||||
base_price: ''
|
||||
}
|
||||
}
|
||||
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
|
||||
})
|
||||
|
||||
it('item without price is not valid', () => {
|
||||
const localItem = {
|
||||
item: {
|
||||
id: 0,
|
||||
name: 'Epee',
|
||||
base_price: ''
|
||||
}
|
||||
}
|
||||
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
|
||||
})
|
||||
|
||||
it('item without name is not valid', () => {
|
||||
const localItem = {
|
||||
item: {
|
||||
id: 0,
|
||||
name: '',
|
||||
base_price: 200
|
||||
}
|
||||
}
|
||||
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
|
||||
})
|
||||
|
||||
it('item price must be a number', () => {
|
||||
const localItem = {
|
||||
item: {
|
||||
id: 0,
|
||||
name: 'Epee',
|
||||
base_price: 'cheap'
|
||||
}
|
||||
}
|
||||
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
|
||||
})
|
||||
|
||||
// Test on auto-completion
|
||||
it('show completion suggestions on input', () => {
|
||||
const wrapper = withItemFactory({ id: 0, name: '', base_price: '' })
|
||||
const input = wrapper.find({ name: "name" })
|
||||
const suggestionBox = wrapper.find('.dropdown')
|
||||
console.log(input)
|
||||
expect(suggestionBox.classes('is-active')).to.equal(true)
|
||||
})
|
||||
|
||||
it('hides suggestion box when no suggestions are available', () => {
|
||||
|
||||
})
|
||||
|
||||
it('click on suggestion sets the item', () => {
|
||||
|
||||
})
|
||||
})
|
||||
@@ -1,14 +0,0 @@
|
||||
import { expect } from 'chai'
|
||||
import { shallowMount } from '@vue/test-utils'
|
||||
import Wealth from '@/components/Wealth.vue'
|
||||
|
||||
describe('Wealth.vue', () => {
|
||||
it('renders wealth when passed', () => {
|
||||
const wealth = [1, 2, 3, 4]
|
||||
const wrapper = shallowMount(Wealth, {
|
||||
propsData: { wealth }
|
||||
})
|
||||
var divs = wrapper.findAll('div')
|
||||
expect(wrapper.text()).to.include(wealth)
|
||||
})
|
||||
})
|
||||
295
src/api.rs
295
src/api.rs
@@ -1,14 +1,31 @@
|
||||
use diesel::connection::Connection;
|
||||
use lootalot_db::{self as db, DbConnection, Update, Value};
|
||||
use std::collections::HashSet;
|
||||
|
||||
pub type IdList = Vec<i32>;
|
||||
pub type ItemListWithMods = Vec<(i32, Option<f64>)>;
|
||||
pub type ItemList = Vec<db::Item>;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct SellParams {
|
||||
pub struct BuySellParams {
|
||||
pub items: ItemListWithMods,
|
||||
players: Option<Vec<i32>>,
|
||||
players: Option<IdList>,
|
||||
global_mod: Option<f64>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct NewGroupLoot {
|
||||
source_name: String,
|
||||
// claims_limit_date: String
|
||||
pub items: ItemList,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct NewPlayer {
|
||||
name : String,
|
||||
wealth : f64,
|
||||
}
|
||||
|
||||
/// A generic response for all queries
|
||||
#[derive(Serialize, Debug, Default)]
|
||||
pub struct ApiResponse {
|
||||
@@ -23,14 +40,18 @@ pub struct ApiResponse {
|
||||
}
|
||||
|
||||
impl ApiResponse {
|
||||
fn push_update(&mut self, update: db::Update) {
|
||||
fn push_updates(&mut self, mut updates: Vec<db::Update>) {
|
||||
if let Some(v) = self.updates.as_mut() {
|
||||
v.push(update);
|
||||
v.append(&mut updates);
|
||||
} else {
|
||||
self.updates = Some(vec![update]);
|
||||
self.updates = Some(updates);
|
||||
}
|
||||
}
|
||||
|
||||
fn push_update(&mut self, update: db::Update) {
|
||||
self.push_updates(vec!(update))
|
||||
}
|
||||
|
||||
fn push_error<S: Into<String>>(&mut self, error: S) {
|
||||
if let Some(errors) = self.errors.as_mut() {
|
||||
*errors = format!("{}\n{}", errors, error.into());
|
||||
@@ -53,163 +74,180 @@ pub enum ApiError {
|
||||
InvalidAction(String),
|
||||
}
|
||||
|
||||
/// Every allowed queries on the database
|
||||
pub enum ApiActions {
|
||||
// Application level
|
||||
FetchPlayers,
|
||||
FetchInventory,
|
||||
FetchClaims,
|
||||
// Player level
|
||||
FetchPlayer(i32),
|
||||
FetchNotifications(i32),
|
||||
FetchLoot(i32),
|
||||
UpdateWealth(i32, f64),
|
||||
BuyItems(i32, Vec<(i32, Option<f64>)>),
|
||||
SellItems(i32, SellParams),
|
||||
ClaimItem(i32, i32),
|
||||
UnclaimItem(i32, i32),
|
||||
UndoLastAction(i32),
|
||||
// Group level
|
||||
AddLoot(Vec<db::Item>),
|
||||
// Admin level
|
||||
//AddPlayer(String, f64),
|
||||
//AddInventoryItem(pub String, pub i32),
|
||||
//ResolveClaims,
|
||||
//SetClaimsTimeout(pub i32),
|
||||
pub enum ApiEndpoint {
|
||||
InventoryList,
|
||||
InventoryCheck(Vec<String>),
|
||||
InventoryAdd(String, i32), // db::Inventory(conn)::add(new_item)
|
||||
|
||||
ShopList, // db::Shop(conn)::list()
|
||||
BuyItems(i32, BuySellParams), // db::Shop(conn)::buy(params)
|
||||
RefreshShop(ItemList), // db::Shop(conn)::replace_list(items)
|
||||
|
||||
ClaimsList,
|
||||
|
||||
// db::Players::get returns AsPlayer<'q>
|
||||
PlayerList, //db::Players(conn)::list()
|
||||
PlayerAdd(NewPlayer), //db::Players(conn)::add(player)
|
||||
PlayerFetch(i32), // db::Players(conn)::get(id)
|
||||
PlayerClaims(i32), // db::Players(conn)::get(id).claims()
|
||||
PlayerNotifications(i32), // db::Players(conn)::get(id).notifications()
|
||||
PlayerLoot(i32),// db::Players(conn)::get(id).loot()
|
||||
PlayerUpdateWealth(i32, f64), // db::Players(conn)::get(id).update_wealth(f64)
|
||||
SellItems(i32, BuySellParams), // db::Players(conn)::get(id).sell(params)
|
||||
ClaimItems(i32, IdList), // db::Players(conn)::get(id).claim(items)
|
||||
UndoLastAction(i32), // db::Players(conn)::get(id).undo_last()
|
||||
AddLoot(NewGroupLoot), // db::Group(conn)::add_loot(loot)
|
||||
ResolveClaims, // db::Group(conn)::resolve_claims()
|
||||
}
|
||||
|
||||
static ERROR_MSG : &str = "Une erreur est survenue";
|
||||
|
||||
pub fn execute(
|
||||
conn: &DbConnection,
|
||||
query: ApiActions,
|
||||
query: ApiEndpoint,
|
||||
) -> Result<ApiResponse, diesel::result::Error> {
|
||||
let mut response = ApiResponse::default();
|
||||
// Return an Option<String> that describes what happened.
|
||||
// If there is some value, store the actions in db so that it can be reversed.
|
||||
let action_text: Option<(i32, &str)> = match query {
|
||||
ApiActions::FetchPlayers => {
|
||||
response.set_value(Value::PlayerList(db::Players(conn).all()?));
|
||||
// Inventory
|
||||
ApiEndpoint::InventoryList => {
|
||||
match db::Inventory(conn).all() {
|
||||
Ok(items) => response.set_value(Value::ItemList(items)),
|
||||
Err(_) => response.push_error(ERROR_MSG),
|
||||
}
|
||||
None
|
||||
}
|
||||
ApiActions::FetchInventory => {
|
||||
response.set_value(Value::ItemList(db::Inventory(conn).all()?));
|
||||
ApiEndpoint::InventoryCheck(names) => {
|
||||
match db::Inventory(conn).check_list(names) {
|
||||
Ok((items, errors)) => {
|
||||
response.set_value(Value::ItemList(items));
|
||||
response.push_error(errors);
|
||||
}
|
||||
Err(_) => response.push_error(ERROR_MSG),
|
||||
}
|
||||
None
|
||||
}
|
||||
ApiActions::FetchClaims => {
|
||||
response.set_value(Value::ClaimList(db::fetch_claims(conn)?));
|
||||
ApiEndpoint::InventoryAdd(name, value) => {
|
||||
response.push_error("Not implemented");
|
||||
None
|
||||
}
|
||||
ApiActions::FetchPlayer(id) => {
|
||||
//Shop
|
||||
ApiEndpoint::ShopList => {
|
||||
match db::Shop(conn).all() {
|
||||
Ok(items) => response.set_value(Value::ItemList(items)),
|
||||
Err(_) => response.push_error(ERROR_MSG),
|
||||
}
|
||||
None
|
||||
}
|
||||
ApiEndpoint::BuyItems(buyer, params) => {
|
||||
match db::Shop(conn).buy(params.items, buyer) {
|
||||
Ok(updates) => {
|
||||
response.notify("Objets achetés !");
|
||||
response.push_updates(updates);
|
||||
Some((buyer, "Achat d'objets"))
|
||||
},
|
||||
Err(_) => {
|
||||
response.push_error(ERROR_MSG);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
// Players
|
||||
ApiEndpoint::PlayerList => {
|
||||
response.set_value(Value::PlayerList(db::Players(conn).all_except_group()?));
|
||||
None
|
||||
}
|
||||
ApiEndpoint::PlayerFetch(id) => {
|
||||
response.set_value(Value::Player(db::Players(conn).find(id)?));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchNotifications(id) => {
|
||||
ApiEndpoint::ClaimsList => {
|
||||
response.set_value(Value::ClaimList(db::Claims(conn).all()?));
|
||||
None
|
||||
}
|
||||
ApiEndpoint::PlayerClaims(id) => {
|
||||
response.set_value(Value::ClaimList(db::Claims(conn).by_player(id)?));
|
||||
None
|
||||
}
|
||||
ApiEndpoint::PlayerNotifications(id) => {
|
||||
response.set_value(Value::Notifications(
|
||||
db::AsPlayer(conn, id).notifications()?,
|
||||
));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchLoot(id) => {
|
||||
ApiEndpoint::PlayerLoot(id) => {
|
||||
response.set_value(Value::ItemList(db::LootManager(conn, id).all()?));
|
||||
None
|
||||
}
|
||||
ApiActions::UpdateWealth(id, amount) => {
|
||||
response.push_update(Update::Wealth(
|
||||
db::AsPlayer(conn, id).update_wealth(amount)?,
|
||||
));
|
||||
ApiEndpoint::PlayerUpdateWealth(id, amount) => {
|
||||
response.push_updates(db::AsPlayer(conn, id).update_wealth(amount)?);
|
||||
response.notify(format!("Mis à jour ({}po)!", amount));
|
||||
Some((id, "Argent mis à jour"))
|
||||
}
|
||||
ApiActions::BuyItems(id, params) => {
|
||||
// TODO: check that player has enough money !
|
||||
let mut cumulated_diff: Vec<db::Wealth> = Vec::with_capacity(params.len());
|
||||
let mut added_items: u16 = 0;
|
||||
for (item_id, price_mod) in params.into_iter() {
|
||||
if let Ok((item, diff)) = db::buy_item_from_inventory(conn, id, item_id, price_mod)
|
||||
{
|
||||
cumulated_diff.push(diff);
|
||||
response.push_update(Update::ItemAdded(item));
|
||||
added_items += 1;
|
||||
} else {
|
||||
response.push_error(format!("Error adding {}", item_id));
|
||||
}
|
||||
}
|
||||
let total_amount = cumulated_diff
|
||||
.into_iter()
|
||||
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
|
||||
response.notify(format!(
|
||||
"{} objets achetés pour {}po",
|
||||
added_items,
|
||||
total_amount.to_gp()
|
||||
));
|
||||
response.push_update(Update::Wealth(total_amount));
|
||||
Some((id, "Achat d'objets"))
|
||||
}
|
||||
// Behavior differs if player is group or regular.
|
||||
// Group sells item like players then split the total amount among players.
|
||||
ApiActions::SellItems(id, params) => {
|
||||
let mut all_results: Vec<db::Wealth> = Vec::with_capacity(params.items.len());
|
||||
let mut sold_items: u16 = 0;
|
||||
for (loot_id, price_mod) in params.items.iter() {
|
||||
if let Ok((deleted, diff)) =
|
||||
db::sell_item_transaction(conn, id, *loot_id, *price_mod)
|
||||
{
|
||||
all_results.push(diff);
|
||||
response.push_update(Update::ItemRemoved(deleted));
|
||||
sold_items += 1;
|
||||
} else {
|
||||
response.push_error(format!("Erreur lors de la vente (loot_id : {})", loot_id));
|
||||
ApiEndpoint::SellItems(id, params) => {
|
||||
conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> {
|
||||
let mut updates = db::LootManager(conn, id).sell(params.items)?;
|
||||
let total_amount: i32 = updates.iter()
|
||||
.filter_map(|u| match u {
|
||||
Update::Wealth(diff) => Some(diff.to_gp() as i32),
|
||||
_ => None
|
||||
}).sum();
|
||||
match id {
|
||||
0 => {
|
||||
let players = params.players.unwrap_or_default();
|
||||
updates.append(
|
||||
&mut db::split_and_share(conn, total_amount, players)?
|
||||
);
|
||||
response.notify("Les objets ont été vendus");
|
||||
response.push_updates(updates);
|
||||
}
|
||||
_ => {
|
||||
response.notify("Objets vendus !");
|
||||
response.push_updates(updates);
|
||||
}
|
||||
}
|
||||
}
|
||||
let total_amount = all_results
|
||||
.into_iter()
|
||||
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
|
||||
match id {
|
||||
0 => {
|
||||
let share = db::split_and_share(
|
||||
conn,
|
||||
total_amount.to_gp() as i32,
|
||||
params.players.expect("Should not be None"),
|
||||
)?;
|
||||
response.notify(format!(
|
||||
"Les objets ont été vendus, chaque joueur a reçu {} po",
|
||||
share.to_gp()
|
||||
));
|
||||
response.push_update(Update::Wealth(share));
|
||||
Ok(Some((id, "Vente d'objets")))
|
||||
})?
|
||||
}
|
||||
ApiEndpoint::ClaimItems(id, items) => {
|
||||
conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> {
|
||||
let current_claims: HashSet<i32> = db::Claims(conn)
|
||||
.all()?
|
||||
.iter()
|
||||
.filter(|c| c.player_id == id)
|
||||
.map(|c| c.loot_id)
|
||||
.collect();
|
||||
let new_claims: HashSet<i32> = items.into_iter().collect();
|
||||
// Claims to delete
|
||||
for item in current_claims.difference(&new_claims) {
|
||||
response.push_updates(db::Claims(conn).remove(id, *item)?);
|
||||
}
|
||||
_ => {
|
||||
response.notify(format!(
|
||||
"{} objet(s) vendu(s) pour {} po",
|
||||
sold_items,
|
||||
total_amount.to_gp()
|
||||
));
|
||||
response.push_update(Update::Wealth(total_amount));
|
||||
// Claims to add
|
||||
for item in new_claims.difference(¤t_claims) {
|
||||
response.push_updates(db::Claims(conn).add(id, *item)?);
|
||||
}
|
||||
}
|
||||
Some((id, "Vente d'objets"))
|
||||
Ok(None)
|
||||
})?
|
||||
}
|
||||
ApiActions::ClaimItem(id, item) => {
|
||||
response.push_update(Update::ClaimAdded(db::Claims(conn).add(id, item)?));
|
||||
response.notify("Pour moi !".to_string());
|
||||
None
|
||||
}
|
||||
ApiActions::UnclaimItem(id, item) => {
|
||||
response.push_update(Update::ClaimRemoved(db::Claims(conn).remove(id, item)?));
|
||||
response.notify("Bof! Finalement non.".to_string());
|
||||
None
|
||||
}
|
||||
ApiActions::UndoLastAction(id) => {
|
||||
match db::undo_last_action(conn, id) {
|
||||
Ok(ev) => response.notify(format!("'{}' annulé(e)", ev.name())),
|
||||
Err(e) => response.push_error(format!("Erreur : {:?}", e)),
|
||||
ApiEndpoint::UndoLastAction(id) => {
|
||||
if let Ok(event) = db::models::history::get_last_of_player(conn, id) {
|
||||
let name = String::from(event.name());
|
||||
event.undo(conn)?;
|
||||
response.notify(format!("'{}' annulé(e)", name));
|
||||
} else {
|
||||
response.push_error("Aucune action trouvée")
|
||||
};
|
||||
None
|
||||
}
|
||||
// Group actions
|
||||
ApiActions::AddLoot(items) => {
|
||||
ApiEndpoint::AddLoot(data) => {
|
||||
let mut added_items = 0;
|
||||
for item in items.into_iter() {
|
||||
for item in data.items.into_iter() {
|
||||
if let Ok(added) = db::LootManager(conn, 0).add_from(&item) {
|
||||
response.push_update(Update::ItemAdded(added));
|
||||
response.push_updates(added);
|
||||
added_items += 1;
|
||||
} else {
|
||||
response.push_error(format!("Error adding {:?}", item));
|
||||
@@ -224,6 +262,21 @@ pub fn execute(
|
||||
};
|
||||
Some((0, "Nouveau loot"))
|
||||
}
|
||||
ApiEndpoint::ResolveClaims => {
|
||||
response.push_error("Not implemented!");
|
||||
None
|
||||
}
|
||||
// Admin actions
|
||||
ApiEndpoint::RefreshShop(items) => {
|
||||
db::Shop(conn).replace_list(items)?;
|
||||
response.notify("Inventaire du marchand renouvelé !");
|
||||
None
|
||||
}
|
||||
ApiEndpoint::PlayerAdd(data) => {
|
||||
db::Players(conn).add(&data.name, data.wealth)?;
|
||||
response.notify("Joueur ajouté !");
|
||||
None
|
||||
}
|
||||
};
|
||||
|
||||
// Store the event if it can be undone.
|
||||
|
||||
305
src/server.rs
305
src/server.rs
@@ -1,30 +1,37 @@
|
||||
use actix_cors::Cors;
|
||||
use actix_files as fs;
|
||||
use actix_web::{web, middleware, App, Error, HttpResponse, HttpServer, Either};
|
||||
use futures::{Future, IntoFuture};
|
||||
use actix_identity::{CookieIdentityPolicy, Identity, IdentityService, RequestIdentity};
|
||||
use actix_service::{Service, Transform};
|
||||
use actix_web::{
|
||||
dev::{ServiceRequest, ServiceResponse},
|
||||
http::{header, StatusCode},
|
||||
middleware, web, App, Error, HttpResponse, HttpServer,
|
||||
};
|
||||
use futures::{
|
||||
future::{ok, Either, FutureResult},
|
||||
Future,
|
||||
};
|
||||
use serde_json;
|
||||
use std::env;
|
||||
|
||||
use lootalot_db as db;
|
||||
use crate::api;
|
||||
use lootalot_db as db;
|
||||
|
||||
type AppPool = web::Data<db::Pool>;
|
||||
type PlayerId = web::Path<i32>;
|
||||
type ItemId = web::Json<i32>;
|
||||
type IdList = web::Json<api::IdList>;
|
||||
type BuySellParams = web::Json<api::BuySellParams>;
|
||||
type NewGroupLoot = web::Json<api::NewGroupLoot>;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
struct NewGroupLoot {
|
||||
source_name: String,
|
||||
items: Vec<db::Item>,
|
||||
}
|
||||
|
||||
type MaybeForbidden = actix_web::Either<Box<dyn Future<Item = HttpResponse, Error = Error>>, HttpResponse>;
|
||||
type MaybeForbidden =
|
||||
actix_web::Either<Box<dyn Future<Item = HttpResponse, Error = Error>>, HttpResponse>;
|
||||
|
||||
/// Wraps call to the database query and convert its result as a async HttpResponse
|
||||
fn db_call(
|
||||
pool: AppPool,
|
||||
query: api::ApiActions,
|
||||
) -> impl Future<Item = HttpResponse, Error = Error>
|
||||
{
|
||||
query: api::ApiEndpoint,
|
||||
) -> impl Future<Item = HttpResponse, Error = Error> {
|
||||
let conn = pool.get().unwrap();
|
||||
web::block(move || api::execute(&conn, query)).then(|res| match res {
|
||||
Ok(r) => HttpResponse::Ok().json(r),
|
||||
@@ -35,48 +42,102 @@ fn db_call(
|
||||
})
|
||||
}
|
||||
|
||||
fn forbidden_to_players(id: i32, params: (AppPool, api::ApiActions)) -> MaybeForbidden {
|
||||
fn restricted_to_group(id: i32, params: (AppPool, api::ApiEndpoint)) -> MaybeForbidden {
|
||||
if id != 0 {
|
||||
Either::B(HttpResponse::Forbidden().finish())
|
||||
actix_web::Either::B(HttpResponse::Forbidden().finish())
|
||||
} else {
|
||||
Either::A(Box::new(db_call(params.0, params.1)))
|
||||
actix_web::Either::A(Box::new(db_call(params.0, params.1)))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn configure_app(config: &mut web::ServiceConfig) {
|
||||
use api::ApiActions as Q;
|
||||
struct RestrictedAccess;
|
||||
|
||||
impl<S, B> Transform<S> for RestrictedAccess
|
||||
where
|
||||
S: Service<Request = ServiceRequest, Response = ServiceResponse<B>, Error = Error>,
|
||||
S::Future: 'static,
|
||||
{
|
||||
type Request = ServiceRequest;
|
||||
type Response = ServiceResponse<B>;
|
||||
type Error = Error;
|
||||
type InitError = ();
|
||||
type Transform = RestrictedAccessMiddleware<S>;
|
||||
type Future = FutureResult<Self::Transform, Self::InitError>;
|
||||
|
||||
fn new_transform(&self, service: S) -> Self::Future {
|
||||
ok(RestrictedAccessMiddleware { service })
|
||||
}
|
||||
}
|
||||
|
||||
struct RestrictedAccessMiddleware<S> {
|
||||
service: S,
|
||||
}
|
||||
|
||||
impl<S, B> Service for RestrictedAccessMiddleware<S>
|
||||
where
|
||||
S: Service<Request = ServiceRequest, Response = ServiceResponse<B>, Error = Error>,
|
||||
S::Future: 'static,
|
||||
{
|
||||
type Request = ServiceRequest;
|
||||
type Response = ServiceResponse<B>;
|
||||
type Error = Error;
|
||||
type Future = Either<S::Future, FutureResult<Self::Response, Self::Error>>;
|
||||
|
||||
fn poll_ready(&mut self) -> futures::Poll<(), Self::Error> {
|
||||
self.service.poll_ready()
|
||||
}
|
||||
|
||||
fn call(&mut self, req: ServiceRequest) -> Self::Future {
|
||||
let is_logged_in = req.get_identity().is_some();
|
||||
|
||||
if is_logged_in {
|
||||
Either::A(self.service.call(req))
|
||||
} else {
|
||||
Either::B(ok(
|
||||
req.into_response(HttpResponse::Forbidden().finish().into_body())
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn configure_api(config: &mut web::ServiceConfig) {
|
||||
use api::ApiEndpoint as Q;
|
||||
config.service(
|
||||
web::scope("/api")
|
||||
.wrap(RestrictedAccess)
|
||||
.service(
|
||||
web::scope("/players")
|
||||
.service(
|
||||
web::resource("/").route(
|
||||
web::get().to_async(|pool| db_call(pool, Q::FetchPlayers)),
|
||||
), //.route(web::post().to_async(endpoints::new_player))
|
||||
web::resource("/")
|
||||
.route(web::get().to_async(|pool| db_call(pool, Q::PlayerList)))
|
||||
.route(web::post().to_async(
|
||||
|pool, player: web::Json<api::NewPlayer>| {
|
||||
db_call(pool, Q::PlayerAdd(player.into_inner()))
|
||||
},
|
||||
)),
|
||||
) // List of players
|
||||
.service(
|
||||
web::scope("/{player_id}")
|
||||
.route("/", web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchPlayer(*player))
|
||||
}))
|
||||
.route("/notifications", web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchNotifications(*player))
|
||||
}))
|
||||
/*.route(
|
||||
"/",
|
||||
web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchPlayer(*player))
|
||||
}),
|
||||
)*/
|
||||
.route(
|
||||
"/notifications",
|
||||
web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::PlayerNotifications(*player))
|
||||
}),
|
||||
)
|
||||
.service(
|
||||
web::resource("/claims")
|
||||
//.route(web::get().to_async(endpoints::player_claims))
|
||||
.route(web::put().to_async(
|
||||
|pool, (player, data): (PlayerId, ItemId)| {
|
||||
db_call(pool, Q::ClaimItem(*player, *data))
|
||||
},
|
||||
))
|
||||
.route(web::delete().to_async(
|
||||
|pool, (player, data): (PlayerId, ItemId)| {
|
||||
db_call(
|
||||
pool,
|
||||
Q::UnclaimItem(*player, *data),
|
||||
)
|
||||
.route(web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::PlayerClaims(*player))
|
||||
}))
|
||||
.route(web::post().to_async(
|
||||
|pool, (player, data): (PlayerId, IdList)| {
|
||||
db_call(pool, Q::ClaimItems(*player, data.into_inner()))
|
||||
},
|
||||
)),
|
||||
)
|
||||
@@ -85,69 +146,179 @@ fn configure_app(config: &mut web::ServiceConfig) {
|
||||
//.route(web::get().to_async(...))
|
||||
.route(web::put().to_async(
|
||||
|pool, (player, data): (PlayerId, web::Json<f64>)| {
|
||||
db_call(
|
||||
pool,
|
||||
Q::UpdateWealth(*player, *data),
|
||||
)
|
||||
db_call(pool, Q::PlayerUpdateWealth(*player, *data))
|
||||
},
|
||||
)),
|
||||
)
|
||||
.service(
|
||||
web::resource("/loot")
|
||||
.route(web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchLoot(*player))
|
||||
db_call(pool, Q::PlayerLoot(*player))
|
||||
}))
|
||||
.route(web::put().to_async(
|
||||
move |pool, (player, data): (PlayerId, web::Json<api::ItemListWithMods>)| {
|
||||
move |pool, (player, data): (PlayerId, BuySellParams)| {
|
||||
db_call(pool, Q::BuyItems(*player, data.into_inner()))
|
||||
},
|
||||
))
|
||||
.route(web::post().to(
|
||||
move |pool, (player, data): (PlayerId, web::Json<NewGroupLoot>)| {
|
||||
forbidden_to_players(*player, (pool, Q::AddLoot(data.into_inner().items)))
|
||||
move |pool, (player, data): (PlayerId, NewGroupLoot)| {
|
||||
restricted_to_group(
|
||||
*player,
|
||||
(pool, Q::AddLoot(data.into_inner())),
|
||||
)
|
||||
},
|
||||
))
|
||||
.route(web::delete().to_async(
|
||||
move |pool, (player, data): (PlayerId, web::Json<api::SellParams>)| {
|
||||
db_call(pool, Q::SellItems(*player, data.into_inner()))
|
||||
move |pool, (player, data): (PlayerId, BuySellParams)| {
|
||||
db_call(pool, Q::SellItems(*player, data.into_inner()))
|
||||
},
|
||||
)),
|
||||
)
|
||||
.service(
|
||||
web::scope("/events")
|
||||
.route("/last", web::delete().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::UndoLastAction(*player))
|
||||
}))
|
||||
)
|
||||
|
||||
.service(web::scope("/events").route(
|
||||
"/last",
|
||||
web::delete().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::UndoLastAction(*player))
|
||||
}),
|
||||
)),
|
||||
),
|
||||
)
|
||||
.route("/claims", web::get().to_async(|pool| db_call(pool, Q::FetchClaims)))
|
||||
.route(
|
||||
"/items",
|
||||
web::get()
|
||||
.to_async(move |pool: AppPool| db_call(pool, Q::FetchInventory)),
|
||||
"/claims",
|
||||
web::get().to_async(|pool| db_call(pool, Q::ClaimsList)),
|
||||
)
|
||||
.service(
|
||||
web::resource("/shop")
|
||||
.route(web::get().to_async(|pool| db_call(pool, Q::ShopList)))
|
||||
.route(
|
||||
web::post().to_async(|pool, items: web::Json<api::ItemList>| {
|
||||
db_call(pool, Q::RefreshShop(items.into_inner()))
|
||||
}),
|
||||
),
|
||||
)
|
||||
.service(
|
||||
web::resource("/items")
|
||||
.route(
|
||||
web::get().to_async(move |pool: AppPool| db_call(pool, Q::InventoryList)),
|
||||
)
|
||||
.route(web::post().to_async(
|
||||
move |pool: AppPool, items: web::Json<Vec<String>>| {
|
||||
db_call(pool, Q::InventoryCheck(items.into_inner()))
|
||||
},
|
||||
)),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct AuthRequest {
|
||||
key: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
|
||||
enum SessionKind {
|
||||
Player(i32),
|
||||
Admin,
|
||||
}
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
fn check_key(key: &str, db: HashMap<&str, SessionKind>) -> Option<SessionKind> {
|
||||
db.get(&key).map(Clone::clone)
|
||||
}
|
||||
|
||||
fn login(id: Identity, key: web::Query<AuthRequest>) -> HttpResponse {
|
||||
if let Some(session_kind) = check_key(
|
||||
&key.key.to_string(),
|
||||
[
|
||||
("0", SessionKind::Player(0)),
|
||||
("1", SessionKind::Player(1)),
|
||||
("2", SessionKind::Player(2)),
|
||||
("admin", SessionKind::Admin),
|
||||
]
|
||||
.iter()
|
||||
.cloned()
|
||||
.collect::<HashMap<&str, SessionKind>>(),
|
||||
) {
|
||||
id.remember(serde_json::to_string(&session_kind).expect("Serialize SessionKind error"));
|
||||
HttpResponse::build(StatusCode::TEMPORARY_REDIRECT)
|
||||
.header(header::LOCATION, "/")
|
||||
.finish()
|
||||
} else {
|
||||
HttpResponse::Forbidden().finish()
|
||||
}
|
||||
}
|
||||
|
||||
fn logout(id: Identity) -> HttpResponse {
|
||||
id.forget();
|
||||
HttpResponse::build(StatusCode::TEMPORARY_REDIRECT)
|
||||
.header(header::LOCATION, "/")
|
||||
.finish()
|
||||
}
|
||||
|
||||
/// This endpoint shall be called by client,
|
||||
/// at initialization, to retrieve the current
|
||||
/// logging session info.
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// The player data if a player is logged in
|
||||
/// The admin data if the admin is logged in
|
||||
/// A Forbidden response otherwise
|
||||
fn enter_session(id: Identity, pool: AppPool) -> impl Future<Item = HttpResponse, Error = Error> {
|
||||
let conn = pool.get().unwrap();
|
||||
let logged: SessionKind = id
|
||||
.identity()
|
||||
.map(|s| serde_json::from_str(&s).expect("Deserialize SessionKind error"))
|
||||
// This will fail, fastest way to handle
|
||||
// unlogged case with web::block below
|
||||
.unwrap_or(SessionKind::Player(-1));
|
||||
|
||||
web::block(move || {
|
||||
api::execute(
|
||||
&conn,
|
||||
match logged {
|
||||
SessionKind::Player(id) => api::ApiEndpoint::PlayerFetch(id),
|
||||
SessionKind::Admin => api::ApiEndpoint::PlayerList,
|
||||
},
|
||||
)
|
||||
})
|
||||
.then(|res| match res {
|
||||
Ok(r) => HttpResponse::Ok().json(r.value),
|
||||
Err(e) => {
|
||||
dbg!(&e);
|
||||
HttpResponse::Forbidden().finish()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn serve() -> std::io::Result<()> {
|
||||
let www_root: String = env::var("WWW_ROOT").expect("WWW_ROOT must be set");
|
||||
let domain: String = env::var("DOMAIN").expect("DOMAIN must be set");
|
||||
let pool = db::create_pool();
|
||||
dbg!(&www_root);
|
||||
println!("Serving Loot-a-lot on {}", domain);
|
||||
|
||||
let key = [0; 32]; // TODO: Use a real key
|
||||
|
||||
HttpServer::new(move || {
|
||||
App::new()
|
||||
.data(pool.clone())
|
||||
.configure(configure_app)
|
||||
.configure(configure_api)
|
||||
.wrap(
|
||||
Cors::new()
|
||||
.allowed_origin("http://localhost:8080")
|
||||
.allowed_origin(&domain)
|
||||
.allowed_methods(vec!["GET", "POST", "PUT", "DELETE", "OPTIONS"])
|
||||
.max_age(3600),
|
||||
)
|
||||
.wrap(middleware::Logger::default())
|
||||
.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
|
||||
.wrap(IdentityService::new(
|
||||
CookieIdentityPolicy::new(&key)
|
||||
.name("logged-in")
|
||||
.secure(false),
|
||||
))
|
||||
//.wrap(middleware::Logger::default())
|
||||
.wrap(middleware::Logger::new("%r -> %s (%{User-Agent}i)"))
|
||||
.route("/session", web::get().to_async(enter_session))
|
||||
.route("/login", web::get().to(login))
|
||||
.route("/logout", web::get().to(logout))
|
||||
//.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
|
||||
})
|
||||
.bind("127.0.0.1:8088")?
|
||||
.run()
|
||||
|
||||
Reference in New Issue
Block a user