3 Commits

Author SHA1 Message Date
a47646bd5f adds AddPlayer endpoint 2019-12-18 15:22:20 +01:00
2c87713818 deletes old frontend 2019-12-15 16:03:25 +01:00
b19d56fd9a updates for prod env 2019-12-15 16:02:00 +01:00
29 changed files with 59 additions and 8259 deletions

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> 1%
last 2 versions

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module.exports = {
root: true,
env: {
node: true
},
'extends': [
'plugin:vue/essential',
'eslint:recommended'
],
rules: {
'no-console': process.env.NODE_ENV === 'production' ? 'error' : 'off',
'no-debugger': process.env.NODE_ENV === 'production' ? 'error' : 'off'
},
parserOptions: {
parser: 'babel-eslint'
},
overrides: [
{
files: [
'**/__tests__/*.{j,t}s?(x)'
],
env: {
mocha: true
}
}
]
}

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.DS_Store
node_modules
/dist
# local env files
.env.local
.env.*.local
# Log files
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Editor directories and files
.idea
.vscode
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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# lootalot_front
## Project setup
```
npm install
```
### Compiles and hot-reloads for development
```
npm run serve
```
### Compiles and minifies for production
```
npm run build
```
### Run your tests
```
npm run test
```
### Lints and fixes files
```
npm run lint
```
### Customize configuration
See [Configuration Reference](https://cli.vuejs.org/config/).

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module.exports = {
presets: [
'@vue/app'
]
}

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{
"name": "lootalot_front",
"version": "0.1.0",
"private": true,
"scripts": {
"serve": "vue-cli-service serve",
"build": "vue-cli-service build",
"lint": "vue-cli-service lint",
"test:unit": "vue-cli-service test:unit"
},
"main": "sass/scroll.scss",
"dependencies": {
"bulma": "^0.7.5",
"core-js": "^2.6.5",
"vue": "^2.6.10"
},
"devDependencies": {
"@vue/cli-plugin-babel": "^3.11.0",
"@vue/cli-plugin-eslint": "^3.11.0",
"@vue/cli-plugin-unit-mocha": "^3.11.0",
"@vue/cli-service": "^3.11.0",
"@vue/test-utils": "1.0.0-beta.29",
"babel-eslint": "^10.0.1",
"chai": "^4.1.2",
"eslint": "^5.16.0",
"eslint-plugin-vue": "^5.0.0",
"vue-template-compiler": "^2.6.10"
}
}

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module.exports = {
plugins: {
autoprefixer: {}
}
}

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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
<link rel="stylesheet" href="<%= BASE_URL %>css/scroll.css">
<title>Loot-a-Lot !</title>
<script defer src="<%= BASE_URL %>fontawesome/js/all.js"></script>
</head>
<body>
<div id="app"></div>
<!-- built files will be auto injected -->
<noscript>
<strong>We're sorry but lootalot_front doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
</noscript>
</body>
</html>

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@charset "utf-8";
$brown: #757763;
$beige: #C9AD6A;
$beige-light: #E0E5C1;
$beige-lighter: #EEE5CE;
$red: #B7321B;
$dark-red: #58180D;
$yellow-light: #FCF2C5;
$link: $brown;
$primary: $brown;
$info: $beige;
$danger: $red;
$table-cell-border: 1px solid $dark-red;
$table-striped-row-even-background-color: $yellow-light;
$button-padding-horizontal: 1em;
@import "../node_modules/bulma/bulma.sass";

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<template>
<PlayerView
:id="player_id"
:players="playersId"
v-slot="{ player, loot, notifications, actions, claims }"
>
<main id="app" class="container">
<header>
<HeaderBar>
<template v-slot:title>
{{ player.name }}
</template>
<template v-slot:links>
<a class="navbar-item">History of Loot</a>
<template v-if="playerIsGroup">
<hr class="navbar-divider">
<div class="navbar-item heading">Admin</div>
<a class="navbar-item">"Resolve claims"</a>
<a class="navbar-item">"Add player"</a>
</template>
<hr class="navbar-divider">
<div class="navbar-item heading">Changer</div>
<a v-for="(p,i) in playerList" :key="i"
@click="setActivePlayer(i)"
href="#" class="navbar-item">
{{ p.name }}</a>
</template>
</HeaderBar>
<Wealth
:wealth="[player.cp, player.sp, player.gp, player.pp]"
:debt="player.debt"
@update="actions.updateWealth"
></Wealth>
<p v-show="notifications.length > 0">{{ notifications }}</p>
<button class="button" @click="actions.undoLastAction">Annuler action</button>
</header>
<nav>
<div class="tabs is-centered is-boxed is-medium">
<ul>
<li :class="{ 'is-active': activeView == 'group' }">
<a @click="switchView('group')">
Coffre de groupe
</a>
</li>
<li v-show="!playerIsGroup" :class="{ 'is-active': activeView == 'player' }">
<a @click="switchView('player')">
Mon coffre
</a>
</li>
<li :class="{'is-active': activeView == 'adding' }">
<a class="has-text-grey-light"
@click="switchView('adding')">
+ {{ playerIsGroup ? 'Nouveau Loot' : 'Acheter' }}
</a>
</li>
</ul>
</div>
</nav>
<main class="section">
<template v-if="isAdding">
<Loot v-if="playerIsGroup"
:inventory="itemsInventory"
@addItem="item => pending_loot.push(item)"
@confirmAction="addNewLoot"
></Loot>
<AddingChest
:player="player.id"
:claims="claims"
:items="playerIsGroup ? pending_loot : itemsInShop"
:perms="playerIsGroup ? {} : { canBuy: true }"
@buy="(data) => { switchView('player'); actions.buyItems(data); }">
</AddingChest>
</template>
<Chest v-else
:player="player.id"
:claims="claims"
:items="showPlayerChest ? loot : groupLoot"
:perms="{
canGrab: !(showPlayerChest || playerIsGroup),
canSell: showPlayerChest || playerIsGroup
}"
@sell="actions.sellItems"
@claim="actions.putClaim"
@unclaim="actions.withdrawClaim">
</Chest>
</main>
</main>
</PlayerView>
</template>
<script>
import PlayerView from './components/PlayerView.js'
import HeaderBar from './components/HeaderBar.vue'
import Wealth from './components/Wealth.vue'
import Chest from './components/Chest.vue'
import Loot from './components/Loot.vue'
import { api } from './lootalot.js'
function getCookie(cname) {
var name = cname + "=";
var decodedCookie = decodeURIComponent(document.cookie);
var ca = decodedCookie.split(';');
for(var i = 0; i <ca.length; i++) {
var c = ca[i];
while (c.charAt(0) == ' ') {
c = c.substring(1);
}
if (c.indexOf(name) == 0) {
return c.substring(name.length, c.length);
}
}
return "";
}
export default {
name: 'app',
data () {
return {
player_id: 0,
playerList: [],
activeView: 'group',
groupLoot: [],
itemsInventory: [],
itemsInShop: [{id: 1, name: "Item from shop #1", base_price: 2000}],
pending_loot: [],
initiated: false,
};
},
components: {
PlayerView,
HeaderBar,
'AddingChest': Chest, // Alias to prevent component re-use
Chest,
Wealth,
Loot,
},
created () {
const cookie = getCookie("player_id");
this.player_id = cookie ? Number(cookie) : 0;
Promise.all([
api.fetch("players/", "GET", null),
api.fetch("players/0/loot", "GET", null),
api.fetch("items", "GET", null),
])
.then(([players, loot, items]) => {
this.$set(this, 'playerList', players.value);
this.groupLoot = loot.value;
this.itemsInventory = items.value;
})
.catch(r => alert("Error ! \n" + r))
.then(() => this.initiated = true);
},
methods: {
setActivePlayer (idx) {
if (idx == 0) this.switchView('group');
this.player_id = Number(idx)
document.cookie = `player_id=${idx};`;
},
switchView (viewId) {
if (!['group', 'player', 'adding'].includes(viewId)) {
console.error("Not a valid view ID :", viewId);
}
this.activeView = viewId;
},
addNewLoot () {
api.fetch("players/0/loot", "POST", {
source_name: "Dummy name",
items: this.pending_loot,
})
.then(() => {
this.pending_loot = []
this.switchView('group');
})
.catch(r => alert("Error: " + r));
}
},
computed: {
showPlayerChest () { return this.activeView == 'player' },
isAdding () { return this.activeView == 'adding' },
playerIsGroup () { return this.player_id == 0 },
playersId () { return this.playerList.map(p => p.id).filter(i => i != 0); }
}
}
</script>
<style scoped>
header {
padding-bottom: 1.5em;
}
</style>

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<template>
<article>
<p class="control has-icons-left">
<input type="text" class="input" v-model="searchText">
<span class="icon is-small is-left"><i class="fas fa-search"></i></span>
</p>
<table class="table is-fullwidth is-striped">
<thead>
<tr>
<th width="100%">Objets</th>
<th>Valeur</th>
<th>
<div v-if="perms.canSell" class="buttons" :class="{'has-addons': is_selling}">
<button class="button"
:class="is_selling ? 'is-danger' : 'is-warning'"
@click="sellSelectedItems"
>
<span class="icon">
<i class="fas fa-coins"></i>
</span>
<p v-if="!is_selling">Vendre</p>
<p v-else>{{ selected_items.length > 0 ? `${totalSelectedValue} po` : 'Annuler' }}</p>
</button>
<PercentInput v-show="is_selling" v-model="global_mod"></PercentInput>
</div>
<div v-else-if="perms.canBuy">
<button class="button is-danger is-fullwidth"
:disabled="selected_items.length == 0"
@click="buySelectedItems"
>Acheter ({{ totalSelectedValue}}po)</button>
</div>
<div v-else-if="perms.canGrab">
<button class="button is-static is-fullwidth">Demander</button>
</div>
</th>
</tr>
</thead>
<tbody>
<template v-for="(item, idx) in shownItems">
<tr :key="`row-${idx}`">
<td>
<strong>{{item.name}}</strong>
</td>
<td>
{{ is_selling ? item.base_price / 2 : item.base_price }}po
</td>
<td>
<Request
v-if="perms.canGrab"
:id="player"
:claims="claims"
:item="item.id"
@claim="(data) => $emit('claim', data)"
@unclaim="(data) => $emit('unclaim', data)"
></Request>
<Selector
v-else-if="showSelectors"
:id="item.id"
v-model="selected_items"
></Selector>
</td>
</tr>
</template>
</tbody>
</table>
</article>
</template>
<script>
import Request from './Request.vue'
import PercentInput from './PercentInput.vue'
import Selector from './Selector.vue'
import { api } from '../lootalot.js'
/*
The chest displays a collection of items.
A set of permissions is passed as props, to update
the possible actions of active user upon these items.
*/
export default {
props: {
player: {
type: Number,
required: true,
},
items: {
type: Array,
required: true,
},
perms: {
type: Object,
required: true,
},
claims: {
type: Object,
required: true,
},
},
components: {
Request,
PercentInput,
Selector,
},
data () {
return {
is_selling: false,
selected_items: [],
global_mod: 0,
searchText: "",
};
},
methods: {
buySelectedItems () {
this.$emit("buy", this.selected_items);
this.selected_items = [];
},
sellSelectedItems () {
if (!this.is_selling) {
this.is_selling = true;
} else {
this.is_selling = false;
if (this.selected_items.length > 0) {
this.$emit("sell", this.selected_items);
this.selected_items = [];
}
}
},
},
computed: {
shownItems () {
if (this.searchText != "") {
const searchText = this.searchText.toUpperCase();
return this.items.filter(item => item.name.toUpperCase().includes(searchText));
} else {
return this.items;
}
},
showSelectors () {
return !this.perms.canGrab
&& (this.is_selling || this.perms.canBuy);
},
totalSelectedValue () {
var total = this.selected_items
.map(([id, mod]) => {
const item = this.items.find(item => item.id == id);
var price = item.base_price * mod;
if (this.is_selling) {
price = price / 2;
}
return price;
})
.reduce((total,value) => total + value, 0);
return (1 + this.global_mod / 100) * total;
},
},
}
</script>
<style scoped>
.table td, .table th { vertical-align: middle; }
.buttons { flex-wrap: nowrap; }
label.is-checkbox {
background-color: #eee;
}
</style>

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<template>
<nav class="navbar is-info">
<div class="navbar-brand">
<p class="navbar-item is-size-4"><slot name="title">...</slot></p>
<a role="button" class="navbar-burger" aria-label="menu" aria-expanded="false"
@click="switchMobileVisibility">
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
</a>
</div>
<div id="menu" class="navbar-menu" :class="{'is-active': showOnMobile }">
<div class="navbar-end">
<div class="navbar-item has-dropdown is-hoverable">
<a class="navbar-link">Autres</a>
<div class="navbar-dropdown is-right" @click="switchMobileVisibility">
<slot name="links">
<a class="navbar-item">History of Loot</a>
</slot>
</div>
</div>
</div>
</div>
</nav>
</template>
<script>
export default {
data () { return { showOnMobile: false } },
methods: {
switchMobileVisibility () {
this.showOnMobile = !this.showOnMobile
}
}
}
</script>

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<template>
<div class="field is-horizontal">
<div class="field-label">
<label class="label">Nouvel objet</label>
</div>
<div class="field-body">
<div class="field">
<div class="control is-expanded">
<input type="text"
name="name"
placeholder="Nom de l'objet"
v-model="item.name"
@input="autoCompletion"
class="input"
autocomplete="on"
>
</div>
<div class="dropdown" :class="{'is-active': showCompletionFrame}">
<div class="dropdown-menu">
<div class="dropdown-content">
<a v-for="(result,i) in results"
:key="i"
@click="setResult(result)"
class="dropdown-item"
>{{ result.name }}</a>
</div>
</div>
</div>
</div>
<div class="field is-expanded has-addons" v-show="item.name != ''">
<p class="control"><a class="button is-static">PO</a></p>
<p class="control">
<input type="text"
name="base_price"
placeholder="Prix"
class="input"
:class="{'is-danger': item.base_price == ''}"
v-model.number="item.base_price"
>
</p>
</div>
<div class="field">
<div class="control">
<button class="button is-primary"
@click="addItem"
:disabled="!isItemValid"
>Ajouter</button>
</div>
</div>
</div>
</div>
</template>
<script>
export default {
props: ["source"],
data () {
return {
is_loading: false,
item: {
id: 0,
name: '',
base_price: '',
},
results: [],
};
},
methods: {
autoCompletion () {
// Unset any previous value on input (for every field except item's name)
this.item.base_price = '';
if (this.item.name == '') {
this.results = [];
} else {
this.results = this.source.filter(
item => item.name.toUpperCase().includes(this.item.name.toUpperCase())
);
}
},
setResult(result) {
this.item.id = result.id;
this.item.name = result.name;
this.item.base_price = result.base_price;
// Clear results to close completionFrame
this.results = [];
},
addItem () {
this.$emit("addItem", this.item);
this.item = {
name: '',
base_price: '',
};
this.results = [];
},
},
computed: {
showCompletionFrame () { return this.results.length > 0 },
isItemValid () { return this.item.name != '' && this.item.base_price != '' },
}
}
</script>
<style scoped>
.dropdown, .dropdown-menu {
min-width: 100%;
margin-top: 0;
padding-top: 0;
}
</style>

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<template>
<div class="box">
<ItemInput
@addItem="onAddItem"
:source="inventory"
></ItemInput>
<div class="field is-horizontal">
<div class="field-label"><label class="label">ou</label></div>
<div class="field-body">
<div class="field">
<div class="control">
<button class="button is-primary">Depuis une liste</button>
</div>
</div>
</div>
</div>
<button class="button is-danger" @click="$emit('confirmAction')">Finaliser</button>
</div>
</template>
<script>
import ItemInput from './ItemInput.vue'
export default {
props: ["inventory"],
components: { ItemInput },
data () { return {}; },
methods: {
onAddItem (item) {
this.$emit('addItem', item);
},
}
}
</script>

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<template>
<div class="field has-addons">
<div v-show="is_opened" class="control has-icons-left">
<input class="input" :value="value" @input="input" type="number" size="3" min="-50" max=50 step=5>
<span class="icon is-left">
<i class="fas fa-percent"></i>
</span>
</div>
<div class="control">
<button class="button" @click="switchOpenedState">
<small v-if="!is_opened">Mod.</small>
<span v-else class="icon"><i class="fas fa-times-circle"></i></span>
</button>
</div>
</div>
</template>
<script>
export default {
props: ["value"],
data () {
return {
is_opened: false,
};
},
methods: {
input (event) { this.$emit("input", event.target.value); },
switchOpenedState () {
this.is_opened = !this.is_opened;
// Reset the modifier in closed state
if (!this.is_opened) {
this.$emit("input", 0);
}
}
}
}
</script>
<style scoped>
.input { width: 6em; }
</style>

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import { api } from '../lootalot.js'
export default {
props: ["id", "players"],
data () { return {
player: {
name: "Loading",
id: 0,
cp: '-', sp: '-', gp: '-', pp: '-',
debt: 0,
},
notifications: [],
loot: [],
claims: {},
}},
created () {
api.fetch("claims", "GET", null)
.then(r => {
for (var idx in r.value) {
var claim = r.value[idx];
if (!(claim.player_id in this.claims)) {
this.$set(this.claims, claim.player_id, []);
}
this.claims[claim.player_id].push(claim.loot_id);
}
});
},
methods: {
parseUpdate (update) {
if (update.Wealth) {
var w = update.Wealth;
this.player.cp += w.cp;
this.player.sp += w.sp;
this.player.gp += w.gp;
this.player.pp += w.pp;
}
else if (update.ItemAdded) {
var i = update.ItemAdded;
this.loot.push(i);
}
else if (update.ItemRemoved) {
var removed = update.ItemRemoved;
var idx = this.loot.findIndex(item => item.id == removed.id);
this.loot.splice(idx, 1);
}
else if (update.ClaimAdded) {
var c = update.ClaimAdded;
this.claims[c.player_id].push(c.loot_id);
}
else if (update.ClaimRemoved) {
var c = update.ClaimRemoved;
this.claims[c.player_id].splice(
this.claims[c.player_id].indexOf(c.loot_id),
1
);
}
},
call (resource, method, payload) {
return api.fetch(`players/${this.id}/${resource}`, method, payload)
.then(response => {
if (response.notification) {
this.notifications.push(response.notification)
}
if (response.errors) {
this.notifications.push(response.errors)
}
if (response.updates) {
for (var idx in response.updates) {
this.parseUpdate(response.updates[idx]);
}
}
return response.value;
})
},
updateWealth (value) { this.call("wealth", "PUT", Number(value)) },
putClaim (itemId) { this.call("claims", "PUT", itemId) },
withdrawClaim (itemId) { this.call("claims", "DELETE", itemId) },
buyItems(items) { this.call("loot", "PUT", items) },
sellItems (items) {
let players;
if (this.player.id == 0) {
players = this.players;
} else {
players = null;
}
this.call("loot", "DELETE", { items, global_mod: null, players })
},
undoLastAction () { this.call("events/last", "DELETE", null) },
},
watch: {
id: {
immediate: true,
handler: function(newId) {
this.call("", "GET", null)
.then(p => this.player = p)
this.call("loot", "GET", null)
.then(l => this.loot = l)
}
},
},
computed: {},
render () {
return this.$scopedSlots.default({
player: this.player,
loot: this.loot,
notifications: this.notifications,
actions: {
updateWealth: this.updateWealth,
putClaim: this.putClaim,
withdrawClaim: this.withdrawClaim,
buyItems: this.buyItems,
sellItems: this.sellItems,
undoLastAction: this.undoLastAction,
},
claims: this.claims,
})
}
}

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<template>
<div class="buttons">
<template v-if="isInConflict">
<button class="button is-success"
@click="cancelRequest">
<span class="icon is-small">
<i class="fas fa-hand-peace"></i>
</span>
</button>
<button class="button is-danger"
@click="hardenRequest">
<span class="icon is-small">
<i class="fas fa-hand-middle-finger"></i>
</span>
</button>
</template>
<button class="button is-primary"
@click="putRequest"
:disabled="isRequested">
<span class="icon is-small">
<i class="fas fa-praying-hands"></i>
</span>
</button>
</div>
</template>
<script>
export default {
props: {
// Id of active player
id: {
type: Number,
required: true,
},
// Map of all claims
claims: {
type: Object,
required: true,
},
// Id of item we are bound to
item: {
type: Number,
required: true,
}
},
computed: {
// Check if item is requested by active player
isRequested () {
if (this.claims[this.id]) {
return this.claims[this.id].includes(this.item);
} else {
return false;
}
},
// Check if item is requested by multiple players including active one
isInConflict () {
var reqByPlayer = false;
var reqByOther = false;
for (var id in this.claims) {
const isReq = this.claims[id].includes(this.item);
if (isReq) {
if (id == this.id) {
reqByPlayer = true;
} else {
reqByOther = true;
}
}
}
return reqByPlayer && reqByOther;
},
},
methods: {
// The active player claims the item
putRequest () {
this.$emit("claim", this.item);
},
// The active player withdraws his request
cancelRequest () {
this.$emit("unclaim", this.item);
},
// The active player insist on his claim
// TODO: Find a simple and fun system to express
// how much each player want an item
hardenRequest () {
}
},
}
</script>
<style scoped>
.buttons, .button { margin-bottom: 0; }
</style>

View File

@@ -1,57 +0,0 @@
<template>
<div class="buttons has-addons">
<label class="button is-fullwidth">
<input type="checkbox" class="checkbox" v-model="selected">
</label>
<PercentInput v-show="selected" v-model.number="mod_value"></PercentInput>
</div>
</template>
<script>
import PercentInput from './PercentInput.vue'
/* Selector for a specific item, with an associated price modifier.
Acts as checkbox on a v-model, except it populates an array with [value, modifier] instead of value alone
*/
export default {
props: ["id", "value"],
components: { PercentInput },
data () {
return {
selected: false,
mod_value: 0,
};
},
computed: {
modifier () {
return 1 + this.mod_value / 100;
}
},
watch: {
selected (newState) {
let idx = this._findData();
var updated = this.value;
if (newState == true && idx == -1) {
updated.push([this.id, this.modifier]);
} else if (newState == false && idx != -1 ) {
updated.splice(idx, 1);
}
this.$emit('input', updated);
},
mod_value (newState) {
let idx = this._findData();
var updated = this.value;
if (idx != -1) {
updated.splice(idx, 1, [this.id, this.modifier]);
this.$emit('input', updated);
}
}
},
methods: {
_findData () {
return this.value.findIndex(([val,mod]) => this.id == val);
}
}
}
</script>

View File

@@ -1,97 +0,0 @@
<template>
<section class="level is-mobile">
<div class="level-left">
<div class="level-item">
<span class="icon is-large" @click="editing = !editing">
<i class="fas fa-2x fa-piggy-bank"></i>
</span>
</div>
<template v-if="editing">
<div class="level-item">
<div class="field has-addons">
<p class="control">
<input class="input" type="number" step="0.01" v-model="edit_value"></input>
</p>
<p class="control">
<a class="button is-static">po</a>
</p>
</div>
</div>
<div class="level-item">
<button class="button is-danger" @click="updateWealth()">
Modifier
</button>
</div>
</template>
<template v-else>
<div class="level-item ">
<p class="is-size-4">{{ pp }}</p>
<p class="heading">PP</p>
</div>
<div class="level-item ">
<p class="is-size-4">{{ gp }}</p>
<p class="heading">PO</p>
</div>
<div class="level-item ">
<p class="is-size-4 has-text-grey-light">{{ sp }}</p>
<p class="heading">PA</p>
</div>
<div class="level-item ">
<p class="is-size-4 has-text-grey-light">{{ cp }}</p>
<p class="heading">PC</p>
</div>
</template>
</div>
<div class="level-right" v-if="debt">
<div class="level-item">
<p class="heading is-size-4 has-text-danger">Dette: {{ debt }}gp </p>
</div>
</div>
</div>
</section>
</template>
<script>
export default {
props: ["wealth", "debt"],
data () {
return {
editing: false,
edit_value: 0,
};
},
methods: {
updateWealth () {
this.$emit("update", this.edit_value);
this.resetValues();
},
resetValues () {
this.editing = false;
this.edit_value = 0;
}
},
computed: {
pp () {
return this.wealth[3];
},
gp () {
const gp = this.wealth[2];
if (gp < 10) {
return "0" + gp;
} else {
return gp;
}
},
sp () {
return this.wealth[1];
},
cp () {
return this.wealth[0];
},
}
}
</script>
<style scoped>
.input { max-width: 9em; }
</style>

View File

@@ -1,20 +0,0 @@
const API_BASEURL = "http://localhost:8088/api/"
const API_ENDPOINT = function (tailString) {
return API_BASEURL + tailString;
}
export const api = {
fetch: function(endpoint, method, payload) {
var config = {
method,
headers: {
'Content-Type': 'application/json',
},
};
if (payload) {
config.body = JSON.stringify(payload);
}
return fetch(API_ENDPOINT(endpoint), config)
.then(r => r.json());
}
}

View File

@@ -1,8 +0,0 @@
import Vue from 'vue'
import App from './App.vue'
Vue.config.productionTip = false
new Vue({
render: h => h(App),
}).$mount('#app')

View File

@@ -1,5 +0,0 @@
module.exports = {
env: {
mocha: true
}
}

View File

@@ -1,94 +0,0 @@
import { expect } from 'chai'
import { mount } from '@vue/test-utils'
import ItemInput from '@/components/ItemInput.vue'
const MOCK_SOURCE = [
{ id: 1, name: "Épée", base_price: 20 },
{ id: 2, name: "Arc", base_price: 30 },
]
const withItemFactory = function (item) {
const wrapper = mount(ItemInput, {
propsData: {
source: MOCK_SOURCE,
}
})
wrapper.setData({ item })
return wrapper
}
describe('ItemInput.vue', () => {
// Tests on validation of the item data
it('item with name and price is valid', () => {
const localItem = {
item: {
id: 0,
name: 'Epee',
base_price: 200
}
}
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(true)
})
it('item without data is not valid', () => {
const localItem = {
item: {
id: 0,
name: '',
base_price: ''
}
}
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
})
it('item without price is not valid', () => {
const localItem = {
item: {
id: 0,
name: 'Epee',
base_price: ''
}
}
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
})
it('item without name is not valid', () => {
const localItem = {
item: {
id: 0,
name: '',
base_price: 200
}
}
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
})
it('item price must be a number', () => {
const localItem = {
item: {
id: 0,
name: 'Epee',
base_price: 'cheap'
}
}
expect(ItemInput.computed.isItemValid.call(localItem)).to.equal(false)
})
// Test on auto-completion
it('show completion suggestions on input', () => {
const wrapper = withItemFactory({ id: 0, name: '', base_price: '' })
const input = wrapper.find({ name: "name" })
const suggestionBox = wrapper.find('.dropdown')
console.log(input)
expect(suggestionBox.classes('is-active')).to.equal(true)
})
it('hides suggestion box when no suggestions are available', () => {
})
it('click on suggestion sets the item', () => {
})
})

View File

@@ -1,14 +0,0 @@
import { expect } from 'chai'
import { shallowMount } from '@vue/test-utils'
import Wealth from '@/components/Wealth.vue'
describe('Wealth.vue', () => {
it('renders wealth when passed', () => {
const wealth = [1, 2, 3, 4]
const wrapper = shallowMount(Wealth, {
propsData: { wealth }
})
var divs = wrapper.findAll('div')
expect(wrapper.text()).to.include(wealth)
})
})

View File

@@ -16,9 +16,16 @@ pub struct BuySellParams {
#[derive(Serialize, Deserialize, Debug)] #[derive(Serialize, Deserialize, Debug)]
pub struct NewGroupLoot { pub struct NewGroupLoot {
source_name: String, source_name: String,
// claims_limit_date: String
pub items: ItemList, pub items: ItemList,
} }
#[derive(Serialize, Deserialize, Debug)]
pub struct NewPlayer {
name : String,
wealth : f64,
}
/// A generic response for all queries /// A generic response for all queries
#[derive(Serialize, Debug, Default)] #[derive(Serialize, Debug, Default)]
pub struct ApiResponse { pub struct ApiResponse {
@@ -80,14 +87,12 @@ pub enum ApiActions {
BuyItems(i32, BuySellParams), BuyItems(i32, BuySellParams),
SellItems(i32, BuySellParams), SellItems(i32, BuySellParams),
ClaimItems(i32, IdList), ClaimItems(i32, IdList),
ClaimItem(i32, i32),
UnclaimItem(i32, i32),
UndoLastAction(i32), UndoLastAction(i32),
// Group level // Group level
AddLoot(NewGroupLoot), AddLoot(NewGroupLoot),
// Admin level // Admin level
RefreshShopInventory(ItemList), RefreshShopInventory(ItemList),
//AddPlayer(String, f64), AddPlayer(NewPlayer),
//AddInventoryItem(pub String, pub i32), //AddInventoryItem(pub String, pub i32),
//ResolveClaims, //ResolveClaims,
//SetClaimsTimeout(pub i32), //SetClaimsTimeout(pub i32),
@@ -235,16 +240,6 @@ pub fn execute(
Ok(Some((id, "Vente d'objets"))) Ok(Some((id, "Vente d'objets")))
})? })?
} }
ApiActions::ClaimItem(id, item) => {
response.push_update(db::Claims(conn).add(id, item)?);
response.notify("Pour moi !".to_string());
None
}
ApiActions::UnclaimItem(id, item) => {
response.push_update(db::Claims(conn).remove(id, item)?);
response.notify("Bof! Finalement non.".to_string());
None
}
ApiActions::ClaimItems(id, items) => { ApiActions::ClaimItems(id, items) => {
conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> { conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> {
let current_claims: HashSet<i32> = db::Claims(conn) let current_claims: HashSet<i32> = db::Claims(conn)
@@ -300,6 +295,12 @@ pub fn execute(
// Admin actions // Admin actions
ApiActions::RefreshShopInventory(items) => { ApiActions::RefreshShopInventory(items) => {
db::Shop(conn).replace_list(items)?; db::Shop(conn).replace_list(items)?;
response.notify("Inventaire du marchand renouvelé !");
None
}
ApiActions::AddPlayer(data) => {
db::Players(conn).add(&data.name, data.wealth)?;
response.notify("Joueur ajouté !");
None None
} }
}; };

View File

@@ -11,9 +11,8 @@ use futures::{
future::{ok, Either, FutureResult}, future::{ok, Either, FutureResult},
Future, Future,
}; };
use std::env;
use serde_json; use serde_json;
use std::env;
use crate::api; use crate::api;
use lootalot_db as db; use lootalot_db as db;
@@ -110,7 +109,12 @@ fn configure_api(config: &mut web::ServiceConfig) {
web::scope("/players") web::scope("/players")
.service( .service(
web::resource("/") web::resource("/")
.route(web::get().to_async(|pool| db_call(pool, Q::FetchPlayers))), //.route(web::post().to_async(endpoints::new_player)) .route(web::get().to_async(|pool| db_call(pool, Q::FetchPlayers)))
.route(web::post().to_async(
|pool, player: web::Json<api::NewPlayer>| {
db_call(pool, Q::AddPlayer(player.into_inner()))
},
)),
) // List of players ) // List of players
.service( .service(
web::scope("/{player_id}") web::scope("/{player_id}")
@@ -135,16 +139,6 @@ fn configure_api(config: &mut web::ServiceConfig) {
|pool, (player, data): (PlayerId, IdList)| { |pool, (player, data): (PlayerId, IdList)| {
db_call(pool, Q::ClaimItems(*player, data.into_inner())) db_call(pool, Q::ClaimItems(*player, data.into_inner()))
}, },
))
.route(web::put().to_async(
|pool, (player, data): (PlayerId, ItemId)| {
db_call(pool, Q::ClaimItem(*player, *data))
},
))
.route(web::delete().to_async(
|pool, (player, data): (PlayerId, ItemId)| {
db_call(pool, Q::UnclaimItem(*player, *data))
},
)), )),
) )
.service( .service(
@@ -223,7 +217,7 @@ struct AuthRequest {
#[derive(Debug, Copy, Clone, Serialize, Deserialize)] #[derive(Debug, Copy, Clone, Serialize, Deserialize)]
enum SessionKind { enum SessionKind {
Player(i32), Player(i32),
Admin Admin,
} }
use std::collections::HashMap; use std::collections::HashMap;
@@ -233,16 +227,18 @@ fn check_key(key: &str, db: HashMap<&str, SessionKind>) -> Option<SessionKind> {
} }
fn login(id: Identity, key: web::Query<AuthRequest>) -> HttpResponse { fn login(id: Identity, key: web::Query<AuthRequest>) -> HttpResponse {
if let Some(session_kind) = if let Some(session_kind) = check_key(
check_key(
&key.key.to_string(), &key.key.to_string(),
[("0", SessionKind::Player(0)), [
("0", SessionKind::Player(0)),
("1", SessionKind::Player(1)), ("1", SessionKind::Player(1)),
("2", SessionKind::Player(2)), ("2", SessionKind::Player(2)),
("admin", SessionKind::Admin), ("admin", SessionKind::Admin),
].iter().cloned().collect::<HashMap<&str, SessionKind>>() ]
) .iter()
{ .cloned()
.collect::<HashMap<&str, SessionKind>>(),
) {
id.remember(serde_json::to_string(&session_kind).expect("Serialize SessionKind error")); id.remember(serde_json::to_string(&session_kind).expect("Serialize SessionKind error"));
HttpResponse::build(StatusCode::TEMPORARY_REDIRECT) HttpResponse::build(StatusCode::TEMPORARY_REDIRECT)
.header(header::LOCATION, "/") .header(header::LOCATION, "/")
@@ -250,7 +246,6 @@ fn login(id: Identity, key: web::Query<AuthRequest>) -> HttpResponse {
} else { } else {
HttpResponse::Forbidden().finish() HttpResponse::Forbidden().finish()
} }
} }
fn logout(id: Identity) -> HttpResponse { fn logout(id: Identity) -> HttpResponse {
@@ -278,28 +273,30 @@ fn enter_session(id: Identity, pool: AppPool) -> impl Future<Item = HttpResponse
// unlogged case with web::block below // unlogged case with web::block below
.unwrap_or(SessionKind::Player(-1)); .unwrap_or(SessionKind::Player(-1));
web::block(move || api::execute(&conn, match logged { web::block(move || {
api::execute(
&conn,
match logged {
SessionKind::Player(id) => api::ApiActions::FetchPlayer(id), SessionKind::Player(id) => api::ApiActions::FetchPlayer(id),
SessionKind::Admin => api::ApiActions::FetchPlayers SessionKind::Admin => api::ApiActions::FetchPlayers,
} },
)).then( )
|res| match res { })
.then(|res| match res {
Ok(r) => HttpResponse::Ok().json(r.value), Ok(r) => HttpResponse::Ok().json(r.value),
Err(e) => { Err(e) => {
dbg!(&e); dbg!(&e);
HttpResponse::Forbidden().finish() HttpResponse::Forbidden().finish()
} }
}, })
)
} }
pub fn serve() -> std::io::Result<()> { pub fn serve() -> std::io::Result<()> {
let www_root: String = env::var("WWW_ROOT").expect("WWW_ROOT must be set"); let domain: String = env::var("DOMAIN").expect("DOMAIN must be set");
let pool = db::create_pool(); let pool = db::create_pool();
dbg!(&www_root); println!("Serving Loot-a-lot on {}", domain);
let key = [0; 32]; // TODO: Use a real key let key = [0; 32]; // TODO: Use a real key
let domain = "http://localhost:8088";
HttpServer::new(move || { HttpServer::new(move || {
App::new() App::new()
@@ -307,7 +304,7 @@ pub fn serve() -> std::io::Result<()> {
.configure(configure_api) .configure(configure_api)
.wrap( .wrap(
Cors::new() Cors::new()
.allowed_origin(domain) .allowed_origin(&domain)
.allowed_methods(vec!["GET", "POST", "PUT", "DELETE", "OPTIONS"]) .allowed_methods(vec!["GET", "POST", "PUT", "DELETE", "OPTIONS"])
.max_age(3600), .max_age(3600),
) )
@@ -321,7 +318,7 @@ pub fn serve() -> std::io::Result<()> {
.route("/session", web::get().to_async(enter_session)) .route("/session", web::get().to_async(enter_session))
.route("/login", web::get().to(login)) .route("/login", web::get().to(login))
.route("/logout", web::get().to(logout)) .route("/logout", web::get().to(logout))
.service(fs::Files::new("/", www_root.clone()).index_file("index.html")) //.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
}) })
.bind("127.0.0.1:8088")? .bind("127.0.0.1:8088")?
.run() .run()