4 Commits

Author SHA1 Message Date
d152a999c9 fixes errors 2020-01-09 15:12:51 +01:00
f9cd09431d merge shop and looted tables 2020-01-09 13:25:36 +01:00
6149dfd297 will need to clean up db API 2020-01-05 15:37:40 +01:00
a47646bd5f adds AddPlayer endpoint 2019-12-18 15:22:20 +01:00
10 changed files with 376 additions and 647 deletions

View File

@@ -1,3 +1,2 @@
DROP TABLE items;
DROP TABLE looted;
DROP TABLE shop;
DROP TABLE loot;

View File

@@ -5,8 +5,8 @@ CREATE TABLE items (
base_price INTEGER NOT NULL
);
-- The items that have been looted
CREATE TABLE looted (
-- The loot
CREATE TABLE loot (
id INTEGER PRIMARY KEY NOT NULL,
name VARCHAR NOT NULL,
base_price INTEGER NOT NULL,
@@ -14,9 +14,3 @@ CREATE TABLE looted (
FOREIGN KEY (owner_id) REFERENCES players(id)
);
-- The items that are available in shop
CREATE TABLE shop (
id INTEGER PRIMARY KEY NOT NULL,
name VARCHAR NOT NULL,
base_price INTEGER NOT NULL
);

View File

@@ -29,7 +29,7 @@ pub type DbConnection = SqliteConnection;
pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
/// The result of a query on DB
pub type QueryResult<T> = Result<T, diesel::result::Error>;
pub type UpdateResult = QueryResult<Update>;
pub type UpdateResult = QueryResult<Vec<Update>>;
/// Sets up a connection pool and returns it.
/// Uses the DATABASE_URL environment variable (must be set)
@@ -43,36 +43,36 @@ pub fn create_pool() -> Pool {
}
/// Every possible update which can happen during a query
/// Updates are relative to a Player
#[derive(Serialize, Deserialize, Debug)]
pub enum Update {
Wealth(Wealth),
ItemAdded(Item),
ItemRemoved(Item),
ItemBought(Item),
ItemSold(Item),
ClaimAdded(Claim),
ClaimRemoved(Claim),
}
impl Update {
/// Change back what has been updated
fn undo(&self, conn: &DbConnection, id: i32) -> UpdateResult {
Ok(match self {
Update::Wealth(diff) => AsPlayer(conn, id).update_wealth(-diff.to_gp())?,
Update::ItemAdded(item) => LootManager(conn, id).find(item.id)?.remove(conn)?,
Update::ItemRemoved(item) => LootManager(conn, id).add_from(&item)?,
fn undo(&self, conn: &DbConnection, id: i32) -> QueryResult<()> {
match self {
Update::Wealth(diff) => { AsPlayer(conn, id).update_wealth(-diff.to_gp())?; },
Update::ItemAdded(item) => { diesel::delete(crate::schema::loot::table.find(item.id))
.execute(conn)?; },
Update::ItemRemoved(item) => { LootManager(conn, id).add_from(&item)?; },
Update::ItemBought(item) => { LootManager(conn, id).change_owner(item.id, models::item::OF_SHOP)?;},
Update::ItemSold(item) => { LootManager(conn, models::item::SOLD).change_owner(item.id, id)?; },
// Unused for now
Update::ClaimAdded(claim) => Update::ClaimRemoved(*claim),
Update::ClaimRemoved(claim) => Update::ClaimAdded(*claim),
})
Update::ClaimAdded(claim) => {},
Update::ClaimRemoved(claim) => {},
};
Ok(())
}
}
/// TODO: use this to wrap update in UpdateResult, allowing unified interface
/// whether a query makes multiple updates or just one.
enum OneOrMore {
One(Update),
More(Vec<Update>),
}
/// Every value which can be queried
#[derive(Debug)]
pub enum Value {
@@ -99,82 +99,6 @@ impl serde::Serialize for Value {
}
}
/// Sells a single item inside a transaction
///
/// # Returns
/// The deleted entity and the updated Wealth (as a difference from previous value)
pub fn sell_item_transaction(
conn: &DbConnection,
id: i32,
loot_id: i32,
price_mod: Option<f64>,
) -> QueryResult<(Update, Wealth)> {
conn.transaction(|| {
let to_delete = LootManager(conn, id).find(loot_id)?;
let mut sell_value = to_delete.sell_value() as f64;
if let Some(modifier) = price_mod {
sell_value *= modifier;
}
let deleted = to_delete.remove(conn)?;
if let Update::Wealth(wealth) = AsPlayer(conn, id).update_wealth(sell_value)? {
Ok((deleted, wealth))
} else {
Err(diesel::result::Error::RollbackTransaction)
}
})
}
/// Buys a single item, copied from inventory.
/// Runs inside a transaction
///
/// # Returns
/// The created entity and the updated Wealth (as a difference from previous value)
pub fn buy_item_from_inventory(
conn: &DbConnection,
id: i32,
item_id: i32,
price_mod: Option<f64>,
) -> QueryResult<(Update, Wealth)> {
conn.transaction(|| {
// Find item in inventory
let item = Inventory(conn).find(item_id)?;
let new_item = LootManager(conn, id).add_from(&item)?;
let sell_price = match price_mod {
Some(modifier) => item.value() * modifier,
None => item.value(),
};
if let Update::Wealth(diff) = AsPlayer(conn, id).update_wealth(-sell_price)? {
Ok((new_item, diff))
} else {
Err(diesel::result::Error::RollbackTransaction)
}
})
}
pub fn buy_item_from_shop(
conn: &DbConnection,
id: i32,
item_id: i32,
price_mod: Option<f64>,
) -> QueryResult<(Update, Wealth)> {
conn.transaction(|| {
let shop = Shop(conn);
// Find item in inventory
let item = shop.get(item_id)?;
let new_item = LootManager(conn, id).add_from(&item)?;
let _deleted = shop.remove(item_id)?;
let sell_price = match price_mod {
Some(modifier) => item.value() * modifier,
None => item.value(),
};
if let Update::Wealth(diff) = AsPlayer(conn, id).update_wealth(-sell_price)? {
Ok((new_item, diff))
} else {
Err(diesel::result::Error::RollbackTransaction)
}
})
}
/// Resolve all pending claims and dispatch claimed items.
///
@@ -239,234 +163,6 @@ pub fn split_and_share(
}
}
}
Ok(Update::Wealth(Wealth::from_gp(shared_total)))
Ok(vec!(Update::Wealth(Wealth::from_gp(shared_total))))
})
}
#[cfg(none)]
mod tests_old {
use super::*;
type TestConnection = DbConnection;
/// Return a connection to a fresh database (stored in memory)
fn test_connection() -> TestConnection {
let test_conn = DbConnection::establish(":memory:").unwrap();
diesel_migrations::run_pending_migrations(&test_conn).unwrap();
test_conn
}
/// When migrations are run, a special player with id 0 and name "Groupe"
/// must be created.
#[test]
fn global_group_is_autocreated() {
let conn = test_connection();
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
assert_eq!(players.len(), 1);
let group = players.get(0).unwrap();
assert_eq!(group.id, 0);
assert_eq!(group.name, "Groupe".to_string());
}
/// When a player updates wealth, a difference is returned by API.
/// Added to the previous amount of coins, it should equal the updated weath.
#[test]
fn as_player_updates_wealth() {
let conn = test_connection();
DbApi::with_conn(&conn)
.as_admin()
.add_player("PlayerName", 403.21)
.unwrap();
let diff = DbApi::with_conn(&conn)
.as_player(1)
.update_wealth(-401.21)
.ok();
// Check the returned diff
assert_eq!(diff, Some((-1, -2, -1, -4)));
let diff = diff.unwrap();
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap();
// Check that we can add old value to return diff to get resulting value
assert_eq!(
(player.cp, player.sp, player.gp, player.pp),
(1 + diff.0, 2 + diff.1, 3 + diff.2, 4 + diff.3)
);
}
#[test]
fn as_admin_add_player() {
let conn = test_connection();
let result = DbApi::with_conn(&conn)
.as_admin()
.add_player("PlayerName", 403.21);
assert_eq!(result.is_ok(), true);
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
assert_eq!(players.len(), 2);
let new_player = players.get(1).unwrap();
assert_eq!(new_player.name, "PlayerName");
assert_eq!(
(new_player.cp, new_player.sp, new_player.gp, new_player.pp),
(1, 2, 3, 4)
);
}
#[test]
fn as_admin_resolve_claims() {
let conn = test_connection();
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 0);
// Add items
assert_eq!(
DbApi::with_conn(&conn)
.as_admin()
.add_loot(vec![("Épée", 40), ("Arc", 40),])
.is_ok(),
true
);
// Add players
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player1", 0.0)
.unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player2", 0.0)
.unwrap();
// Put claims on one different item each
DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
DbApi::with_conn(&conn).as_player(2).claim(2).unwrap();
let result = DbApi::with_conn(&conn).as_admin().resolve_claims();
assert_eq!(result.is_ok(), true);
// Check that both players received an item
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
for &i in [1, 2].into_iter() {
assert_eq!(
DbApi::with_conn(&conn).as_player(i).loot().unwrap().len(),
1
);
let player = players.get(i as usize).unwrap();
assert_eq!(player.debt, 20);
}
}
#[test]
fn as_player_claim_item() {
let conn = test_connection();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player", 0.0)
.unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_loot(vec![("Épée", 25)])
.unwrap();
// Claim an existing item
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.is_ok(), true);
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 1);
let claim = claims.get(0).unwrap();
assert_eq!(claim.player_id, 1);
assert_eq!(claim.loot_id, 1);
// Claim an inexistant item
let result = DbApi::with_conn(&conn).as_player(1).claim(2);
assert_eq!(result.is_ok(), false);
}
#[test]
fn as_player_unclaim_item() {
let conn = test_connection();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player", 0.0)
.unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_loot(vec![("Épée", 25)])
.unwrap();
// Claim an existing item
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.is_ok(), true);
// Claiming twice is an error
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.is_ok(), false);
// Unclaiming and item
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
assert_eq!(result.is_ok(), true);
// Check that not claimed items will not be unclaimed...
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
assert_eq!(result.is_ok(), false);
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 0);
}
/// All-in-one checks one a simple buy/sell procedure
///
/// Checks that player's chest and wealth are updated.
/// Checks that items are sold at half their value.
/// Checks that a player cannot sell item he does not own.
#[test]
fn as_player_simple_buy_sell() {
let conn = test_connection();
// Adds a sword into inventory
{
use schema::items::dsl::*;
diesel::insert_into(items)
.values((name.eq("Sword"), base_price.eq(800)))
.execute(&conn)
.expect("Could not set up items table");
}
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player", 1000.0)
.unwrap();
// Buy an item
let bought = DbApi::with_conn(&conn).as_player(1).buy(&vec![(1, None)]);
assert_eq!(bought.ok(), Some((0, 0, 0, -8))); // Returns diff of player wealth ?
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 1);
let loot = chest.get(0).unwrap();
assert_eq!(loot.name, "Sword");
assert_eq!(loot.base_price, 800);
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap();
assert_eq!(player.pp, 2);
// A player cannot sell loot from an other's chest
let result = DbApi::with_conn(&conn)
.as_player(0)
.sell(&vec![(loot.id, None)]);
assert_eq!(result.is_ok(), false);
// Sell back
let sold = DbApi::with_conn(&conn)
.as_player(1)
.sell(&vec![(loot.id, None)]);
assert_eq!(sold.ok(), Some((0, 0, 0, 4)));
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 0);
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap();
assert_eq!(player.pp, 6);
}
#[test]
fn as_admin_add_loot() {
let conn = test_connection();
assert_eq!(
0,
DbApi::with_conn(&conn).as_player(0).loot().unwrap().len()
);
let loot_to_add = vec![("Cape d'invisibilité", 8000), ("Arc long", 25)];
let result = DbApi::with_conn(&conn)
.as_admin()
.add_loot(loot_to_add.clone());
assert_eq!(result.is_ok(), true);
let looted = DbApi::with_conn(&conn).as_player(0).loot().unwrap();
assert_eq!(looted.len(), 2);
// NB: Not a problem now, but this adds constraints of items being
// created in the same order.
for (added, to_add) in looted.into_iter().zip(loot_to_add) {
assert_eq!(added.name, to_add.0);
assert_eq!(added.base_price, to_add.1);
}
}
}

View File

@@ -73,22 +73,22 @@ impl<'q> Claims<'q> {
.values(&claim)
.execute(self.0)?;
// Return the created claim
Ok(
Ok(vec!(
Update::ClaimAdded(
claims::table
.order(claims::dsl::id.desc())
.first::<Claim>(self.0)?
)
)
))
}
/// Removes a claim from database, returning it
pub fn remove(self, player_id: i32, loot_id: i32) -> UpdateResult {
let claim = self.find(player_id, loot_id)?;
claim.remove(self.0)?;
Ok(
Ok(vec!(
Update::ClaimRemoved(claim)
)
))
}
pub fn filtered_by_loot(&self, loot_id: i32) -> QueryResult<Vec<Claim>> {

View File

@@ -39,18 +39,14 @@ impl Event {
/// TODO: why a move here ??
/// Undo all updates in a single transaction
pub fn undo(self, conn: &DbConnection) -> QueryResult<UpdateList> {
pub fn undo(self, conn: &DbConnection) -> QueryResult<()> {
conn.transaction(move || {
if let Some(ref updates) = self.updates {
let undone = updates.0.iter()
// TODO: swallow errors !
.filter_map(|u| u.undo(conn, self.player_id).ok())
.collect();
diesel::delete(history::table.find(self.id)).execute(conn)?;
Ok(UpdateList(undone))
} else {
Ok(UpdateList(vec![]))
for update in updates.inner() {
update.undo(conn, self.player_id)?;
}
}
Ok(())
})
}
}

View File

@@ -2,10 +2,10 @@ use diesel::dsl::{exists, Eq, Filter, Find, Select};
use diesel::expression::exists::Exists;
use diesel::prelude::*;
use crate::schema::{items, looted, shop};
use crate::{DbConnection, QueryResult, Update, UpdateResult, Claims };
type ItemColumns = (looted::id, looted::name, looted::base_price);
const ITEM_COLUMNS: ItemColumns = (looted::id, looted::name, looted::base_price);
use crate::schema::{items, loot};
use crate::{Claims, DbConnection, QueryResult, Update, UpdateResult};
type ItemColumns = (loot::id, loot::name, loot::base_price);
const ITEM_COLUMNS: ItemColumns = (loot::id, loot::name, loot::base_price);
type OwnedBy = Select<OwnedLoot, ItemColumns>;
/// Represents a basic item
@@ -27,23 +27,58 @@ impl Item {
self.base_price as f64 / 2.0
}
pub fn remove(self, conn: &DbConnection) -> UpdateResult {
conn.transaction(
|| -> UpdateResult
{
Claims(conn).delete_for_loot(self.id)?;
diesel::delete(looted::table.find(self.id)).execute(conn)?;
Ok(Update::ItemRemoved(self))
}
)
}
fn owned_by(player: i32) -> OwnedBy {
Loot::owned_by(player).select(ITEM_COLUMNS)
}
}
// Owner status
pub(crate) const OF_GROUP: i32 = 0;
pub(crate) const OF_SHOP: i32 = -1;
pub(crate) const SOLD: i32 = -2;
type WithOwner = Eq<loot::owner_id, i32>;
type OwnedLoot = Filter<loot::table, WithOwner>;
/// An owned item
///
/// The owner is a Player, the Group, the Merchant
/// OR the SOLD state.
#[derive(Identifiable, Debug, Queryable)]
#[table_name = "loot"]
pub(crate) struct Loot {
id: i32,
name: String,
base_price: i32,
owner_id: i32,
}
impl Loot {
/// A filter on Loot that is owned by given player
pub(super) fn owned_by(id: i32) -> OwnedLoot {
loot::table.filter(loot::owner_id.eq(id))
}
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
diesel::update(loot::table.find(self.id))
.set(loot::dsl::owner_id.eq(owner))
.execute(conn)?;
Ok(())
}
pub(super) fn into_item(self) -> Item {
Item {
id: self.id,
name: self.name,
base_price: self.base_price,
}
}
pub(super) fn find(id: i32) -> Find<loot::table, i32> {
loot::table.find(id)
}
}
pub struct Inventory<'q>(pub &'q DbConnection);
impl<'q> Inventory<'q> {
@@ -56,90 +91,93 @@ impl<'q> Inventory<'q> {
pub fn find(&self, item_id: i32) -> QueryResult<Item> {
items::table.find(item_id).first::<Item>(self.0)
}
pub fn find_by_name(&self, item_name: &str) -> QueryResult<Item> {
Ok(items::table
.filter(items::dsl::name.like(item_name))
.first(self.0)?)
}
/// Check the inventory against a list of item names
///
/// # Returns
///
/// A tuple of found items and errors
pub fn check_list(&self, item_names: Vec<String>) -> QueryResult<(Vec<Item>, String)> {
let all_items = self.all()?;
let mut found = Vec::new();
let mut errors = String::new();
for name in &item_names {
match self.find_by_name(name) {
Ok(item) => found.push(item),
Err(_) => errors.push_str(&format!("{},\n", name)),
}
}
Ok((found, errors))
}
}
/// The shop resource
pub struct Shop<'q>(pub &'q DbConnection);
impl<'q> Shop<'q> {
// Rename to list
pub fn all(&self) -> QueryResult<Vec<Item>> {
shop::table.load(self.0)
Item::owned_by(OF_SHOP).load(self.0)
}
pub fn get(&self, id: i32) -> QueryResult<Item> {
shop::table.find(&id).first::<Item>(self.0)
fn buy_single(&self, buyer: i32, item_id: i32, price_mod: Option<f64>) -> UpdateResult {
use crate::AsPlayer;
let item = self.get(item_id)?;
let sell_price = match price_mod {
Some(modifier) => item.base_price as f64 * modifier,
None => item.base_price as f64,
};
self.0.transaction(|| {
let mut updates = AsPlayer(self.0, buyer).update_wealth(-sell_price)?;
item.set_owner(buyer, self.0)?;
updates.push(Update::ItemBought(item.into_item()));
Ok(updates)
})
}
pub fn remove(&self, id: i32) -> QueryResult<()> {
diesel::delete(
shop::table.find(&id)
).execute(self.0)?;
Ok(())
}
pub fn buy(&self, items: Vec<(i32, Option<f64>)>, buyer: i32) -> UpdateResult {
// TODO: check that player has enough money !
let has_enough_gold = true;
pub fn replace_list(&self, items: Vec<Item>) -> QueryResult<()> {
self.0.transaction(
|| -> QueryResult<()>
{
// Remove all content
diesel::delete(shop::table).execute(self.0)?;
// Adds new list
for item in &items {
let new_item = NewItem {
name: &item.name,
base_price: item.base_price,
};
diesel::insert_into(shop::table)
.values(&new_item)
.execute(self.0)?;
}
Ok(())
if has_enough_gold {
let mut updates = Vec::new();
for (item_id, price_mod) in items.into_iter() {
updates.append(&mut self.buy_single(buyer, item_id, price_mod)?)
}
)
}
}
type WithOwner = Eq<looted::owner_id, i32>;
type OwnedLoot = Filter<looted::table, WithOwner>;
/// Represents an item that has been looted,
/// hence has an owner.
#[derive(Identifiable, Debug, Queryable)]
#[table_name = "looted"]
pub(super) struct Loot {
id: i32,
name: String,
base_price: i32,
owner: i32,
}
impl Loot {
/// A filter on Loot that is owned by given player
pub(super) fn owned_by(id: i32) -> OwnedLoot {
looted::table.filter(looted::owner_id.eq(id))
}
fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
exists(looted::table.find(id))
}
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
diesel::update(looted::table.find(self.id))
.set(looted::dsl::owner_id.eq(owner))
.execute(conn)?;
Ok(())
}
pub(super) fn into_item(self) -> Item {
Item {
id: self.id,
name: self.name,
base_price: self.base_price,
Ok(updates)
} else {
unimplemented!();
}
}
pub(super) fn find(id: i32) -> Find<looted::table, i32> {
looted::table.find(id)
pub(crate) fn get(&self, id: i32) -> QueryResult<Loot> {
Loot::owned_by(OF_SHOP).find(&id).first::<Loot>(self.0)
}
pub fn replace_list(&self, items: Vec<Item>) -> QueryResult<()> {
use self::loot::dsl::*;
self.0.transaction(|| -> QueryResult<()> {
// Remove all content
diesel::delete(Loot::owned_by(OF_SHOP)).execute(self.0)?;
// Adds new list
for item in &items {
let new_item = NewLoot {
name: &item.name,
base_price: item.base_price,
owner_id: OF_SHOP,
};
diesel::insert_into(loot)
.values(&new_item)
.execute(self.0)?;
}
Ok(())
})
}
}
@@ -152,28 +190,50 @@ impl<'q> LootManager<'q> {
Ok(Item::owned_by(self.1).load(self.0)?)
}
pub(crate) fn get(&self, item_id: i32) -> QueryResult<Loot> {
Ok(Loot::owned_by(self.1).find(item_id).first(self.0)?)
}
pub(crate) fn change_owner(&self, item_id: i32, new_owner: i32) -> QueryResult<()> {
Ok(self.get(item_id)?.set_owner(new_owner, self.0)?)
}
/// Finds an item by id
///
/// Returns a NotFound error if an item is found by it
/// does not belong to this player
pub fn find(&self, loot_id: i32) -> QueryResult<Item> {
Ok(Loot::find(loot_id).first(self.0).and_then(|loot: Loot| {
if loot.owner != self.1 {
Err(diesel::result::Error::NotFound)
} else {
Ok(Item {
id: loot.id,
name: loot.name,
base_price: loot.base_price,
})
Ok(self.get(loot_id)?.into_item())
}
fn sell_single(&self, loot_id: i32, price_mod: Option<f64>) -> UpdateResult {
let to_sell = self.get(loot_id)?;
let mut sell_value = to_sell.base_price as f64 / 2.0;
if let Some(modifier) = price_mod {
sell_value *= modifier;
}
self.0.transaction(|| {
let mut updates = crate::AsPlayer(self.0, self.1).update_wealth(sell_value)?;
to_sell.set_owner(SOLD, self.0)?;
updates.push(Update::ItemSold(to_sell.into_item()));
Ok(updates)
})
}
pub fn sell(&self, items: Vec<(i32, Option<f64>)>) -> UpdateResult {
self.0.transaction(|| {
let mut updates = Vec::new();
for (loot_id, price_mod) in items.into_iter() {
updates.append(&mut self.sell_single(loot_id, price_mod)?);
}
})?)
Ok(updates)
})
}
/// The last item added to the chest
pub fn last(&self) -> QueryResult<Item> {
Ok(Item::owned_by(self.1)
.order(looted::dsl::id.desc())
.order(loot::dsl::id.desc())
.first(self.0)?)
}
@@ -192,19 +252,19 @@ impl<'q> LootManager<'q> {
base_price: item.base_price,
owner_id: self.1,
};
diesel::insert_into(looted::table)
diesel::insert_into(loot::table)
.values(&new_item)
.execute(self.0)?;
Ok(Update::ItemAdded(self.last()?))
Ok(vec![Update::ItemAdded(self.last()?)])
}
}
/// An item being looted or bought.
/// An item being loot or bought.
///
/// The owner is set to 0 in case of looting,
/// to the id of buying player otherwise.
#[derive(Insertable)]
#[table_name = "looted"]
#[table_name = "loot"]
struct NewLoot<'a> {
name: &'a str,
base_price: i32,
@@ -212,7 +272,7 @@ struct NewLoot<'a> {
}
#[derive(Insertable)]
#[table_name = "shop"]
#[table_name = "items"]
struct NewItem<'a> {
name: &'a str,
base_price: i32,

View File

@@ -89,7 +89,7 @@ impl<'q> AsPlayer<'q> {
.filter(id.eq(self.1))
.set(&updated_wealth)
.execute(self.0)?;
Ok(Update::Wealth(updated_wealth - current_wealth))
Ok(vec!(Update::Wealth(updated_wealth - current_wealth)))
}
/// Updates this player's debt

View File

@@ -26,7 +26,7 @@ table! {
}
table! {
looted (id) {
loot (id) {
id -> Integer,
name -> Text,
base_price -> Integer,
@@ -54,26 +54,16 @@ table! {
}
}
table! {
shop (id) {
id -> Integer,
name -> Text,
base_price -> Integer,
}
}
joinable!(claims -> looted (loot_id));
joinable!(claims -> players (player_id));
joinable!(history -> players (player_id));
joinable!(looted -> players (owner_id));
joinable!(loot -> players (owner_id));
joinable!(notifications -> players (player_id));
allow_tables_to_appear_in_same_query!(
claims,
history,
items,
looted,
loot,
notifications,
players,
shop,
);

View File

@@ -20,6 +20,12 @@ pub struct NewGroupLoot {
pub items: ItemList,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct NewPlayer {
name : String,
wealth : f64,
}
/// A generic response for all queries
#[derive(Serialize, Debug, Default)]
pub struct ApiResponse {
@@ -34,14 +40,18 @@ pub struct ApiResponse {
}
impl ApiResponse {
fn push_update(&mut self, update: db::Update) {
fn push_updates(&mut self, mut updates: Vec<db::Update>) {
if let Some(v) = self.updates.as_mut() {
v.push(update);
v.append(&mut updates);
} else {
self.updates = Some(vec![update]);
self.updates = Some(updates);
}
}
fn push_update(&mut self, update: db::Update) {
self.push_updates(vec!(update))
}
fn push_error<S: Into<String>>(&mut self, error: S) {
if let Some(errors) = self.errors.as_mut() {
*errors = format!("{}\n{}", errors, error.into());
@@ -64,177 +74,145 @@ pub enum ApiError {
InvalidAction(String),
}
/// Every allowed queries on the database
pub enum ApiActions {
// Application level
FetchPlayers,
FetchInventory,
FetchShopInventory,
FetchClaims,
CheckItemList(Vec<String>),
// Player level
FetchPlayer(i32),
FetchPlayerClaims(i32),
FetchNotifications(i32),
FetchLoot(i32),
UpdateWealth(i32, f64),
BuyItems(i32, BuySellParams),
SellItems(i32, BuySellParams),
ClaimItems(i32, IdList),
UndoLastAction(i32),
// Group level
AddLoot(NewGroupLoot),
// Admin level
RefreshShopInventory(ItemList),
//AddPlayer(String, f64),
//AddInventoryItem(pub String, pub i32),
//ResolveClaims,
//SetClaimsTimeout(pub i32),
pub enum ApiEndpoint {
InventoryList,
InventoryCheck(Vec<String>),
InventoryAdd(String, i32), // db::Inventory(conn)::add(new_item)
ShopList, // db::Shop(conn)::list()
BuyItems(i32, BuySellParams), // db::Shop(conn)::buy(params)
RefreshShop(ItemList), // db::Shop(conn)::replace_list(items)
ClaimsList,
// db::Players::get returns AsPlayer<'q>
PlayerList, //db::Players(conn)::list()
PlayerAdd(NewPlayer), //db::Players(conn)::add(player)
PlayerFetch(i32), // db::Players(conn)::get(id)
PlayerClaims(i32), // db::Players(conn)::get(id).claims()
PlayerNotifications(i32), // db::Players(conn)::get(id).notifications()
PlayerLoot(i32),// db::Players(conn)::get(id).loot()
PlayerUpdateWealth(i32, f64), // db::Players(conn)::get(id).update_wealth(f64)
SellItems(i32, BuySellParams), // db::Players(conn)::get(id).sell(params)
ClaimItems(i32, IdList), // db::Players(conn)::get(id).claim(items)
UndoLastAction(i32), // db::Players(conn)::get(id).undo_last()
AddLoot(NewGroupLoot), // db::Group(conn)::add_loot(loot)
ResolveClaims, // db::Group(conn)::resolve_claims()
}
static ERROR_MSG : &str = "Une erreur est survenue";
pub fn execute(
conn: &DbConnection,
query: ApiActions,
query: ApiEndpoint,
) -> Result<ApiResponse, diesel::result::Error> {
let mut response = ApiResponse::default();
// Return an Option<String> that describes what happened.
// If there is some value, store the actions in db so that it can be reversed.
let action_text: Option<(i32, &str)> = match query {
ApiActions::CheckItemList(names) => {
let (items, errors) = {
let mut found = Vec::new();
let mut errors = String::new();
let items = db::Inventory(conn).all()?;
for name in &names {
if let Some(item) = items.iter().filter(|i| &i.name == name).take(1).next() {
found.push(item.clone())
} else {
errors.push_str(&format!("{},\n", name));
}
}
(found, errors)
};
response.set_value(Value::ItemList(items));
response.push_error(errors);
dbg!(&names, &response);
// Inventory
ApiEndpoint::InventoryList => {
match db::Inventory(conn).all() {
Ok(items) => response.set_value(Value::ItemList(items)),
Err(_) => response.push_error(ERROR_MSG),
}
None
}
ApiActions::FetchPlayers => {
ApiEndpoint::InventoryCheck(names) => {
match db::Inventory(conn).check_list(names) {
Ok((items, errors)) => {
response.set_value(Value::ItemList(items));
response.push_error(errors);
}
Err(_) => response.push_error(ERROR_MSG),
}
None
}
ApiEndpoint::InventoryAdd(name, value) => {
response.push_error("Not implemented");
None
}
//Shop
ApiEndpoint::ShopList => {
match db::Shop(conn).all() {
Ok(items) => response.set_value(Value::ItemList(items)),
Err(_) => response.push_error(ERROR_MSG),
}
None
}
ApiEndpoint::BuyItems(buyer, params) => {
match db::Shop(conn).buy(params.items, buyer) {
Ok(updates) => {
response.notify("Objets achetés !");
response.push_updates(updates);
Some((buyer, "Achat d'objets"))
},
Err(_) => {
response.push_error(ERROR_MSG);
None
}
}
}
// Players
ApiEndpoint::PlayerList => {
response.set_value(Value::PlayerList(db::Players(conn).all_except_group()?));
None
}
ApiActions::FetchInventory => {
response.set_value(Value::ItemList(db::Inventory(conn).all()?));
None
}
ApiActions::FetchShopInventory => {
response.set_value(Value::ItemList(db::Shop(conn).all()?));
None
}
ApiActions::FetchClaims => {
response.set_value(Value::ClaimList(db::Claims(conn).all()?));
None
}
ApiActions::FetchPlayer(id) => {
ApiEndpoint::PlayerFetch(id) => {
response.set_value(Value::Player(db::Players(conn).find(id)?));
None
}
ApiActions::FetchPlayerClaims(id) => {
ApiEndpoint::ClaimsList => {
response.set_value(Value::ClaimList(db::Claims(conn).all()?));
None
}
ApiEndpoint::PlayerClaims(id) => {
response.set_value(Value::ClaimList(db::Claims(conn).by_player(id)?));
None
}
ApiActions::FetchNotifications(id) => {
ApiEndpoint::PlayerNotifications(id) => {
response.set_value(Value::Notifications(
db::AsPlayer(conn, id).notifications()?,
));
None
}
ApiActions::FetchLoot(id) => {
ApiEndpoint::PlayerLoot(id) => {
response.set_value(Value::ItemList(db::LootManager(conn, id).all()?));
None
}
ApiActions::UpdateWealth(id, amount) => {
response.push_update(db::AsPlayer(conn, id).update_wealth(amount)?);
ApiEndpoint::PlayerUpdateWealth(id, amount) => {
response.push_updates(db::AsPlayer(conn, id).update_wealth(amount)?);
response.notify(format!("Mis à jour ({}po)!", amount));
Some((id, "Argent mis à jour"))
}
ApiActions::BuyItems(id, params) => {
// TODO: check that player has enough money !
let has_enough_gold = true;
if has_enough_gold {
let mut gains: Vec<db::Wealth> = Vec::with_capacity(params.items.len());
for (item_id, price_mod) in params.items.into_iter() {
if let Ok((item, diff)) = db::buy_item_from_shop(conn, id, item_id, price_mod) {
response.push_update(item);
gains.push(diff);
} else {
response.push_error(format!("Error adding {}", item_id));
}
}
let added_items = gains.len();
let total_amount = gains
.into_iter()
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
response.notify(format!(
"{} objets achetés pour {}po",
added_items,
total_amount.to_gp()
));
response.push_update(Update::Wealth(total_amount));
Some((id, "Achat d'objets"))
} else {
response.push_error("Vous n'avez pas assez d'argent !");
None
}
}
// Behavior differs if player is group or regular.
// Group sells item like players then split the total amount among players.
ApiActions::SellItems(id, params) => {
ApiEndpoint::SellItems(id, params) => {
conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> {
let mut gains: Vec<db::Wealth> = Vec::with_capacity(params.items.len());
for (loot_id, price_mod) in params.items.iter() {
if let Ok((deleted, diff)) =
db::sell_item_transaction(conn, id, *loot_id, *price_mod)
{
response.push_update(deleted);
gains.push(diff);
} else {
response
.push_error(format!("Erreur lors de la vente (loot_id : {})", loot_id));
}
}
let sold_items = gains.len();
let total_amount = gains
.into_iter()
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
let mut updates = db::LootManager(conn, id).sell(params.items)?;
let total_amount: i32 = updates.iter()
.filter_map(|u| match u {
Update::Wealth(diff) => Some(diff.to_gp() as i32),
_ => None
}).sum();
match id {
0 => {
let players = params.players.unwrap_or_default();
if let Update::Wealth(shared) =
db::split_and_share(conn, total_amount.to_gp() as i32, players)?
{
response.notify(format!(
"Les objets ont été vendus, les joueurs ont reçu (au total) {} po",
shared.to_gp()
));
response.push_update(Update::Wealth(total_amount - shared));
};
updates.append(
&mut db::split_and_share(conn, total_amount, players)?
);
response.notify("Les objets ont été vendus");
response.push_updates(updates);
}
_ => {
response.notify(format!(
"{} objet(s) vendu(s) pour {} po",
sold_items,
total_amount.to_gp()
));
response.push_update(Update::Wealth(total_amount));
response.notify("Objets vendus !");
response.push_updates(updates);
}
}
Ok(Some((id, "Vente d'objets")))
})?
}
ApiActions::ClaimItems(id, items) => {
ApiEndpoint::ClaimItems(id, items) => {
conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> {
let current_claims: HashSet<i32> = db::Claims(conn)
.all()?
@@ -245,21 +223,19 @@ pub fn execute(
let new_claims: HashSet<i32> = items.into_iter().collect();
// Claims to delete
for item in current_claims.difference(&new_claims) {
response.push_update(db::Claims(conn).remove(id, *item)?);
response.push_updates(db::Claims(conn).remove(id, *item)?);
}
// Claims to add
for item in new_claims.difference(&current_claims) {
response.push_update(db::Claims(conn).add(id, *item)?);
response.push_updates(db::Claims(conn).add(id, *item)?);
}
Ok(None)
})?
}
ApiActions::UndoLastAction(id) => {
ApiEndpoint::UndoLastAction(id) => {
if let Ok(event) = db::models::history::get_last_of_player(conn, id) {
let name = String::from(event.name());
for undone in event.undo(conn)?.into_inner().into_iter() {
response.push_update(undone);
}
event.undo(conn)?;
response.notify(format!("'{}' annulé(e)", name));
} else {
response.push_error("Aucune action trouvée")
@@ -267,11 +243,11 @@ pub fn execute(
None
}
// Group actions
ApiActions::AddLoot(data) => {
ApiEndpoint::AddLoot(data) => {
let mut added_items = 0;
for item in data.items.into_iter() {
if let Ok(added) = db::LootManager(conn, 0).add_from(&item) {
response.push_update(added);
response.push_updates(added);
added_items += 1;
} else {
response.push_error(format!("Error adding {:?}", item));
@@ -286,9 +262,19 @@ pub fn execute(
};
Some((0, "Nouveau loot"))
}
ApiEndpoint::ResolveClaims => {
response.push_error("Not implemented!");
None
}
// Admin actions
ApiActions::RefreshShopInventory(items) => {
ApiEndpoint::RefreshShop(items) => {
db::Shop(conn).replace_list(items)?;
response.notify("Inventaire du marchand renouvelé !");
None
}
ApiEndpoint::PlayerAdd(data) => {
db::Players(conn).add(&data.name, data.wealth)?;
response.notify("Joueur ajouté !");
None
}
};

View File

@@ -11,9 +11,8 @@ use futures::{
future::{ok, Either, FutureResult},
Future,
};
use std::env;
use serde_json;
use std::env;
use crate::api;
use lootalot_db as db;
@@ -31,7 +30,7 @@ type MaybeForbidden =
/// Wraps call to the database query and convert its result as a async HttpResponse
fn db_call(
pool: AppPool,
query: api::ApiActions,
query: api::ApiEndpoint,
) -> impl Future<Item = HttpResponse, Error = Error> {
let conn = pool.get().unwrap();
web::block(move || api::execute(&conn, query)).then(|res| match res {
@@ -43,7 +42,7 @@ fn db_call(
})
}
fn restricted_to_group(id: i32, params: (AppPool, api::ApiActions)) -> MaybeForbidden {
fn restricted_to_group(id: i32, params: (AppPool, api::ApiEndpoint)) -> MaybeForbidden {
if id != 0 {
actix_web::Either::B(HttpResponse::Forbidden().finish())
} else {
@@ -102,7 +101,7 @@ where
}
fn configure_api(config: &mut web::ServiceConfig) {
use api::ApiActions as Q;
use api::ApiEndpoint as Q;
config.service(
web::scope("/api")
.wrap(RestrictedAccess)
@@ -110,46 +109,51 @@ fn configure_api(config: &mut web::ServiceConfig) {
web::scope("/players")
.service(
web::resource("/")
.route(web::get().to_async(|pool| db_call(pool, Q::FetchPlayers))), //.route(web::post().to_async(endpoints::new_player))
.route(web::get().to_async(|pool| db_call(pool, Q::PlayerList)))
.route(web::post().to_async(
|pool, player: web::Json<api::NewPlayer>| {
db_call(pool, Q::PlayerAdd(player.into_inner()))
},
)),
) // List of players
.service(
web::scope("/{player_id}")
.route(
/*.route(
"/",
web::get().to_async(|pool, player: PlayerId| {
db_call(pool, Q::FetchPlayer(*player))
}),
)
)*/
.route(
"/notifications",
web::get().to_async(|pool, player: PlayerId| {
db_call(pool, Q::FetchNotifications(*player))
db_call(pool, Q::PlayerNotifications(*player))
}),
)
.service(
web::resource("/claims")
.route(web::get().to_async(|pool, player: PlayerId| {
db_call(pool, Q::FetchPlayerClaims(*player))
db_call(pool, Q::PlayerClaims(*player))
}))
.route(web::post().to_async(
|pool, (player, data): (PlayerId, IdList)| {
db_call(pool, Q::ClaimItems(*player, data.into_inner()))
},
))
)),
)
.service(
web::resource("/wealth")
//.route(web::get().to_async(...))
.route(web::put().to_async(
|pool, (player, data): (PlayerId, web::Json<f64>)| {
db_call(pool, Q::UpdateWealth(*player, *data))
db_call(pool, Q::PlayerUpdateWealth(*player, *data))
},
)),
)
.service(
web::resource("/loot")
.route(web::get().to_async(|pool, player: PlayerId| {
db_call(pool, Q::FetchLoot(*player))
db_call(pool, Q::PlayerLoot(*player))
}))
.route(web::put().to_async(
move |pool, (player, data): (PlayerId, BuySellParams)| {
@@ -180,25 +184,25 @@ fn configure_api(config: &mut web::ServiceConfig) {
)
.route(
"/claims",
web::get().to_async(|pool| db_call(pool, Q::FetchClaims)),
web::get().to_async(|pool| db_call(pool, Q::ClaimsList)),
)
.service(
web::resource("/shop")
.route(web::get().to_async(|pool| db_call(pool, Q::FetchShopInventory)))
.route(web::get().to_async(|pool| db_call(pool, Q::ShopList)))
.route(
web::post().to_async(|pool, items: web::Json<api::ItemList>| {
db_call(pool, Q::RefreshShopInventory(items.into_inner()))
db_call(pool, Q::RefreshShop(items.into_inner()))
}),
),
)
.service(
web::resource("/items")
.route(
web::get().to_async(move |pool: AppPool| db_call(pool, Q::FetchInventory)),
web::get().to_async(move |pool: AppPool| db_call(pool, Q::InventoryList)),
)
.route(web::post().to_async(
move |pool: AppPool, items: web::Json<Vec<String>>| {
db_call(pool, Q::CheckItemList(items.into_inner()))
db_call(pool, Q::InventoryCheck(items.into_inner()))
},
)),
),
@@ -210,10 +214,10 @@ struct AuthRequest {
key: String,
}
#[derive(Debug,Copy,Clone, Serialize, Deserialize)]
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
enum SessionKind {
Player(i32),
Admin
Admin,
}
use std::collections::HashMap;
@@ -223,24 +227,25 @@ fn check_key(key: &str, db: HashMap<&str, SessionKind>) -> Option<SessionKind> {
}
fn login(id: Identity, key: web::Query<AuthRequest>) -> HttpResponse {
if let Some(session_kind) =
check_key(
&key.key.to_string(),
[("0", SessionKind::Player(0)),
("1", SessionKind::Player(1)),
("2", SessionKind::Player(2)),
("admin", SessionKind::Admin),
].iter().cloned().collect::<HashMap<&str, SessionKind>>()
)
{
id.remember(serde_json::to_string(&session_kind).expect("Serialize SessionKind error"));
HttpResponse::build(StatusCode::TEMPORARY_REDIRECT)
.header(header::LOCATION, "/")
.finish()
if let Some(session_kind) = check_key(
&key.key.to_string(),
[
("0", SessionKind::Player(0)),
("1", SessionKind::Player(1)),
("2", SessionKind::Player(2)),
("admin", SessionKind::Admin),
]
.iter()
.cloned()
.collect::<HashMap<&str, SessionKind>>(),
) {
id.remember(serde_json::to_string(&session_kind).expect("Serialize SessionKind error"));
HttpResponse::build(StatusCode::TEMPORARY_REDIRECT)
.header(header::LOCATION, "/")
.finish()
} else {
HttpResponse::Forbidden().finish()
}
}
fn logout(id: Identity) -> HttpResponse {
@@ -268,19 +273,22 @@ fn enter_session(id: Identity, pool: AppPool) -> impl Future<Item = HttpResponse
// unlogged case with web::block below
.unwrap_or(SessionKind::Player(-1));
web::block(move || api::execute(&conn, match logged {
SessionKind::Player(id) => api::ApiActions::FetchPlayer(id),
SessionKind::Admin => api::ApiActions::FetchPlayers
}
)).then(
|res| match res {
Ok(r) => HttpResponse::Ok().json(r.value),
Err(e) => {
dbg!(&e);
HttpResponse::Forbidden().finish()
}
},
)
web::block(move || {
api::execute(
&conn,
match logged {
SessionKind::Player(id) => api::ApiEndpoint::PlayerFetch(id),
SessionKind::Admin => api::ApiEndpoint::PlayerList,
},
)
})
.then(|res| match res {
Ok(r) => HttpResponse::Ok().json(r.value),
Err(e) => {
dbg!(&e);
HttpResponse::Forbidden().finish()
}
})
}
pub fn serve() -> std::io::Result<()> {
@@ -310,7 +318,7 @@ pub fn serve() -> std::io::Result<()> {
.route("/session", web::get().to_async(enter_session))
.route("/login", web::get().to(login))
.route("/logout", web::get().to(logout))
//.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
//.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
})
.bind("127.0.0.1:8088")?
.run()