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| Author | SHA1 | Date | |
|---|---|---|---|
| d152a999c9 | |||
| f9cd09431d | |||
| 6149dfd297 | |||
| a47646bd5f |
@@ -1,3 +1,2 @@
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DROP TABLE items;
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DROP TABLE looted;
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DROP TABLE shop;
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DROP TABLE loot;
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@@ -5,8 +5,8 @@ CREATE TABLE items (
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base_price INTEGER NOT NULL
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);
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-- The items that have been looted
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CREATE TABLE looted (
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-- The loot
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CREATE TABLE loot (
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id INTEGER PRIMARY KEY NOT NULL,
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name VARCHAR NOT NULL,
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base_price INTEGER NOT NULL,
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@@ -14,9 +14,3 @@ CREATE TABLE looted (
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FOREIGN KEY (owner_id) REFERENCES players(id)
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);
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-- The items that are available in shop
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CREATE TABLE shop (
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id INTEGER PRIMARY KEY NOT NULL,
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name VARCHAR NOT NULL,
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base_price INTEGER NOT NULL
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);
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@@ -29,7 +29,7 @@ pub type DbConnection = SqliteConnection;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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/// The result of a query on DB
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type UpdateResult = QueryResult<Update>;
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pub type UpdateResult = QueryResult<Vec<Update>>;
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/// Sets up a connection pool and returns it.
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/// Uses the DATABASE_URL environment variable (must be set)
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@@ -43,36 +43,36 @@ pub fn create_pool() -> Pool {
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}
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/// Every possible update which can happen during a query
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/// Updates are relative to a Player
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#[derive(Serialize, Deserialize, Debug)]
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pub enum Update {
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Wealth(Wealth),
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ItemAdded(Item),
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ItemRemoved(Item),
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ItemBought(Item),
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ItemSold(Item),
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ClaimAdded(Claim),
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ClaimRemoved(Claim),
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}
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impl Update {
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/// Change back what has been updated
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fn undo(&self, conn: &DbConnection, id: i32) -> UpdateResult {
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Ok(match self {
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Update::Wealth(diff) => AsPlayer(conn, id).update_wealth(-diff.to_gp())?,
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Update::ItemAdded(item) => LootManager(conn, id).find(item.id)?.remove(conn)?,
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Update::ItemRemoved(item) => LootManager(conn, id).add_from(&item)?,
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fn undo(&self, conn: &DbConnection, id: i32) -> QueryResult<()> {
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match self {
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Update::Wealth(diff) => { AsPlayer(conn, id).update_wealth(-diff.to_gp())?; },
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Update::ItemAdded(item) => { diesel::delete(crate::schema::loot::table.find(item.id))
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.execute(conn)?; },
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Update::ItemRemoved(item) => { LootManager(conn, id).add_from(&item)?; },
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Update::ItemBought(item) => { LootManager(conn, id).change_owner(item.id, models::item::OF_SHOP)?;},
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Update::ItemSold(item) => { LootManager(conn, models::item::SOLD).change_owner(item.id, id)?; },
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// Unused for now
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Update::ClaimAdded(claim) => Update::ClaimRemoved(*claim),
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Update::ClaimRemoved(claim) => Update::ClaimAdded(*claim),
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})
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Update::ClaimAdded(claim) => {},
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Update::ClaimRemoved(claim) => {},
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};
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Ok(())
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}
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}
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/// TODO: use this to wrap update in UpdateResult, allowing unified interface
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/// whether a query makes multiple updates or just one.
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enum OneOrMore {
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One(Update),
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More(Vec<Update>),
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}
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/// Every value which can be queried
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#[derive(Debug)]
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pub enum Value {
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@@ -99,82 +99,6 @@ impl serde::Serialize for Value {
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}
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}
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/// Sells a single item inside a transaction
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///
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/// # Returns
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/// The deleted entity and the updated Wealth (as a difference from previous value)
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pub fn sell_item_transaction(
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conn: &DbConnection,
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id: i32,
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loot_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Update, Wealth)> {
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conn.transaction(|| {
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let to_delete = LootManager(conn, id).find(loot_id)?;
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let mut sell_value = to_delete.sell_value() as f64;
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if let Some(modifier) = price_mod {
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sell_value *= modifier;
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}
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let deleted = to_delete.remove(conn)?;
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if let Update::Wealth(wealth) = AsPlayer(conn, id).update_wealth(sell_value)? {
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Ok((deleted, wealth))
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} else {
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Err(diesel::result::Error::RollbackTransaction)
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}
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})
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}
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/// Buys a single item, copied from inventory.
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/// Runs inside a transaction
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///
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/// # Returns
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/// The created entity and the updated Wealth (as a difference from previous value)
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pub fn buy_item_from_inventory(
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conn: &DbConnection,
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id: i32,
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item_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Update, Wealth)> {
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conn.transaction(|| {
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// Find item in inventory
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let item = Inventory(conn).find(item_id)?;
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let new_item = LootManager(conn, id).add_from(&item)?;
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let sell_price = match price_mod {
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Some(modifier) => item.value() * modifier,
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None => item.value(),
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};
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if let Update::Wealth(diff) = AsPlayer(conn, id).update_wealth(-sell_price)? {
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Ok((new_item, diff))
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} else {
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Err(diesel::result::Error::RollbackTransaction)
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}
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})
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}
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pub fn buy_item_from_shop(
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conn: &DbConnection,
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id: i32,
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item_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Update, Wealth)> {
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conn.transaction(|| {
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let shop = Shop(conn);
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// Find item in inventory
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let item = shop.get(item_id)?;
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let new_item = LootManager(conn, id).add_from(&item)?;
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let _deleted = shop.remove(item_id)?;
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let sell_price = match price_mod {
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Some(modifier) => item.value() * modifier,
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None => item.value(),
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};
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if let Update::Wealth(diff) = AsPlayer(conn, id).update_wealth(-sell_price)? {
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Ok((new_item, diff))
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} else {
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Err(diesel::result::Error::RollbackTransaction)
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}
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})
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}
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/// Resolve all pending claims and dispatch claimed items.
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///
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@@ -239,234 +163,6 @@ pub fn split_and_share(
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}
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}
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}
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Ok(Update::Wealth(Wealth::from_gp(shared_total)))
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Ok(vec!(Update::Wealth(Wealth::from_gp(shared_total))))
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})
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}
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#[cfg(none)]
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mod tests_old {
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use super::*;
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type TestConnection = DbConnection;
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/// Return a connection to a fresh database (stored in memory)
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fn test_connection() -> TestConnection {
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let test_conn = DbConnection::establish(":memory:").unwrap();
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diesel_migrations::run_pending_migrations(&test_conn).unwrap();
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test_conn
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}
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/// When migrations are run, a special player with id 0 and name "Groupe"
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/// must be created.
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#[test]
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fn global_group_is_autocreated() {
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let conn = test_connection();
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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assert_eq!(players.len(), 1);
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let group = players.get(0).unwrap();
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assert_eq!(group.id, 0);
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assert_eq!(group.name, "Groupe".to_string());
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}
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/// When a player updates wealth, a difference is returned by API.
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/// Added to the previous amount of coins, it should equal the updated weath.
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#[test]
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fn as_player_updates_wealth() {
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let conn = test_connection();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("PlayerName", 403.21)
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.unwrap();
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let diff = DbApi::with_conn(&conn)
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.as_player(1)
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.update_wealth(-401.21)
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.ok();
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// Check the returned diff
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assert_eq!(diff, Some((-1, -2, -1, -4)));
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let diff = diff.unwrap();
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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let player = players.get(1).unwrap();
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// Check that we can add old value to return diff to get resulting value
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assert_eq!(
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(player.cp, player.sp, player.gp, player.pp),
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(1 + diff.0, 2 + diff.1, 3 + diff.2, 4 + diff.3)
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);
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}
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#[test]
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fn as_admin_add_player() {
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let conn = test_connection();
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let result = DbApi::with_conn(&conn)
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.as_admin()
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.add_player("PlayerName", 403.21);
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assert_eq!(result.is_ok(), true);
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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assert_eq!(players.len(), 2);
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let new_player = players.get(1).unwrap();
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assert_eq!(new_player.name, "PlayerName");
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assert_eq!(
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(new_player.cp, new_player.sp, new_player.gp, new_player.pp),
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(1, 2, 3, 4)
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);
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}
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#[test]
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fn as_admin_resolve_claims() {
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let conn = test_connection();
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let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
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assert_eq!(claims.len(), 0);
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// Add items
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assert_eq!(
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DbApi::with_conn(&conn)
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.as_admin()
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.add_loot(vec![("Épée", 40), ("Arc", 40),])
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.is_ok(),
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true
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);
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// Add players
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("Player1", 0.0)
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.unwrap();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("Player2", 0.0)
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.unwrap();
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// Put claims on one different item each
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DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
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DbApi::with_conn(&conn).as_player(2).claim(2).unwrap();
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let result = DbApi::with_conn(&conn).as_admin().resolve_claims();
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assert_eq!(result.is_ok(), true);
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// Check that both players received an item
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
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for &i in [1, 2].into_iter() {
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assert_eq!(
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DbApi::with_conn(&conn).as_player(i).loot().unwrap().len(),
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1
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);
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let player = players.get(i as usize).unwrap();
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assert_eq!(player.debt, 20);
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}
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}
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#[test]
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fn as_player_claim_item() {
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let conn = test_connection();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("Player", 0.0)
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.unwrap();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_loot(vec![("Épée", 25)])
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.unwrap();
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// Claim an existing item
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let result = DbApi::with_conn(&conn).as_player(1).claim(1);
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assert_eq!(result.is_ok(), true);
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let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
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assert_eq!(claims.len(), 1);
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let claim = claims.get(0).unwrap();
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assert_eq!(claim.player_id, 1);
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assert_eq!(claim.loot_id, 1);
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// Claim an inexistant item
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let result = DbApi::with_conn(&conn).as_player(1).claim(2);
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assert_eq!(result.is_ok(), false);
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}
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#[test]
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fn as_player_unclaim_item() {
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let conn = test_connection();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("Player", 0.0)
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.unwrap();
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DbApi::with_conn(&conn)
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.as_admin()
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.add_loot(vec![("Épée", 25)])
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.unwrap();
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// Claim an existing item
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let result = DbApi::with_conn(&conn).as_player(1).claim(1);
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assert_eq!(result.is_ok(), true);
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// Claiming twice is an error
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let result = DbApi::with_conn(&conn).as_player(1).claim(1);
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assert_eq!(result.is_ok(), false);
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// Unclaiming and item
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let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
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assert_eq!(result.is_ok(), true);
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// Check that not claimed items will not be unclaimed...
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let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
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assert_eq!(result.is_ok(), false);
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let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
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assert_eq!(claims.len(), 0);
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}
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/// All-in-one checks one a simple buy/sell procedure
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///
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/// Checks that player's chest and wealth are updated.
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/// Checks that items are sold at half their value.
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/// Checks that a player cannot sell item he does not own.
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#[test]
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fn as_player_simple_buy_sell() {
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let conn = test_connection();
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// Adds a sword into inventory
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{
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use schema::items::dsl::*;
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diesel::insert_into(items)
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.values((name.eq("Sword"), base_price.eq(800)))
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.execute(&conn)
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.expect("Could not set up items table");
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}
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DbApi::with_conn(&conn)
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.as_admin()
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.add_player("Player", 1000.0)
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.unwrap();
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// Buy an item
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let bought = DbApi::with_conn(&conn).as_player(1).buy(&vec![(1, None)]);
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assert_eq!(bought.ok(), Some((0, 0, 0, -8))); // Returns diff of player wealth ?
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let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
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assert_eq!(chest.len(), 1);
|
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let loot = chest.get(0).unwrap();
|
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assert_eq!(loot.name, "Sword");
|
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assert_eq!(loot.base_price, 800);
|
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let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
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let player = players.get(1).unwrap();
|
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assert_eq!(player.pp, 2);
|
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// A player cannot sell loot from an other's chest
|
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let result = DbApi::with_conn(&conn)
|
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.as_player(0)
|
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.sell(&vec![(loot.id, None)]);
|
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assert_eq!(result.is_ok(), false);
|
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// Sell back
|
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let sold = DbApi::with_conn(&conn)
|
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.as_player(1)
|
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.sell(&vec![(loot.id, None)]);
|
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assert_eq!(sold.ok(), Some((0, 0, 0, 4)));
|
||||
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
|
||||
assert_eq!(chest.len(), 0);
|
||||
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
|
||||
let player = players.get(1).unwrap();
|
||||
assert_eq!(player.pp, 6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn as_admin_add_loot() {
|
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let conn = test_connection();
|
||||
assert_eq!(
|
||||
0,
|
||||
DbApi::with_conn(&conn).as_player(0).loot().unwrap().len()
|
||||
);
|
||||
let loot_to_add = vec![("Cape d'invisibilité", 8000), ("Arc long", 25)];
|
||||
let result = DbApi::with_conn(&conn)
|
||||
.as_admin()
|
||||
.add_loot(loot_to_add.clone());
|
||||
assert_eq!(result.is_ok(), true);
|
||||
let looted = DbApi::with_conn(&conn).as_player(0).loot().unwrap();
|
||||
assert_eq!(looted.len(), 2);
|
||||
// NB: Not a problem now, but this adds constraints of items being
|
||||
// created in the same order.
|
||||
for (added, to_add) in looted.into_iter().zip(loot_to_add) {
|
||||
assert_eq!(added.name, to_add.0);
|
||||
assert_eq!(added.base_price, to_add.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,22 +73,22 @@ impl<'q> Claims<'q> {
|
||||
.values(&claim)
|
||||
.execute(self.0)?;
|
||||
// Return the created claim
|
||||
Ok(
|
||||
Ok(vec!(
|
||||
Update::ClaimAdded(
|
||||
claims::table
|
||||
.order(claims::dsl::id.desc())
|
||||
.first::<Claim>(self.0)?
|
||||
)
|
||||
)
|
||||
))
|
||||
}
|
||||
|
||||
/// Removes a claim from database, returning it
|
||||
pub fn remove(self, player_id: i32, loot_id: i32) -> UpdateResult {
|
||||
let claim = self.find(player_id, loot_id)?;
|
||||
claim.remove(self.0)?;
|
||||
Ok(
|
||||
Ok(vec!(
|
||||
Update::ClaimRemoved(claim)
|
||||
)
|
||||
))
|
||||
}
|
||||
|
||||
pub fn filtered_by_loot(&self, loot_id: i32) -> QueryResult<Vec<Claim>> {
|
||||
|
||||
@@ -39,18 +39,14 @@ impl Event {
|
||||
|
||||
/// TODO: why a move here ??
|
||||
/// Undo all updates in a single transaction
|
||||
pub fn undo(self, conn: &DbConnection) -> QueryResult<UpdateList> {
|
||||
pub fn undo(self, conn: &DbConnection) -> QueryResult<()> {
|
||||
conn.transaction(move || {
|
||||
if let Some(ref updates) = self.updates {
|
||||
let undone = updates.0.iter()
|
||||
// TODO: swallow errors !
|
||||
.filter_map(|u| u.undo(conn, self.player_id).ok())
|
||||
.collect();
|
||||
diesel::delete(history::table.find(self.id)).execute(conn)?;
|
||||
Ok(UpdateList(undone))
|
||||
} else {
|
||||
Ok(UpdateList(vec![]))
|
||||
for update in updates.inner() {
|
||||
update.undo(conn, self.player_id)?;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@ use diesel::dsl::{exists, Eq, Filter, Find, Select};
|
||||
use diesel::expression::exists::Exists;
|
||||
use diesel::prelude::*;
|
||||
|
||||
use crate::schema::{items, looted, shop};
|
||||
use crate::{DbConnection, QueryResult, Update, UpdateResult, Claims };
|
||||
type ItemColumns = (looted::id, looted::name, looted::base_price);
|
||||
const ITEM_COLUMNS: ItemColumns = (looted::id, looted::name, looted::base_price);
|
||||
use crate::schema::{items, loot};
|
||||
use crate::{Claims, DbConnection, QueryResult, Update, UpdateResult};
|
||||
type ItemColumns = (loot::id, loot::name, loot::base_price);
|
||||
const ITEM_COLUMNS: ItemColumns = (loot::id, loot::name, loot::base_price);
|
||||
type OwnedBy = Select<OwnedLoot, ItemColumns>;
|
||||
|
||||
/// Represents a basic item
|
||||
@@ -27,23 +27,58 @@ impl Item {
|
||||
self.base_price as f64 / 2.0
|
||||
}
|
||||
|
||||
pub fn remove(self, conn: &DbConnection) -> UpdateResult {
|
||||
conn.transaction(
|
||||
|| -> UpdateResult
|
||||
{
|
||||
Claims(conn).delete_for_loot(self.id)?;
|
||||
diesel::delete(looted::table.find(self.id)).execute(conn)?;
|
||||
|
||||
Ok(Update::ItemRemoved(self))
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
fn owned_by(player: i32) -> OwnedBy {
|
||||
Loot::owned_by(player).select(ITEM_COLUMNS)
|
||||
}
|
||||
}
|
||||
|
||||
// Owner status
|
||||
pub(crate) const OF_GROUP: i32 = 0;
|
||||
pub(crate) const OF_SHOP: i32 = -1;
|
||||
pub(crate) const SOLD: i32 = -2;
|
||||
|
||||
type WithOwner = Eq<loot::owner_id, i32>;
|
||||
type OwnedLoot = Filter<loot::table, WithOwner>;
|
||||
|
||||
/// An owned item
|
||||
///
|
||||
/// The owner is a Player, the Group, the Merchant
|
||||
/// OR the SOLD state.
|
||||
#[derive(Identifiable, Debug, Queryable)]
|
||||
#[table_name = "loot"]
|
||||
pub(crate) struct Loot {
|
||||
id: i32,
|
||||
name: String,
|
||||
base_price: i32,
|
||||
owner_id: i32,
|
||||
}
|
||||
|
||||
impl Loot {
|
||||
/// A filter on Loot that is owned by given player
|
||||
pub(super) fn owned_by(id: i32) -> OwnedLoot {
|
||||
loot::table.filter(loot::owner_id.eq(id))
|
||||
}
|
||||
|
||||
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
|
||||
diesel::update(loot::table.find(self.id))
|
||||
.set(loot::dsl::owner_id.eq(owner))
|
||||
.execute(conn)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(super) fn into_item(self) -> Item {
|
||||
Item {
|
||||
id: self.id,
|
||||
name: self.name,
|
||||
base_price: self.base_price,
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn find(id: i32) -> Find<loot::table, i32> {
|
||||
loot::table.find(id)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Inventory<'q>(pub &'q DbConnection);
|
||||
|
||||
impl<'q> Inventory<'q> {
|
||||
@@ -56,90 +91,93 @@ impl<'q> Inventory<'q> {
|
||||
pub fn find(&self, item_id: i32) -> QueryResult<Item> {
|
||||
items::table.find(item_id).first::<Item>(self.0)
|
||||
}
|
||||
|
||||
pub fn find_by_name(&self, item_name: &str) -> QueryResult<Item> {
|
||||
Ok(items::table
|
||||
.filter(items::dsl::name.like(item_name))
|
||||
.first(self.0)?)
|
||||
}
|
||||
|
||||
/// Check the inventory against a list of item names
|
||||
///
|
||||
/// # Returns
|
||||
///
|
||||
/// A tuple of found items and errors
|
||||
pub fn check_list(&self, item_names: Vec<String>) -> QueryResult<(Vec<Item>, String)> {
|
||||
let all_items = self.all()?;
|
||||
let mut found = Vec::new();
|
||||
let mut errors = String::new();
|
||||
for name in &item_names {
|
||||
match self.find_by_name(name) {
|
||||
Ok(item) => found.push(item),
|
||||
Err(_) => errors.push_str(&format!("{},\n", name)),
|
||||
}
|
||||
}
|
||||
Ok((found, errors))
|
||||
}
|
||||
}
|
||||
|
||||
/// The shop resource
|
||||
pub struct Shop<'q>(pub &'q DbConnection);
|
||||
|
||||
impl<'q> Shop<'q> {
|
||||
// Rename to list
|
||||
pub fn all(&self) -> QueryResult<Vec<Item>> {
|
||||
shop::table.load(self.0)
|
||||
Item::owned_by(OF_SHOP).load(self.0)
|
||||
}
|
||||
|
||||
pub fn get(&self, id: i32) -> QueryResult<Item> {
|
||||
shop::table.find(&id).first::<Item>(self.0)
|
||||
fn buy_single(&self, buyer: i32, item_id: i32, price_mod: Option<f64>) -> UpdateResult {
|
||||
use crate::AsPlayer;
|
||||
let item = self.get(item_id)?;
|
||||
let sell_price = match price_mod {
|
||||
Some(modifier) => item.base_price as f64 * modifier,
|
||||
None => item.base_price as f64,
|
||||
};
|
||||
self.0.transaction(|| {
|
||||
let mut updates = AsPlayer(self.0, buyer).update_wealth(-sell_price)?;
|
||||
item.set_owner(buyer, self.0)?;
|
||||
updates.push(Update::ItemBought(item.into_item()));
|
||||
Ok(updates)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn remove(&self, id: i32) -> QueryResult<()> {
|
||||
diesel::delete(
|
||||
shop::table.find(&id)
|
||||
).execute(self.0)?;
|
||||
Ok(())
|
||||
pub fn buy(&self, items: Vec<(i32, Option<f64>)>, buyer: i32) -> UpdateResult {
|
||||
// TODO: check that player has enough money !
|
||||
let has_enough_gold = true;
|
||||
|
||||
if has_enough_gold {
|
||||
let mut updates = Vec::new();
|
||||
for (item_id, price_mod) in items.into_iter() {
|
||||
updates.append(&mut self.buy_single(buyer, item_id, price_mod)?)
|
||||
}
|
||||
Ok(updates)
|
||||
} else {
|
||||
unimplemented!();
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn get(&self, id: i32) -> QueryResult<Loot> {
|
||||
Loot::owned_by(OF_SHOP).find(&id).first::<Loot>(self.0)
|
||||
}
|
||||
|
||||
pub fn replace_list(&self, items: Vec<Item>) -> QueryResult<()> {
|
||||
self.0.transaction(
|
||||
|| -> QueryResult<()>
|
||||
{
|
||||
use self::loot::dsl::*;
|
||||
self.0.transaction(|| -> QueryResult<()> {
|
||||
// Remove all content
|
||||
diesel::delete(shop::table).execute(self.0)?;
|
||||
diesel::delete(Loot::owned_by(OF_SHOP)).execute(self.0)?;
|
||||
// Adds new list
|
||||
for item in &items {
|
||||
let new_item = NewItem {
|
||||
let new_item = NewLoot {
|
||||
name: &item.name,
|
||||
base_price: item.base_price,
|
||||
owner_id: OF_SHOP,
|
||||
};
|
||||
diesel::insert_into(shop::table)
|
||||
diesel::insert_into(loot)
|
||||
.values(&new_item)
|
||||
.execute(self.0)?;
|
||||
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
type WithOwner = Eq<looted::owner_id, i32>;
|
||||
type OwnedLoot = Filter<looted::table, WithOwner>;
|
||||
|
||||
/// Represents an item that has been looted,
|
||||
/// hence has an owner.
|
||||
#[derive(Identifiable, Debug, Queryable)]
|
||||
#[table_name = "looted"]
|
||||
pub(super) struct Loot {
|
||||
id: i32,
|
||||
name: String,
|
||||
base_price: i32,
|
||||
owner: i32,
|
||||
}
|
||||
|
||||
impl Loot {
|
||||
/// A filter on Loot that is owned by given player
|
||||
pub(super) fn owned_by(id: i32) -> OwnedLoot {
|
||||
looted::table.filter(looted::owner_id.eq(id))
|
||||
}
|
||||
|
||||
fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
|
||||
exists(looted::table.find(id))
|
||||
}
|
||||
|
||||
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
|
||||
diesel::update(looted::table.find(self.id))
|
||||
.set(looted::dsl::owner_id.eq(owner))
|
||||
.execute(conn)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(super) fn into_item(self) -> Item {
|
||||
Item {
|
||||
id: self.id,
|
||||
name: self.name,
|
||||
base_price: self.base_price,
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn find(id: i32) -> Find<looted::table, i32> {
|
||||
looted::table.find(id)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,28 +190,50 @@ impl<'q> LootManager<'q> {
|
||||
Ok(Item::owned_by(self.1).load(self.0)?)
|
||||
}
|
||||
|
||||
pub(crate) fn get(&self, item_id: i32) -> QueryResult<Loot> {
|
||||
Ok(Loot::owned_by(self.1).find(item_id).first(self.0)?)
|
||||
}
|
||||
|
||||
pub(crate) fn change_owner(&self, item_id: i32, new_owner: i32) -> QueryResult<()> {
|
||||
Ok(self.get(item_id)?.set_owner(new_owner, self.0)?)
|
||||
}
|
||||
|
||||
/// Finds an item by id
|
||||
///
|
||||
/// Returns a NotFound error if an item is found by it
|
||||
/// does not belong to this player
|
||||
pub fn find(&self, loot_id: i32) -> QueryResult<Item> {
|
||||
Ok(Loot::find(loot_id).first(self.0).and_then(|loot: Loot| {
|
||||
if loot.owner != self.1 {
|
||||
Err(diesel::result::Error::NotFound)
|
||||
} else {
|
||||
Ok(Item {
|
||||
id: loot.id,
|
||||
name: loot.name,
|
||||
base_price: loot.base_price,
|
||||
Ok(self.get(loot_id)?.into_item())
|
||||
}
|
||||
|
||||
fn sell_single(&self, loot_id: i32, price_mod: Option<f64>) -> UpdateResult {
|
||||
let to_sell = self.get(loot_id)?;
|
||||
let mut sell_value = to_sell.base_price as f64 / 2.0;
|
||||
if let Some(modifier) = price_mod {
|
||||
sell_value *= modifier;
|
||||
}
|
||||
self.0.transaction(|| {
|
||||
let mut updates = crate::AsPlayer(self.0, self.1).update_wealth(sell_value)?;
|
||||
to_sell.set_owner(SOLD, self.0)?;
|
||||
updates.push(Update::ItemSold(to_sell.into_item()));
|
||||
Ok(updates)
|
||||
})
|
||||
}
|
||||
})?)
|
||||
|
||||
pub fn sell(&self, items: Vec<(i32, Option<f64>)>) -> UpdateResult {
|
||||
self.0.transaction(|| {
|
||||
let mut updates = Vec::new();
|
||||
for (loot_id, price_mod) in items.into_iter() {
|
||||
updates.append(&mut self.sell_single(loot_id, price_mod)?);
|
||||
}
|
||||
Ok(updates)
|
||||
})
|
||||
}
|
||||
|
||||
/// The last item added to the chest
|
||||
pub fn last(&self) -> QueryResult<Item> {
|
||||
Ok(Item::owned_by(self.1)
|
||||
.order(looted::dsl::id.desc())
|
||||
.order(loot::dsl::id.desc())
|
||||
.first(self.0)?)
|
||||
}
|
||||
|
||||
@@ -192,19 +252,19 @@ impl<'q> LootManager<'q> {
|
||||
base_price: item.base_price,
|
||||
owner_id: self.1,
|
||||
};
|
||||
diesel::insert_into(looted::table)
|
||||
diesel::insert_into(loot::table)
|
||||
.values(&new_item)
|
||||
.execute(self.0)?;
|
||||
Ok(Update::ItemAdded(self.last()?))
|
||||
Ok(vec![Update::ItemAdded(self.last()?)])
|
||||
}
|
||||
}
|
||||
|
||||
/// An item being looted or bought.
|
||||
/// An item being loot or bought.
|
||||
///
|
||||
/// The owner is set to 0 in case of looting,
|
||||
/// to the id of buying player otherwise.
|
||||
#[derive(Insertable)]
|
||||
#[table_name = "looted"]
|
||||
#[table_name = "loot"]
|
||||
struct NewLoot<'a> {
|
||||
name: &'a str,
|
||||
base_price: i32,
|
||||
@@ -212,7 +272,7 @@ struct NewLoot<'a> {
|
||||
}
|
||||
|
||||
#[derive(Insertable)]
|
||||
#[table_name = "shop"]
|
||||
#[table_name = "items"]
|
||||
struct NewItem<'a> {
|
||||
name: &'a str,
|
||||
base_price: i32,
|
||||
|
||||
@@ -89,7 +89,7 @@ impl<'q> AsPlayer<'q> {
|
||||
.filter(id.eq(self.1))
|
||||
.set(&updated_wealth)
|
||||
.execute(self.0)?;
|
||||
Ok(Update::Wealth(updated_wealth - current_wealth))
|
||||
Ok(vec!(Update::Wealth(updated_wealth - current_wealth)))
|
||||
}
|
||||
|
||||
/// Updates this player's debt
|
||||
|
||||
@@ -26,7 +26,7 @@ table! {
|
||||
}
|
||||
|
||||
table! {
|
||||
looted (id) {
|
||||
loot (id) {
|
||||
id -> Integer,
|
||||
name -> Text,
|
||||
base_price -> Integer,
|
||||
@@ -54,26 +54,16 @@ table! {
|
||||
}
|
||||
}
|
||||
|
||||
table! {
|
||||
shop (id) {
|
||||
id -> Integer,
|
||||
name -> Text,
|
||||
base_price -> Integer,
|
||||
}
|
||||
}
|
||||
|
||||
joinable!(claims -> looted (loot_id));
|
||||
joinable!(claims -> players (player_id));
|
||||
joinable!(history -> players (player_id));
|
||||
joinable!(looted -> players (owner_id));
|
||||
joinable!(loot -> players (owner_id));
|
||||
joinable!(notifications -> players (player_id));
|
||||
|
||||
allow_tables_to_appear_in_same_query!(
|
||||
claims,
|
||||
history,
|
||||
items,
|
||||
looted,
|
||||
loot,
|
||||
notifications,
|
||||
players,
|
||||
shop,
|
||||
);
|
||||
|
||||
262
src/api.rs
262
src/api.rs
@@ -20,6 +20,12 @@ pub struct NewGroupLoot {
|
||||
pub items: ItemList,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct NewPlayer {
|
||||
name : String,
|
||||
wealth : f64,
|
||||
}
|
||||
|
||||
/// A generic response for all queries
|
||||
#[derive(Serialize, Debug, Default)]
|
||||
pub struct ApiResponse {
|
||||
@@ -34,14 +40,18 @@ pub struct ApiResponse {
|
||||
}
|
||||
|
||||
impl ApiResponse {
|
||||
fn push_update(&mut self, update: db::Update) {
|
||||
fn push_updates(&mut self, mut updates: Vec<db::Update>) {
|
||||
if let Some(v) = self.updates.as_mut() {
|
||||
v.push(update);
|
||||
v.append(&mut updates);
|
||||
} else {
|
||||
self.updates = Some(vec![update]);
|
||||
self.updates = Some(updates);
|
||||
}
|
||||
}
|
||||
|
||||
fn push_update(&mut self, update: db::Update) {
|
||||
self.push_updates(vec!(update))
|
||||
}
|
||||
|
||||
fn push_error<S: Into<String>>(&mut self, error: S) {
|
||||
if let Some(errors) = self.errors.as_mut() {
|
||||
*errors = format!("{}\n{}", errors, error.into());
|
||||
@@ -64,177 +74,145 @@ pub enum ApiError {
|
||||
InvalidAction(String),
|
||||
}
|
||||
|
||||
/// Every allowed queries on the database
|
||||
pub enum ApiActions {
|
||||
// Application level
|
||||
FetchPlayers,
|
||||
FetchInventory,
|
||||
FetchShopInventory,
|
||||
FetchClaims,
|
||||
CheckItemList(Vec<String>),
|
||||
// Player level
|
||||
FetchPlayer(i32),
|
||||
FetchPlayerClaims(i32),
|
||||
FetchNotifications(i32),
|
||||
FetchLoot(i32),
|
||||
UpdateWealth(i32, f64),
|
||||
BuyItems(i32, BuySellParams),
|
||||
SellItems(i32, BuySellParams),
|
||||
ClaimItems(i32, IdList),
|
||||
UndoLastAction(i32),
|
||||
// Group level
|
||||
AddLoot(NewGroupLoot),
|
||||
// Admin level
|
||||
RefreshShopInventory(ItemList),
|
||||
//AddPlayer(String, f64),
|
||||
//AddInventoryItem(pub String, pub i32),
|
||||
//ResolveClaims,
|
||||
//SetClaimsTimeout(pub i32),
|
||||
pub enum ApiEndpoint {
|
||||
InventoryList,
|
||||
InventoryCheck(Vec<String>),
|
||||
InventoryAdd(String, i32), // db::Inventory(conn)::add(new_item)
|
||||
|
||||
ShopList, // db::Shop(conn)::list()
|
||||
BuyItems(i32, BuySellParams), // db::Shop(conn)::buy(params)
|
||||
RefreshShop(ItemList), // db::Shop(conn)::replace_list(items)
|
||||
|
||||
ClaimsList,
|
||||
|
||||
// db::Players::get returns AsPlayer<'q>
|
||||
PlayerList, //db::Players(conn)::list()
|
||||
PlayerAdd(NewPlayer), //db::Players(conn)::add(player)
|
||||
PlayerFetch(i32), // db::Players(conn)::get(id)
|
||||
PlayerClaims(i32), // db::Players(conn)::get(id).claims()
|
||||
PlayerNotifications(i32), // db::Players(conn)::get(id).notifications()
|
||||
PlayerLoot(i32),// db::Players(conn)::get(id).loot()
|
||||
PlayerUpdateWealth(i32, f64), // db::Players(conn)::get(id).update_wealth(f64)
|
||||
SellItems(i32, BuySellParams), // db::Players(conn)::get(id).sell(params)
|
||||
ClaimItems(i32, IdList), // db::Players(conn)::get(id).claim(items)
|
||||
UndoLastAction(i32), // db::Players(conn)::get(id).undo_last()
|
||||
AddLoot(NewGroupLoot), // db::Group(conn)::add_loot(loot)
|
||||
ResolveClaims, // db::Group(conn)::resolve_claims()
|
||||
}
|
||||
|
||||
static ERROR_MSG : &str = "Une erreur est survenue";
|
||||
|
||||
pub fn execute(
|
||||
conn: &DbConnection,
|
||||
query: ApiActions,
|
||||
query: ApiEndpoint,
|
||||
) -> Result<ApiResponse, diesel::result::Error> {
|
||||
let mut response = ApiResponse::default();
|
||||
// Return an Option<String> that describes what happened.
|
||||
// If there is some value, store the actions in db so that it can be reversed.
|
||||
let action_text: Option<(i32, &str)> = match query {
|
||||
ApiActions::CheckItemList(names) => {
|
||||
let (items, errors) = {
|
||||
let mut found = Vec::new();
|
||||
let mut errors = String::new();
|
||||
let items = db::Inventory(conn).all()?;
|
||||
for name in &names {
|
||||
if let Some(item) = items.iter().filter(|i| &i.name == name).take(1).next() {
|
||||
found.push(item.clone())
|
||||
} else {
|
||||
errors.push_str(&format!("{},\n", name));
|
||||
// Inventory
|
||||
ApiEndpoint::InventoryList => {
|
||||
match db::Inventory(conn).all() {
|
||||
Ok(items) => response.set_value(Value::ItemList(items)),
|
||||
Err(_) => response.push_error(ERROR_MSG),
|
||||
}
|
||||
}
|
||||
(found, errors)
|
||||
};
|
||||
|
||||
response.set_value(Value::ItemList(items));
|
||||
response.push_error(errors);
|
||||
dbg!(&names, &response);
|
||||
None
|
||||
}
|
||||
ApiActions::FetchPlayers => {
|
||||
ApiEndpoint::InventoryCheck(names) => {
|
||||
match db::Inventory(conn).check_list(names) {
|
||||
Ok((items, errors)) => {
|
||||
response.set_value(Value::ItemList(items));
|
||||
response.push_error(errors);
|
||||
}
|
||||
Err(_) => response.push_error(ERROR_MSG),
|
||||
}
|
||||
None
|
||||
}
|
||||
ApiEndpoint::InventoryAdd(name, value) => {
|
||||
response.push_error("Not implemented");
|
||||
None
|
||||
}
|
||||
//Shop
|
||||
ApiEndpoint::ShopList => {
|
||||
match db::Shop(conn).all() {
|
||||
Ok(items) => response.set_value(Value::ItemList(items)),
|
||||
Err(_) => response.push_error(ERROR_MSG),
|
||||
}
|
||||
None
|
||||
}
|
||||
ApiEndpoint::BuyItems(buyer, params) => {
|
||||
match db::Shop(conn).buy(params.items, buyer) {
|
||||
Ok(updates) => {
|
||||
response.notify("Objets achetés !");
|
||||
response.push_updates(updates);
|
||||
Some((buyer, "Achat d'objets"))
|
||||
},
|
||||
Err(_) => {
|
||||
response.push_error(ERROR_MSG);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
// Players
|
||||
ApiEndpoint::PlayerList => {
|
||||
response.set_value(Value::PlayerList(db::Players(conn).all_except_group()?));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchInventory => {
|
||||
response.set_value(Value::ItemList(db::Inventory(conn).all()?));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchShopInventory => {
|
||||
response.set_value(Value::ItemList(db::Shop(conn).all()?));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchClaims => {
|
||||
response.set_value(Value::ClaimList(db::Claims(conn).all()?));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchPlayer(id) => {
|
||||
ApiEndpoint::PlayerFetch(id) => {
|
||||
response.set_value(Value::Player(db::Players(conn).find(id)?));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchPlayerClaims(id) => {
|
||||
ApiEndpoint::ClaimsList => {
|
||||
response.set_value(Value::ClaimList(db::Claims(conn).all()?));
|
||||
None
|
||||
}
|
||||
ApiEndpoint::PlayerClaims(id) => {
|
||||
response.set_value(Value::ClaimList(db::Claims(conn).by_player(id)?));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchNotifications(id) => {
|
||||
ApiEndpoint::PlayerNotifications(id) => {
|
||||
response.set_value(Value::Notifications(
|
||||
db::AsPlayer(conn, id).notifications()?,
|
||||
));
|
||||
None
|
||||
}
|
||||
ApiActions::FetchLoot(id) => {
|
||||
ApiEndpoint::PlayerLoot(id) => {
|
||||
response.set_value(Value::ItemList(db::LootManager(conn, id).all()?));
|
||||
None
|
||||
}
|
||||
ApiActions::UpdateWealth(id, amount) => {
|
||||
response.push_update(db::AsPlayer(conn, id).update_wealth(amount)?);
|
||||
ApiEndpoint::PlayerUpdateWealth(id, amount) => {
|
||||
response.push_updates(db::AsPlayer(conn, id).update_wealth(amount)?);
|
||||
response.notify(format!("Mis à jour ({}po)!", amount));
|
||||
Some((id, "Argent mis à jour"))
|
||||
}
|
||||
ApiActions::BuyItems(id, params) => {
|
||||
// TODO: check that player has enough money !
|
||||
let has_enough_gold = true;
|
||||
|
||||
if has_enough_gold {
|
||||
let mut gains: Vec<db::Wealth> = Vec::with_capacity(params.items.len());
|
||||
for (item_id, price_mod) in params.items.into_iter() {
|
||||
if let Ok((item, diff)) = db::buy_item_from_shop(conn, id, item_id, price_mod) {
|
||||
response.push_update(item);
|
||||
gains.push(diff);
|
||||
} else {
|
||||
response.push_error(format!("Error adding {}", item_id));
|
||||
}
|
||||
}
|
||||
let added_items = gains.len();
|
||||
let total_amount = gains
|
||||
.into_iter()
|
||||
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
|
||||
response.notify(format!(
|
||||
"{} objets achetés pour {}po",
|
||||
added_items,
|
||||
total_amount.to_gp()
|
||||
));
|
||||
response.push_update(Update::Wealth(total_amount));
|
||||
Some((id, "Achat d'objets"))
|
||||
} else {
|
||||
response.push_error("Vous n'avez pas assez d'argent !");
|
||||
None
|
||||
}
|
||||
}
|
||||
// Behavior differs if player is group or regular.
|
||||
// Group sells item like players then split the total amount among players.
|
||||
ApiActions::SellItems(id, params) => {
|
||||
ApiEndpoint::SellItems(id, params) => {
|
||||
conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> {
|
||||
let mut gains: Vec<db::Wealth> = Vec::with_capacity(params.items.len());
|
||||
for (loot_id, price_mod) in params.items.iter() {
|
||||
if let Ok((deleted, diff)) =
|
||||
db::sell_item_transaction(conn, id, *loot_id, *price_mod)
|
||||
{
|
||||
response.push_update(deleted);
|
||||
gains.push(diff);
|
||||
} else {
|
||||
response
|
||||
.push_error(format!("Erreur lors de la vente (loot_id : {})", loot_id));
|
||||
}
|
||||
}
|
||||
let sold_items = gains.len();
|
||||
let total_amount = gains
|
||||
.into_iter()
|
||||
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
|
||||
let mut updates = db::LootManager(conn, id).sell(params.items)?;
|
||||
let total_amount: i32 = updates.iter()
|
||||
.filter_map(|u| match u {
|
||||
Update::Wealth(diff) => Some(diff.to_gp() as i32),
|
||||
_ => None
|
||||
}).sum();
|
||||
match id {
|
||||
0 => {
|
||||
let players = params.players.unwrap_or_default();
|
||||
if let Update::Wealth(shared) =
|
||||
db::split_and_share(conn, total_amount.to_gp() as i32, players)?
|
||||
{
|
||||
response.notify(format!(
|
||||
"Les objets ont été vendus, les joueurs ont reçu (au total) {} po",
|
||||
shared.to_gp()
|
||||
));
|
||||
response.push_update(Update::Wealth(total_amount - shared));
|
||||
};
|
||||
updates.append(
|
||||
&mut db::split_and_share(conn, total_amount, players)?
|
||||
);
|
||||
response.notify("Les objets ont été vendus");
|
||||
response.push_updates(updates);
|
||||
}
|
||||
_ => {
|
||||
response.notify(format!(
|
||||
"{} objet(s) vendu(s) pour {} po",
|
||||
sold_items,
|
||||
total_amount.to_gp()
|
||||
));
|
||||
response.push_update(Update::Wealth(total_amount));
|
||||
response.notify("Objets vendus !");
|
||||
response.push_updates(updates);
|
||||
}
|
||||
}
|
||||
Ok(Some((id, "Vente d'objets")))
|
||||
})?
|
||||
}
|
||||
ApiActions::ClaimItems(id, items) => {
|
||||
ApiEndpoint::ClaimItems(id, items) => {
|
||||
conn.transaction(|| -> Result<Option<(i32, &str)>, diesel::result::Error> {
|
||||
let current_claims: HashSet<i32> = db::Claims(conn)
|
||||
.all()?
|
||||
@@ -245,21 +223,19 @@ pub fn execute(
|
||||
let new_claims: HashSet<i32> = items.into_iter().collect();
|
||||
// Claims to delete
|
||||
for item in current_claims.difference(&new_claims) {
|
||||
response.push_update(db::Claims(conn).remove(id, *item)?);
|
||||
response.push_updates(db::Claims(conn).remove(id, *item)?);
|
||||
}
|
||||
// Claims to add
|
||||
for item in new_claims.difference(¤t_claims) {
|
||||
response.push_update(db::Claims(conn).add(id, *item)?);
|
||||
response.push_updates(db::Claims(conn).add(id, *item)?);
|
||||
}
|
||||
Ok(None)
|
||||
})?
|
||||
}
|
||||
ApiActions::UndoLastAction(id) => {
|
||||
ApiEndpoint::UndoLastAction(id) => {
|
||||
if let Ok(event) = db::models::history::get_last_of_player(conn, id) {
|
||||
let name = String::from(event.name());
|
||||
for undone in event.undo(conn)?.into_inner().into_iter() {
|
||||
response.push_update(undone);
|
||||
}
|
||||
event.undo(conn)?;
|
||||
response.notify(format!("'{}' annulé(e)", name));
|
||||
} else {
|
||||
response.push_error("Aucune action trouvée")
|
||||
@@ -267,11 +243,11 @@ pub fn execute(
|
||||
None
|
||||
}
|
||||
// Group actions
|
||||
ApiActions::AddLoot(data) => {
|
||||
ApiEndpoint::AddLoot(data) => {
|
||||
let mut added_items = 0;
|
||||
for item in data.items.into_iter() {
|
||||
if let Ok(added) = db::LootManager(conn, 0).add_from(&item) {
|
||||
response.push_update(added);
|
||||
response.push_updates(added);
|
||||
added_items += 1;
|
||||
} else {
|
||||
response.push_error(format!("Error adding {:?}", item));
|
||||
@@ -286,9 +262,19 @@ pub fn execute(
|
||||
};
|
||||
Some((0, "Nouveau loot"))
|
||||
}
|
||||
ApiEndpoint::ResolveClaims => {
|
||||
response.push_error("Not implemented!");
|
||||
None
|
||||
}
|
||||
// Admin actions
|
||||
ApiActions::RefreshShopInventory(items) => {
|
||||
ApiEndpoint::RefreshShop(items) => {
|
||||
db::Shop(conn).replace_list(items)?;
|
||||
response.notify("Inventaire du marchand renouvelé !");
|
||||
None
|
||||
}
|
||||
ApiEndpoint::PlayerAdd(data) => {
|
||||
db::Players(conn).add(&data.name, data.wealth)?;
|
||||
response.notify("Joueur ajouté !");
|
||||
None
|
||||
}
|
||||
};
|
||||
|
||||
@@ -11,9 +11,8 @@ use futures::{
|
||||
future::{ok, Either, FutureResult},
|
||||
Future,
|
||||
};
|
||||
use std::env;
|
||||
use serde_json;
|
||||
|
||||
use std::env;
|
||||
|
||||
use crate::api;
|
||||
use lootalot_db as db;
|
||||
@@ -31,7 +30,7 @@ type MaybeForbidden =
|
||||
/// Wraps call to the database query and convert its result as a async HttpResponse
|
||||
fn db_call(
|
||||
pool: AppPool,
|
||||
query: api::ApiActions,
|
||||
query: api::ApiEndpoint,
|
||||
) -> impl Future<Item = HttpResponse, Error = Error> {
|
||||
let conn = pool.get().unwrap();
|
||||
web::block(move || api::execute(&conn, query)).then(|res| match res {
|
||||
@@ -43,7 +42,7 @@ fn db_call(
|
||||
})
|
||||
}
|
||||
|
||||
fn restricted_to_group(id: i32, params: (AppPool, api::ApiActions)) -> MaybeForbidden {
|
||||
fn restricted_to_group(id: i32, params: (AppPool, api::ApiEndpoint)) -> MaybeForbidden {
|
||||
if id != 0 {
|
||||
actix_web::Either::B(HttpResponse::Forbidden().finish())
|
||||
} else {
|
||||
@@ -102,7 +101,7 @@ where
|
||||
}
|
||||
|
||||
fn configure_api(config: &mut web::ServiceConfig) {
|
||||
use api::ApiActions as Q;
|
||||
use api::ApiEndpoint as Q;
|
||||
config.service(
|
||||
web::scope("/api")
|
||||
.wrap(RestrictedAccess)
|
||||
@@ -110,46 +109,51 @@ fn configure_api(config: &mut web::ServiceConfig) {
|
||||
web::scope("/players")
|
||||
.service(
|
||||
web::resource("/")
|
||||
.route(web::get().to_async(|pool| db_call(pool, Q::FetchPlayers))), //.route(web::post().to_async(endpoints::new_player))
|
||||
.route(web::get().to_async(|pool| db_call(pool, Q::PlayerList)))
|
||||
.route(web::post().to_async(
|
||||
|pool, player: web::Json<api::NewPlayer>| {
|
||||
db_call(pool, Q::PlayerAdd(player.into_inner()))
|
||||
},
|
||||
)),
|
||||
) // List of players
|
||||
.service(
|
||||
web::scope("/{player_id}")
|
||||
.route(
|
||||
/*.route(
|
||||
"/",
|
||||
web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchPlayer(*player))
|
||||
}),
|
||||
)
|
||||
)*/
|
||||
.route(
|
||||
"/notifications",
|
||||
web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchNotifications(*player))
|
||||
db_call(pool, Q::PlayerNotifications(*player))
|
||||
}),
|
||||
)
|
||||
.service(
|
||||
web::resource("/claims")
|
||||
.route(web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchPlayerClaims(*player))
|
||||
db_call(pool, Q::PlayerClaims(*player))
|
||||
}))
|
||||
.route(web::post().to_async(
|
||||
|pool, (player, data): (PlayerId, IdList)| {
|
||||
db_call(pool, Q::ClaimItems(*player, data.into_inner()))
|
||||
},
|
||||
))
|
||||
)),
|
||||
)
|
||||
.service(
|
||||
web::resource("/wealth")
|
||||
//.route(web::get().to_async(...))
|
||||
.route(web::put().to_async(
|
||||
|pool, (player, data): (PlayerId, web::Json<f64>)| {
|
||||
db_call(pool, Q::UpdateWealth(*player, *data))
|
||||
db_call(pool, Q::PlayerUpdateWealth(*player, *data))
|
||||
},
|
||||
)),
|
||||
)
|
||||
.service(
|
||||
web::resource("/loot")
|
||||
.route(web::get().to_async(|pool, player: PlayerId| {
|
||||
db_call(pool, Q::FetchLoot(*player))
|
||||
db_call(pool, Q::PlayerLoot(*player))
|
||||
}))
|
||||
.route(web::put().to_async(
|
||||
move |pool, (player, data): (PlayerId, BuySellParams)| {
|
||||
@@ -180,25 +184,25 @@ fn configure_api(config: &mut web::ServiceConfig) {
|
||||
)
|
||||
.route(
|
||||
"/claims",
|
||||
web::get().to_async(|pool| db_call(pool, Q::FetchClaims)),
|
||||
web::get().to_async(|pool| db_call(pool, Q::ClaimsList)),
|
||||
)
|
||||
.service(
|
||||
web::resource("/shop")
|
||||
.route(web::get().to_async(|pool| db_call(pool, Q::FetchShopInventory)))
|
||||
.route(web::get().to_async(|pool| db_call(pool, Q::ShopList)))
|
||||
.route(
|
||||
web::post().to_async(|pool, items: web::Json<api::ItemList>| {
|
||||
db_call(pool, Q::RefreshShopInventory(items.into_inner()))
|
||||
db_call(pool, Q::RefreshShop(items.into_inner()))
|
||||
}),
|
||||
),
|
||||
)
|
||||
.service(
|
||||
web::resource("/items")
|
||||
.route(
|
||||
web::get().to_async(move |pool: AppPool| db_call(pool, Q::FetchInventory)),
|
||||
web::get().to_async(move |pool: AppPool| db_call(pool, Q::InventoryList)),
|
||||
)
|
||||
.route(web::post().to_async(
|
||||
move |pool: AppPool, items: web::Json<Vec<String>>| {
|
||||
db_call(pool, Q::CheckItemList(items.into_inner()))
|
||||
db_call(pool, Q::InventoryCheck(items.into_inner()))
|
||||
},
|
||||
)),
|
||||
),
|
||||
@@ -213,7 +217,7 @@ struct AuthRequest {
|
||||
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
|
||||
enum SessionKind {
|
||||
Player(i32),
|
||||
Admin
|
||||
Admin,
|
||||
}
|
||||
|
||||
use std::collections::HashMap;
|
||||
@@ -223,16 +227,18 @@ fn check_key(key: &str, db: HashMap<&str, SessionKind>) -> Option<SessionKind> {
|
||||
}
|
||||
|
||||
fn login(id: Identity, key: web::Query<AuthRequest>) -> HttpResponse {
|
||||
if let Some(session_kind) =
|
||||
check_key(
|
||||
if let Some(session_kind) = check_key(
|
||||
&key.key.to_string(),
|
||||
[("0", SessionKind::Player(0)),
|
||||
[
|
||||
("0", SessionKind::Player(0)),
|
||||
("1", SessionKind::Player(1)),
|
||||
("2", SessionKind::Player(2)),
|
||||
("admin", SessionKind::Admin),
|
||||
].iter().cloned().collect::<HashMap<&str, SessionKind>>()
|
||||
)
|
||||
{
|
||||
]
|
||||
.iter()
|
||||
.cloned()
|
||||
.collect::<HashMap<&str, SessionKind>>(),
|
||||
) {
|
||||
id.remember(serde_json::to_string(&session_kind).expect("Serialize SessionKind error"));
|
||||
HttpResponse::build(StatusCode::TEMPORARY_REDIRECT)
|
||||
.header(header::LOCATION, "/")
|
||||
@@ -240,7 +246,6 @@ fn login(id: Identity, key: web::Query<AuthRequest>) -> HttpResponse {
|
||||
} else {
|
||||
HttpResponse::Forbidden().finish()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn logout(id: Identity) -> HttpResponse {
|
||||
@@ -268,19 +273,22 @@ fn enter_session(id: Identity, pool: AppPool) -> impl Future<Item = HttpResponse
|
||||
// unlogged case with web::block below
|
||||
.unwrap_or(SessionKind::Player(-1));
|
||||
|
||||
web::block(move || api::execute(&conn, match logged {
|
||||
SessionKind::Player(id) => api::ApiActions::FetchPlayer(id),
|
||||
SessionKind::Admin => api::ApiActions::FetchPlayers
|
||||
}
|
||||
)).then(
|
||||
|res| match res {
|
||||
web::block(move || {
|
||||
api::execute(
|
||||
&conn,
|
||||
match logged {
|
||||
SessionKind::Player(id) => api::ApiEndpoint::PlayerFetch(id),
|
||||
SessionKind::Admin => api::ApiEndpoint::PlayerList,
|
||||
},
|
||||
)
|
||||
})
|
||||
.then(|res| match res {
|
||||
Ok(r) => HttpResponse::Ok().json(r.value),
|
||||
Err(e) => {
|
||||
dbg!(&e);
|
||||
HttpResponse::Forbidden().finish()
|
||||
}
|
||||
},
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn serve() -> std::io::Result<()> {
|
||||
|
||||
Reference in New Issue
Block a user