2 Commits

2 changed files with 353 additions and 68 deletions

View File

@@ -13,8 +13,10 @@ use diesel::prelude::*;
use diesel::query_dsl::RunQueryDsl;
use diesel::r2d2::{self, ConnectionManager};
mod transactions;
pub mod models;
mod schema;
use transactions::{DbTransaction};
/// The connection used
pub type DbConnection = SqliteConnection;
@@ -22,10 +24,8 @@ pub type DbConnection = SqliteConnection;
pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
/// The result of a query on DB
pub type QueryResult<T> = Result<T, diesel::result::Error>;
/// The result of an action provided by DbApi
pub type ActionResult<R> = QueryResult<ActionStatus<R>>;
/// Return status of an API Action
pub type ActionResult<T> = QueryResult<ActionStatus<T>>;
/// Return status of an Action
#[derive(Serialize, Debug)]
pub struct ActionStatus<R: serde::Serialize> {
/// Has the action made changes ?
@@ -35,13 +35,13 @@ pub struct ActionStatus<R: serde::Serialize> {
}
impl ActionStatus<()> {
fn was_updated(updated_lines: usize) -> Self {
pub fn was_updated(updated_lines: usize) -> Self {
match updated_lines {
1 => Self::ok(),
_ => Self::nop(),
}
}
fn ok() -> ActionStatus<()> {
pub fn ok() -> ActionStatus<()> {
Self {
executed: true,
response: (),
@@ -50,7 +50,7 @@ impl ActionStatus<()> {
}
impl<T: Default + serde::Serialize> ActionStatus<T> {
fn nop() -> ActionStatus<T> {
pub fn nop() -> ActionStatus<T> {
Self {
executed: false,
response: Default::default(),
@@ -160,15 +160,18 @@ impl<'q> AsPlayer<'q> {
///
/// This currently panics if player wealth fails to be updated, as this is
/// a serious error. TODO: handle deletion of bought item in case of wealth update failure.
pub fn buy<'a>(self, name: &'a str, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
let new_item = models::item::NewLoot::to_player(self.id, (name, price));
diesel::insert_into(schema::looted::table)
.values(&new_item)
.execute(self.conn)
.and_then(|r| match r {
1 => Ok(self.update_wealth(-(price as f32)).unwrap()),
_ => Ok(ActionStatus::nop()),
})
pub fn buy<S: Into<String>>(self, name: S, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
match transactions::player::Buy.execute(
self.conn,
transactions::player::AddLootParams {
player_id: self.id,
loot_name: name.into(),
loot_price: price,
},
) {
Ok(res) => Ok(ActionStatus { executed: true, response: Some(res.loot_cost) }),
Err(e) => { dbg!(&e); Ok(ActionStatus { executed: false, response: None}) },
}
}
/// Sell an item from this player chest
///
@@ -183,77 +186,64 @@ impl<'q> AsPlayer<'q> {
) -> ActionResult<Option<(i32, i32, i32, i32)>> {
// Check that the item belongs to player
let exists_and_owned: bool =
diesel::select(models::Loot::owns(self.id, loot_id)).get_result(self.conn)?;
diesel::select(models::Loot::owns(self.id, loot_id))
.get_result(self.conn)?;
if !exists_and_owned {
return Ok(ActionStatus::nop());
}
use schema::looted::dsl::*;
let loot_value = looted
.find(loot_id)
.select(base_price)
.first::<i32>(self.conn)?;
let sell_value = (loot_value / 2) as f32;
diesel::delete(looted.find(loot_id))
.execute(self.conn)
.and_then(|r| match r {
// On deletion, update this player wealth
1 => Ok(self.update_wealth(sell_value).unwrap()),
_ => Ok(ActionStatus {
executed: false,
response: None,
}),
})
transactions::player::Sell.execute(
self.conn,
transactions::player::LootParams {
player_id: self.id,
loot_id,
},
)
.map(|res| ActionStatus { executed: true, response: Some(res.loot_cost) })
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop()) })
}
/// Adds the value in gold to the player's wealth.
///
/// Value can be negative to substract wealth.
pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
use schema::players::dsl::*;
let current_wealth = players
.find(self.id)
.select((cp, sp, gp, pp))
.first::<models::Wealth>(self.conn)?;
// TODO: improve thisdiesel dependant transaction
// should be move inside a WealthUpdate method
let updated_wealth = models::Wealth::from_gp(current_wealth.to_gp() + value_in_gp);
// Difference in coins that is sent back
let (old, new) = (current_wealth.as_tuple(), updated_wealth.as_tuple());
let diff = (new.0 - old.0, new.1 - old.1, new.2 - old.2, new.3 - old.3);
diesel::update(players)
.filter(id.eq(self.id))
.set(&updated_wealth)
.execute(self.conn)
.map(|r| match r {
1 => ActionStatus {
executed: true,
response: Some(diff),
transactions::player::UpdateWealth.execute(
self.conn,
transactions::player::WealthParams {
player_id: self.id,
value_in_gp,
},
_ => ActionStatus::nop(),
})
)
.map(|res| ActionStatus { executed: true, response: Some(res) })
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
}
/// Put a claim on a specific item
pub fn claim(self, item: i32) -> ActionResult<()> {
let exists: bool = diesel::select(models::Loot::exists(item)).get_result(self.conn)?;
let exists: bool =
diesel::select(models::Loot::exists(item)).get_result(self.conn)?;
if !exists {
return Ok(ActionStatus::nop());
};
let claim = models::claim::NewClaim::new(self.id, item);
diesel::insert_into(schema::claims::table)
.values(&claim)
.execute(self.conn)
.map(ActionStatus::was_updated)
transactions::player::PutClaim.execute(
self.conn,
transactions::player::LootParams {
player_id: self.id,
loot_id: item,
},
)
.map(|_| ActionStatus { executed: true, response: () })
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
}
/// Withdraw claim
pub fn unclaim(self, item: i32) -> ActionResult<()> {
use schema::claims::dsl::*;
diesel::delete(
claims
.filter(loot_id.eq(item))
.filter(player_id.eq(self.id)),
transactions::player::WithdrawClaim.execute(
self.conn,
transactions::player::LootParams {
player_id: self.id,
loot_id: item,
},
)
.execute(self.conn)
.map(ActionStatus::was_updated)
.map(|_| ActionStatus { executed: true, response: () })
.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
}
}

View File

@@ -0,0 +1,295 @@
//! TODO:
//! Extract actions provided by API into their dedicated module.
//! Will allow more flexibilty to combinate them inside API methods.
//! Should make it easier to add a new feature : Reverting an action
//!
use crate::models;
use crate::schema;
use crate::DbConnection;
use diesel::prelude::*;
// TODO: revertable actions :
// - Buy
// - Sell
// - UpdateWealth
pub type TransactionResult<T> = Result<T, diesel::result::Error>;
pub trait DbTransaction {
type Params;
type Response: serde::Serialize;
fn execute<'q>(
self,
conn: &'q DbConnection,
params: Self::Params,
) -> TransactionResult<Self::Response>;
}
pub trait Revertable : DbTransaction {
fn revert<'q>(
self,
conn: &'q DbConnection,
player_id: i32,
params: <Self as DbTransaction>::Response,
) -> TransactionResult<<Self as DbTransaction>::Response>;
}
/// Return status of an Action
#[derive(Serialize, Debug)]
pub struct ActionStatus<R: serde::Serialize> {
/// Has the action made changes ?
pub executed: bool,
/// Response payload
pub response: R,
}
impl ActionStatus<()> {
pub fn was_updated(updated_lines: usize) -> Self {
match updated_lines {
1 => Self::ok(),
_ => Self::nop(),
}
}
pub fn ok() -> ActionStatus<()> {
Self {
executed: true,
response: (),
}
}
}
impl<T: Default + serde::Serialize> ActionStatus<T> {
pub fn nop() -> ActionStatus<T> {
Self {
executed: false,
response: Default::default(),
}
}
}
// Or a module ?
pub(crate) mod player {
use super::*;
pub struct AddLootParams {
pub player_id: i32,
pub loot_name: String,
pub loot_price: i32,
}
pub struct Buy;
enum LootTransactionKind {
Buy,
Sell,
}
#[derive(Serialize, Debug)]
pub struct LootTransaction {
player_id: i32,
loot_id: i32,
kind: LootTransactionKind,
pub loot_cost: (i32, i32, i32, i32),
}
impl DbTransaction for Buy {
type Params = AddLootParams;
type Response = LootTransaction;
fn execute<'q>(
self,
conn: &'q DbConnection,
params: Self::Params,
) -> TransactionResult<Self::Response> {
let added_item = {
let new_item = models::item::NewLoot::to_player(
params.player_id,
(&params.loot_name, params.loot_price),
);
diesel::insert_into(schema::looted::table)
.values(&new_item)
.execute(conn)?
// TODO: return ID of inserted item
};
let updated_wealth = UpdateWealth.execute(
conn,
WealthParams {
player_id: params.player_id,
value_in_gp: -(params.loot_price as f32),
},
);
match (added_item, updated_wealth) {
(1, Ok(loot_cost)) => Ok(LootTransaction {
kind: LootTransactionKind::Buy,
player_id: params.player_id,
loot_id: 0, //TODO: find added item ID
loot_cost,
}),
// TODO: Handle other cases
_ => panic!()
}
}
}
impl Revertable for Buy {
fn revert<'q>(self, conn: &'q DbConnection, player_id: i32, params: <Self as DbTransaction>::Response)
-> TransactionResult<<Self as DbTransaction>::Response> {
unimplemented!()
}
}
pub struct LootParams {
pub player_id: i32,
pub loot_id: i32,
}
pub struct Sell;
impl DbTransaction for Sell {
type Params = LootParams;
type Response = LootTransaction;
fn execute<'q>(
self,
conn: &DbConnection,
params: Self::Params,
) -> TransactionResult<Self::Response> {
use schema::looted::dsl::*;
let loot_value = looted
.find(params.loot_id)
.select(base_price)
.first::<i32>(conn)?;
let sell_value = (loot_value / 2) as f32;
diesel::delete(looted.find(params.loot_id))
.execute(conn)
.and_then(|r| match r {
// On deletion, update this player wealth
1 => Ok(UpdateWealth
.execute(
conn,
WealthParams {
player_id: params.player_id,
value_in_gp: sell_value as f32,
},
)
.unwrap()),
_ => Ok(ActionStatus {
executed: false,
response: None,
}),
})
}
}
pub struct PutClaim;
impl DbTransaction for PutClaim {
type Params = LootParams;
type Response = ();
fn execute<'q>(
self,
conn: &DbConnection,
params: Self::Params,
) -> TransactionResult<Self::Response> {
let claim = models::claim::NewClaim::new(params.player_id, params.loot_id);
diesel::insert_into(schema::claims::table)
.values(&claim)
.execute(conn)
.and_then(|_| Ok(()))
}
}
pub struct WithdrawClaim;
impl DbTransaction for WithdrawClaim {
type Params = LootParams;
type Response = ();
fn execute<'q>(
self,
conn: &DbConnection,
params: Self::Params,
) -> TransactionResult<Self::Response> {
use schema::claims::dsl::*;
diesel::delete(
claims
.filter(loot_id.eq(params.loot_id))
.filter(player_id.eq(params.player_id)),
)
.execute(conn)
.and_then(|_| Ok(()))
}
}
pub struct WealthParams {
pub player_id: i32,
pub value_in_gp: f32,
}
pub struct UpdateWealth;
impl DbTransaction for UpdateWealth {
type Params = WealthParams;
type Response = (i32, i32, i32, i32);
fn execute<'q>(
self,
conn: &'q DbConnection,
params: WealthParams,
) -> TransactionResult<Self::Response> {
use schema::players::dsl::*;
let current_wealth = players
.find(params.player_id)
.select((cp, sp, gp, pp))
.first::<models::Wealth>(conn)?;
// TODO: improve thisdiesel dependant transaction
// should be move inside a WealthUpdate method
let updated_wealth =
models::Wealth::from_gp(current_wealth.to_gp() + params.value_in_gp);
// Difference in coins that is sent back
let (old, new) = (current_wealth.as_tuple(), updated_wealth.as_tuple());
let diff = (new.0 - old.0, new.1 - old.1, new.2 - old.2, new.3 - old.3);
diesel::update(players)
.filter(id.eq(params.player_id))
.set(&updated_wealth)
.execute(conn)
.and_then(|r| match r {
1 => Ok(diff),
_ => panic!("UpdateWealth made no changes !"),
})
}
}
impl Revertable for UpdateWealth {
fn revert<'q>(
self,
conn: &'q DbConnection,
player_id: i32,
params: <Self as DbTransaction>::Response,
) -> TransactionResult<<Self as DbTransaction>::Response> {
use schema::players::dsl::*;
let cur_wealth = players
.find(player_id)
.select((cp, sp, gp, pp))
.first::<models::Wealth>(conn)?;
let reverted_wealth = models::player::Wealth {
cp: cur_wealth.cp - params.0,
sp: cur_wealth.cp - params.1,
gp: cur_wealth.cp - params.2,
pp: cur_wealth.cp - params.3,
};
// Difference in coins that is sent back
let diff = ( -params.0, -params.1, -params.2, -params.3);
diesel::update(players)
.filter(id.eq(params.0))
.set(&reverted_wealth)
.execute(conn)
.and_then(|r| match r {
1 => Ok(diff),
_ => panic!("RevertableWealthUpdate made no changes"),
})
}
}
}
pub(crate) mod admin {
pub struct AddPlayer;
pub struct AddLoot;
pub struct SellLoot;
pub struct ResolveClaims;
}