merge shop and looted tables
This commit is contained in:
@@ -1,3 +1,2 @@
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DROP TABLE items;
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DROP TABLE looted;
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DROP TABLE shop;
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DROP TABLE loot;
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@@ -5,8 +5,8 @@ CREATE TABLE items (
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base_price INTEGER NOT NULL
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);
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-- The items that have been looted
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CREATE TABLE looted (
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-- The loot
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CREATE TABLE loot (
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id INTEGER PRIMARY KEY NOT NULL,
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name VARCHAR NOT NULL,
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base_price INTEGER NOT NULL,
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@@ -14,9 +14,3 @@ CREATE TABLE looted (
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FOREIGN KEY (owner_id) REFERENCES players(id)
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);
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-- The items that are available in shop
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CREATE TABLE shop (
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id INTEGER PRIMARY KEY NOT NULL,
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name VARCHAR NOT NULL,
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base_price INTEGER NOT NULL
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);
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@@ -29,7 +29,7 @@ pub type DbConnection = SqliteConnection;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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/// The result of a query on DB
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type UpdateResult = QueryResult<Update>;
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pub type UpdateResult = QueryResult<Vec<Update>>;
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/// Sets up a connection pool and returns it.
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/// Uses the DATABASE_URL environment variable (must be set)
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@@ -60,8 +60,8 @@ impl Update {
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Update::ItemAdded(item) => LootManager(conn, id).find(item.id)?.remove(conn)?,
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Update::ItemRemoved(item) => LootManager(conn, id).add_from(&item)?,
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// Unused for now
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Update::ClaimAdded(claim) => Update::ClaimRemoved(*claim),
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Update::ClaimRemoved(claim) => Update::ClaimAdded(*claim),
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Update::ClaimAdded(claim) => vec!(Update::ClaimRemoved(*claim)),
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Update::ClaimRemoved(claim) => vec!(Update::ClaimAdded(*claim)),
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})
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}
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}
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@@ -99,82 +99,6 @@ impl serde::Serialize for Value {
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}
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}
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/// Sells a single item inside a transaction
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///
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/// # Returns
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/// The deleted entity and the updated Wealth (as a difference from previous value)
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pub fn sell_item_transaction(
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conn: &DbConnection,
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id: i32,
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loot_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Update, Wealth)> {
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conn.transaction(|| {
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let to_delete = LootManager(conn, id).find(loot_id)?;
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let mut sell_value = to_delete.sell_value() as f64;
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if let Some(modifier) = price_mod {
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sell_value *= modifier;
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}
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let deleted = to_delete.remove(conn)?;
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if let Update::Wealth(wealth) = AsPlayer(conn, id).update_wealth(sell_value)? {
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Ok((deleted, wealth))
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} else {
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Err(diesel::result::Error::RollbackTransaction)
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}
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})
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}
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/// Buys a single item, copied from inventory.
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/// Runs inside a transaction
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///
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/// # Returns
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/// The created entity and the updated Wealth (as a difference from previous value)
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pub fn buy_item_from_inventory(
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conn: &DbConnection,
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id: i32,
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item_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Update, Wealth)> {
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conn.transaction(|| {
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// Find item in inventory
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let item = Inventory(conn).find(item_id)?;
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let new_item = LootManager(conn, id).add_from(&item)?;
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let sell_price = match price_mod {
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Some(modifier) => item.value() * modifier,
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None => item.value(),
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};
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if let Update::Wealth(diff) = AsPlayer(conn, id).update_wealth(-sell_price)? {
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Ok((new_item, diff))
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} else {
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Err(diesel::result::Error::RollbackTransaction)
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}
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})
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}
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pub fn buy_item_from_shop(
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conn: &DbConnection,
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id: i32,
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item_id: i32,
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price_mod: Option<f64>,
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) -> QueryResult<(Update, Wealth)> {
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conn.transaction(|| {
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let shop = Shop(conn);
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// Find item in inventory
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let item = shop.get(item_id)?;
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let new_item = LootManager(conn, id).add_from(&item)?;
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let _deleted = shop.remove(item_id)?;
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let sell_price = match price_mod {
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Some(modifier) => item.value() * modifier,
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None => item.value(),
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};
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if let Update::Wealth(diff) = AsPlayer(conn, id).update_wealth(-sell_price)? {
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Ok((new_item, diff))
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} else {
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Err(diesel::result::Error::RollbackTransaction)
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}
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})
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}
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/// Resolve all pending claims and dispatch claimed items.
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///
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@@ -239,7 +163,7 @@ pub fn split_and_share(
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}
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}
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}
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Ok(Update::Wealth(Wealth::from_gp(shared_total)))
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Ok(vec!(Update::Wealth(Wealth::from_gp(shared_total))))
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})
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}
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@@ -73,22 +73,22 @@ impl<'q> Claims<'q> {
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.values(&claim)
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.execute(self.0)?;
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// Return the created claim
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Ok(
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Ok(vec!(
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Update::ClaimAdded(
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claims::table
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.order(claims::dsl::id.desc())
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.first::<Claim>(self.0)?
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)
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)
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))
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}
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/// Removes a claim from database, returning it
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pub fn remove(self, player_id: i32, loot_id: i32) -> UpdateResult {
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let claim = self.find(player_id, loot_id)?;
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claim.remove(self.0)?;
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Ok(
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Ok(vec!(
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Update::ClaimRemoved(claim)
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)
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))
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}
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pub fn filtered_by_loot(&self, loot_id: i32) -> QueryResult<Vec<Claim>> {
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@@ -2,10 +2,10 @@ use diesel::dsl::{exists, Eq, Filter, Find, Select};
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use diesel::expression::exists::Exists;
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use diesel::prelude::*;
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use crate::schema::{items, looted, shop};
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use crate::schema::{items, loot};
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use crate::{DbConnection, QueryResult, Update, UpdateResult, Claims };
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type ItemColumns = (looted::id, looted::name, looted::base_price);
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const ITEM_COLUMNS: ItemColumns = (looted::id, looted::name, looted::base_price);
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type ItemColumns = (loot::id, loot::name, loot::base_price);
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const ITEM_COLUMNS: ItemColumns = (loot::id, loot::name, loot::base_price);
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type OwnedBy = Select<OwnedLoot, ItemColumns>;
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/// Represents a basic item
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@@ -27,57 +27,46 @@ impl Item {
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self.base_price as f64 / 2.0
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}
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pub fn remove(self, conn: &DbConnection) -> UpdateResult {
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conn.transaction(
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|| -> UpdateResult
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{
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Claims(conn).delete_for_loot(self.id)?;
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diesel::delete(looted::table.find(self.id)).execute(conn)?;
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Ok(Update::ItemRemoved(self))
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}
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)
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}
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fn owned_by(player: i32) -> OwnedBy {
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Loot::owned_by(player).select(ITEM_COLUMNS)
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}
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}
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const OF_GROUP = 0;
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const OF_SHOP = -1;
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const SOLD = -2;
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// Owner status
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const OF_GROUP: i32 = 0;
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const OF_SHOP: i32 = -1;
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const SOLD: i32 = -2;
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type WithOwner = Eq<looted::owner_id, i32>;
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type OwnedLoot = Filter<looted::table, WithOwner>;
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type WithOwner = Eq<loot::owner_id, i32>;
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type OwnedLoot = Filter<loot::table, WithOwner>;
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/// An owned item
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///
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/// The owner is a Player, the Group, the Merchant
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/// OR the SOLD state.
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#[derive(Identifiable, Debug, Queryable)]
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#[table_name = "looted"]
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#[table_name = "loot"]
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pub(super) struct Loot {
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id: i32,
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name: String,
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base_price: i32,
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owner: i32,
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owner_id: i32,
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}
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impl Loot {
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/// A filter on Loot that is owned by given player
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pub(super) fn owned_by(id: i32) -> OwnedLoot {
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looted::table.filter(looted::owner_id.eq(id))
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loot::table.filter(loot::owner_id.eq(id))
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}
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fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
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exists(looted::table.find(id))
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fn exists(id: i32) -> Exists<Find<loot::table, i32>> {
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exists(loot::table.find(id))
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}
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pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
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diesel::update(looted::table.find(self.id))
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.set(looted::dsl::owner_id.eq(owner))
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diesel::update(loot::table.find(self.id))
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.set(loot::dsl::owner_id.eq(owner))
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.execute(conn)?;
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Ok(())
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}
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@@ -90,8 +79,8 @@ impl Loot {
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}
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}
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pub(super) fn find(id: i32) -> Find<looted::table, i32> {
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looted::table.find(id)
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pub(super) fn find(id: i32) -> Find<loot::table, i32> {
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loot::table.find(id)
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}
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}
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@@ -107,6 +96,28 @@ impl<'q> Inventory<'q> {
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pub fn find(&self, item_id: i32) -> QueryResult<Item> {
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items::table.find(item_id).first::<Item>(self.0)
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}
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pub fn find_by_name(&self, item_name: &str) -> QueryResult<Item> {
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Ok(items::table.filter(items::dsl::name.like(item_name)).first(self.0)?)
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}
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/// Check the inventory against a list of item names
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///
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/// # Returns
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///
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/// A tuple of found items and errors
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pub fn check_list(&self, item_names: Vec<String>) -> QueryResult<(Vec<Item>, String)> {
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let all_items = self.all()?;
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let mut found = Vec::new();
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let mut errors = String::new();
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for name in &item_names {
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match self.find_by_name(name) {
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Ok(item) => found.push(item),
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Err(_) => errors.push_str(&format!("{},\n", name)),
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}
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}
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Ok((found, errors))
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}
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}
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/// The shop resource
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@@ -115,39 +126,62 @@ pub struct Shop<'q>(pub &'q DbConnection);
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impl<'q> Shop<'q> {
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// Rename to list
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pub fn all(&self) -> QueryResult<Vec<Item>> {
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// Loot::owned_by(OF_SHOP).load(self.0)
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shop::table.load(self.0)
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Item::owned_by(OF_SHOP).load(self.0)
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}
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// pub fn buy(&self, items: Vec<(i32, f64)>, buyer: i32) -> UpdateResult {}
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pub fn get(&self, id: i32) -> QueryResult<Item> {
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shop::table.find(&id).first::<Item>(self.0)
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fn buy_single(&self, buyer: i32, item_id: i32, price_mod: Option<f64>) -> UpdateResult {
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use crate::AsPlayer;
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let item = self.get(item_id)?;
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let sell_price = match price_mod {
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Some(modifier) => item.base_price as f64 * modifier,
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None => item.base_price as f64,
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};
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self.0.transaction(|| {
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let mut updates = AsPlayer(self.0, buyer).update_wealth(-sell_price)?;
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item.set_owner(buyer, self.0)?;
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updates.push(Update::ItemAdded(item.into_item()));
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Ok(updates)
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})
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}
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pub fn remove(&self, id: i32) -> QueryResult<()> {
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diesel::delete(
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shop::table.find(&id)
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).execute(self.0)?;
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Ok(())
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pub fn buy(&self, items: Vec<(i32, Option<f64>)>, buyer: i32) -> UpdateResult {
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// TODO: check that player has enough money !
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let has_enough_gold = true;
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if has_enough_gold {
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let mut updates = Vec::new();
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for (item_id, price_mod) in items.into_iter() {
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updates.append(
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&mut self.buy_single(buyer, item_id, price_mod)?
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)
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}
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Ok(updates)
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} else {
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unimplemented!();
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}
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}
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fn get(&self, id: i32) -> QueryResult<Loot> {
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Loot::owned_by(OF_SHOP).find(&id).first::<Loot>(self.0)
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}
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pub fn replace_list(&self, items: Vec<Item>) -> QueryResult<()> {
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use self::loot::dsl::*;
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self.0.transaction(
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|| -> QueryResult<()>
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{
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// Remove all content
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diesel::delete(shop::table).execute(self.0)?;
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diesel::delete(Loot::owned_by(OF_SHOP)).execute(self.0)?;
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// Adds new list
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for item in &items {
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let new_item = NewItem {
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let new_item = NewLoot {
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name: &item.name,
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base_price: item.base_price,
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owner_id: OF_SHOP,
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};
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diesel::insert_into(shop::table)
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diesel::insert_into(loot)
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.values(&new_item)
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.execute(self.0)?;
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}
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Ok(())
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}
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@@ -164,28 +198,50 @@ impl<'q> LootManager<'q> {
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Ok(Item::owned_by(self.1).load(self.0)?)
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}
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fn get(&self, item_id: i32) -> QueryResult<Loot> {
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Ok(Loot::owned_by(self.1).find(item_id).first(self.0)?)
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}
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/// Finds an item by id
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///
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/// Returns a NotFound error if an item is found by it
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/// does not belong to this player
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pub fn find(&self, loot_id: i32) -> QueryResult<Item> {
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Ok(Loot::find(loot_id).first(self.0).and_then(|loot: Loot| {
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if loot.owner != self.1 {
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Err(diesel::result::Error::NotFound)
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} else {
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Ok(Item {
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id: loot.id,
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name: loot.name,
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base_price: loot.base_price,
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})
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}
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})?)
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Ok(self.get(loot_id)?.into_item())
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}
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fn sell_single(&self, loot_id: i32, price_mod: Option<f64>) -> UpdateResult {
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let to_sell = self.get(loot_id)?;
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let mut sell_value = to_sell.base_price as f64 / 2.0;
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if let Some(modifier) = price_mod {
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sell_value *= modifier;
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}
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self.0.transaction(|| {
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let mut updates =
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crate::AsPlayer(self.0, self.1)
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.update_wealth(sell_value)?;
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to_sell.set_owner(SOLD, self.0)?;
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updates.push(Update::ItemRemoved(to_sell.into_item()));
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Ok(updates)
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})
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}
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pub fn sell(&self, items: Vec<(i32, Option<f64>)>) -> UpdateResult {
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self.0.transaction(|| {
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let mut updates = Vec::new();
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for (loot_id, price_mod) in items.into_iter() {
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updates.append(&mut self.sell_single(loot_id, price_mod)?);
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}
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Ok(updates)
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})
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}
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/// The last item added to the chest
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pub fn last(&self) -> QueryResult<Item> {
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Ok(Item::owned_by(self.1)
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.order(looted::dsl::id.desc())
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.order(loot::dsl::id.desc())
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.first(self.0)?)
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}
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@@ -204,19 +260,19 @@ impl<'q> LootManager<'q> {
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base_price: item.base_price,
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owner_id: self.1,
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};
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diesel::insert_into(looted::table)
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diesel::insert_into(loot::table)
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.values(&new_item)
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.execute(self.0)?;
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Ok(Update::ItemAdded(self.last()?))
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Ok(vec!(Update::ItemAdded(self.last()?)))
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}
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}
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/// An item being looted or bought.
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/// An item being loot or bought.
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///
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/// The owner is set to 0 in case of looting,
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/// to the id of buying player otherwise.
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#[derive(Insertable)]
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#[table_name = "looted"]
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#[table_name = "loot"]
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struct NewLoot<'a> {
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name: &'a str,
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base_price: i32,
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||||
@@ -224,7 +280,7 @@ struct NewLoot<'a> {
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}
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||||
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#[derive(Insertable)]
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||||
#[table_name = "shop"]
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#[table_name = "items"]
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struct NewItem<'a> {
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name: &'a str,
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||||
base_price: i32,
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||||
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||||
@@ -89,7 +89,7 @@ impl<'q> AsPlayer<'q> {
|
||||
.filter(id.eq(self.1))
|
||||
.set(&updated_wealth)
|
||||
.execute(self.0)?;
|
||||
Ok(Update::Wealth(updated_wealth - current_wealth))
|
||||
Ok(vec!(Update::Wealth(updated_wealth - current_wealth)))
|
||||
}
|
||||
|
||||
/// Updates this player's debt
|
||||
|
||||
@@ -26,7 +26,7 @@ table! {
|
||||
}
|
||||
|
||||
table! {
|
||||
looted (id) {
|
||||
loot (id) {
|
||||
id -> Integer,
|
||||
name -> Text,
|
||||
base_price -> Integer,
|
||||
@@ -54,26 +54,16 @@ table! {
|
||||
}
|
||||
}
|
||||
|
||||
table! {
|
||||
shop (id) {
|
||||
id -> Integer,
|
||||
name -> Text,
|
||||
base_price -> Integer,
|
||||
}
|
||||
}
|
||||
|
||||
joinable!(claims -> looted (loot_id));
|
||||
joinable!(claims -> players (player_id));
|
||||
joinable!(history -> players (player_id));
|
||||
joinable!(looted -> players (owner_id));
|
||||
joinable!(loot -> players (owner_id));
|
||||
joinable!(notifications -> players (player_id));
|
||||
|
||||
allow_tables_to_appear_in_same_query!(
|
||||
claims,
|
||||
history,
|
||||
items,
|
||||
looted,
|
||||
loot,
|
||||
notifications,
|
||||
players,
|
||||
shop,
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user