adds dummy UX for sell action
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@@ -1,19 +1,21 @@
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<template>
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<template>
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<div class="container">
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<div class="container">
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<p class="notification is-paddingless is-info" v-show="canAdd">Peut ajouter</p>
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<p class="notification is-paddingless is-info" v-show="canAdd">Peut ajouter</p>
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<p class="notification is-paddingless is-warning" v-show="canSell">Peut vendre</p>
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<p class="notification is-paddingless is-primary" v-show="canGrab">Peut prendre</p>
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<table class="table is-fullwidth is-striped" >
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<table class="table is-fullwidth is-striped" >
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<thead>
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<thead>
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<tr>
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<tr>
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<th>Objets de {{ player }}</th>
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<th width="100%" >Objets de {{ player }}</th>
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<th v-if="canGrab"></th>
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<th v-if="canGrab"></th>
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<th v-if="canSell">
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<th v-if="canSell" style="min-width: 120px">
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<button class="button is-warning is-medium">
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<button class="button is-fullwidth"
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:class="is_selling ? 'is-danger' : 'is-warning'"
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@click="is_selling = !is_selling"
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>
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<span class="icon">
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<span class="icon">
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<i class="fas fa-coins"></i>
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<i class="fas fa-coins"></i>
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</span>
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</span>
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<small>Vendre</small>
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<p v-if="!is_selling">Vendre</p>
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<p v-else>{{ totalSellValue ? totalSellValue : 'Annuler' }}</p>
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</button>
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</button>
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</th>
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</th>
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</tr>
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</tr>
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@@ -21,17 +23,24 @@
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<tbody>
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<tbody>
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<template v-for="(item, idx) in content">
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<template v-for="(item, idx) in content">
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<tr :key="`row-${idx}`">
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<tr :key="`row-${idx}`">
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<td>{{item.name}}</td>
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<td>{{item.name}}</td>
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<td v-if="canGrab">
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<td v-if="canGrab">
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<button class="button is-primary is-medium" disabled>
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<button class="button is-primary" disabled>
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<span class="icon">
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<span class="icon">
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<i class="fas fa-praying-hands"></i>
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<i class="fas fa-praying-hands"></i>
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</span>
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</span>
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<small>Request pending...</small>
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<small>Request pending...</small>
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</button>
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</button>
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</td>
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</td>
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<td v-if="canSell">
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<td v-if="canSell">
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</td>
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<label class="checkbox" v-show="is_selling">
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<input type="checkbox"
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id="`item-${idx}`"
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:value="item.id"
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v-model="sell_selected">
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{{item.sell_value}} GP
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</label>
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</td>
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</tr>
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</tr>
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</template>
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</template>
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</tbody>
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</tbody>
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@@ -47,6 +56,11 @@
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TO TEST :
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TO TEST :
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- Possible interactions depends on player_id and current chest
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- Possible interactions depends on player_id and current chest
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- Objects are displayed as a table
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- Objects are displayed as a table
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Sell workflow :
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1. Click sell (sell becomes danger)
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2. Check objects to sell (sell button displays total value)
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3. Click sell to confirm
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*/
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*/
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export default {
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export default {
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props: {
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props: {
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@@ -60,9 +74,13 @@
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return {
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return {
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app_state: store.state,
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app_state: store.state,
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content: [
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content: [
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{id: 10, name: "Épée longue +2 acérée"},
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{id: 10, name: "Épée longue +2 acérée",
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{id: 5, name: "Ceinture de force +6"},
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sell_value: 15000 },
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{id: 5, name: "Ceinture de force +6",
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sell_value: 80000 },
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],
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],
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is_selling: false,
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sell_selected: [],
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};
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};
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},
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},
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computed: {
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computed: {
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@@ -70,6 +88,15 @@
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canSell () {
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canSell () {
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return this.player == this.app_state.player_id;
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return this.player == this.app_state.player_id;
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},
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},
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totalSellValue () {
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const selected = this.sell_selected;
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var value = this.content
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.filter(item => selected.includes(item.id))
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.map(item => item.sell_value)
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.reduce((total,value) => total + value, 0);
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return value;
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},
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// Can the user grab items from this chest ?
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// Can the user grab items from this chest ?
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canGrab () {
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canGrab () {
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return (this.app_state.player_id != 0 // User is not the group
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return (this.app_state.player_id != 0 // User is not the group
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