fixes errors

This commit is contained in:
2020-01-09 15:12:51 +01:00
parent f9cd09431d
commit d152a999c9
5 changed files with 128 additions and 386 deletions

View File

@@ -43,36 +43,36 @@ pub fn create_pool() -> Pool {
}
/// Every possible update which can happen during a query
/// Updates are relative to a Player
#[derive(Serialize, Deserialize, Debug)]
pub enum Update {
Wealth(Wealth),
ItemAdded(Item),
ItemRemoved(Item),
ItemBought(Item),
ItemSold(Item),
ClaimAdded(Claim),
ClaimRemoved(Claim),
}
impl Update {
/// Change back what has been updated
fn undo(&self, conn: &DbConnection, id: i32) -> UpdateResult {
Ok(match self {
Update::Wealth(diff) => AsPlayer(conn, id).update_wealth(-diff.to_gp())?,
Update::ItemAdded(item) => LootManager(conn, id).find(item.id)?.remove(conn)?,
Update::ItemRemoved(item) => LootManager(conn, id).add_from(&item)?,
fn undo(&self, conn: &DbConnection, id: i32) -> QueryResult<()> {
match self {
Update::Wealth(diff) => { AsPlayer(conn, id).update_wealth(-diff.to_gp())?; },
Update::ItemAdded(item) => { diesel::delete(crate::schema::loot::table.find(item.id))
.execute(conn)?; },
Update::ItemRemoved(item) => { LootManager(conn, id).add_from(&item)?; },
Update::ItemBought(item) => { LootManager(conn, id).change_owner(item.id, models::item::OF_SHOP)?;},
Update::ItemSold(item) => { LootManager(conn, models::item::SOLD).change_owner(item.id, id)?; },
// Unused for now
Update::ClaimAdded(claim) => vec!(Update::ClaimRemoved(*claim)),
Update::ClaimRemoved(claim) => vec!(Update::ClaimAdded(*claim)),
})
Update::ClaimAdded(claim) => {},
Update::ClaimRemoved(claim) => {},
};
Ok(())
}
}
/// TODO: use this to wrap update in UpdateResult, allowing unified interface
/// whether a query makes multiple updates or just one.
enum OneOrMore {
One(Update),
More(Vec<Update>),
}
/// Every value which can be queried
#[derive(Debug)]
pub enum Value {
@@ -166,231 +166,3 @@ pub fn split_and_share(
Ok(vec!(Update::Wealth(Wealth::from_gp(shared_total))))
})
}
#[cfg(none)]
mod tests_old {
use super::*;
type TestConnection = DbConnection;
/// Return a connection to a fresh database (stored in memory)
fn test_connection() -> TestConnection {
let test_conn = DbConnection::establish(":memory:").unwrap();
diesel_migrations::run_pending_migrations(&test_conn).unwrap();
test_conn
}
/// When migrations are run, a special player with id 0 and name "Groupe"
/// must be created.
#[test]
fn global_group_is_autocreated() {
let conn = test_connection();
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
assert_eq!(players.len(), 1);
let group = players.get(0).unwrap();
assert_eq!(group.id, 0);
assert_eq!(group.name, "Groupe".to_string());
}
/// When a player updates wealth, a difference is returned by API.
/// Added to the previous amount of coins, it should equal the updated weath.
#[test]
fn as_player_updates_wealth() {
let conn = test_connection();
DbApi::with_conn(&conn)
.as_admin()
.add_player("PlayerName", 403.21)
.unwrap();
let diff = DbApi::with_conn(&conn)
.as_player(1)
.update_wealth(-401.21)
.ok();
// Check the returned diff
assert_eq!(diff, Some((-1, -2, -1, -4)));
let diff = diff.unwrap();
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap();
// Check that we can add old value to return diff to get resulting value
assert_eq!(
(player.cp, player.sp, player.gp, player.pp),
(1 + diff.0, 2 + diff.1, 3 + diff.2, 4 + diff.3)
);
}
#[test]
fn as_admin_add_player() {
let conn = test_connection();
let result = DbApi::with_conn(&conn)
.as_admin()
.add_player("PlayerName", 403.21);
assert_eq!(result.is_ok(), true);
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
assert_eq!(players.len(), 2);
let new_player = players.get(1).unwrap();
assert_eq!(new_player.name, "PlayerName");
assert_eq!(
(new_player.cp, new_player.sp, new_player.gp, new_player.pp),
(1, 2, 3, 4)
);
}
#[test]
fn as_admin_resolve_claims() {
let conn = test_connection();
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 0);
// Add items
assert_eq!(
DbApi::with_conn(&conn)
.as_admin()
.add_loot(vec![("Épée", 40), ("Arc", 40),])
.is_ok(),
true
);
// Add players
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player1", 0.0)
.unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player2", 0.0)
.unwrap();
// Put claims on one different item each
DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
DbApi::with_conn(&conn).as_player(2).claim(2).unwrap();
let result = DbApi::with_conn(&conn).as_admin().resolve_claims();
assert_eq!(result.is_ok(), true);
// Check that both players received an item
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
for &i in [1, 2].into_iter() {
assert_eq!(
DbApi::with_conn(&conn).as_player(i).loot().unwrap().len(),
1
);
let player = players.get(i as usize).unwrap();
assert_eq!(player.debt, 20);
}
}
#[test]
fn as_player_claim_item() {
let conn = test_connection();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player", 0.0)
.unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_loot(vec![("Épée", 25)])
.unwrap();
// Claim an existing item
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.is_ok(), true);
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 1);
let claim = claims.get(0).unwrap();
assert_eq!(claim.player_id, 1);
assert_eq!(claim.loot_id, 1);
// Claim an inexistant item
let result = DbApi::with_conn(&conn).as_player(1).claim(2);
assert_eq!(result.is_ok(), false);
}
#[test]
fn as_player_unclaim_item() {
let conn = test_connection();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player", 0.0)
.unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_loot(vec![("Épée", 25)])
.unwrap();
// Claim an existing item
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.is_ok(), true);
// Claiming twice is an error
let result = DbApi::with_conn(&conn).as_player(1).claim(1);
assert_eq!(result.is_ok(), false);
// Unclaiming and item
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
assert_eq!(result.is_ok(), true);
// Check that not claimed items will not be unclaimed...
let result = DbApi::with_conn(&conn).as_player(1).unclaim(1);
assert_eq!(result.is_ok(), false);
let claims = DbApi::with_conn(&conn).fetch_claims().unwrap();
assert_eq!(claims.len(), 0);
}
/// All-in-one checks one a simple buy/sell procedure
///
/// Checks that player's chest and wealth are updated.
/// Checks that items are sold at half their value.
/// Checks that a player cannot sell item he does not own.
#[test]
fn as_player_simple_buy_sell() {
let conn = test_connection();
// Adds a sword into inventory
{
use schema::items::dsl::*;
diesel::insert_into(items)
.values((name.eq("Sword"), base_price.eq(800)))
.execute(&conn)
.expect("Could not set up items table");
}
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player", 1000.0)
.unwrap();
// Buy an item
let bought = DbApi::with_conn(&conn).as_player(1).buy(&vec![(1, None)]);
assert_eq!(bought.ok(), Some((0, 0, 0, -8))); // Returns diff of player wealth ?
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 1);
let loot = chest.get(0).unwrap();
assert_eq!(loot.name, "Sword");
assert_eq!(loot.base_price, 800);
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap();
assert_eq!(player.pp, 2);
// A player cannot sell loot from an other's chest
let result = DbApi::with_conn(&conn)
.as_player(0)
.sell(&vec![(loot.id, None)]);
assert_eq!(result.is_ok(), false);
// Sell back
let sold = DbApi::with_conn(&conn)
.as_player(1)
.sell(&vec![(loot.id, None)]);
assert_eq!(sold.ok(), Some((0, 0, 0, 4)));
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 0);
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
let player = players.get(1).unwrap();
assert_eq!(player.pp, 6);
}
#[test]
fn as_admin_add_loot() {
let conn = test_connection();
assert_eq!(
0,
DbApi::with_conn(&conn).as_player(0).loot().unwrap().len()
);
let loot_to_add = vec![("Cape d'invisibilité", 8000), ("Arc long", 25)];
let result = DbApi::with_conn(&conn)
.as_admin()
.add_loot(loot_to_add.clone());
assert_eq!(result.is_ok(), true);
let looted = DbApi::with_conn(&conn).as_player(0).loot().unwrap();
assert_eq!(looted.len(), 2);
// NB: Not a problem now, but this adds constraints of items being
// created in the same order.
for (added, to_add) in looted.into_iter().zip(loot_to_add) {
assert_eq!(added.name, to_add.0);
assert_eq!(added.base_price, to_add.1);
}
}
}

View File

@@ -39,18 +39,14 @@ impl Event {
/// TODO: why a move here ??
/// Undo all updates in a single transaction
pub fn undo(self, conn: &DbConnection) -> QueryResult<UpdateList> {
pub fn undo(self, conn: &DbConnection) -> QueryResult<()> {
conn.transaction(move || {
if let Some(ref updates) = self.updates {
let undone = updates.0.iter()
// TODO: swallow errors !
.filter_map(|u| u.undo(conn, self.player_id).ok())
.collect();
diesel::delete(history::table.find(self.id)).execute(conn)?;
Ok(UpdateList(undone))
} else {
Ok(UpdateList(vec![]))
for update in updates.inner() {
update.undo(conn, self.player_id)?;
}
}
Ok(())
})
}
}

View File

@@ -3,7 +3,7 @@ use diesel::expression::exists::Exists;
use diesel::prelude::*;
use crate::schema::{items, loot};
use crate::{DbConnection, QueryResult, Update, UpdateResult, Claims };
use crate::{Claims, DbConnection, QueryResult, Update, UpdateResult};
type ItemColumns = (loot::id, loot::name, loot::base_price);
const ITEM_COLUMNS: ItemColumns = (loot::id, loot::name, loot::base_price);
type OwnedBy = Select<OwnedLoot, ItemColumns>;
@@ -33,9 +33,9 @@ impl Item {
}
// Owner status
const OF_GROUP: i32 = 0;
const OF_SHOP: i32 = -1;
const SOLD: i32 = -2;
pub(crate) const OF_GROUP: i32 = 0;
pub(crate) const OF_SHOP: i32 = -1;
pub(crate) const SOLD: i32 = -2;
type WithOwner = Eq<loot::owner_id, i32>;
type OwnedLoot = Filter<loot::table, WithOwner>;
@@ -46,24 +46,19 @@ type OwnedLoot = Filter<loot::table, WithOwner>;
/// OR the SOLD state.
#[derive(Identifiable, Debug, Queryable)]
#[table_name = "loot"]
pub(super) struct Loot {
pub(crate) struct Loot {
id: i32,
name: String,
base_price: i32,
owner_id: i32,
}
impl Loot {
/// A filter on Loot that is owned by given player
pub(super) fn owned_by(id: i32) -> OwnedLoot {
loot::table.filter(loot::owner_id.eq(id))
}
fn exists(id: i32) -> Exists<Find<loot::table, i32>> {
exists(loot::table.find(id))
}
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
diesel::update(loot::table.find(self.id))
.set(loot::dsl::owner_id.eq(owner))
@@ -98,7 +93,9 @@ impl<'q> Inventory<'q> {
}
pub fn find_by_name(&self, item_name: &str) -> QueryResult<Item> {
Ok(items::table.filter(items::dsl::name.like(item_name)).first(self.0)?)
Ok(items::table
.filter(items::dsl::name.like(item_name))
.first(self.0)?)
}
/// Check the inventory against a list of item names
@@ -139,53 +136,48 @@ impl<'q> Shop<'q> {
self.0.transaction(|| {
let mut updates = AsPlayer(self.0, buyer).update_wealth(-sell_price)?;
item.set_owner(buyer, self.0)?;
updates.push(Update::ItemAdded(item.into_item()));
updates.push(Update::ItemBought(item.into_item()));
Ok(updates)
})
}
pub fn buy(&self, items: Vec<(i32, Option<f64>)>, buyer: i32) -> UpdateResult {
// TODO: check that player has enough money !
let has_enough_gold = true;
// TODO: check that player has enough money !
let has_enough_gold = true;
if has_enough_gold {
let mut updates = Vec::new();
for (item_id, price_mod) in items.into_iter() {
updates.append(
&mut self.buy_single(buyer, item_id, price_mod)?
)
}
Ok(updates)
} else {
unimplemented!();
if has_enough_gold {
let mut updates = Vec::new();
for (item_id, price_mod) in items.into_iter() {
updates.append(&mut self.buy_single(buyer, item_id, price_mod)?)
}
Ok(updates)
} else {
unimplemented!();
}
}
fn get(&self, id: i32) -> QueryResult<Loot> {
pub(crate) fn get(&self, id: i32) -> QueryResult<Loot> {
Loot::owned_by(OF_SHOP).find(&id).first::<Loot>(self.0)
}
pub fn replace_list(&self, items: Vec<Item>) -> QueryResult<()> {
use self::loot::dsl::*;
self.0.transaction(
|| -> QueryResult<()>
{
// Remove all content
diesel::delete(Loot::owned_by(OF_SHOP)).execute(self.0)?;
// Adds new list
for item in &items {
let new_item = NewLoot {
name: &item.name,
base_price: item.base_price,
owner_id: OF_SHOP,
};
diesel::insert_into(loot)
.values(&new_item)
.execute(self.0)?;
}
Ok(())
self.0.transaction(|| -> QueryResult<()> {
// Remove all content
diesel::delete(Loot::owned_by(OF_SHOP)).execute(self.0)?;
// Adds new list
for item in &items {
let new_item = NewLoot {
name: &item.name,
base_price: item.base_price,
owner_id: OF_SHOP,
};
diesel::insert_into(loot)
.values(&new_item)
.execute(self.0)?;
}
)
Ok(())
})
}
}
@@ -198,10 +190,14 @@ impl<'q> LootManager<'q> {
Ok(Item::owned_by(self.1).load(self.0)?)
}
fn get(&self, item_id: i32) -> QueryResult<Loot> {
pub(crate) fn get(&self, item_id: i32) -> QueryResult<Loot> {
Ok(Loot::owned_by(self.1).find(item_id).first(self.0)?)
}
pub(crate) fn change_owner(&self, item_id: i32, new_owner: i32) -> QueryResult<()> {
Ok(self.get(item_id)?.set_owner(new_owner, self.0)?)
}
/// Finds an item by id
///
/// Returns a NotFound error if an item is found by it
@@ -217,27 +213,23 @@ impl<'q> LootManager<'q> {
sell_value *= modifier;
}
self.0.transaction(|| {
let mut updates =
crate::AsPlayer(self.0, self.1)
.update_wealth(sell_value)?;
let mut updates = crate::AsPlayer(self.0, self.1).update_wealth(sell_value)?;
to_sell.set_owner(SOLD, self.0)?;
updates.push(Update::ItemRemoved(to_sell.into_item()));
updates.push(Update::ItemSold(to_sell.into_item()));
Ok(updates)
})
}
pub fn sell(&self, items: Vec<(i32, Option<f64>)>) -> UpdateResult {
self.0.transaction(|| {
let mut updates = Vec::new();
for (loot_id, price_mod) in items.into_iter() {
updates.append(&mut self.sell_single(loot_id, price_mod)?);
}
Ok(updates)
let mut updates = Vec::new();
for (loot_id, price_mod) in items.into_iter() {
updates.append(&mut self.sell_single(loot_id, price_mod)?);
}
Ok(updates)
})
}
/// The last item added to the chest
pub fn last(&self) -> QueryResult<Item> {
Ok(Item::owned_by(self.1)
@@ -263,7 +255,7 @@ impl<'q> LootManager<'q> {
diesel::insert_into(loot::table)
.values(&new_item)
.execute(self.0)?;
Ok(vec!(Update::ItemAdded(self.last()?)))
Ok(vec![Update::ItemAdded(self.last()?)])
}
}