fixes bug (float precision) by using f64
This commit is contained in:
@@ -86,9 +86,9 @@ pub enum ApiActions {
|
||||
// Player actions
|
||||
FetchPlayer(i32),
|
||||
FetchLoot(i32),
|
||||
UpdateWealth(i32, f32),
|
||||
BuyItems(i32, Vec<(i32, Option<f32>)>),
|
||||
SellItems(i32, Vec<(i32, Option<f32>)>),
|
||||
UpdateWealth(i32, f64),
|
||||
BuyItems(i32, Vec<(i32, Option<f64>)>),
|
||||
SellItems(i32, Vec<(i32, Option<f64>)>),
|
||||
ClaimItem(i32, i32),
|
||||
UnclaimItem(i32, i32),
|
||||
// Group actions
|
||||
@@ -96,7 +96,7 @@ pub enum ApiActions {
|
||||
}
|
||||
|
||||
pub enum AdminActions {
|
||||
AddPlayer(String, f32),
|
||||
AddPlayer(String, f64),
|
||||
//AddInventoryItem(pub String, pub i32),
|
||||
ResolveClaims,
|
||||
//SetClaimsTimeout(pub i32),
|
||||
|
||||
Reference in New Issue
Block a user