Merge branch 'refactoring' of rust/lootalot into master

This commit is contained in:
2019-10-19 14:39:07 +02:00
committed by Gogs
17 changed files with 920 additions and 834 deletions

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@@ -7,14 +7,14 @@ Un gestionnaire de trésors pour des joueurs de Donjon&Dragons(tm).
## Fonctionnalités prévues
* Ajouter des objets
Acheter
Acheter
☐ Ajouter un trésor (objet par objet ou par liste)
* Répartir les objets entre les joueurs et le groupe
Demander un objet
Demander un objet
☐ Résoudre un conflit
☐ Finaliser la répartition après un délai défini
* Vendre les objets du groupe et répartir équitablement leur valeur entre les joueurs
Possibilité d'indiquer une variation du prix de vente globale et/ou pour chaque objet
Possibilité d'indiquer une variation du prix de vente globale et/ou pour chaque objet
☐ Possibilité d'indiquer des joueurs exclus de la répartition
* Gérer les comptes du groupe et des joueurs
☑ Afficher le solde actuel et la dette envers le groupe

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@@ -4,8 +4,10 @@
//! This module wraps all needed database operations.
//! It exports a public API for integration with various clients (REST Api, CLI, ...)
extern crate dotenv;
#[macro_use] extern crate diesel;
#[macro_use] extern crate serde_derive;
#[macro_use]
extern crate diesel;
#[macro_use]
extern crate serde_derive;
use diesel::prelude::*;
use diesel::query_dsl::RunQueryDsl;
@@ -14,326 +16,18 @@ use diesel::r2d2::{self, ConnectionManager};
pub mod models;
mod schema;
pub use models::{
claim::{Claim, Claims},
item::{Item, LootManager, Inventory},
player::{Player, Wealth, Players, AsPlayer},
};
/// The connection used
pub type DbConnection = SqliteConnection;
/// A pool of connections
pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
/// The result of a query on DB
pub type QueryResult<T> = Result<T, diesel::result::Error>;
/// The result of an action provided by DbApi
pub type ActionResult<R> = Result<R, diesel::result::Error>;
/// A wrapper providing an API over the database
/// It offers a convenient way to deal with connection.
///
/// # Note
/// All methods consumes the DbApi, so that only one action
/// can be performed using a single instance.
///
/// # Todo list
/// ```text
/// v .as_player()
/// // Needs an action's history (one entry only should be enough)
/// x .undo_last_action() -> Success status
/// v .as_admin()
/// // When adding loot, an identifier should be used to build some kind of history
/// vx .add_loot(identifier, [items_desc]) -> Success status
/// x .sell_loot([players], [excluded_item_ids]) -> Success status (bool, player_share)
/// // Claims should be resolved after a certain delay
/// x .set_claims_timeout()
/// v .resolve_claims()
/// v .add_player(player_data)
/// ```
///
pub struct DbApi<'q>(&'q DbConnection);
impl<'q> DbApi<'q> {
/// Returns a DbApi using the user given connection
///
/// # Usage
/// ```
/// use lootalot_db::{DbConnection, DbApi};
/// # use diesel::connection::Connection;
/// let conn = DbConnection::establish(":memory:").unwrap();
/// let api = DbApi::with_conn(&conn);
/// ```
pub fn with_conn(conn: &'q DbConnection) -> Self {
Self(conn)
}
/// Fetch the list of all players
pub fn fetch_players(self) -> QueryResult<Vec<models::Player>> {
Ok(schema::players::table.load::<models::Player>(self.0)?)
}
/// Fetch the inventory of items
///
/// TODO: remove limit used for debug
pub fn fetch_inventory(self) -> QueryResult<Vec<models::Item>> {
Ok(schema::items::table.limit(100).load::<models::Item>(self.0)?)
}
/// Fetch all existing claims
pub fn fetch_claims(self) -> QueryResult<Vec<models::Claim>> {
Ok(schema::claims::table.load::<models::Claim>(self.0)?)
}
/// Wrapper for acting as a specific player
///
/// # Usage
/// ```
/// # use lootalot_db::{DbConnection, DbApi};
/// # use diesel::connection::Connection;
/// # let conn = DbConnection::establish(":memory:").unwrap();
/// # let api = DbApi::with_conn(&conn);
/// let player_id: i32 = 1; // Id that references player in DB
/// let player = api.as_player(player_id);
/// ```
pub fn as_player(self, id: i32) -> AsPlayer<'q> {
AsPlayer { id, conn: self.0 }
}
/// Wrapper for acting as the admin
pub fn as_admin(self) -> AsAdmin<'q> {
AsAdmin(self.0)
}
}
/// A wrapper for interactions of players with the database.
/// Possible actions are exposed as methods
pub struct AsPlayer<'q> {
id: i32,
conn: &'q DbConnection,
}
impl<'q> AsPlayer<'q> {
/// Fetch the content of a player's chest
///
/// # Usage
/// ```
/// # extern crate diesel_migrations;
/// # use lootalot_db::{DbConnection, DbApi};
/// # use diesel::connection::Connection;
/// # let conn = DbConnection::establish(":memory:").unwrap();
/// # diesel_migrations::run_pending_migrations(&conn).unwrap();
/// # let api = DbApi::with_conn(&conn);
/// // Get loot of player with id of 1
/// let loot = api.as_player(1).loot().unwrap();
/// assert_eq!(format!("{:?}", loot), "[]".to_string());
/// ```
pub fn loot(self) -> QueryResult<Vec<models::Item>> {
Ok(models::Item::owned_by(self.id).load(self.conn)?)
}
/// Buy a batch of items and add them to this player chest
///
/// Items can only be bought from inventory. Hence, the use
/// of the entity's id in 'items' table.
///
/// # Params
/// List of (Item's id in inventory, Option<Price modifier>)
///
/// # Returns
/// Result containing the difference in coins after operation
pub fn buy<'a>(self, params: &Vec<(i32, Option<f32>)>) -> ActionResult<(Vec<models::Item>, (i32, i32, i32, i32))> {
let mut cumulated_diff: Vec<(i32, i32, i32, i32)> = Vec::with_capacity(params.len());
let mut added_items: Vec<models::Item> = Vec::with_capacity(params.len());
for (item_id, price_mod) in params.into_iter() {
if let Ok((item, diff)) = self.conn.transaction(|| {
use schema::looted::dsl::*;
let item = schema::items::table.find(item_id).first::<models::Item>(self.conn)?;
let new_item = models::item::NewLoot::to_player(self.id, &item);
diesel::insert_into(schema::looted::table)
.values(&new_item)
.execute(self.conn)?;
let added_item = models::Item::owned_by(self.id)
.order(id.desc())
.first(self.conn)?;
let sell_price = match price_mod {
Some(modifier) => item.base_price as f32 * modifier,
None => item.base_price as f32
};
DbApi::with_conn(self.conn)
.as_player(self.id)
.update_wealth(-sell_price)
.map(|diff| (added_item, diff))
}) {
cumulated_diff.push(diff);
added_items.push(item);
}
}
let all_diff = cumulated_diff.into_iter().fold((0,0,0,0), |sum, diff| {
(sum.0 + diff.0, sum.1 + diff.1, sum.2 + diff.2, sum.3 + diff.3)
});
Ok((added_items, all_diff))
}
/// Sell a set of items from this player chest
///
/// # Returns
/// Result containing the difference in coins after operation
pub fn sell(
self,
params: &Vec<(i32, Option<f32>)>,
) -> ActionResult<(i32, i32, i32, i32)> {
let mut all_results: Vec<(i32, i32, i32, i32)> = Vec::with_capacity(params.len());
for (loot_id, price_mod) in params.into_iter() {
let res = self.conn.transaction(|| {
use schema::looted::dsl::*;
let loot = looted
.find(loot_id)
.first::<models::Loot>(self.conn)?;
if loot.owner != self.id {
// If the item does not belong to player,
// it can't be what we're looking for
return Err(diesel::result::Error::NotFound);
}
let mut sell_value = loot.base_price as f32 / 2.0;
if let Some(modifier) = price_mod {
sell_value *= modifier;
}
let _deleted = diesel::delete(looted.find(loot_id))
.execute(self.conn)?;
DbApi::with_conn(self.conn).as_player(self.id).update_wealth(sell_value)
});
if let Ok(diff) = res {
all_results.push(diff)
} else {
// TODO: need to find a better way to deal with errors
return Err(diesel::result::Error::NotFound)
}
}
Ok(all_results.into_iter().fold((0,0,0,0), |sum, diff| {
(sum.0 + diff.0, sum.1 + diff.1, sum.2 + diff.2, sum.3 + diff.3)
}))
}
/// Adds the value in gold to the player's wealth.
///
/// Value can be negative to substract wealth.
pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<(i32, i32, i32, i32)> {
use schema::players::dsl::*;
let current_wealth = players
.find(self.id)
.select((cp, sp, gp, pp))
.first::<models::Wealth>(self.conn)?;
// TODO: improve thisdiesel dependant transaction
// should be move inside a WealthUpdate method
let updated_wealth = models::Wealth::from_gp(current_wealth.to_gp() + value_in_gp);
// Difference in coins that is sent back
let (old, new) = (current_wealth.as_tuple(), updated_wealth.as_tuple());
let diff = (new.0 - old.0, new.1 - old.1, new.2 - old.2, new.3 - old.3);
diesel::update(players)
.filter(id.eq(self.id))
.set(&updated_wealth)
.execute(self.conn)
.map(|r| match r {
1 => diff,
_ => panic!("RuntimeError: UpdateWealth did no changes at all!"),
})
}
/// Put a claim on a specific item
pub fn claim(self, item: i32) -> ActionResult<()> {
let exists: bool = diesel::select(models::Loot::exists(item)).get_result(self.conn)?;
if !exists {
return Err(diesel::result::Error::NotFound);
};
let claim = models::claim::NewClaim::new(self.id, item);
diesel::insert_into(schema::claims::table)
.values(&claim)
.execute(self.conn)
.map(|rows_updated| match rows_updated {
1 => (),
_ => panic!("RuntimeError: Claim did no change at all!"),
})
}
/// Withdraw claim
pub fn unclaim(self, item: i32) -> ActionResult<()> {
use schema::claims::dsl::*;
diesel::delete(
claims
.filter(loot_id.eq(item))
.filter(player_id.eq(self.id)),
)
.execute(self.conn)
.and_then(|rows_updated| match rows_updated {
1 => Ok(()),
0 => Err(diesel::result::Error::NotFound),
_ => panic!("RuntimeError: UnclaimItem did not make expected changes"),
})
}
}
/// Wrapper for interactions of admins with the DB.
pub struct AsAdmin<'q>(&'q DbConnection);
impl<'q> AsAdmin<'q> {
/// Adds a player to the database
///
/// Takes the player name and starting wealth (in gold value).
pub fn add_player(self, name: &str, start_wealth: f32) -> ActionResult<()> {
diesel::insert_into(schema::players::table)
.values(&models::player::NewPlayer::create(name, start_wealth))
.execute(self.0)
.map(|rows_updated| match rows_updated {
1 => (),
_ => panic!("RuntimeError: AddPlayer did not make expected changes"),
})
}
/// Adds a list of items to the group loot
///
/// This offers complete control other created items, so that unique
/// items can be easily added. A user interface shall deal with
/// filling theses values for known items in inventory.
///
/// # Params
/// List of (name, base_price) values for the new items
pub fn add_loot(self, items: Vec<models::item::Item>) -> ActionResult<()> {
for item_desc in items.iter() {
let new_item = models::item::NewLoot::to_group(item_desc);
diesel::insert_into(schema::looted::table)
.values(&new_item)
.execute(self.0)?;
}
Ok(())
}
/// Resolve all pending claims and dispatch claimed items.
///
/// When a player gets an item, it's debt is increased by this item sell value
pub fn resolve_claims(self) -> ActionResult<()> {
// Fetch all claims, grouped by items.
let loot = models::Loot::owned_by(0).load(self.0)?;
let claims = schema::claims::table
.load::<models::Claim>(self.0)?
.grouped_by(&loot);
// For each claimed item
let data = loot.into_iter().zip(claims).collect::<Vec<_>>();
dbg!(&data);
for (loot, claims) in data {
match claims.len() {
1 => {
let claim = claims.get(0).unwrap();
let player_id = claim.player_id;
self.0.transaction(|| {
use schema::looted::dsl::*;
diesel::update(looted.find(claim.loot_id))
.set(owner_id.eq(player_id))
.execute(self.0)?;
diesel::delete(schema::claims::table.find(claim.id))
.execute(self.0)?;
{
use schema::players::dsl::*;
diesel::update(players.find(player_id))
.set(debt.eq(debt + (loot.base_price / 2)))
.execute(self.0)
}
})?;
},
_ => (),
}
}
Ok(())
}
}
/// Sets up a connection pool and returns it.
/// Uses the DATABASE_URL environment variable (must be set)
@@ -346,8 +40,88 @@ pub fn create_pool() -> Pool {
.expect("Failed to create pool.")
}
#[cfg(test)]
mod tests {
/// Sells a single item inside a transaction
///
/// # Returns
/// The deleted entity and the updated Wealth (as a difference from previous value)
pub fn sell_item_transaction(
conn: &DbConnection,
id: i32,
loot_id: i32,
price_mod: Option<f64>,
) -> QueryResult<(Item, Wealth)> {
conn.transaction(|| {
let deleted = LootManager(conn, id)
.remove(loot_id)?;
let mut sell_value =
deleted.base_price as f64 / 2.0;
if let Some(modifier) = price_mod {
sell_value *= modifier;
}
let wealth = AsPlayer(conn, id)
.update_wealth(sell_value)?;
Ok((deleted, wealth))
})
}
/// Buys a single item, copied from inventory.
/// Runs inside a transaction
///
/// # Returns
/// The created entity and the updated Wealth (as a difference from previous value)
pub fn buy_item_from_inventory(
conn: &DbConnection,
id: i32,
item_id: i32,
price_mod: Option<f64>,
) -> QueryResult<(Item, Wealth)> {
conn.transaction(|| {
// Find item in inventory
let item = Inventory(conn).find(item_id)?;
let new_item = LootManager(conn, id).add_from(&item)?;
let sell_price = match price_mod {
Some(modifier) => item.base_price as f64 * modifier,
None => item.base_price as f64,
};
AsPlayer(conn, id)
.update_wealth(-sell_price)
.map(|diff| (new_item, diff))
})
}
/// Fetch all existing claims
pub fn fetch_claims(conn: &DbConnection) -> QueryResult<Vec<models::Claim>> {
schema::claims::table.load::<models::Claim>(conn)
}
/// Resolve all pending claims and dispatch claimed items.
///
/// When a player gets an item, it's debt is increased by this item sell value
pub fn resolve_claims(conn: &DbConnection) -> QueryResult<()> {
let data = models::claim::Claims(conn).grouped_by_item()?;
dbg!(&data);
for (item, claims) in data {
match claims.len() {
1 => {
let claim = claims.get(0).unwrap();
let player_id = claim.player_id;
conn.transaction(|| {
claim.resolve_claim(conn)?;
//models::item::LootManager(self.0, 0).set_owner(claim.loot_id, claim.player_id)?;
models::player::AsPlayer(conn, player_id).update_debt(item.sell_value())
})?;
}
_ => (),
}
}
Ok(())
}
#[cfg(none)]
mod tests_old {
use super::*;
type TestConnection = DbConnection;
@@ -419,13 +193,22 @@ mod tests {
assert_eq!(claims.len(), 0);
// Add items
assert_eq!(DbApi::with_conn(&conn).as_admin().add_loot(vec![
("Épée", 40),
("Arc", 40),
]).is_ok(), true);
assert_eq!(
DbApi::with_conn(&conn)
.as_admin()
.add_loot(vec![("Épée", 40), ("Arc", 40),])
.is_ok(),
true
);
// Add players
DbApi::with_conn(&conn).as_admin().add_player("Player1", 0.0).unwrap();
DbApi::with_conn(&conn).as_admin().add_player("Player2", 0.0).unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player1", 0.0)
.unwrap();
DbApi::with_conn(&conn)
.as_admin()
.add_player("Player2", 0.0)
.unwrap();
// Put claims on one different item each
DbApi::with_conn(&conn).as_player(1).claim(1).unwrap();
DbApi::with_conn(&conn).as_player(2).claim(2).unwrap();
@@ -434,7 +217,10 @@ mod tests {
// Check that both players received an item
let players = DbApi::with_conn(&conn).fetch_players().unwrap();
for &i in [1, 2].into_iter() {
assert_eq!(DbApi::with_conn(&conn).as_player(i).loot().unwrap().len(), 1);
assert_eq!(
DbApi::with_conn(&conn).as_player(i).loot().unwrap().len(),
1
);
let player = players.get(i as usize).unwrap();
assert_eq!(player.debt, 20);
}
@@ -512,9 +298,7 @@ mod tests {
.add_player("Player", 1000.0)
.unwrap();
// Buy an item
let bought = DbApi::with_conn(&conn)
.as_player(1)
.buy(&vec![(1, None)]);
let bought = DbApi::with_conn(&conn).as_player(1).buy(&vec![(1, None)]);
assert_eq!(bought.ok(), Some((0, 0, 0, -8))); // Returns diff of player wealth ?
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 1);
@@ -525,10 +309,14 @@ mod tests {
let player = players.get(1).unwrap();
assert_eq!(player.pp, 2);
// A player cannot sell loot from an other's chest
let result = DbApi::with_conn(&conn).as_player(0).sell(&vec![(loot.id, None)]);
let result = DbApi::with_conn(&conn)
.as_player(0)
.sell(&vec![(loot.id, None)]);
assert_eq!(result.is_ok(), false);
// Sell back
let sold = DbApi::with_conn(&conn).as_player(1).sell(&vec![(loot.id, None)]);
let sold = DbApi::with_conn(&conn)
.as_player(1)
.sell(&vec![(loot.id, None)]);
assert_eq!(sold.ok(), Some((0, 0, 0, 4)));
let chest = DbApi::with_conn(&conn).as_player(1).loot().unwrap();
assert_eq!(chest.len(), 0);

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@@ -1,8 +1,11 @@
use crate::models::item::Loot;
use crate::{DbConnection, QueryResult};
use diesel::prelude::*;
use crate::models::{self, item::Loot};
use crate::schema::claims;
/// A Claim is a request by a single player on an item from group chest.
#[derive(Identifiable, Queryable, Associations, Serialize, Debug)]
#[derive(Identifiable, Queryable, Associations, Serialize, Deserialize, Debug)]
#[belongs_to(Loot)]
pub struct Claim {
/// DB Identifier
@@ -15,15 +18,152 @@ pub struct Claim {
pub resolve: i32,
}
impl Claim {
pub fn resolve_claim(&self, conn: &DbConnection) -> QueryResult<()> {
let loot: Loot = Loot::find(self.loot_id).first(conn)?;
loot.set_owner(self.player_id, conn)?;
self.remove(conn)?;
Ok(())
}
fn remove(&self, conn: &DbConnection) -> QueryResult<()> {
diesel::delete(claims::table.find(self.id)).execute(conn)?;
Ok(())
}
}
pub struct Claims<'q>(pub &'q DbConnection);
impl<'q> Claims<'q> {
pub fn all(&self) -> QueryResult<Vec<Claim>> {
claims::table.load(self.0)
}
/// Finds a single claim by association of player and loot ids.
pub fn find(&self, player_id: i32, loot_id: i32) -> QueryResult<Claim> {
claims::table
.filter(claims::dsl::player_id.eq(player_id))
.filter(claims::dsl::loot_id.eq(loot_id))
.first(self.0)
}
/// Adds a claim in database and returns it
pub fn add(self, player_id: i32, loot_id: i32) -> QueryResult<Claim> {
// We need to validate that the claimed item exists
// AND is actually owned by group (id 0)
let _item = models::item::LootManager(self.0, 0).find(loot_id)?;
// We also check if claims does not already exists
if let Ok(_) = self.find(player_id, loot_id) {
return Err(diesel::result::Error::RollbackTransaction);
}
let claim = NewClaim::new(player_id, loot_id);
diesel::insert_into(claims::table)
.values(&claim)
.execute(self.0)?;
// Return the created claim
claims::table
.order(claims::dsl::id.desc())
.first::<Claim>(self.0)
}
/// Removes a claim from database, returning it
pub fn remove(self, player_id: i32, loot_id: i32) -> QueryResult<Claim> {
let claim = self.find(player_id, loot_id)?;
claim.remove(self.0)?;
Ok(claim)
}
pub fn filtered_by_loot(&self, loot_id: i32) -> QueryResult<Vec<Claim>> {
claims::table
.filter(claims::dsl::loot_id.eq(loot_id))
.load(self.0)
}
pub(crate) fn grouped_by_item(&self) -> QueryResult<Vec<(models::item::Item, Vec<Claim>)>> {
let group_loot: Vec<Loot> = Loot::owned_by(0).load(self.0)?;
let claims = claims::table.load(self.0)?.grouped_by(&group_loot);
Ok(group_loot
.into_iter()
.map(|loot| loot.into_item())
.zip(claims)
.collect::<Vec<_>>())
}
}
#[derive(Insertable, Debug)]
#[table_name = "claims"]
pub(crate) struct NewClaim {
struct NewClaim {
player_id: i32,
loot_id: i32,
}
impl NewClaim {
pub(crate) fn new(player_id: i32, loot_id: i32) -> Self {
fn new(player_id: i32, loot_id: i32) -> Self {
Self { player_id, loot_id }
}
}
#[cfg(test)]
mod tests {
use super::*;
type TestResult = Result<(), diesel::result::Error>;
fn test_connection() -> Result<DbConnection, diesel::result::Error> {
let conn =
DbConnection::establish(":memory:").map_err(|_| diesel::result::Error::NotFound)?;
diesel_migrations::run_pending_migrations(&conn)
.map_err(|_| diesel::result::Error::NotFound)?;
let manager = models::player::Players(&conn);
manager.add("Player1", 0.0)?;
manager.add("Player2", 0.0)?;
crate::LootManager(&conn, 0).add_from(&crate::Item {
id: 0,
name: "Epee".to_string(),
base_price: 30,
})?;
crate::LootManager(&conn, 1).add_from(&crate::Item {
id: 0,
name: "Arc".to_string(),
base_price: 20,
})?;
Ok(conn)
}
#[test]
fn add_claim() -> TestResult {
let conn = test_connection()?;
Claims(&conn).add(1, 1)?;
assert_eq!(Claims(&conn).all()?.len(), 1);
Ok(())
}
#[test]
fn cannot_duplicate_by_adding() -> TestResult {
let conn = test_connection()?;
Claims(&conn).add(1, 1)?;
let res = Claims(&conn).add(1, 1);
assert_eq!(res.is_err(), true);
assert_eq!(Claims(&conn).all()?.len(), 1);
Ok(())
}
#[test]
fn remove_claim() -> TestResult {
let conn = test_connection()?;
let claim = Claims(&conn).add(1, 1)?;
claim.remove(&conn);
assert_eq!(Claims(&conn).all()?.len(), 0);
Ok(())
}
#[test]
fn cannot_only_claim_from_group() -> TestResult {
let conn = test_connection()?;
let claim = Claims(&conn).add(1, 2);
assert_eq!(claim.is_err(), true);
assert_eq!(Claims(&conn).all()?.len(), 0);
Ok(())
}
}

View File

@@ -1,17 +1,14 @@
use crate::schema::looted;
use diesel::dsl::{exists, Eq, Filter, Find, Select};
use diesel::expression::exists::Exists;
use diesel::prelude::*;
use crate::schema::{items, looted};
use crate::{DbConnection, QueryResult};
type ItemColumns = (looted::id, looted::name, looted::base_price);
const ITEM_COLUMNS: ItemColumns = (looted::id, looted::name, looted::base_price);
type OwnedBy = Select<OwnedLoot, ItemColumns>;
/// Represents a unique item in inventory
///
/// It is also used as a public representation of Loot, since owner
/// information is implicit.
/// Or maybe this is a little too confusing ??
/// Represents a basic item
#[derive(Debug, Queryable, Serialize, Deserialize, Clone)]
pub struct Item {
pub id: i32,
@@ -20,37 +17,123 @@ pub struct Item {
}
impl Item {
/// Public proxy for Loot::owned_by that selects only Item fields
pub fn owned_by(player: i32) -> OwnedBy {
pub fn value(&self) -> i32 {
self.base_price
}
pub fn sell_value(&self) -> i32 {
self.base_price / 2
}
fn owned_by(player: i32) -> OwnedBy {
Loot::owned_by(player).select(ITEM_COLUMNS)
}
}
pub struct Inventory<'q>(pub &'q DbConnection);
impl<'q> Inventory<'q> {
pub fn all(&self) -> QueryResult<Vec<Item>> {
items::table.load::<Item>(self.0)
}
pub fn find(&self, item_id: i32) -> QueryResult<Item> {
items::table.find(item_id).first::<Item>(self.0)
}
}
type WithOwner = Eq<looted::owner_id, i32>;
type OwnedLoot = Filter<looted::table, WithOwner>;
/// Represents an item that has been looted
#[derive(Identifiable, Debug, Queryable, Serialize)]
/// Represents an item that has been looted,
/// hence has an owner.
#[derive(Identifiable, Debug, Queryable)]
#[table_name = "looted"]
pub(crate) struct Loot {
pub(super) struct Loot {
id: i32,
name: String,
pub(crate) base_price: i32,
pub(crate) owner: i32,
base_price: i32,
owner: i32,
}
impl Loot {
/// A filter on Loot that is owned by given player
pub(crate) fn owned_by(id: i32) -> OwnedLoot {
pub(super) fn owned_by(id: i32) -> OwnedLoot {
looted::table.filter(looted::owner_id.eq(id))
}
pub(crate) fn owns(player: i32, item: i32) -> Exists<Find<OwnedLoot, i32>> {
exists(Loot::owned_by(player).find(item))
fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
exists(looted::table.find(id))
}
pub(crate) fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
exists(looted::table.find(id))
pub(super) fn set_owner(&self, owner: i32, conn: &DbConnection) -> QueryResult<()> {
diesel::update(looted::table.find(self.id))
.set(looted::dsl::owner_id.eq(owner))
.execute(conn)?;
Ok(())
}
pub(super) fn into_item(self) -> Item {
Item {
id: self.id,
name: self.name,
base_price: self.base_price,
}
}
pub(super) fn find(id: i32) -> Find<looted::table, i32> {
looted::table.find(id)
}
}
/// Manager for a player's loot
pub struct LootManager<'q>(pub &'q DbConnection, pub i32);
impl<'q> LootManager<'q> {
/// All items from this player chest
pub fn all(&self) -> QueryResult<Vec<Item>> {
Ok(Item::owned_by(self.1).load(self.0)?)
}
/// Finds an item by id
pub fn find(&self, loot_id: i32) -> QueryResult<Item> {
Ok(Loot::find(loot_id).first(self.0).and_then(|loot: Loot| {
if loot.owner != self.1 {
Err(diesel::result::Error::NotFound)
} else {
Ok(Item {
id: loot.id,
name: loot.name,
base_price: loot.base_price,
})
}
})?)
}
/// The last item added to the chest
pub fn last(&self) -> QueryResult<Item> {
Ok(Item::owned_by(self.1)
.order(looted::dsl::id.desc())
.first(self.0)?)
}
/// Adds a copy of the given item inside player chest
pub fn add_from(self, item: &Item) -> QueryResult<Item> {
let new_item = NewLoot {
name: &item.name,
base_price: item.base_price,
owner_id: self.1,
};
diesel::insert_into(looted::table)
.values(&new_item)
.execute(self.0)?;
self.last()
}
pub fn remove(self, item_id: i32) -> QueryResult<Item> {
let deleted = self.find(item_id)?;
diesel::delete(looted::table.find(deleted.id)).execute(self.0)?;
Ok(deleted)
}
}
@@ -60,28 +143,8 @@ impl Loot {
/// to the id of buying player otherwise.
#[derive(Insertable)]
#[table_name = "looted"]
pub(crate) struct NewLoot<'a> {
struct NewLoot<'a> {
name: &'a str,
base_price: i32,
owner_id: i32,
}
impl<'a> NewLoot<'a> {
/// A new loot going to the group (loot procedure)
pub(crate) fn to_group(desc: &'a Item) -> Self {
Self {
name: &desc.name,
base_price: desc.base_price,
owner_id: 0,
}
}
/// A new loot going to a specific player (buy procedure)
pub(crate) fn to_player(player: i32, desc: &'a Item) -> Self {
Self {
name: &desc.name,
base_price: desc.base_price,
owner_id: player,
}
}
}

View File

@@ -1,8 +1,7 @@
pub(super) mod claim;
pub(super) mod item;
pub(super) mod player;
pub mod claim;
pub mod item;
pub mod player;
pub use claim::Claim;
pub use item::{Item};
pub(crate) use item::Loot;
pub use item::Item;
pub use player::{Player, Wealth};

View File

@@ -1,7 +1,9 @@
use crate::schema::players;
use crate::{DbConnection, QueryResult};
use diesel::prelude::*;
/// Representation of a player in database
#[derive(Debug, Queryable, Serialize)]
#[derive(Identifiable, Queryable, Serialize, Deserialize, Debug)]
pub struct Player {
/// DB Identitier
pub id: i32,
@@ -20,7 +22,52 @@ pub struct Player {
pub pp: i32,
}
/// Unpack a floating value in gold pieces to integer
pub struct Players<'q>(pub &'q DbConnection);
impl<'q> Players<'q> {
pub fn all(&self) -> QueryResult<Vec<Player>> {
players::table.load(self.0)
}
pub fn find(&self, id: i32) -> QueryResult<Player> {
players::table.find(id).first(self.0)
}
pub fn add(&self, name: &str, wealth: f64) -> QueryResult<Player> {
diesel::insert_into(players::table)
.values(&NewPlayer::create(name, wealth))
.execute(self.0)?;
players::table.order(players::dsl::id.desc()).first(self.0)
}
}
pub struct AsPlayer<'q>(pub &'q DbConnection, pub i32);
impl<'q> AsPlayer<'q> {
pub fn update_wealth(&self, value_in_gp: f64) -> QueryResult<Wealth> {
use crate::schema::players::dsl::*;
let current_wealth = players
.find(self.1)
.select((cp, sp, gp, pp))
.first::<Wealth>(self.0)?;
let updated_wealth = Wealth::from_gp(current_wealth.to_gp() + value_in_gp);
diesel::update(players)
.filter(id.eq(self.1))
.set(&updated_wealth)
.execute(self.0)?;
// Difference in coins that is sent back
Ok(updated_wealth - current_wealth)
}
pub fn update_debt(&self, value_in_gp: i32) -> QueryResult<()> {
diesel::update(players::table.find(self.1))
.set(players::dsl::debt.eq(players::dsl::debt + value_in_gp))
.execute(self.0)?;
Ok(())
}
}
/// Unpack a floating value of gold pieces to integer
/// values of copper, silver, gold and platinum pieces
///
/// # Note
@@ -28,7 +75,7 @@ pub struct Player {
/// The conversion is slightly different than standard rules :
/// ``` 1pp = 100gp = 1000sp = 10000 cp ```
///
fn unpack_gold_value(gold: f32) -> (i32, i32, i32, i32) {
fn unpack_gold_value(gold: f64) -> (i32, i32, i32, i32) {
let rest = (gold.fract() * 100.0).round() as i32;
let gold = gold.trunc() as i32;
let pp = gold / 100;
@@ -42,7 +89,7 @@ fn unpack_gold_value(gold: f32) -> (i32, i32, i32, i32) {
///
/// Values are held as individual pieces counts.
/// Allows conversion from and to a floating amount of gold pieces.
#[derive(Queryable, AsChangeset, Debug)]
#[derive(Queryable, AsChangeset, Serialize, Deserialize, Debug)]
#[table_name = "players"]
pub struct Wealth {
pub cp: i32,
@@ -60,7 +107,7 @@ impl Wealth {
/// let wealth = Wealth::from_gp(403.21);
/// assert_eq!(wealth.as_tuple(), (1, 2, 3, 4));
/// ```
pub fn from_gp(gp: f32) -> Self {
pub fn from_gp(gp: f64) -> Self {
let (cp, sp, gp, pp) = unpack_gold_value(gp);
Self { cp, sp, gp, pp }
}
@@ -69,13 +116,13 @@ impl Wealth {
/// # Examples
/// ```
/// # use lootalot_db::models::Wealth;
/// let wealth = Wealth{ pp: 4, gp: 3, sp: 2, cp: 1};
/// assert_eq!(wealth.to_gp(), 403.21);
/// let wealth = Wealth{ pp: 4, gp: 5, sp: 8, cp: 4};
/// assert_eq!(wealth.to_gp(), 405.84);
/// ```
pub fn to_gp(&self) -> f32 {
pub fn to_gp(&self) -> f64 {
let i = self.pp * 100 + self.gp;
let f = (self.sp * 10 + self.cp) as f32 / 100.0;
i as f32 + f
let f = (self.sp * 10 + self.cp) as f64 / 100.0;
i as f64 + f
}
/// Pack the counts inside a tuple, from lower to higher coin value.
pub fn as_tuple(&self) -> (i32, i32, i32, i32) {
@@ -83,6 +130,37 @@ impl Wealth {
}
}
use std::ops::Sub;
impl Sub for Wealth {
type Output = Self;
/// What needs to be added to 'other' so that
/// the result equals 'self'
fn sub(self, other: Self) -> Self {
Wealth {
cp: self.cp - other.cp,
sp: self.sp - other.sp,
gp: self.gp - other.gp,
pp: self.pp - other.pp,
}
}
}
use std::ops::Add;
impl Add for Wealth {
type Output = Self;
fn add(self, other: Self) -> Self {
Wealth {
cp: self.cp + other.cp,
sp: self.sp + other.sp,
gp: self.gp + other.gp,
pp: self.pp + other.pp
}
}
}
/// Representation of a new player record
#[derive(Insertable)]
#[table_name = "players"]
@@ -95,7 +173,7 @@ pub(crate) struct NewPlayer<'a> {
}
impl<'a> NewPlayer<'a> {
pub(crate) fn create(name: &'a str, wealth_in_gp: f32) -> Self {
pub(crate) fn create(name: &'a str, wealth_in_gp: f64) -> Self {
let (cp, sp, gp, pp) = Wealth::from_gp(wealth_in_gp).as_tuple();
Self {
name,
@@ -114,12 +192,16 @@ mod tests {
fn test_unpack_gold_values() {
use super::unpack_gold_value;
let test_values = [
(0.01, (1, 0, 0, 0)),
(0.1, (0, 1, 0, 0)),
(1.0, (0, 0, 1, 0)),
(1.23, (3, 2, 1, 0)),
(1.03, (3, 0, 1, 0)),
(100.23, (3, 2, 0, 1)),
(-100.23, (-3, -2, -0, -1)),
(10189.23, (3, 2, 89, 101)),
(141805.9, (0, 9, 5, 1418)),
(123141805.9, (0, 9, 5, 1231418)),
(-8090.20, (0, -2, -90, -80)),
];

View File

@@ -40,9 +40,4 @@ joinable!(claims -> looted (loot_id));
joinable!(claims -> players (player_id));
joinable!(looted -> players (owner_id));
allow_tables_to_appear_in_same_query!(
claims,
items,
looted,
players,
);
allow_tables_to_appear_in_same_query!(claims, items, looted, players,);

View File

@@ -1,11 +1,11 @@
<template>
<PlayerView
:id="state.player_id"
v-slot="{ player, loot, notifications, actions }"
:id="player_id"
v-slot="{ player, loot, notifications, actions, claims }"
>
<main id="app" class="container">
<header>
<HeaderBar :app_state="state">
<HeaderBar>
<template v-slot:title>
{{ player.name }}
</template>
@@ -19,7 +19,7 @@
</template>
<hr class="navbar-divider">
<div class="navbar-item heading">Changer</div>
<a v-for="(p,i) in state.player_list" :key="i"
<a v-for="(p,i) in playerList" :key="i"
@click="setActivePlayer(i)"
href="#" class="navbar-item">
{{ p.name }}</a>
@@ -57,18 +57,22 @@
<main class="section">
<template v-if="isAdding">
<Loot v-if="playerIsGroup"
:inventory="state.inventory"
:inventory="itemsInventory"
@addItem="item => pending_loot.push(item)"
@confirmAction="addNewLoot"
></Loot>
<AddingChest
:items="playerIsGroup ? pending_loot : state.inventory"
:player="player.id"
:claims="claims"
:items="playerIsGroup ? pending_loot : itemsInShop"
:perms="playerIsGroup ? {} : { canBuy: true }"
@buy="(data) => { switchView('player'); actions.buyItems(data); }">
</AddingChest>
</template>
<Chest v-else
:items="showPlayerChest ? loot : state.group_loot"
:player="player.id"
:claims="claims"
:items="showPlayerChest ? loot : groupLoot"
:perms="{
canGrab: !(showPlayerChest || playerIsGroup),
canSell: showPlayerChest || playerIsGroup
@@ -88,7 +92,7 @@ import HeaderBar from './components/HeaderBar.vue'
import Wealth from './components/Wealth.vue'
import Chest from './components/Chest.vue'
import Loot from './components/Loot.vue'
import { Api, AppStorage } from './AppStorage'
import { api } from './lootalot.js'
function getCookie(cname) {
var name = cname + "=";
@@ -110,10 +114,14 @@ export default {
name: 'app',
data () {
return {
state: AppStorage.state,
player_id: 0,
playerList: [],
activeView: 'group',
shopInventory: [{id: 1, name: "Item from shop #1", base_price: 2000}],
groupLoot: [],
itemsInventory: [],
itemsInShop: [{id: 1, name: "Item from shop #1", base_price: 2000}],
pending_loot: [],
initiated: false,
};
},
components: {
@@ -125,21 +133,26 @@ export default {
Loot,
},
created () {
// Initiate with active player set to value found in cookie
// or as group by default.
const cookie = getCookie("player_id");
let playerId;
if (cookie == "") {
playerId = 0;
} else {
playerId = Number(cookie);
}
AppStorage.initStorage(playerId);
const cookie = getCookie("player_id");
this.player_id = cookie ? Number(cookie) : 0;
Promise.all([
api.fetch("players/", "GET", null),
api.fetch("players/0/loot", "GET", null),
api.fetch("items", "GET", null),
])
.then(([players, loot, items]) => {
this.playerList = players.value;
this.groupLoot = loot.value;
this.itemsInventory = items.value;
})
.catch(r => alert("Error ! \n" + r))
.then(() => this.initiated = true);
},
methods: {
setActivePlayer (idx) {
if (idx == 0) this.switchView('group');
AppStorage.setActivePlayer(idx);
this.player_id = Number(idx)
document.cookie = `player_id=${idx};`;
},
switchView (viewId) {
if (!['group', 'player', 'adding'].includes(viewId)) {
@@ -147,21 +160,19 @@ export default {
}
this.activeView = viewId;
},
switchPlayerChestVisibility () {
AppStorage.switchPlayerChestVisibility();
},
addNewLoot () {
Api.newLoot(this.pending_loot)
.then(_ => {
api.fetch("admin/add-loot", "POST", this.pending_loot)
.then(() => {
this.pending_loot = []
this.switchView('group');
});
})
.catch(r => alert("Error: " + r));
}
},
computed: {
showPlayerChest () { return this.activeView == 'player' },
isAdding () { return this.activeView == 'adding' },
playerIsGroup () { return this.state.player_id == 0 },
playerIsGroup () { return this.player_id == 0 },
}
}
</script>

View File

@@ -1,175 +0,0 @@
import Vue from 'vue'
const API_BASEURL = "http://localhost:8088/api/"
const API_ENDPOINT = function (tailString) {
return API_BASEURL + tailString;
}
export const Api = {
__doFetch (endpoint, method, payload) {
return fetch(API_ENDPOINT(endpoint),
{
method,
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify(payload)
})
.then(r => r.json())
},
fetchPlayerList () {
return fetch(API_ENDPOINT("players/all"))
.then(r => r.json())
},
fetchInventory () {
return fetch(API_ENDPOINT("items"))
.then(r => r.json())
},
fetchClaims () {
return fetch(API_ENDPOINT("claims"))
.then(r => r.json())
},
fetchLoot (playerId) {
return fetch(API_ENDPOINT("players/loot/" + playerId))
.then(r => r.json())
},
putClaim (player_id, item_id) {
const payload = { player_id, item_id };
return this.__doFetch("claims", 'PUT', payload);
},
unClaim (player_id, item_id) {
const payload = { player_id, item_id };
return this.__doFetch("claims", 'DELETE', payload);
},
updateWealth (player_id, value_in_gp) {
const payload = { player_id, value_in_gp: Number(value_in_gp) };
return this.__doFetch("players/update-wealth", 'PUT', payload);
},
buyItems (player_id, items) {
const payload = { player_id, items };
return this.__doFetch("players/buy", 'POST', payload);
},
sellItems (player_id, items) {
const payload = { player_id, items };
return this.__doFetch("players/sell", 'POST', payload);
},
newLoot (items) {
return this.__doFetch("admin/add-loot", 'POST', items);
},
};
export const AppStorage = {
debug: true,
state: {
player_id: 0,
player_list: {},
group_loot: [],
player_claims: {},
inventory: [],
initiated: false,
show_player_chest: false,
},
// Initiate the state
initStorage (playerId) {
if (this.debug) console.log('Initiates with player : ', playerId)
this.state.player_id = playerId;
// Fetch initial data
return Promise
.all([
Api.fetchPlayerList(),
Api.fetchClaims(),
Api.fetchInventory(),
Api.fetchLoot(0)
])
.then(data => {
const [players, claims, inventory, group_loot] = data;
this.__initPlayerList(players);
this.__initClaimsStore(claims);
Vue.set(this.state, 'group_loot', group_loot);
Vue.set(this.state, 'inventory', inventory);
})
.then(_ => this.state.initiated = true)
.catch(e => { alert(e); this.state.initiated = false });
},
__initClaimsStore(data) {
for (var idx in data) {
var claimDesc = data[idx];
this.state.player_claims[claimDesc.player_id].push(claimDesc.loot_id);
}
},
__initPlayerList(data) {
for (var idx in data) {
var playerDesc = data[idx];
const playerId = Number(playerDesc.id);
if (this.debug) console.log("Creates", playerId, playerDesc.name)
// Initiate data for a single Player.
Vue.set(this.state.player_list, playerId, playerDesc);
Vue.set(this.state.player_claims, playerId, []);
}
},
// User actions
// Sets a new active player by id
setActivePlayer (newPlayerId) {
if (this.debug) console.log('setActivePlayer to ', newPlayerId)
this.state.player_id = Number(newPlayerId)
document.cookie = `player_id=${newPlayerId};`;
},
// Show/Hide player's chest
switchPlayerChestVisibility () {
if (this.debug) console.log('switchPlayerChestVisibility', !this.state.show_player_chest)
this.state.show_player_chest = !this.state.show_player_chest
},
updatePlayerWealth (goldValue) {
return Api.updateWealth(this.state.player_id, goldValue)
.then(diff => this.__updatePlayerWealth(diff));
},
// TODO: Weird private name denotes a conflict
__updatePlayerWealth (diff) {
if (this.debug) console.log('updatePlayerWealth', diff)
this.state.player_list[this.state.player_id].cp += diff[0];
this.state.player_list[this.state.player_id].sp += diff[1];
this.state.player_list[this.state.player_id].gp += diff[2];
this.state.player_list[this.state.player_id].pp += diff[3];
},
// Put a claim on an item from group chest.
putRequest (itemId) {
const playerId = this.state.player_id
return Api.putClaim(playerId, itemId)
.then(done => {
// Update cliend-side state
this.state.player_claims[playerId].push(itemId);
});
},
buyItems (items) {
return Api.buyItems(this.state.player_id, items)
.then(([items, diff]) => {
this.__updatePlayerWealth(diff)
// Add items to the player loot
// TODO: needs refactoring because player mutation happens in
// 2 different places
return items;
});
},
sellItems (items) {
return Api.sellItems(this.state.player_id, items)
.then(diff => this.__updatePlayerWealth(diff))
},
// Withdraws a claim.
cancelRequest(itemId) {
const playerId = this.state.player_id
return Api.unClaim(playerId, itemId)
.then(_ => {
var idx = this.state.player_claims[playerId].indexOf(itemId);
if (idx > -1) {
this.state.player_claims[playerId].splice(idx, 1);
} else {
if (this.debug) console.log("cancel a non-existent request")
}
});
},
addNewLoot (items) {
return Api.newLoot(items);
},
}

View File

@@ -47,6 +47,8 @@
<td>
<Request
v-if="perms.canGrab"
:id="player"
:claims="claims"
:item="item.id"
@claim="(data) => $emit('claim', data)"
@unclaim="(data) => $emit('unclaim', data)"
@@ -68,6 +70,7 @@
import Request from './Request.vue'
import PercentInput from './PercentInput.vue'
import Selector from './Selector.vue'
import { api } from '../lootalot.js'
/*
The chest displays a collection of items.
@@ -77,6 +80,10 @@
*/
export default {
props: {
player: {
type: Number,
required: true,
},
items: {
type: Array,
required: true,
@@ -85,6 +92,10 @@
type: Object,
required: true,
},
claims: {
type: Object,
required: true,
},
},
components: {
Request,

View File

@@ -4,10 +4,10 @@
<p class="navbar-item is-size-4"><slot name="title">...</slot></p>
<a role="button" class="navbar-burger" aria-label="menu" aria-expanded="false"
@click="switchMobileVisibility">
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
</a>
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
<span aria-hidden="true"></span>
</a>
</div>
<div id="menu" class="navbar-menu" :class="{'is-active': showOnMobile }">
<div class="navbar-end">
@@ -17,7 +17,7 @@
<slot name="links">
<a class="navbar-item">History of Loot</a>
</slot>
</div>
</div>
</div>
</div>
</div>

View File

@@ -1,70 +1,94 @@
import { Api, AppStorage } from '../AppStorage'
import { api } from '../lootalot.js'
export default {
props: ["id"],
data () { return {
player: {
name: "Loading",
id: 0,
cp: '-', sp: '-', gp: '-', pp: '-',
debt: 0,
},
notifications: [],
loot: [],
claims: {},
}},
created () {
api.fetch("claims", "GET", null)
.then(r => {
for (var idx in r.value) {
var claim = r.value[idx];
if (!(claim.player_id in this.claims)) {
this.$set(this.claims, claim.player_id, []);
}
this.claims[claim.player_id].push(claim.loot_id);
}
});
},
methods: {
updateWealth (value) {
AppStorage.updatePlayerWealth(value)
.then(_ => {if (AppStorage.debug) this.notifications.push("Wealth updated")})
.catch(e => {if (AppStorage.debug) console.error("wealthUpdate Error", e)})
parseUpdate (update) {
if (update.Wealth) {
var w = update.Wealth;
this.player.cp += w.cp;
this.player.sp += w.sp;
this.player.gp += w.gp;
this.player.pp += w.pp;
}
else if (update.ItemAdded) {
var i = update.ItemAdded;
this.loot.push(i);
}
else if (update.ItemRemoved) {
var i = update.ItemRemoved;
this.loot.splice(this.loot.indexOf(i), 1);
}
else if (update.ClaimAdded) {
var c = update.ClaimAdded;
this.claims[c.player_id].push(c.loot_id);
}
else if (update.ClaimRemoved) {
var c = update.ClaimRemoved;
this.claims[c.player_id].splice(
this.claims[c.player_id].indexOf(c.loot_id),
1
);
}
},
putClaim (itemId) {
AppStorage.putRequest(itemId)
.then(_ => { if (AppStorage.debug) this.notifications.push("Claim put")})
},
withdrawClaim (itemId) {
AppStorage.cancelRequest(itemId)
.then(_ => { if (AppStorage.debug) this.notifications.push("Claim withdrawn")})
},
buyItems(items) {
AppStorage.buyItems(items)
.then((items) => {
this.notifications.push(`Bought ${items.length} items`)
this.loot = this.loot.concat(items);
call (resource, method, payload) {
return api.fetch(`players/${this.id}/${resource}`, method, payload)
.then(response => {
if (response.notification) {
this.notifications.push(response.notification)
}
if (response.errors) {
this.notifications.push(response.errors)
}
if (response.updates) {
for (var idx in response.updates) {
this.parseUpdate(response.updates[idx]);
}
}
return response.value;
})
},
sellItems (items) {
AppStorage.sellItems(items)
.then(_ => {
this.notifications.push(`Sold ${items.length} items`)
for (var idx in items) {
var to_remove = items[idx][0];
this.loot = this.loot.filter((item) => item.id != to_remove);
}
})
},
parseLoot (items) {
this.loot = [];
items.map(item => {
this.loot.push(item);
});
}
updateWealth (value) { this.call("wealth", "PUT", Number(value)) },
putClaim (itemId) { this.call("claims", "PUT", itemId) },
withdrawClaim (itemId) { this.call("claims", "DELETE", itemId) },
buyItems(items) { this.call("loot", "PUT", items) },
sellItems (items) { this.call("loot", "DELETE", items) },
},
watch: {
id: {
immediate: true,
handler: function(newId) {
Api.fetchLoot(newId).then(this.parseLoot);
}
},
},
computed: {
player () {
if (!AppStorage.state.initiated) {
return { name: "Loading",
id: 0,
cp: '-', sp: '-', gp: '-', pp: '-',
debt: 0 };
} else {
return AppStorage.state.player_list[this.id];
this.call("", "GET", null)
.then(p => this.player = p)
this.call("loot", "GET", null)
.then(l => this.loot = l)
}
},
},
computed: {},
render () {
return this.$scopedSlots.default({
player: this.player,
@@ -76,7 +100,8 @@ export default {
withdrawClaim: this.withdrawClaim,
buyItems: this.buyItems,
sellItems: this.sellItems,
}
},
claims: this.claims,
})
}
}

View File

@@ -14,7 +14,7 @@
</span>
</button>
</template>
<button class="button is-primary is-fullwidth"
<button class="button is-primary"
@click="putRequest"
:disabled="isRequested">
<span class="icon is-small">
@@ -25,28 +25,41 @@
</template>
<script>
import { AppStorage } from '../AppStorage'
export default {
props: ["item"],
data () {
return AppStorage.state;
props: {
// Id of active player
id: {
type: Number,
required: true,
},
// Map of all claims
claims: {
type: Object,
required: true,
},
// Id of item we are bound to
item: {
type: Number,
required: true,
}
},
computed: {
// Check if item is requested by active player
isRequested () {
const reqs = this.player_claims[this.player_id];
return reqs.includes(this.item);
if (this.claims[this.id]) {
return this.claims[this.id].includes(this.item);
} else {
return false;
}
},
// Check if item is requested by multiple players including active one
isInConflict () {
const reqs = this.player_claims;
const playerId = this.player_id;
var reqByPlayer = false;
var reqByOther = false;
for (var key in reqs) {
const isReq = reqs[key].includes(this.item);
for (var id in this.claims) {
const isReq = this.claims[id].includes(this.item);
if (isReq) {
if (key == playerId) {
if (id == this.id) {
reqByPlayer = true;
} else {
reqByOther = true;

View File

@@ -0,0 +1,20 @@
const API_BASEURL = "http://localhost:8088/api/"
const API_ENDPOINT = function (tailString) {
return API_BASEURL + tailString;
}
export const api = {
fetch: function(endpoint, method, payload) {
var config = {
method,
headers: {
'Content-Type': 'application/json',
},
};
if (payload) {
config.body = JSON.stringify(payload);
}
return fetch(API_ENDPOINT(endpoint), config)
.then(r => r.json());
}
}

184
src/api.rs Normal file
View File

@@ -0,0 +1,184 @@
use lootalot_db::{self as db, DbConnection, QueryResult};
/// Every possible update which can happen during a query
#[derive(Serialize, Debug)]
pub enum Update {
Wealth(db::Wealth),
ItemAdded(db::Item),
ItemRemoved(db::Item),
ClaimAdded(db::Claim),
ClaimRemoved(db::Claim),
}
/// Every value which can be queried
#[derive(Debug)]
pub enum Value {
Player(db::Player),
Item(db::Item),
Claim(db::Claim),
ItemList(Vec<db::Item>),
ClaimList(Vec<db::Claim>),
PlayerList(Vec<db::Player>),
}
impl serde::Serialize for Value {
fn serialize<S: serde::Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
match self {
Value::Player(v) => v.serialize(serializer),
Value::Item(v) => v.serialize(serializer),
Value::Claim(v) => v.serialize(serializer),
Value::ItemList(v) => v.serialize(serializer),
Value::ClaimList(v) => v.serialize(serializer),
Value::PlayerList(v) => v.serialize(serializer),
}
}
}
/// A generic response for all queries
#[derive(Serialize, Debug, Default)]
pub struct ApiResponse {
/// The value requested, if any
pub value: Option<Value>,
/// A text to notify user, if relevant
pub notification: Option<String>,
/// A list of updates, if any
pub updates: Option<Vec<Update>>,
/// A text describing errors, if any
pub errors: Option<String>,
}
impl ApiResponse {
fn push_update(&mut self, update: Update) {
if let Some(v) = self.updates.as_mut() {
v.push(update);
} else {
self.updates = Some(vec![update]);
}
}
fn push_error<S: Into<String>>(&mut self, error: S) {
if let Some(errors) = self.errors.as_mut() {
*errors = format!("{}\n{}", errors, error.into());
} else {
self.errors = Some(error.into())
}
}
fn set_value(&mut self, value: Value) {
self.value = Some(value);
}
fn notify<S: Into<String>>(&mut self, text: S) {
self.notification = Some(text.into());
}
}
pub enum ApiError {
DieselError(diesel::result::Error),
InvalidAction(String),
}
/// Every allowed queries on the database
pub enum ApiActions {
FetchPlayers,
FetchInventory,
FetchClaims,
// Player actions
FetchPlayer(i32),
FetchLoot(i32),
UpdateWealth(i32, f64),
BuyItems(i32, Vec<(i32, Option<f64>)>),
SellItems(i32, Vec<(i32, Option<f64>)>),
ClaimItem(i32, i32),
UnclaimItem(i32, i32),
// Group actions
AddLoot(Vec<db::Item>),
}
pub enum AdminActions {
AddPlayer(String, f64),
//AddInventoryItem(pub String, pub i32),
ResolveClaims,
//SetClaimsTimeout(pub i32),
}
pub fn execute(
conn: &DbConnection,
query: ApiActions,
) -> Result<ApiResponse, diesel::result::Error> {
let mut response = ApiResponse::default();
match query {
ApiActions::FetchPlayers => {
response.set_value(Value::PlayerList(db::Players(conn).all()?));
}
ApiActions::FetchInventory => {
response.set_value(Value::ItemList(db::Inventory(conn).all()?));
}
ApiActions::FetchClaims => {
response.set_value(Value::ClaimList(db::fetch_claims(conn)?));
}
ApiActions::FetchPlayer(id) => {
response.set_value(Value::Player(db::Players(conn).find(id)?));
}
ApiActions::FetchLoot(id) => {
response.set_value(Value::ItemList(db::LootManager(conn, id).all()?));
}
ApiActions::UpdateWealth(id, amount) => {
response.push_update(Update::Wealth(
db::AsPlayer(conn, id).update_wealth(amount)?,
));
response.notify(format!("Mis à jour ({}po)!", amount));
}
ApiActions::BuyItems(id, params) => {
let mut cumulated_diff: Vec<db::Wealth> = Vec::with_capacity(params.len());
let mut added_items: u16 = 0;
for (item_id, price_mod) in params.into_iter() {
if let Ok((item, diff)) = db::buy_item_from_inventory(conn, id, item_id, price_mod) {
cumulated_diff.push(diff);
response.push_update(Update::ItemAdded(item));
added_items += 1;
} else {
response.push_error(format!("Error adding {}", item_id));
}
}
let total_amount = cumulated_diff
.into_iter()
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
response.notify(format!("{} objets achetés pour {}po", added_items, total_amount.to_gp()));
response.push_update(Update::Wealth(total_amount));
}
ApiActions::SellItems(id, params) => {
let mut all_results: Vec<db::Wealth> = Vec::with_capacity(params.len());
let mut sold_items: u16 = 0;
for (loot_id, price_mod) in params.into_iter() {
if let Ok((deleted, diff)) = db::sell_item_transaction(conn, id, loot_id, price_mod) {
all_results.push(diff);
response.push_update(Update::ItemRemoved(deleted));
sold_items += 1;
} else {
response.push_error(format!("Error selling {}", loot_id));
}
}
let total_amount = all_results
.into_iter()
.fold(db::Wealth::from_gp(0.0), |acc, i| acc + i);
response.notify(format!("{} objet(s) vendu(s) pour {} po", sold_items, total_amount.to_gp()));
response.push_update(Update::Wealth(total_amount));
}
ApiActions::ClaimItem(id, item) => {
response.push_update(Update::ClaimAdded(
db::Claims(conn).add(id, item)?,
));
response.notify(format!("Pour moi !"));
}
ApiActions::UnclaimItem(id, item) => {
response.push_update(Update::ClaimRemoved(
db::Claims(conn).remove(id, item)?,
));
response.notify(format!("Bof! Finalement non."));
}
// Group actions
ApiActions::AddLoot(items) => {}
}
Ok(response)
}

View File

@@ -2,9 +2,10 @@ extern crate actix_web;
extern crate dotenv;
extern crate env_logger;
extern crate lootalot_db;
extern crate serde;
#[macro_use] extern crate serde;
mod server;
mod api;
fn main() {
std::env::set_var("RUST_LOG", "actix_web=info");

View File

@@ -1,194 +1,123 @@
use actix_cors::Cors;
use actix_files as fs;
use actix_web::{web, App, Error, HttpResponse, HttpServer};
use actix_web::{web, middleware, App, Error, HttpResponse, HttpServer};
use futures::Future;
use lootalot_db::{DbApi, Pool, QueryResult};
use lootalot_db::models::Item;
use std::env;
use serde::{Serialize, Deserialize};
type AppPool = web::Data<Pool>;
use lootalot_db as db;
use crate::api;
/// Wraps call to the DbApi and process its result as a async HttpResponse
///
/// Provides a convenient way to call the api inside a route definition. Given a connection pool,
/// access to the api is granted in a closure. The closure is called in a blocking way and should
/// return a QueryResult.
/// If the query succeeds, it's result is returned as JSON data. Otherwise, an InternalServerError
/// is returned.
///
/// # Usage
/// ```
/// (...)
/// .route("path/to/",
/// move |pool: web::Data<Pool>| {
/// // user data can be processed here
/// // ...
/// db_call(pool, move |api| {
/// // ...do what you want with the api
/// }
/// }
/// )
/// ```
pub fn db_call<J,Q>(
type AppPool = web::Data<db::Pool>;
type PlayerId = web::Path<i32>;
type ItemId = web::Json<i32>;
type ItemListWithMods = web::Json<Vec<(i32, Option<f64>)>>;
/// Wraps call to the database query and convert its result as a async HttpResponse
pub fn db_call(
pool: AppPool,
query: Q,
) -> impl Future<Item=HttpResponse, Error=Error>
where J: serde::ser::Serialize + Send + 'static,
Q: Fn(DbApi) -> QueryResult<J> + Send + 'static,
query: api::ApiActions,
) -> impl Future<Item = HttpResponse, Error = Error>
{
let conn = pool.get().unwrap();
web::block(move || {
let api = DbApi::with_conn(&conn);
query(api)
web::block(move || api::execute(&conn, query)).then(|res| match res {
Ok(r) => HttpResponse::Ok().json(r),
Err(e) => {
dbg!(&e);
HttpResponse::InternalServerError().finish()
}
})
.then(|res| match res {
Ok(players) => HttpResponse::Ok().json(players),
Err(e) => {
dbg!(&e);
HttpResponse::InternalServerError().finish()
}
})
}
#[derive(Serialize, Deserialize, Debug)]
struct PlayerClaim {
player_id: i32,
item_id: i32,
fn configure_app(config: &mut web::ServiceConfig) {
use api::ApiActions as Q;
config.service(
web::scope("/api")
.service(
web::scope("/players")
.service(
web::resource("/").route(
web::get().to_async(|pool| db_call(pool, Q::FetchPlayers)),
), //.route(web::post().to_async(endpoints::new_player))
) // List of players
.service(
web::scope("/{player_id}")
.route("/", web::get().to_async(|pool, player: PlayerId| {
db_call(pool, Q::FetchPlayer(*player))
}))
.service(
web::resource("/claims")
//.route(web::get().to_async(endpoints::player_claims))
.route(web::put().to_async(
|pool, (player, data): (PlayerId, ItemId)| {
db_call(pool, Q::ClaimItem(*player, *data))
},
))
.route(web::delete().to_async(
|pool, (player, data): (PlayerId, ItemId)| {
db_call(
pool,
Q::UnclaimItem(*player, *data),
)
},
)),
)
.service(
web::resource("/wealth")
//.route(web::get().to_async(...))
.route(web::put().to_async(
|pool, (player, data): (PlayerId, web::Json<f64>)| {
db_call(
pool,
Q::UpdateWealth(*player, *data),
)
},
)),
)
.service(
web::resource("/loot")
.route(web::get().to_async(|pool, player: PlayerId| {
db_call(pool, Q::FetchLoot(*player))
}))
.route(web::put().to_async(
move |pool, (player, data): (PlayerId, ItemListWithMods)| {
db_call(pool, Q::BuyItems(*player, data.into_inner()))
},
))
.route(web::delete().to_async(
move |pool, (player, data): (PlayerId, ItemListWithMods)| {
db_call(pool, Q::SellItems(*player, data.into_inner()))
},
)),
),
),
)
.route("/claims", web::get().to_async(|pool| db_call(pool, Q::FetchClaims)))
.route(
"/items",
web::get()
.to_async(move |pool: AppPool| db_call(pool, Q::FetchInventory)),
),
);
}
#[derive(Serialize, Deserialize, Debug)]
struct WealthUpdate {
player_id: i32,
value_in_gp: f32,
}
#[derive(Serialize, Deserialize, Debug)]
struct NewPlayer {
name: String,
wealth: f32,
}
#[derive(Serialize, Deserialize, Debug)]
struct LootUpdate {
player_id: i32,
items: Vec<(i32, Option<f32>)>,
}
pub(crate) fn serve() -> std::io::Result<()> {
pub fn serve() -> std::io::Result<()> {
let www_root: String = env::var("WWW_ROOT").expect("WWW_ROOT must be set");
let pool = db::create_pool();
dbg!(&www_root);
let pool = lootalot_db::create_pool();
HttpServer::new(move || {
App::new()
.data(pool.clone())
.configure(configure_app)
.wrap(
Cors::new()
.allowed_origin("http://localhost:8080")
.allowed_methods(vec!["GET", "POST", "PUT", "DELETE", "OPTIONS"])
.max_age(3600),
)
.service(
web::scope("/api")
.route("/items", web::get().to_async(move |pool: AppPool| {
db_call(pool, move |api| api.fetch_inventory())
}))
.service(
web::scope("/players")
.route(
"/all",
web::get().to_async(move |pool: AppPool| {
db_call(pool, move |api| api
.fetch_players())
}),
)
.route(
"/loot/{player_id}",
web::get().to_async(move |pool: AppPool, player_id: web::Path<i32>| {
db_call(pool, move |api| api.as_player(*player_id).loot())
}),
)
.route(
"/update-wealth",
web::put().to_async(move |pool: AppPool, data: web::Json<WealthUpdate>| {
db_call(pool, move |api| api
.as_player(data.player_id)
.update_wealth(data.value_in_gp))
}),
)
.route(
"/buy",
web::post().to_async(move |pool: AppPool, data: web::Json<LootUpdate>| {
db_call(pool, move |api| api
.as_player(data.player_id)
.buy(&data.items),
)
}),
)
.route(
"/sell",
web::post().to_async(move |pool: AppPool, data: web::Json<LootUpdate>| {
db_call(pool, move |api| api
.as_player(data.player_id)
.sell(&data.items),
)
}),
)
)
.service(
web::resource("/claims")
.route(web::get()
.to_async(move |pool: AppPool| {
db_call(pool, move |api| api
.fetch_claims())
}))
.route(web::put()
.to_async(move |pool: AppPool, data: web::Json<PlayerClaim>| {
db_call(pool, move |api| api
.as_player(data.player_id)
.claim(data.item_id))
}))
.route(web::delete()
.to_async(move |pool: AppPool, data: web::Json<PlayerClaim>| {
db_call(pool, move |api| api
.as_player(data.player_id)
.unclaim(data.item_id))
}))
)
.service(web::scope("/admin")
.route(
"/resolve-claims",
web::get().to_async(move |pool: AppPool| {
db_call(pool, move |api| api.as_admin().resolve_claims())
}),
)
.route(
"/add-loot",
web::post().to_async(
move |pool: AppPool, data: web::Json<Vec<Item>>| {
db_call(pool, move |api| api
.as_admin()
.add_loot(data.to_vec()),
)
}
)
)
.route(
"/add-player",
web::get().to_async(
move |pool: AppPool, data: web::Json<NewPlayer>| {
db_call(pool, move |api| api
.as_admin()
.add_player(&data.name, data.wealth),
)
},
),
)
)
)
.wrap(middleware::Logger::default())
.service(fs::Files::new("/", www_root.clone()).index_file("index.html"))
})
.bind("127.0.0.1:8088")?
.run()
.bind("127.0.0.1:8088")?
.run()
}