dummy impls for requests and conflict resolution
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@@ -1,6 +1,6 @@
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<template>
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<template>
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<div>
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<div v-if="!isInConflict">
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<button class="button is-primary is-fullwidth"
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<button class="button is-medium is-primary is-fullwidth"
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@click="putRequest"
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@click="putRequest"
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:disabled="isRequested">
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:disabled="isRequested">
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<span class="icon">
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<span class="icon">
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@@ -8,6 +8,22 @@
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</span>
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</span>
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</button>
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</button>
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</div>
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</div>
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<div class="buttons has-addons is-centered" v-else>
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<button class="button is-medium is-success"
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@click="cancelRequest"
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>
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<span class="icon">
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<i class="fas fa-hand-peace"></i>
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</span>
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</button>
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<button class="button is-medium is-danger"
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@click="hardenRequest"
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>
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<span class="icon">
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<i class="fas fa-dice"></i>
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</span>
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</button>
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</div>
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</template>
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</template>
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<script>
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<script>
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@@ -28,13 +44,36 @@
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},
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},
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// Check if item is requested by multiple players including active one
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// Check if item is requested by multiple players including active one
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isInConflict () {
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isInConflict () {
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const reqs = this.state.requests;
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const playerId = this.state.player_id;
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var reqByPlayer = false;
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var reqByOther = false;
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for (var key in reqs) {
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const isReq = reqs[key].includes(this.item);
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if (isReq) {
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if (key == playerId) {
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reqByPlayer = true;
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} else {
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reqByOther = true;
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}
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}
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}
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return reqByPlayer && reqByOther;
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},
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},
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},
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},
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methods: {
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methods: {
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// The active player claims the item
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putRequest () {
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putRequest () {
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store.putRequest(this.item)
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store.putRequest(this.item)
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},
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},
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// The active player withdraws his request
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cancelRequest () {
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},
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// The active player insist on his claim
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// TODO: Find a simple and fun system to express
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// how much each player want an item
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hardenRequest () {
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}
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},
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},
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}
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}
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</script>
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</script>
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