begins work on updates
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@@ -26,6 +26,7 @@ pub type ActionResult = QueryResult<bool>;
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/// ::new() -> DbApi<'q> (Db finds a connection by itself, usefull for cli)
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/// ::with_conn(conn) -> DbApi<'q> (uses a user-defined connection)
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/// v .fetch_players()
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/// x .fetch_inventory()
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/// v .as_player(player_id) -> AsPlayer<'q>
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/// v .loot() -> List of items owned (Vec<Item>)
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/// x .claim(item_id) -> Success status (bool)
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@@ -35,8 +36,9 @@ pub type ActionResult = QueryResult<bool>;
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/// x .update_wealth(gold_pieces) -> Success status (bool, new_wealth)
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/// x .as_admin()
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/// x .add_loot([inventory_item_ids]) -> Success status
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/// x .resolve_claims()
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/// x .sell_loot([players], [excluded_item_ids]) -> Success status (bool, player_share)
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/// x .resolve_claims()
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/// x .add_player(player_data)
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///
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pub struct DbApi<'q>(&'q DbConnection);
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@@ -60,6 +62,15 @@ impl<'q> DbApi<'q> {
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.load::<models::Player>(self.0)?
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)
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}
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/// Fetch the inventory of items
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///
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/// Consumes the DbApi instance
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pub fn fetch_inventory(self) -> QueryResult<Vec<models::Item>> {
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Ok(
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schema::items::table
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.load::<models::Item>(self.0)?
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)
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}
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/// Wrapper for acting as a specific player
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///
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/// The DbApi is moved inside a new AsPlayer object.
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@@ -89,6 +100,15 @@ impl<'q> AsPlayer<'q> {
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.load(self.conn)?
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)
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}
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pub fn update_wealth(self, value: f32) -> ActionResult {
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Ok(
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false
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// TODO:
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// models::player::WealthUpdate::from_gp(self.id, value)
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// .save_changes(&conn)?;
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)
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}
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/// Put a claim on a specific item
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pub fn claim(self, item: i32) -> ActionResult {
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Ok(false)
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