learning how to test
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@@ -1,6 +1,6 @@
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use diesel::prelude::*;
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use crate::schema::claims;
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use crate::models::item::Loot;
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use crate::schema::claims;
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use diesel::prelude::*;
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#[derive(Identifiable, Queryable, Associations, Serialize, Debug)]
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#[belongs_to(Loot)]
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@@ -12,7 +12,7 @@ pub struct Claim {
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}
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#[derive(Insertable, Debug)]
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#[table_name="claims"]
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#[table_name = "claims"]
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pub struct NewClaim {
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pub player_id: i32,
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pub loot_id: i32,
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@@ -1,13 +1,11 @@
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use diesel::prelude::*;
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use diesel::dsl::{Eq, Filter, Select, exists, Find };
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use diesel::expression::exists::Exists;
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use crate::schema::{looted, items};
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use crate::schema::{items, looted};
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use crate::DbConnection;
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use diesel::dsl::{exists, Eq, Filter, Find, Select};
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use diesel::expression::exists::Exists;
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use diesel::prelude::*;
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type ItemColumns =
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( looted::id, looted::name, looted::base_price, );
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const ITEM_COLUMNS: ItemColumns =
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( looted::id, looted::name, looted::base_price, );
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type ItemColumns = (looted::id, looted::name, looted::base_price);
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const ITEM_COLUMNS: ItemColumns = (looted::id, looted::name, looted::base_price);
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type OwnedBy = Select<OwnedLoot, ItemColumns>;
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/// Represents a unique item in inventory
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@@ -25,8 +23,7 @@ pub struct Item {
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impl Item {
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/// Public proxy for Loot::owned_by that selects only Item fields
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pub fn owned_by(player: i32) -> OwnedBy {
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Loot::owned_by(player)
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.select(ITEM_COLUMNS)
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Loot::owned_by(player).select(ITEM_COLUMNS)
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}
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}
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@@ -35,7 +32,7 @@ type OwnedLoot = Filter<looted::table, WithOwner>;
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/// Represents an item that has been looted
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#[derive(Identifiable, Debug, Queryable, Serialize)]
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#[table_name="looted"]
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#[table_name = "looted"]
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pub(crate) struct Loot {
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id: i32,
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name: String,
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@@ -46,8 +43,7 @@ pub(crate) struct Loot {
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impl Loot {
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/// A filter on Loot that is owned by given player
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pub(crate) fn owned_by(id: i32) -> OwnedLoot {
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looted::table
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.filter(looted::owner_id.eq(id))
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looted::table.filter(looted::owner_id.eq(id))
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}
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pub(crate) fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
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@@ -55,7 +51,9 @@ impl Loot {
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}
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}
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/// Description of an item : (name, value in gold)
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type ItemDesc<'a> = (&'a str, i32);
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/// An item being looted or bought.
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///
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/// The owner is set to 0 in case of looting,
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@@ -69,6 +67,7 @@ struct NewLoot<'a> {
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}
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impl<'a> NewLoot<'a> {
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/// A new loot going to the group (loot procedure)
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fn to_group(desc: ItemDesc<'a>) -> Self {
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Self {
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name: desc.0,
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@@ -77,6 +76,7 @@ impl<'a> NewLoot<'a> {
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}
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}
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/// A new loot going to a specific player (buy procedure)
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fn to_player(player: i32, desc: ItemDesc<'a>) -> Self {
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Self {
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name: desc.0,
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@@ -1,8 +1,8 @@
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mod claim;
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mod item;
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mod player;
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mod claim;
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pub use claim::{Claim, NewClaim};
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pub use item::Item;
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pub(crate) use item::Loot;
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pub use player::{Player, NewPlayer, WealthUpdate};
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pub use claim::{NewClaim, Claim};
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pub use player::{NewPlayer, Player, WealthUpdate};
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@@ -1,6 +1,6 @@
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use diesel::prelude::*;
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use crate::schema::players;
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use crate::DbConnection;
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use diesel::prelude::*;
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/// Representation of a player in database
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#[derive(Debug, Queryable, Serialize)]
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@@ -14,7 +14,6 @@ pub struct Player {
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pp: i32,
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}
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/// Unpack a floating value in gold pieces to integer
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/// values of copper, silver, gold and platinum pieces
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///
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@@ -38,33 +37,39 @@ fn unpack_gold_value(gold: f32) -> (i32, i32, i32, i32) {
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/// The values held here are the amount of pieces to add or
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/// substract to player wealth.
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#[derive(Queryable, AsChangeset, Debug)]
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#[table_name="players"]
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#[table_name = "players"]
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pub struct WealthUpdate {
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cp: i32,
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sp: i32,
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gp: i32,
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pp: i32
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pp: i32,
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}
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impl WealthUpdate{
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impl WealthUpdate {
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/// Unpack individual pieces counts from gold value
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pub fn from_gp(gp: f32) -> Self {
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let (cp, sp, gp, pp) = unpack_gold_value(gp);
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Self { cp, sp, gp, pp }
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}
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/// Convert total value to a floating value in gold pieces
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///
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/// # Examples
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/// ```
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/// # use lootalot_db::models::WealthUpdate;
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/// let wealth = WealthUpdate::from_gp(403.21);
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/// assert_eq!(wealth.to_gp(), 403.21);
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/// ```
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pub fn to_gp(&self) -> f32 {
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let i = self.pp * 100 + self.gp;
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let f = ( self.sp * 10 + self.cp ) as f32 / 100.0;
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let f = (self.sp * 10 + self.cp) as f32 / 100.0;
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i as f32 + f
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}
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/// Pack the counts inside a tuple, from lower to higher coin value.
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pub fn as_tuple(&self) -> (i32, i32, i32, i32) {
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(self.cp, self.sp, self.gp, self.pp)
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}
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}
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/// Representation of a new player record
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#[derive(Insertable)]
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#[table_name = "players"]
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@@ -98,13 +103,13 @@ mod tests {
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fn test_unpack_gold_values() {
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use super::unpack_gold_value;
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let test_values = [
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(1.0, (0,0,1,0)),
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(1.23, (3,2,1,0)),
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(1.03, (3,0,1,0)),
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(100.23, (3,2,0,1)),
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(-100.23, (-3,-2,-0,-1)),
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(10189.23, (3,2,89,101)),
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(-8090.20, (0,-2,-90,-80))
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(1.0, (0, 0, 1, 0)),
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(1.23, (3, 2, 1, 0)),
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(1.03, (3, 0, 1, 0)),
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(100.23, (3, 2, 0, 1)),
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(-100.23, (-3, -2, -0, -1)),
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(10189.23, (3, 2, 89, 101)),
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(-8090.20, (0, -2, -90, -80)),
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];
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for (tested, expected) in test_values.into_iter() {
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