impls claims on looted items

This commit is contained in:
2019-07-02 15:33:36 +02:00
parent 36c8f24fdc
commit 5a792edb20
5 changed files with 59 additions and 50 deletions

View File

@@ -28,11 +28,11 @@ pub type ActionResult = QueryResult<bool>;
/// x .fetch_inventory()
/// v .as_player(player_id) -> AsPlayer<'q>
/// v .loot() -> List of items owned (Vec<Item>)
/// x .claim(item_id) -> Success status (bool)
/// x .unclaim(item_id) -> Success status (bool)
/// v .claim(item_id) -> Success status (bool)
/// v .unclaim(item_id) -> Success status (bool)
/// x .sell(item_id) -> Success status (bool, earned)
/// x .buy(inventory_item_id) -> Success status (bool, cost)
/// x .update_wealth(gold_pieces) -> Success status (bool, new_wealth)
/// v .update_wealth(gold_pieces) -> Success status (bool, new_wealth)
/// x .as_admin()
/// x .add_loot([inventory_item_ids]) -> Success status
/// x .sell_loot([players], [excluded_item_ids]) -> Success status (bool, player_share)
@@ -70,6 +70,13 @@ impl<'q> DbApi<'q> {
.load::<models::Item>(self.0)?
)
}
pub fn fetch_claims(self) -> QueryResult<Vec<models::Claim>> {
Ok(
schema::claims::table
.load::<models::Claim>(self.0)?
)
}
/// Wrapper for acting as a specific player
///
/// The DbApi is moved inside a new AsPlayer object.
@@ -117,7 +124,20 @@ impl<'q> AsPlayer<'q> {
}
/// Put a claim on a specific item
pub fn claim(self, item: i32) -> ActionResult {
Ok(false)
let request = models::NewClaim { player_id: self.id, loot_id: item };
diesel::insert_into(schema::claims::table)
.values(&request)
.execute(self.conn)
.map(|r| match r { 1 => true, _ => false })
}
pub fn unclaim(self, item: i32) -> ActionResult {
use schema::claims::dsl::*;
diesel::delete(
claims
.filter(loot_id.eq(item))
.filter(player_id.eq(self.id)))
.execute(self.conn)
.map(|r| match r { 1 => true, _ => false })
}
}

View File

@@ -0,0 +1,17 @@
use diesel::prelude::*;
use crate::schema::claims;
#[derive(Queryable, Serialize, Debug)]
pub struct Claim {
id: i32,
player_id: i32,
loot_id: i32,
resolve: i32,
}
#[derive(Insertable, Debug)]
#[table_name="claims"]
pub struct NewClaim {
pub player_id: i32,
pub loot_id: i32,
}

View File

@@ -3,13 +3,11 @@ use diesel::dsl::{Eq, Filter, Select};
use crate::schema::{looted, items};
use crate::DbConnection;
type ItemColumns = ( looted::id, looted::name, looted::base_price, );
type ItemColumns =
( looted::id, looted::name, looted::base_price, );
const ITEM_COLUMNS: ItemColumns =
( looted::id, looted::name, looted::base_price, );
type OwnedBy = Select<OwnedLoot, ItemColumns>;
const ITEM_COLUMNS: ItemColumns = ( looted::id, looted::name, looted::base_price, );
/// New type to handle the inventory (items table)
/// This will be used to reduce confusion with looted items.
struct InventoryItem(Item);
/// Represents a unique item in inventory
///
@@ -43,6 +41,14 @@ struct Loot {
owner: i32,
}
impl Loot {
/// A filter on Loot that is owned by given player
fn owned_by(id: i32) -> OwnedLoot {
looted::table
.filter(looted::owner_id.eq(id))
}
}
/// An item being looted or bought.
///
/// The owner is set to 0 in case of looting,
@@ -54,43 +60,3 @@ struct NewLoot<'a> {
base_price: i32,
owner_id: i32,
}
impl<'a> NewLoot<'a> {
fn insert(&self, conn: &DbConnection) -> QueryResult<i32> {
Ok(0)
}
}
impl Loot {
/// A filter on Loot that is owned by given player
fn owned_by(id: i32) -> OwnedLoot {
looted::table
.filter(looted::owner_id.eq(id))
}
/// Loot an item, adding it to the group chest
fn loot(name: &str, base_price: i32) -> Result<i32, ()> {
let loot = NewLoot{ name, base_price, owner_id: 0 };
// Insert into table
// Retrieve id of created loot
let loot_id = 0;
Ok(loot_id)
}
/// Delete the item, returning the gained wealth
fn sell(_modifier: i8) -> Result<i32, ()> {
// Calculate sell value : base_value / 2 * modifier
// Delete recording of loot
Err(())
}
fn buy(buyer_id: i32, item_desc: (&str, i32)) -> Result<i32, ()> {
let loot = NewLoot{
name: item_desc.0,
base_price: item_desc.1,
owner_id: buyer_id
};
// Insert into table
// Retrieve id of created loot;
// Withdraw value from player wealth.
Ok(item_desc.1)
}
}

View File

@@ -1,6 +1,8 @@
mod item;
mod player;
mod claim;
pub use item::Item;
pub use player::Player;
pub use player::WealthUpdate;
pub use claim::{NewClaim, Claim};

View File

@@ -62,6 +62,10 @@ pub(crate) fn serve() -> std::io::Result<()> {
db_call(pool, move |api| api.fetch_players())
}),
)
.route(
"/claims",
web::get().to_async(move |pool: AppPool| db_call(pool, move |api| api.fetch_claims())),
)
.route(
"/update-wealth/{player_id}/{amount}",
web::get().to_async(move |pool: AppPool, data: web::Path<(i32, f32)>| {