moves player actions code inside UserAction trait impls
This commit is contained in:
241
lootalot_db/src/actions.rs
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241
lootalot_db/src/actions.rs
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@@ -0,0 +1,241 @@
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//! TODO:
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//! Extract actions provided by API into their dedicated module.
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//! Will allow more flexibilty to combinate them inside API methods.
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//! Should make it easier to add a new feature : Reverting an action
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//!
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use crate::models;
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use crate::schema;
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use crate::DbConnection;
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use diesel::prelude::*;
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// TODO: revertable actions :
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// - Buy
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// - Sell
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// - UpdateWealth
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pub trait UserAction {
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type Params;
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type Response: serde::Serialize;
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fn execute<'q>(
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self,
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conn: &'q DbConnection,
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params: Self::Params,
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) -> ActionResult<Self::Response>;
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}
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/// The result of an action provided by DbApi
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pub type ActionResult<R> = QueryResult<ActionStatus<R>>;
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/// Return status of an Action
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#[derive(Serialize, Debug)]
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pub struct ActionStatus<R: serde::Serialize> {
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/// Has the action made changes ?
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pub executed: bool,
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/// Response payload
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pub response: R,
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}
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impl ActionStatus<()> {
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pub fn was_updated(updated_lines: usize) -> Self {
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match updated_lines {
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1 => Self::ok(),
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_ => Self::nop(),
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}
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}
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pub fn ok() -> ActionStatus<()> {
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Self {
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executed: true,
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response: (),
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}
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}
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}
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impl<T: Default + serde::Serialize> ActionStatus<T> {
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pub fn nop() -> ActionStatus<T> {
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Self {
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executed: false,
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response: Default::default(),
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}
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}
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}
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// Or a module ?
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pub(crate) mod player {
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use super::*;
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pub struct AddLootParams {
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pub player_id: i32,
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pub loot_name: String,
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pub loot_price: i32,
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}
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pub struct Buy;
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impl UserAction for Buy {
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type Params = AddLootParams;
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type Response = Option<(i32, i32, i32, i32)>;
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fn execute<'q>(
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self,
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conn: &'q DbConnection,
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params: Self::Params,
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) -> ActionResult<Self::Response> {
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let new_item = models::item::NewLoot::to_player(
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params.player_id,
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(¶ms.loot_name, params.loot_price),
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);
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diesel::insert_into(schema::looted::table)
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.values(&new_item)
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.execute(conn)
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.and_then(|r| match r {
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1 => Ok(UpdateWealth
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.execute(
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conn,
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WealthParams {
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player_id: params.player_id,
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value_in_gp: -(params.loot_price as f32),
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},
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)
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.unwrap()),
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_ => Ok(ActionStatus::nop()),
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})
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}
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}
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pub struct LootParams {
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pub player_id: i32,
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pub loot_id: i32,
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}
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pub struct Sell;
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impl UserAction for Sell {
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type Params = LootParams;
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type Response = Option<(i32, i32, i32, i32)>;
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fn execute<'q>(
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self,
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conn: &DbConnection,
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params: Self::Params,
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) -> ActionResult<Self::Response> {
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// Check that the item belongs to player
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let exists_and_owned: bool =
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diesel::select(models::Loot::owns(params.player_id, params.loot_id))
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.get_result(conn)?;
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if !exists_and_owned {
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return Ok(ActionStatus::nop());
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}
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use schema::looted::dsl::*;
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let loot_value = looted
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.find(params.loot_id)
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.select(base_price)
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.first::<i32>(conn)?;
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let sell_value = (loot_value / 2) as f32;
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diesel::delete(looted.find(params.loot_id))
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.execute(conn)
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.and_then(|r| match r {
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// On deletion, update this player wealth
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1 => Ok(UpdateWealth
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.execute(
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conn,
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WealthParams {
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player_id: params.player_id,
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value_in_gp: sell_value as f32,
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},
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)
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.unwrap()),
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_ => Ok(ActionStatus {
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executed: false,
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response: None,
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}),
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})
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}
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}
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pub struct PutClaim;
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impl UserAction for PutClaim {
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type Params = LootParams;
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type Response = ();
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fn execute<'q>(
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self,
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conn: &DbConnection,
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params: Self::Params,
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) -> ActionResult<Self::Response> {
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let exists: bool =
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diesel::select(models::Loot::exists(params.loot_id)).get_result(conn)?;
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if !exists {
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return Ok(ActionStatus::nop());
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};
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let claim = models::claim::NewClaim::new(params.player_id, params.loot_id);
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diesel::insert_into(schema::claims::table)
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.values(&claim)
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.execute(conn)
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.map(ActionStatus::was_updated)
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}
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}
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pub struct WithdrawClaim;
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impl UserAction for WithdrawClaim {
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type Params = LootParams;
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type Response = ();
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fn execute<'q>(
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self,
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conn: &DbConnection,
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params: Self::Params,
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) -> ActionResult<Self::Response> {
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use schema::claims::dsl::*;
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diesel::delete(
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claims
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.filter(loot_id.eq(params.loot_id))
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.filter(player_id.eq(params.player_id)),
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)
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.execute(conn)
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.map(ActionStatus::was_updated)
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}
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}
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pub struct WealthParams {
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pub player_id: i32,
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pub value_in_gp: f32,
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}
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pub struct UpdateWealth;
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impl UserAction for UpdateWealth {
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type Params = WealthParams;
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type Response = Option<(i32, i32, i32, i32)>;
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fn execute<'q>(
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self,
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conn: &'q DbConnection,
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params: WealthParams,
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) -> ActionResult<Self::Response> {
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use schema::players::dsl::*;
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let current_wealth = players
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.find(params.player_id)
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.select((cp, sp, gp, pp))
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.first::<models::Wealth>(conn)?;
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// TODO: improve thisdiesel dependant transaction
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// should be move inside a WealthUpdate method
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let updated_wealth =
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models::Wealth::from_gp(current_wealth.to_gp() + params.value_in_gp);
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// Difference in coins that is sent back
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let (old, new) = (current_wealth.as_tuple(), updated_wealth.as_tuple());
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let diff = (new.0 - old.0, new.1 - old.1, new.2 - old.2, new.3 - old.3);
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diesel::update(players)
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.filter(id.eq(params.player_id))
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.set(&updated_wealth)
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.execute(conn)
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.map(|r| match r {
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1 => ActionStatus {
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executed: true,
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response: Some(diff),
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},
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_ => ActionStatus::nop(),
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})
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}
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}
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}
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pub(crate) mod admin {
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pub struct AddPlayer;
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pub struct AddLoot;
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pub struct SellLoot;
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pub struct ResolveClaims;
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}
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@@ -13,8 +13,10 @@ use diesel::prelude::*;
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use diesel::query_dsl::RunQueryDsl;
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use diesel::r2d2::{self, ConnectionManager};
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mod actions;
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pub mod models;
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mod schema;
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use actions::{ActionResult, ActionStatus, UserAction};
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/// The connection used
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pub type DbConnection = SqliteConnection;
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@@ -22,41 +24,7 @@ pub type DbConnection = SqliteConnection;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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/// The result of a query on DB
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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/// The result of an action provided by DbApi
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pub type ActionResult<R> = QueryResult<ActionStatus<R>>;
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/// Return status of an API Action
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#[derive(Serialize, Debug)]
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pub struct ActionStatus<R: serde::Serialize> {
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/// Has the action made changes ?
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pub executed: bool,
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/// Response payload
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pub response: R,
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}
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impl ActionStatus<()> {
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fn was_updated(updated_lines: usize) -> Self {
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match updated_lines {
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1 => Self::ok(),
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_ => Self::nop(),
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}
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}
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fn ok() -> ActionStatus<()> {
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Self {
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executed: true,
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response: (),
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}
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}
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}
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impl<T: Default + serde::Serialize> ActionStatus<T> {
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fn nop() -> ActionStatus<T> {
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Self {
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executed: false,
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response: Default::default(),
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}
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}
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}
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/// A wrapper providing an API over the database
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/// It offers a convenient way to deal with connection.
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///
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@@ -160,15 +128,15 @@ impl<'q> AsPlayer<'q> {
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///
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/// This currently panics if player wealth fails to be updated, as this is
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/// a serious error. TODO: handle deletion of bought item in case of wealth update failure.
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pub fn buy<'a>(self, name: &'a str, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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let new_item = models::item::NewLoot::to_player(self.id, (name, price));
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diesel::insert_into(schema::looted::table)
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.values(&new_item)
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.execute(self.conn)
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.and_then(|r| match r {
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1 => Ok(self.update_wealth(-(price as f32)).unwrap()),
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_ => Ok(ActionStatus::nop()),
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})
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pub fn buy<S: Into<String>>(self, name: S, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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actions::player::Buy.execute(
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self.conn,
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actions::player::AddLootParams {
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player_id: self.id,
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loot_name: name.into(),
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loot_price: price,
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},
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)
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}
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/// Sell an item from this player chest
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///
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@@ -181,79 +149,46 @@ impl<'q> AsPlayer<'q> {
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loot_id: i32,
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_price_mod: Option<f32>,
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) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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// Check that the item belongs to player
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let exists_and_owned: bool =
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diesel::select(models::Loot::owns(self.id, loot_id)).get_result(self.conn)?;
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if !exists_and_owned {
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return Ok(ActionStatus::nop());
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}
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use schema::looted::dsl::*;
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let loot_value = looted
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.find(loot_id)
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.select(base_price)
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.first::<i32>(self.conn)?;
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let sell_value = (loot_value / 2) as f32;
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diesel::delete(looted.find(loot_id))
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.execute(self.conn)
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.and_then(|r| match r {
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// On deletion, update this player wealth
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1 => Ok(self.update_wealth(sell_value).unwrap()),
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_ => Ok(ActionStatus {
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executed: false,
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response: None,
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}),
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})
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actions::player::Sell.execute(
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self.conn,
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actions::player::LootParams {
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player_id: self.id,
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loot_id,
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},
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)
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}
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/// Adds the value in gold to the player's wealth.
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///
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/// Value can be negative to substract wealth.
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pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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use schema::players::dsl::*;
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let current_wealth = players
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.find(self.id)
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.select((cp, sp, gp, pp))
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.first::<models::Wealth>(self.conn)?;
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// TODO: improve thisdiesel dependant transaction
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// should be move inside a WealthUpdate method
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let updated_wealth = models::Wealth::from_gp(current_wealth.to_gp() + value_in_gp);
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// Difference in coins that is sent back
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let (old, new) = (current_wealth.as_tuple(), updated_wealth.as_tuple());
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let diff = (new.0 - old.0, new.1 - old.1, new.2 - old.2, new.3 - old.3);
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diesel::update(players)
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.filter(id.eq(self.id))
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.set(&updated_wealth)
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.execute(self.conn)
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.map(|r| match r {
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1 => ActionStatus {
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executed: true,
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response: Some(diff),
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actions::player::UpdateWealth.execute(
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self.conn,
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actions::player::WealthParams {
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player_id: self.id,
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value_in_gp,
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},
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_ => ActionStatus::nop(),
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})
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)
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}
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/// Put a claim on a specific item
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pub fn claim(self, item: i32) -> ActionResult<()> {
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let exists: bool = diesel::select(models::Loot::exists(item)).get_result(self.conn)?;
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if !exists {
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return Ok(ActionStatus::nop());
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};
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let claim = models::claim::NewClaim::new(self.id, item);
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diesel::insert_into(schema::claims::table)
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.values(&claim)
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.execute(self.conn)
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.map(ActionStatus::was_updated)
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actions::player::PutClaim.execute(
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self.conn,
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actions::player::LootParams {
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player_id: self.id,
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loot_id: item,
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},
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)
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}
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/// Withdraw claim
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pub fn unclaim(self, item: i32) -> ActionResult<()> {
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use schema::claims::dsl::*;
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diesel::delete(
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claims
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.filter(loot_id.eq(item))
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.filter(player_id.eq(self.id)),
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actions::player::WithdrawClaim.execute(
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self.conn,
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actions::player::LootParams {
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player_id: self.id,
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loot_id: item,
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},
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)
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.execute(self.conn)
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.map(ActionStatus::was_updated)
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}
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}
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Reference in New Issue
Block a user