init rust db backend

This commit is contained in:
2019-06-11 16:14:10 +02:00
parent ba1792ef55
commit 4454bd245c
16 changed files with 204 additions and 2 deletions

12
lootalot_db/Cargo.toml Normal file
View File

@@ -0,0 +1,12 @@
[package]
name = "lootalot-db"
version = "0.1.0"
authors = ["Artus <artus@landoftheunicorn.ovh>"]
edition = "2018"
[dependencies]
dotenv = "*"
[dependencies.diesel]
version = "1.0"
features = ["sqlite"]

BIN
lootalot_db/db.sqlite3 Normal file

Binary file not shown.

5
lootalot_db/diesel.toml Normal file
View File

@@ -0,0 +1,5 @@
# For documentation on how to configure this file,
# see diesel.rs/guides/configuring-diesel-cli
[print_schema]
file = "src/schema.rs"

View File

View File

@@ -0,0 +1,2 @@
DROP TABLE items;

View File

@@ -0,0 +1,5 @@
CREATE TABLE items (
id INTEGER PRIMARY KEY,
name VARCHAR NOT NULL,
base_price INTEGER NOT NULL
);

View File

@@ -0,0 +1 @@
DROP TABLE players;

View File

@@ -0,0 +1,9 @@
CREATE TABLE players (
id INTEGER PRIMARY KEY,
name VARCHAR NOT NULL,
debt INTEGER DEFAULT 0, -- debt to the group in copper pieces
cp INTEGER DEFAULT 0,
sp INTEGER DEFAULT 0,
gp INTEGER DEFAULT 0,
pp INTEGER DEFAULT 0
);

View File

@@ -0,0 +1 @@
DROP TABLE looted;

View File

@@ -0,0 +1,8 @@
CREATE TABLE looted (
id INTEGER PRIMARY KEY,
player_id INTEGER NOT NULL,
item_id INTEGER NOT NULL,
acquired_date DATE DEFAULT NOW,
FOREIGN KEY (player_id) REFERENCES players(id),
FOREIGN KEY (item_id) REFERENCES items(id)
);

52
lootalot_db/src/lib.rs Normal file
View File

@@ -0,0 +1,52 @@
#[macro_use] extern crate diesel;
extern crate dotenv;
use diesel::prelude::*;
use dotenv::dotenv;
use std::env;
pub fn establish_connection() -> Result<SqliteConnection, String> {
dotenv().ok();
let database_url =
env::var("DATABASE_URL")
.expect("DATABASE_URL must be set !");
SqliteConnection::establish(&database_url)
.map_err(|e| format!("Error connecting to {} : {:?}", database_url, e))
}
pub mod schema;
pub mod models;
pub fn list_players() -> Vec<models::Player> {
use schema::players::dsl::*;
let conn = establish_connection().unwrap();
players
.load::<models::Player>(&conn)
.expect("Error loading players")
.collect()
}
#[cfg(test)]
mod tests {
use super::*;
fn with_db<F>(f: F) -> ()
where F: Fn(&SqliteConnection) -> (),
{
let conn = establish_connection().unwrap();
conn.test_transaction::<_,diesel::result::Error,_>(|| {
f(&conn);
Ok(())
});
}
#[test]
fn database_connection() {
use crate::establish_connection;
let conn = establish_connection();
assert_eq!(conn.is_ok(), true);
}
}

61
lootalot_db/src/models.rs Normal file
View File

@@ -0,0 +1,61 @@
use crate::*;
use crate::schema::players;
#[derive(Queryable)]
pub struct Player {
id: i32,
name: String,
debt: i32,
cp: i32,
sp: i32,
gp: i32,
pp: i32,
}
#[derive(Insertable)]
#[table_name="players"]
pub struct NewPlayer<'a> {
name: &'a str,
cp: i32,
sp: i32,
gp: i32,
pp: i32,
}
impl<'a> NewPlayer<'a> {
fn new(
name: &'a str,
wealth: Option<(i32,i32,i32,i32)>,
) -> Self {
let (cp,sp,gp,pp) = wealth.unwrap_or((0,0,0,0));
NewPlayer { name, cp, sp, gp, pp }
}
fn insert(&self) -> Result<(),()> {
Err(())
}
}
#[cfg(test)]
mod tests {
use crate::tests;
use super::*;
#[test]
fn new_player_only_with_name() {
let n = NewPlayer::new("Féfi", None);
assert_eq!(n.name, "Féfi");
assert_eq!(n.cp, 0);
assert_eq!(n.sp, 0);
assert_eq!(n.gp, 0);
assert_eq!(n.pp, 0);
}
#[test]
fn new_player_with_wealth() {
let initial_wealth = (1, 2, 3, 4);
let n = NewPlayer::new("Féfi", Some(initial_wealth));
assert_eq!(initial_wealth, (n.cp, n.sp, n.gp, n.pp));
}
}

37
lootalot_db/src/schema.rs Normal file
View File

@@ -0,0 +1,37 @@
table! {
items (id) {
id -> Nullable<Integer>,
name -> Text,
base_price -> Integer,
}
}
table! {
looted (id) {
id -> Nullable<Integer>,
player_id -> Integer,
item_id -> Integer,
acquired_date -> Nullable<Date>,
}
}
table! {
players (id) {
id -> Nullable<Integer>,
name -> Text,
debt -> Nullable<Integer>,
cp -> Nullable<Integer>,
sp -> Nullable<Integer>,
gp -> Nullable<Integer>,
pp -> Nullable<Integer>,
}
}
joinable!(looted -> items (item_id));
joinable!(looted -> players (player_id));
allow_tables_to_appear_in_same_query!(
items,
looted,
players,
);