moves api to its own module, thinking about design to choose

This commit is contained in:
2019-06-21 15:11:38 +02:00
parent 966cafb9d9
commit 3d612f33d7
3 changed files with 104 additions and 79 deletions

View File

@@ -13,24 +13,36 @@ pub mod schema;
pub type DbConnection = SqliteConnection;
pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
pub type QueryResult<T> = Result<T, diesel::result::Error>;
pub type ActionResult = QueryResult<bool>;
pub use models::Item;
pub use models::Player;
impl Player {
/// Query the list of all players
pub fn fetch_list(conn: &SqliteConnection) -> QueryResult<Vec<Self>> {
use schema::players::dsl::*;
Ok(players.load::<Self>(conn)?)
Ok( players
.load::<Self>(conn)?
)
}
pub fn fetch_chest(player_id: i32, conn: &SqliteConnection) -> QueryResult<Vec<Item>> {
/// Query the list of items belonging to player
pub fn fetch_loot(player_id: i32, conn: &SqliteConnection) -> QueryResult<Vec<Item>> {
use schema::looted::dsl::*;
let owned = looted
Ok( looted
.filter(owner_id.eq(player_id))
.select((id, name, base_price))
.load::<Item>(conn)?;
dbg!(&owned);
Ok(owned)
.load::<Item>(conn)?
)
}
pub fn action_claim_object(player_id: i32, item_id: i32, conn: &DbConnection) -> ActionResult {
Ok(false)
}
pub fn action_withdraw_claim(player_id: i32, item_id: i32, conn: &DbConnection) -> ActionResult {
Ok(false)
}
}

83
src/api.rs Normal file
View File

@@ -0,0 +1,83 @@
use actix_web::{web, web::Json, Error, HttpResponse, Result};
use futures::Future;
use lootalot_db::{Pool};
// Wrapper for database queries.
//fn db_query(q: fn(...)) -> impl Future<Item = HttpResponse, Error = Error> {
//
//}
mod player {
use lootalot_db::{Player as PlayerData, Item, ActionResult, QueryResult, DbConnection};
/// A reference to a player in database
pub(super) struct Player(pub(super) i32);
impl Player {
/// Fetch all players from db
pub(super) fn all(conn: &DbConnection) -> QueryResult<Vec<PlayerData>> {
PlayerData::fetch_list(conn)
}
/// Fetch the content of a player's chest
pub(super) fn loot(self, conn: &DbConnection) -> QueryResult<Vec<Item>> {
PlayerData::fetch_loot(self.0, conn)
}
pub(super) fn claim(self, item: i32, conn: &DbConnection) -> ActionResult {
PlayerData::action_claim_object(self.0, item, conn)
}
}
}
pub fn players_list(
pool: web::Data<Pool>
) -> impl Future<Item = HttpResponse, Error = Error> {
web::block(move || {
let conn = pool.get().unwrap();
player::Player::all(&conn)
})
.then(|res| match res {
Ok(players) => {
HttpResponse::Ok().json(players)
}
Err(_) => {
HttpResponse::InternalServerError().finish()
}
})
}
pub fn chest_content(
player_id: web::Path<i32>,
pool: web::Data<Pool>
) -> impl Future<Item = HttpResponse, Error = Error> {
web::block(move || {
let conn = pool.get().unwrap();
player::Player(*player_id).loot(&conn)
})
.then(|res| match res {
Ok(items) => HttpResponse::Ok().json(items),
Err(_) => HttpResponse::InternalServerError().finish(),
})
}
fn put_request(
params: web::Path<(i32, i32)>,
pool: web::Data<Pool>
) -> impl Future<Item = HttpResponse, Error = Error> {
web::block(move || {
let (player_id, item_id) = *params;
let conn = pool.get().unwrap();
player::Player(player_id).claim(item_id, &conn)
})
.then(|res| match res {
Ok(status) => HttpResponse::Ok().json(status),
Err(_) => HttpResponse::InternalServerError().finish(),
})
}
fn withdraw_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
Ok(Json(false))
}

View File

@@ -6,79 +6,9 @@ extern crate lootalot_db;
use actix_files as fs;
use actix_web::{web, App, HttpServer};
use lootalot_db::Pool;
use std::env;
mod api {
use actix_web::{web, web::Json, Error, HttpResponse, Result};
use futures::Future;
use super::Pool;
use lootalot_db::Player as PlayerData;
use lootalot_db::{Item, QueryResult, DbConnection};
// Wrapper for database queries.
//fn db_query(q: fn(...)) -> impl Future<Item = HttpResponse, Error = Error> {
//
//}
struct Player(i32);
impl Player {
/// Fetch all players from db
fn fetch_list(conn: &DbConnection) -> QueryResult<Vec<PlayerData>> {
PlayerData::fetch_list(conn)
}
/// Fetch the content of a player's chest
fn chest(self, conn: &DbConnection) -> QueryResult<Vec<Item>> {
PlayerData::fetch_chest(self.0, conn)
}
}
pub fn players_list(
pool: web::Data<Pool>
) -> impl Future<Item = HttpResponse, Error = Error> {
web::block(move || {
let conn = pool.get().unwrap();
println!("Waiting for player list...");
Player::fetch_list(&conn)
})
.then(|res| match res {
Ok(players) => {
println!("Ok! {:?}", &players);
HttpResponse::Ok().json(players)
}
Err(_) => {
println!("Error!");
HttpResponse::InternalServerError().finish()
}
})
}
pub fn chest_content(
player_id: web::Path<i32>,
pool: web::Data<Pool>
) -> impl Future<Item = HttpResponse, Error = Error> {
web::block(move || {
let conn = pool.get().unwrap();
dbg!("Fetching chest content...");
Player(*player_id).chest(&conn)
})
.then(|res| match res {
Ok(items) => HttpResponse::Ok().json(items),
Err(_) => HttpResponse::InternalServerError().finish(),
})
}
fn put_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
Ok(Json(false))
}
fn withdraw_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
Ok(Json(false))
}
}
mod api;
fn main() -> std::io::Result<()> {
println!("Hello, world!");