moves api to its own module, thinking about design to choose
This commit is contained in:
@@ -13,24 +13,36 @@ pub mod schema;
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pub type DbConnection = SqliteConnection;
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pub type DbConnection = SqliteConnection;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type ActionResult = QueryResult<bool>;
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pub use models::Item;
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pub use models::Item;
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pub use models::Player;
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pub use models::Player;
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impl Player {
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impl Player {
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/// Query the list of all players
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pub fn fetch_list(conn: &SqliteConnection) -> QueryResult<Vec<Self>> {
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pub fn fetch_list(conn: &SqliteConnection) -> QueryResult<Vec<Self>> {
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use schema::players::dsl::*;
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use schema::players::dsl::*;
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Ok(players.load::<Self>(conn)?)
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Ok( players
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.load::<Self>(conn)?
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)
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}
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}
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pub fn fetch_chest(player_id: i32, conn: &SqliteConnection) -> QueryResult<Vec<Item>> {
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/// Query the list of items belonging to player
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pub fn fetch_loot(player_id: i32, conn: &SqliteConnection) -> QueryResult<Vec<Item>> {
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use schema::looted::dsl::*;
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use schema::looted::dsl::*;
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let owned = looted
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Ok( looted
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.filter(owner_id.eq(player_id))
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.filter(owner_id.eq(player_id))
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.select((id, name, base_price))
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.select((id, name, base_price))
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.load::<Item>(conn)?;
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.load::<Item>(conn)?
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dbg!(&owned);
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)
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Ok(owned)
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}
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pub fn action_claim_object(player_id: i32, item_id: i32, conn: &DbConnection) -> ActionResult {
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Ok(false)
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}
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pub fn action_withdraw_claim(player_id: i32, item_id: i32, conn: &DbConnection) -> ActionResult {
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Ok(false)
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}
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}
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}
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}
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83
src/api.rs
Normal file
83
src/api.rs
Normal file
@@ -0,0 +1,83 @@
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use actix_web::{web, web::Json, Error, HttpResponse, Result};
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use futures::Future;
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use lootalot_db::{Pool};
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// Wrapper for database queries.
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//fn db_query(q: fn(...)) -> impl Future<Item = HttpResponse, Error = Error> {
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//
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//}
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mod player {
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use lootalot_db::{Player as PlayerData, Item, ActionResult, QueryResult, DbConnection};
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/// A reference to a player in database
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pub(super) struct Player(pub(super) i32);
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impl Player {
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/// Fetch all players from db
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pub(super) fn all(conn: &DbConnection) -> QueryResult<Vec<PlayerData>> {
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PlayerData::fetch_list(conn)
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}
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/// Fetch the content of a player's chest
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pub(super) fn loot(self, conn: &DbConnection) -> QueryResult<Vec<Item>> {
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PlayerData::fetch_loot(self.0, conn)
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}
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pub(super) fn claim(self, item: i32, conn: &DbConnection) -> ActionResult {
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PlayerData::action_claim_object(self.0, item, conn)
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}
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}
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}
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pub fn players_list(
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pool: web::Data<Pool>
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) -> impl Future<Item = HttpResponse, Error = Error> {
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web::block(move || {
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let conn = pool.get().unwrap();
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player::Player::all(&conn)
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})
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.then(|res| match res {
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Ok(players) => {
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HttpResponse::Ok().json(players)
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}
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Err(_) => {
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HttpResponse::InternalServerError().finish()
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}
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})
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}
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pub fn chest_content(
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player_id: web::Path<i32>,
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pool: web::Data<Pool>
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) -> impl Future<Item = HttpResponse, Error = Error> {
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web::block(move || {
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let conn = pool.get().unwrap();
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player::Player(*player_id).loot(&conn)
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})
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.then(|res| match res {
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Ok(items) => HttpResponse::Ok().json(items),
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Err(_) => HttpResponse::InternalServerError().finish(),
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})
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}
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fn put_request(
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params: web::Path<(i32, i32)>,
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pool: web::Data<Pool>
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) -> impl Future<Item = HttpResponse, Error = Error> {
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web::block(move || {
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let (player_id, item_id) = *params;
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let conn = pool.get().unwrap();
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player::Player(player_id).claim(item_id, &conn)
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})
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.then(|res| match res {
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Ok(status) => HttpResponse::Ok().json(status),
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Err(_) => HttpResponse::InternalServerError().finish(),
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})
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}
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fn withdraw_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
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Ok(Json(false))
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}
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72
src/main.rs
72
src/main.rs
@@ -6,79 +6,9 @@ extern crate lootalot_db;
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use actix_files as fs;
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use actix_files as fs;
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use actix_web::{web, App, HttpServer};
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use actix_web::{web, App, HttpServer};
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use lootalot_db::Pool;
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use std::env;
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use std::env;
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mod api {
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mod api;
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use actix_web::{web, web::Json, Error, HttpResponse, Result};
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use futures::Future;
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use super::Pool;
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use lootalot_db::Player as PlayerData;
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use lootalot_db::{Item, QueryResult, DbConnection};
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// Wrapper for database queries.
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//fn db_query(q: fn(...)) -> impl Future<Item = HttpResponse, Error = Error> {
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//
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//}
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struct Player(i32);
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impl Player {
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/// Fetch all players from db
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fn fetch_list(conn: &DbConnection) -> QueryResult<Vec<PlayerData>> {
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PlayerData::fetch_list(conn)
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}
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/// Fetch the content of a player's chest
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fn chest(self, conn: &DbConnection) -> QueryResult<Vec<Item>> {
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PlayerData::fetch_chest(self.0, conn)
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}
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}
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pub fn players_list(
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pool: web::Data<Pool>
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) -> impl Future<Item = HttpResponse, Error = Error> {
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web::block(move || {
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let conn = pool.get().unwrap();
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println!("Waiting for player list...");
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Player::fetch_list(&conn)
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})
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.then(|res| match res {
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Ok(players) => {
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println!("Ok! {:?}", &players);
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HttpResponse::Ok().json(players)
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}
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Err(_) => {
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println!("Error!");
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HttpResponse::InternalServerError().finish()
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}
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})
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}
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pub fn chest_content(
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player_id: web::Path<i32>,
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pool: web::Data<Pool>
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) -> impl Future<Item = HttpResponse, Error = Error> {
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web::block(move || {
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let conn = pool.get().unwrap();
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dbg!("Fetching chest content...");
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Player(*player_id).chest(&conn)
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})
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.then(|res| match res {
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Ok(items) => HttpResponse::Ok().json(items),
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Err(_) => HttpResponse::InternalServerError().finish(),
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})
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}
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fn put_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
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Ok(Json(false))
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}
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fn withdraw_request(_player_id: i32, _item_id: i32) -> Result<Json<bool>> {
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Ok(Json(false))
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}
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}
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fn main() -> std::io::Result<()> {
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fn main() -> std::io::Result<()> {
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println!("Hello, world!");
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println!("Hello, world!");
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