impls more DbApi actions, adds a test
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@@ -14,9 +14,9 @@ type OwnedBy = Select<OwnedLoot, ItemColumns>;
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/// Or maybe this is a little too confusing ??
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#[derive(Debug, Queryable, Serialize)]
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pub struct Item {
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id: i32,
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name: String,
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base_price: i32,
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pub id: i32,
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pub name: String,
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pub base_price: i32,
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}
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impl Item {
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@@ -35,7 +35,7 @@ type OwnedLoot = Filter<looted::table, WithOwner>;
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pub(crate) struct Loot {
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id: i32,
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name: String,
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base_value: i32,
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base_price: i32,
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owner: i32,
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}
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@@ -45,13 +45,17 @@ impl Loot {
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looted::table.filter(looted::owner_id.eq(id))
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}
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pub(crate) fn owns(player: i32, item: i32) -> Exists<Find<OwnedLoot, i32>> {
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exists(Loot::owned_by(player).find(item))
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}
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pub(crate) fn exists(id: i32) -> Exists<Find<looted::table, i32>> {
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exists(looted::table.find(id))
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}
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}
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/// Description of an item : (name, value in gold)
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type ItemDesc<'a> = (&'a str, i32);
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pub type ItemDesc<'a> = (&'a str, i32);
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/// An item being looted or bought.
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///
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