this looks this overdoing it... going back to master
This commit is contained in:
@@ -13,10 +13,10 @@ use diesel::prelude::*;
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use diesel::query_dsl::RunQueryDsl;
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use diesel::query_dsl::RunQueryDsl;
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use diesel::r2d2::{self, ConnectionManager};
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use diesel::r2d2::{self, ConnectionManager};
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mod actions;
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mod transactions;
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pub mod models;
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pub mod models;
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mod schema;
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mod schema;
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use actions::{ActionResult, ActionStatus, UserAction};
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use transactions::{DbTransaction};
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/// The connection used
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/// The connection used
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pub type DbConnection = SqliteConnection;
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pub type DbConnection = SqliteConnection;
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@@ -24,7 +24,39 @@ pub type DbConnection = SqliteConnection;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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pub type Pool = r2d2::Pool<ConnectionManager<DbConnection>>;
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/// The result of a query on DB
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/// The result of a query on DB
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type QueryResult<T> = Result<T, diesel::result::Error>;
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pub type ActionResult<T> = QueryResult<ActionStatus<T>>;
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/// Return status of an Action
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#[derive(Serialize, Debug)]
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pub struct ActionStatus<R: serde::Serialize> {
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/// Has the action made changes ?
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pub executed: bool,
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/// Response payload
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pub response: R,
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}
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impl ActionStatus<()> {
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pub fn was_updated(updated_lines: usize) -> Self {
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match updated_lines {
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1 => Self::ok(),
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_ => Self::nop(),
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}
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}
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pub fn ok() -> ActionStatus<()> {
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Self {
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executed: true,
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response: (),
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}
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}
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}
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impl<T: Default + serde::Serialize> ActionStatus<T> {
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pub fn nop() -> ActionStatus<T> {
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Self {
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executed: false,
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response: Default::default(),
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}
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}
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}
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/// A wrapper providing an API over the database
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/// A wrapper providing an API over the database
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/// It offers a convenient way to deal with connection.
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/// It offers a convenient way to deal with connection.
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///
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///
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@@ -129,14 +161,17 @@ impl<'q> AsPlayer<'q> {
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/// This currently panics if player wealth fails to be updated, as this is
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/// This currently panics if player wealth fails to be updated, as this is
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/// a serious error. TODO: handle deletion of bought item in case of wealth update failure.
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/// a serious error. TODO: handle deletion of bought item in case of wealth update failure.
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pub fn buy<S: Into<String>>(self, name: S, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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pub fn buy<S: Into<String>>(self, name: S, price: i32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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actions::player::Buy.execute(
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match transactions::player::Buy.execute(
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self.conn,
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self.conn,
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actions::player::AddLootParams {
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transactions::player::AddLootParams {
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player_id: self.id,
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player_id: self.id,
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loot_name: name.into(),
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loot_name: name.into(),
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loot_price: price,
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loot_price: price,
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},
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},
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)
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) {
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Ok(res) => Ok(ActionStatus { executed: true, response: Some(res.loot_cost) }),
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Err(e) => { dbg!(&e); Ok(ActionStatus { executed: false, response: None}) },
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}
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}
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}
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/// Sell an item from this player chest
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/// Sell an item from this player chest
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///
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///
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@@ -149,46 +184,66 @@ impl<'q> AsPlayer<'q> {
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loot_id: i32,
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loot_id: i32,
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_price_mod: Option<f32>,
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_price_mod: Option<f32>,
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) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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actions::player::Sell.execute(
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// Check that the item belongs to player
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let exists_and_owned: bool =
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diesel::select(models::Loot::owns(self.id, loot_id))
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.get_result(self.conn)?;
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if !exists_and_owned {
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return Ok(ActionStatus::nop());
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}
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transactions::player::Sell.execute(
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self.conn,
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self.conn,
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actions::player::LootParams {
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transactions::player::LootParams {
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player_id: self.id,
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player_id: self.id,
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loot_id,
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loot_id,
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},
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},
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)
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)
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.map(|res| ActionStatus { executed: true, response: Some(res.loot_cost) })
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.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop()) })
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}
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}
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/// Adds the value in gold to the player's wealth.
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/// Adds the value in gold to the player's wealth.
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///
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///
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/// Value can be negative to substract wealth.
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/// Value can be negative to substract wealth.
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pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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pub fn update_wealth(self, value_in_gp: f32) -> ActionResult<Option<(i32, i32, i32, i32)>> {
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actions::player::UpdateWealth.execute(
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transactions::player::UpdateWealth.execute(
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self.conn,
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self.conn,
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actions::player::WealthParams {
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transactions::player::WealthParams {
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player_id: self.id,
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player_id: self.id,
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value_in_gp,
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value_in_gp,
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},
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},
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)
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)
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.map(|res| ActionStatus { executed: true, response: Some(res) })
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.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
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}
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}
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/// Put a claim on a specific item
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/// Put a claim on a specific item
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pub fn claim(self, item: i32) -> ActionResult<()> {
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pub fn claim(self, item: i32) -> ActionResult<()> {
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actions::player::PutClaim.execute(
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let exists: bool =
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diesel::select(models::Loot::exists(item)).get_result(self.conn)?;
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if !exists {
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return Ok(ActionStatus::nop());
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};
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transactions::player::PutClaim.execute(
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self.conn,
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self.conn,
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actions::player::LootParams {
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transactions::player::LootParams {
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player_id: self.id,
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player_id: self.id,
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loot_id: item,
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loot_id: item,
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},
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},
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)
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)
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.map(|_| ActionStatus { executed: true, response: () })
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.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
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}
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}
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/// Withdraw claim
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/// Withdraw claim
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pub fn unclaim(self, item: i32) -> ActionResult<()> {
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pub fn unclaim(self, item: i32) -> ActionResult<()> {
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actions::player::WithdrawClaim.execute(
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transactions::player::WithdrawClaim.execute(
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self.conn,
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self.conn,
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actions::player::LootParams {
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transactions::player::LootParams {
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player_id: self.id,
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player_id: self.id,
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loot_id: item,
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loot_id: item,
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},
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},
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)
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)
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.map(|_| ActionStatus { executed: true, response: () })
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.or_else(|e| { dbg!(&e); Ok(ActionStatus::nop())})
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}
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}
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}
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}
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@@ -11,8 +11,10 @@ use diesel::prelude::*;
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// - Buy
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// - Buy
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// - Sell
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// - Sell
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// - UpdateWealth
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// - UpdateWealth
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pub type TransactionResult<T> = Result<T, diesel::result::Error>;
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pub trait UserAction {
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pub trait DbTransaction {
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type Params;
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type Params;
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type Response: serde::Serialize;
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type Response: serde::Serialize;
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@@ -20,11 +22,19 @@ pub trait UserAction {
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self,
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self,
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conn: &'q DbConnection,
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conn: &'q DbConnection,
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params: Self::Params,
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params: Self::Params,
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) -> ActionResult<Self::Response>;
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) -> TransactionResult<Self::Response>;
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}
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pub trait Revertable : DbTransaction {
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fn revert<'q>(
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self,
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conn: &'q DbConnection,
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player_id: i32,
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params: <Self as DbTransaction>::Response,
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) -> TransactionResult<<Self as DbTransaction>::Response>;
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}
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}
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/// The result of an action provided by DbApi
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pub type ActionResult<R> = QueryResult<ActionStatus<R>>;
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/// Return status of an Action
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/// Return status of an Action
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#[derive(Serialize, Debug)]
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#[derive(Serialize, Debug)]
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pub struct ActionStatus<R: serde::Serialize> {
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pub struct ActionStatus<R: serde::Serialize> {
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@@ -68,34 +78,62 @@ pub(crate) mod player {
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}
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}
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pub struct Buy;
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pub struct Buy;
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impl UserAction for Buy {
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enum LootTransactionKind {
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Buy,
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Sell,
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}
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#[derive(Serialize, Debug)]
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pub struct LootTransaction {
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player_id: i32,
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loot_id: i32,
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kind: LootTransactionKind,
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pub loot_cost: (i32, i32, i32, i32),
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}
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impl DbTransaction for Buy {
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type Params = AddLootParams;
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type Params = AddLootParams;
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type Response = Option<(i32, i32, i32, i32)>;
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type Response = LootTransaction;
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fn execute<'q>(
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fn execute<'q>(
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self,
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self,
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conn: &'q DbConnection,
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conn: &'q DbConnection,
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params: Self::Params,
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params: Self::Params,
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) -> ActionResult<Self::Response> {
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) -> TransactionResult<Self::Response> {
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let added_item = {
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let new_item = models::item::NewLoot::to_player(
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let new_item = models::item::NewLoot::to_player(
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params.player_id,
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params.player_id,
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(¶ms.loot_name, params.loot_price),
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(¶ms.loot_name, params.loot_price),
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);
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);
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diesel::insert_into(schema::looted::table)
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diesel::insert_into(schema::looted::table)
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.values(&new_item)
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.values(&new_item)
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.execute(conn)
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.execute(conn)?
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.and_then(|r| match r {
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// TODO: return ID of inserted item
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1 => Ok(UpdateWealth
|
};
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.execute(
|
let updated_wealth = UpdateWealth.execute(
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conn,
|
conn,
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WealthParams {
|
WealthParams {
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player_id: params.player_id,
|
player_id: params.player_id,
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value_in_gp: -(params.loot_price as f32),
|
value_in_gp: -(params.loot_price as f32),
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},
|
},
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)
|
);
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.unwrap()),
|
match (added_item, updated_wealth) {
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_ => Ok(ActionStatus::nop()),
|
(1, Ok(loot_cost)) => Ok(LootTransaction {
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})
|
kind: LootTransactionKind::Buy,
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|
player_id: params.player_id,
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|
loot_id: 0, //TODO: find added item ID
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|
loot_cost,
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|
}),
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|
// TODO: Handle other cases
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|
_ => panic!()
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|
}
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|
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|
}
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|
}
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|
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|
impl Revertable for Buy {
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|
fn revert<'q>(self, conn: &'q DbConnection, player_id: i32, params: <Self as DbTransaction>::Response)
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|
-> TransactionResult<<Self as DbTransaction>::Response> {
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|
unimplemented!()
|
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}
|
}
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}
|
}
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|
|
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@@ -104,21 +142,14 @@ pub(crate) mod player {
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pub loot_id: i32,
|
pub loot_id: i32,
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}
|
}
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pub struct Sell;
|
pub struct Sell;
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impl UserAction for Sell {
|
impl DbTransaction for Sell {
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type Params = LootParams;
|
type Params = LootParams;
|
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type Response = Option<(i32, i32, i32, i32)>;
|
type Response = LootTransaction;
|
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fn execute<'q>(
|
fn execute<'q>(
|
||||||
self,
|
self,
|
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conn: &DbConnection,
|
conn: &DbConnection,
|
||||||
params: Self::Params,
|
params: Self::Params,
|
||||||
) -> ActionResult<Self::Response> {
|
) -> TransactionResult<Self::Response> {
|
||||||
// Check that the item belongs to player
|
|
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let exists_and_owned: bool =
|
|
||||||
diesel::select(models::Loot::owns(params.player_id, params.loot_id))
|
|
||||||
.get_result(conn)?;
|
|
||||||
if !exists_and_owned {
|
|
||||||
return Ok(ActionStatus::nop());
|
|
||||||
}
|
|
||||||
use schema::looted::dsl::*;
|
use schema::looted::dsl::*;
|
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let loot_value = looted
|
let loot_value = looted
|
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.find(params.loot_id)
|
.find(params.loot_id)
|
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@@ -147,36 +178,31 @@ pub(crate) mod player {
|
|||||||
}
|
}
|
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|
|
||||||
pub struct PutClaim;
|
pub struct PutClaim;
|
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impl UserAction for PutClaim {
|
impl DbTransaction for PutClaim {
|
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type Params = LootParams;
|
type Params = LootParams;
|
||||||
type Response = ();
|
type Response = ();
|
||||||
fn execute<'q>(
|
fn execute<'q>(
|
||||||
self,
|
self,
|
||||||
conn: &DbConnection,
|
conn: &DbConnection,
|
||||||
params: Self::Params,
|
params: Self::Params,
|
||||||
) -> ActionResult<Self::Response> {
|
) -> TransactionResult<Self::Response> {
|
||||||
let exists: bool =
|
|
||||||
diesel::select(models::Loot::exists(params.loot_id)).get_result(conn)?;
|
|
||||||
if !exists {
|
|
||||||
return Ok(ActionStatus::nop());
|
|
||||||
};
|
|
||||||
let claim = models::claim::NewClaim::new(params.player_id, params.loot_id);
|
let claim = models::claim::NewClaim::new(params.player_id, params.loot_id);
|
||||||
diesel::insert_into(schema::claims::table)
|
diesel::insert_into(schema::claims::table)
|
||||||
.values(&claim)
|
.values(&claim)
|
||||||
.execute(conn)
|
.execute(conn)
|
||||||
.map(ActionStatus::was_updated)
|
.and_then(|_| Ok(()))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct WithdrawClaim;
|
pub struct WithdrawClaim;
|
||||||
impl UserAction for WithdrawClaim {
|
impl DbTransaction for WithdrawClaim {
|
||||||
type Params = LootParams;
|
type Params = LootParams;
|
||||||
type Response = ();
|
type Response = ();
|
||||||
fn execute<'q>(
|
fn execute<'q>(
|
||||||
self,
|
self,
|
||||||
conn: &DbConnection,
|
conn: &DbConnection,
|
||||||
params: Self::Params,
|
params: Self::Params,
|
||||||
) -> ActionResult<Self::Response> {
|
) -> TransactionResult<Self::Response> {
|
||||||
use schema::claims::dsl::*;
|
use schema::claims::dsl::*;
|
||||||
diesel::delete(
|
diesel::delete(
|
||||||
claims
|
claims
|
||||||
@@ -184,7 +210,7 @@ pub(crate) mod player {
|
|||||||
.filter(player_id.eq(params.player_id)),
|
.filter(player_id.eq(params.player_id)),
|
||||||
)
|
)
|
||||||
.execute(conn)
|
.execute(conn)
|
||||||
.map(ActionStatus::was_updated)
|
.and_then(|_| Ok(()))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -194,15 +220,15 @@ pub(crate) mod player {
|
|||||||
}
|
}
|
||||||
pub struct UpdateWealth;
|
pub struct UpdateWealth;
|
||||||
|
|
||||||
impl UserAction for UpdateWealth {
|
impl DbTransaction for UpdateWealth {
|
||||||
type Params = WealthParams;
|
type Params = WealthParams;
|
||||||
type Response = Option<(i32, i32, i32, i32)>;
|
type Response = (i32, i32, i32, i32);
|
||||||
|
|
||||||
fn execute<'q>(
|
fn execute<'q>(
|
||||||
self,
|
self,
|
||||||
conn: &'q DbConnection,
|
conn: &'q DbConnection,
|
||||||
params: WealthParams,
|
params: WealthParams,
|
||||||
) -> ActionResult<Self::Response> {
|
) -> TransactionResult<Self::Response> {
|
||||||
use schema::players::dsl::*;
|
use schema::players::dsl::*;
|
||||||
let current_wealth = players
|
let current_wealth = players
|
||||||
.find(params.player_id)
|
.find(params.player_id)
|
||||||
@@ -219,12 +245,40 @@ pub(crate) mod player {
|
|||||||
.filter(id.eq(params.player_id))
|
.filter(id.eq(params.player_id))
|
||||||
.set(&updated_wealth)
|
.set(&updated_wealth)
|
||||||
.execute(conn)
|
.execute(conn)
|
||||||
.map(|r| match r {
|
.and_then(|r| match r {
|
||||||
1 => ActionStatus {
|
1 => Ok(diff),
|
||||||
executed: true,
|
_ => panic!("UpdateWealth made no changes !"),
|
||||||
response: Some(diff),
|
})
|
||||||
},
|
}
|
||||||
_ => ActionStatus::nop(),
|
}
|
||||||
|
|
||||||
|
impl Revertable for UpdateWealth {
|
||||||
|
fn revert<'q>(
|
||||||
|
self,
|
||||||
|
conn: &'q DbConnection,
|
||||||
|
player_id: i32,
|
||||||
|
params: <Self as DbTransaction>::Response,
|
||||||
|
) -> TransactionResult<<Self as DbTransaction>::Response> {
|
||||||
|
use schema::players::dsl::*;
|
||||||
|
let cur_wealth = players
|
||||||
|
.find(player_id)
|
||||||
|
.select((cp, sp, gp, pp))
|
||||||
|
.first::<models::Wealth>(conn)?;
|
||||||
|
let reverted_wealth = models::player::Wealth {
|
||||||
|
cp: cur_wealth.cp - params.0,
|
||||||
|
sp: cur_wealth.cp - params.1,
|
||||||
|
gp: cur_wealth.cp - params.2,
|
||||||
|
pp: cur_wealth.cp - params.3,
|
||||||
|
};
|
||||||
|
// Difference in coins that is sent back
|
||||||
|
let diff = ( -params.0, -params.1, -params.2, -params.3);
|
||||||
|
diesel::update(players)
|
||||||
|
.filter(id.eq(params.0))
|
||||||
|
.set(&reverted_wealth)
|
||||||
|
.execute(conn)
|
||||||
|
.and_then(|r| match r {
|
||||||
|
1 => Ok(diff),
|
||||||
|
_ => panic!("RevertableWealthUpdate made no changes"),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user