Files
CarRacer/OpponentCar.gd

17 lines
438 B
GDScript

extends Node2D
onready var track = get_node("/root/Track2/RaceTrack/TrackOpponent/")
export (float) var speed = 0.125
# Called when the node enters the scene tree for the first time.
func _ready():
$CarSprite.set_animation("police")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var position = track.get_unit_offset()
position += speed * delta
track.set_unit_offset(position)