13 lines
292 B
GDScript
13 lines
292 B
GDScript
extends TextureRect
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# Called when the node enters the scene tree for the first time.
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func _ready():
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set_visible(false)
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func _on_RaceTrack_wrong_way(coords):
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if coords == Vector2(-1,-1):
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set_visible(false)
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else:
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set_visible(true)
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set_position(Vector2(coords.x + 32, coords.y + 32)) |