extends Node func _ready(): get_tree().paused = true func start_game(): $Menu.set_visible(false) if not Global.race_started: print("Game starting") Global.race_started = true $GUI.set_visible(true) yield($Countdown.start(), "completed") get_tree().paused = false func pause_game(): $Menu.set_visible(true) get_tree().paused = true func _input(event): if event.is_action_pressed("ui_cancel"): pause_game()