extends PathFollow2D export (float) var speed = 0.125 var position_on_track := 0.0 var target_on_track := 0.0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _process(delta): # Move the player until target_on_track if target_on_track - position_on_track > 0.01: # Speed up car as the target_on_track goes further var speed_mod = int(clamp((target_on_track - position_on_track) / speed, 1.0, 4.0)) position_on_track += speed * delta * speed_mod set_unit_offset(position_on_track) else: position_on_track = target_on_track func _on_RaceTrack_player_moved(track_offset): target_on_track = track_offset