extends Node2D export (String, "bus", "police", "car") var skin enum { RIGHT, DOWN_RIGHT, DOWN, DOWN_LEFT, LEFT, UP_LEFT, UP, UP_RIGHT } # TODO: # - Move track related logic inside TrackPlayer script ? onready var track = get_node("/root/Track2/RaceTrack/TrackPlayer/") func _ready(): # Set player sprite $CarSprite.set_animation(skin)