extends Node2D onready var track = get_node("/root/Track2/Track/TrackOpponent/") export (float) var speed = 0.125 # Called when the node enters the scene tree for the first time. func _ready(): $CarSprite.set_animation("police") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var position = track.get_unit_offset() position += speed * delta track.set_unit_offset(position)