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7 Commits

Author SHA1 Message Date
39451c5553 adds keyboard input 2021-04-20 19:01:50 +02:00
artus
9726fb8fcf cleans up some unused code 2020-12-06 13:51:22 +01:00
4565755868 connect missing options in menu 2020-11-08 20:59:09 +01:00
d439d67813 cleans code. adds sign for wrong way 2020-11-06 21:26:56 +01:00
a8280df733 fix font settings 2020-11-04 23:06:27 +01:00
1b29065bf8 fix naming convention 2020-11-04 22:59:53 +01:00
b64430e10b wip menu 2020-11-04 22:34:00 +01:00
31 changed files with 779 additions and 318 deletions

View File

@@ -1,6 +1,6 @@
extends Node2D extends Node2D
signal race_started signal completed()
export (int) var delay = 3 export (int) var delay = 3
var timer var timer
@@ -32,7 +32,7 @@ func _timeout():
elif time_left == 0: elif time_left == 0:
# Go ! # Go !
$Number.set_text("GO") $Number.set_text("GO")
emit_signal("race_started") emit_signal("completed")
else: else:
$Number.set_text("%d" % time_left) $Number.set_text("%d" % time_left)

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Countdown.gd" type="Script" id=1] [ext_resource path="res://Countdown.gd" type="Script" id=1]
[ext_resource path="res://Oswald-Bold.otf" type="DynamicFontData" id=2] [ext_resource path="res://assets/Oswald-Bold.otf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 255 size = 255
outline_size = 20 outline_size = 8
outline_color = Color( 0.145098, 0.145098, 0.145098, 1 ) outline_color = Color( 0.129412, 0.129412, 0.129412, 1 )
use_filter = true use_filter = true
font_data = ExtResource( 2 ) font_data = ExtResource( 2 )

View File

@@ -1,5 +1,20 @@
extends Node extends Node
signal laps_changed(value)
enum InputMode { MOUSE, KEYBOARD }
enum GameMode { TRAIN, EASY }
enum PlayerSkin { CAR, POLICE, BUS }
var race_started = false var race_started = false
var laps = 0 var laps = 0 setget set_laps
func set_laps(value):
laps = value
emit_signal("laps_changed", value)
var settings = {
"input_mode": InputMode.MOUSE,
"game_mode": GameMode.EASY,
"player_skin": PlayerSkin.CAR,
}

2
Gui.gd
View File

@@ -4,7 +4,7 @@ onready var lap_counter = get_node("Laps/Value")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. Global.connect("laps_changed", self, "_on_lap_completed")
func _on_lap_completed(laps): func _on_lap_completed(laps):
lap_counter.set_text("%d" % laps) lap_counter.set_text("%d" % laps)

View File

@@ -1,16 +1,6 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=2 format=2]
[ext_resource path="res://Oswald-Bold.otf" type="DynamicFontData" id=1] [ext_resource path="res://font.tres" type="DynamicFont" id=1]
[sub_resource type="DynamicFont" id=1]
size = 19
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
size = 34
outline_size = 2
outline_color = Color( 0.25098, 0.25098, 0.25098, 1 )
font_data = ExtResource( 1 )
[node name="GUI" type="MarginContainer"] [node name="GUI" type="MarginContainer"]
margin_left = 10.5631 margin_left = 10.5631
@@ -19,20 +9,18 @@ margin_right = 159.563
margin_bottom = 59.2427 margin_bottom = 59.2427
[node name="Laps" type="HBoxContainer" parent="."] [node name="Laps" type="HBoxContainer" parent="."]
margin_right = 148.0 margin_right = 155.0
margin_bottom = 50.0 margin_bottom = 66.0
[node name="Text" type="Label" parent="Laps"] [node name="Text" type="Label" parent="Laps"]
margin_top = 11.0 margin_right = 125.0
margin_right = 50.0 margin_bottom = 66.0
margin_bottom = 38.0 custom_fonts/font = ExtResource( 1 )
custom_fonts/font = SubResource( 1 )
text = "Laps : " text = "Laps : "
[node name="Value" type="Label" parent="Laps"] [node name="Value" type="Label" parent="Laps"]
margin_left = 54.0 margin_left = 129.0
margin_top = 1.0 margin_right = 155.0
margin_right = 72.0 margin_bottom = 66.0
margin_bottom = 49.0 custom_fonts/font = ExtResource( 1 )
custom_fonts/font = SubResource( 2 )
text = "0" text = "0"

16
Main.gd
View File

@@ -1,15 +1,21 @@
extends Node extends Node
func _ready():
get_tree().paused = true
func start_game(): func start_game():
print("Game starting")
$Menu.set_visible(false) $Menu.set_visible(false)
yield($Countdown.start(), "race_started") if not Global.race_started:
Global.race_started = true print("Game starting")
Global.race_started = true
$GUI.set_visible(true)
yield($Countdown.start(), "completed")
get_tree().paused = false
func pause_game(): func pause_game():
$Menu.set_visible(true) $Menu.set_visible(true)
Global.race_started = false get_tree().paused = true
func _input(event): func _input(event):
if event.is_action_pressed("ui_cancel"): if event.is_action_pressed("ui_cancel"):
pause_game() pause_game()

View File

@@ -1,9 +1,11 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://RaceTrack.tscn" type="PackedScene" id=2] [ext_resource path="res://RaceTrack.tscn" type="PackedScene" id=2]
[ext_resource path="res://Menu.tscn" type="PackedScene" id=3] [ext_resource path="res://Menu.tscn" type="PackedScene" id=3]
[ext_resource path="res://Countdown.tscn" type="PackedScene" id=4] [ext_resource path="res://Countdown.tscn" type="PackedScene" id=4]
[ext_resource path="res://Gui.tscn" type="PackedScene" id=5]
[ext_resource path="res://Gui.gd" type="Script" id=6]
[node name="Main" type="Node"] [node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
@@ -11,9 +13,13 @@ script = ExtResource( 1 )
[node name="RaceTrack" parent="." instance=ExtResource( 2 )] [node name="RaceTrack" parent="." instance=ExtResource( 2 )]
[node name="Menu" parent="." instance=ExtResource( 3 )] [node name="Menu" parent="." instance=ExtResource( 3 )]
pause_mode = 2
[node name="Countdown" parent="." instance=ExtResource( 4 )] [node name="Countdown" parent="." instance=ExtResource( 4 )]
pause_mode = 2
visible = false visible = false
delay = 3 delay = 3
[node name="GUI" parent="." instance=ExtResource( 5 )]
script = ExtResource( 6 )
[connection signal="game_started" from="Menu" to="." method="start_game"] [connection signal="game_started" from="Menu" to="." method="start_game"]
[connection signal="track_changed" from="Menu" to="RaceTrack" method="_on_Menu_track_changed"]

141
Menu.gd
View File

@@ -1,57 +1,114 @@
extends Control extends Control
signal game_started() signal game_started()
signal track_changed()
signal skin_changed(skin) signal skin_changed(skin)
enum Actions { PLAY, CHANGE_TRACK, QUIT } enum Actions {
var _focus = null setget _set_focus PLAY,
ENTER_OPTIONS,
EXIT_OPTIONS,
NEXT_TRACK,
PREV_TRACK,
# PREV_SKIN,
# NEXT_SKIN,
PREV_INPUT_MODE,
NEXT_INPUT_MODE,
PREV_GAME_MODE,
NEXT_GAME_MODE,
QUIT,
}
var actions = {} # Registered actions
var _focus = null # The node that has focus
func _set_focus(value):
_focus = value
print("New focus: ", value)
# Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. _connect_action("Main/Jouer", Actions.PLAY)
_connect_action("Main/Options", Actions.ENTER_OPTIONS)
_connect_action("Main/Quitter", Actions.QUIT)
_connect_action("Options/Return", Actions.EXIT_OPTIONS)
_connect_action("Options/TrackSelection/LeftArrow", Actions.PREV_TRACK)
_connect_action("Options/TrackSelection/RightArrow", Actions.NEXT_TRACK)
_connect_action("Options/GameMode/LeftArrow", Actions.PREV_GAME_MODE)
_connect_action("Options/GameMode/RightArrow", Actions.NEXT_GAME_MODE)
_connect_action("Options/InputMode/LeftArrow", Actions.PREV_INPUT_MODE)
_connect_action("Options/InputMode/RightArrow", Actions.NEXT_INPUT_MODE)
_update_options_values()
TrackSelection.connect("track_changed", self, "_on_track_changed")
_on_track_changed()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _input(event): func _input(event):
if event is InputEventMouseButton: # TODO: Handle navigation
if _focus != null: if event is InputEventMouseButton and _focus != null:
if event.button_index == BUTTON_LEFT and event.pressed: if event.button_index == BUTTON_LEFT and event.pressed:
match _focus: match actions[_focus]:
Actions.PLAY: Actions.PLAY:
emit_signal("game_started") emit_signal("game_started")
Actions.CHANGE_TRACK: Actions.ENTER_OPTIONS:
emit_signal("track_changed") $Main.set_visible(false)
Actions.QUIT: $Options.set_visible(true)
get_tree().quit() Actions.EXIT_OPTIONS:
$Main.set_visible(true)
$Options.set_visible(false)
Actions.QUIT:
get_tree().quit()
Actions.PREV_TRACK:
TrackSelection.set_previous_track()
Actions.NEXT_TRACK:
TrackSelection.set_next_track()
Actions.NEXT_GAME_MODE,Actions.PREV_GAME_MODE:
if Global.settings.game_mode == Global.GameMode.TRAIN:
Global.settings.game_mode = Global.GameMode.EASY
else:
Global.settings.game_mode = Global.GameMode.TRAIN
_update_options_values()
Actions.NEXT_INPUT_MODE,Actions.PREV_INPUT_MODE:
if Global.settings.input_mode == Global.InputMode.MOUSE:
Global.settings.input_mode = Global.InputMode.KEYBOARD
else:
Global.settings.input_mode = Global.InputMode.MOUSE
_update_options_values()
func _on_Jouer_mouse_exited():
get_node("Main/Jouer").set("custom_colors/font_color", Color.white)
func _on_track_changed():
get_node("Options/TrackSelection/Value").set_text(TrackSelection.get_current_track_name())
func _connect_action(node_path, action):
var node = get_node(node_path)
node.connect("mouse_entered", self, "set_focus", [node])
node.connect("mouse_exited", self, "leave_focus", [node])
actions[node] = action
func set_focus(node):
_set_active(true, node)
_focus = node
func leave_focus(node):
_set_active(false, node)
_focus = null _focus = null
func _on_Jouer_mouse_entered(): func _set_active(is_active, node):
get_node("Main/Jouer").set("custom_colors/font_color", Color.orange) # Updates the focus effect for node
_set_focus(Actions.PLAY) var color = Color.orange if is_active else Color.white
node.set("custom_colors/font_color", color)
func _on_Options_mouse_exited(): func _update_options_values():
get_node("Main/Options").set("custom_colors/font_color", Color.white) var new_text
_focus = null match Global.settings.game_mode:
Global.GameMode.EASY: new_text = "Facile"
func _on_Options_mouse_entered(): Global.GameMode.TRAIN: new_text = "Entraînement"
get_node("Main/Options").set("custom_colors/font_color", Color.orange) get_node("Options/GameMode/Value").set_text(new_text)
_set_focus(Actions.CHANGE_TRACK)
match Global.settings.input_mode:
Global.InputMode.MOUSE: new_text = "Souris"
func _on_Quitter_mouse_entered(): Global.InputMode.KEYBOARD: new_text = "Clavier"
get_node("Main/Quitter").set("custom_colors/font_color", Color.orange) get_node("Options/InputMode/Value").set_text(new_text)
_set_focus(Actions.QUIT)
func _on_Quitter_mouse_exited():
get_node("Main/Quitter").set("custom_colors/font_color", Color.white)
_focus = null

222
Menu.tscn
View File

@@ -1,14 +1,7 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Menu.gd" type="Script" id=1] [ext_resource path="res://Menu.gd" type="Script" id=1]
[ext_resource path="res://Oswald-Bold.otf" type="DynamicFontData" id=2] [ext_resource path="res://font.tres" type="DynamicFont" id=2]
[ext_resource path="res://font.tres" type="DynamicFont" id=3]
[sub_resource type="DynamicFont" id=1]
resource_name = "BaseFont"
size = 60
use_filter = true
font_data = ExtResource( 2 )
[node name="Menu" type="Control"] [node name="Menu" type="Control"]
margin_right = 1920.0 margin_right = 1920.0
@@ -19,36 +12,201 @@ script = ExtResource( 1 )
[node name="Title" type="Label" parent="."] [node name="Title" type="Label" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_right = 0.5 anchor_right = 0.5
margin_left = -222.36 margin_left = -960.0
margin_top = 201.721 margin_top = 202.0
margin_right = 20.6399 margin_bottom = 285.0
margin_bottom = 284.721
rect_scale = Vector2( 2, 2 ) rect_scale = Vector2( 2, 2 )
custom_fonts/font = SubResource( 1 ) custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.921569, 0.564706, 0.0627451, 1 ) custom_colors/font_color = Color( 0.921569, 0.564706, 0.0627451, 1 )
custom_colors/font_color_shadow = Color( 0.423529, 0.2, 0.0352941, 1 ) custom_colors/font_color_shadow = Color( 0.423529, 0.2, 0.0352941, 1 )
custom_constants/shadow_offset_x = 2 custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3 custom_constants/shadow_offset_y = 3
custom_constants/shadow_as_outline = 0 custom_constants/shadow_as_outline = 0
text = "Car Racer" text = "Car Racer"
align = 1
valign = 1
[node name="Options" type="VBoxContainer" parent="."]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -960.0
margin_top = -89.937
margin_bottom = 421.063
rect_scale = Vector2( 2, 2 )
[node name="TrackSelection" type="HBoxContainer" parent="Options"]
editor/display_folded = true
margin_right = 960.0
margin_bottom = 66.0
custom_constants/separation = 20
alignment = 1
[node name="Label" type="Label" parent="Options/TrackSelection"]
margin_left = 213.0
margin_right = 539.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
text = "Piste de course :"
align = 1
valign = 1
[node name="LeftArrow" type="Label" parent="Options/TrackSelection"]
margin_left = 559.0
margin_right = 578.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color_shadow = Color( 0.835294, 0.552941, 0.145098, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3
text = "<"
[node name="Value" type="Label" parent="Options/TrackSelection"]
margin_left = 598.0
margin_right = 708.0
margin_bottom = 66.0
custom_fonts/font = ExtResource( 2 )
text = "Démo"
[node name="RightArrow" type="Label" parent="Options/TrackSelection"]
margin_left = 728.0
margin_right = 747.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color_shadow = Color( 0.835294, 0.552941, 0.145098, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3
text = ">"
[node name="GameMode" type="HBoxContainer" parent="Options"]
editor/display_folded = true
margin_top = 70.0
margin_right = 960.0
margin_bottom = 136.0
custom_constants/separation = 20
alignment = 1
[node name="Label" type="Label" parent="Options/GameMode"]
margin_left = 195.0
margin_right = 403.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
text = "Difficulté :"
align = 1
valign = 1
[node name="LeftArrow" type="Label" parent="Options/GameMode"]
margin_left = 423.0
margin_right = 442.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color_shadow = Color( 0.835294, 0.552941, 0.145098, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3
text = "<"
[node name="Value" type="Label" parent="Options/GameMode"]
margin_left = 462.0
margin_right = 725.0
margin_bottom = 66.0
custom_fonts/font = ExtResource( 2 )
text = "Entraînement"
[node name="RightArrow" type="Label" parent="Options/GameMode"]
margin_left = 745.0
margin_right = 764.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color_shadow = Color( 0.835294, 0.552941, 0.145098, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3
text = ">"
[node name="InputMode" type="HBoxContainer" parent="Options"]
editor/display_folded = true
margin_top = 140.0
margin_right = 960.0
margin_bottom = 206.0
custom_constants/separation = 20
alignment = 1
[node name="Label" type="Label" parent="Options/InputMode"]
margin_left = 245.0
margin_right = 493.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
text = "Contrôlleur :"
align = 1
valign = 1
[node name="LeftArrow" type="Label" parent="Options/InputMode"]
margin_left = 513.0
margin_right = 532.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color_shadow = Color( 0.835294, 0.552941, 0.145098, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3
text = "<"
[node name="Value" type="Label" parent="Options/InputMode"]
margin_left = 552.0
margin_right = 675.0
margin_bottom = 66.0
custom_fonts/font = ExtResource( 2 )
text = "Souris"
[node name="RightArrow" type="Label" parent="Options/InputMode"]
margin_left = 695.0
margin_right = 714.0
margin_bottom = 66.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color_shadow = Color( 0.835294, 0.552941, 0.145098, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3
text = ">"
[node name="Return" type="Label" parent="Options"]
margin_top = 210.0
margin_right = 960.0
margin_bottom = 276.0
mouse_filter = 0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0.823529, 0.517647, 0.0823529, 1 )
custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3
text = "Retour"
align = 1
valign = 1
[node name="Main" type="VBoxContainer" parent="."] [node name="Main" type="VBoxContainer" parent="."]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -139.571 margin_left = -960.0
margin_top = -76.9716 margin_top = -76.972
margin_right = 9.42896 margin_bottom = 180.028
margin_bottom = 129.028
rect_scale = Vector2( 2, 2 ) rect_scale = Vector2( 2, 2 )
mouse_default_cursor_shape = 9 mouse_default_cursor_shape = 9
[node name="Jouer" type="Label" parent="Main"] [node name="Jouer" type="Label" parent="Main"]
margin_right = 149.0 margin_right = 960.0
margin_bottom = 66.0 margin_bottom = 66.0
mouse_filter = 0 mouse_filter = 0
custom_fonts/font = ExtResource( 3 ) custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0.823529, 0.517647, 0.0823529, 1 ) custom_colors/font_color_shadow = Color( 0.823529, 0.517647, 0.0823529, 1 )
custom_constants/shadow_offset_x = 2 custom_constants/shadow_offset_x = 2
@@ -59,10 +217,10 @@ valign = 1
[node name="Options" type="Label" parent="Main"] [node name="Options" type="Label" parent="Main"]
margin_top = 70.0 margin_top = 70.0
margin_right = 149.0 margin_right = 960.0
margin_bottom = 136.0 margin_bottom = 136.0
mouse_filter = 0 mouse_filter = 0
custom_fonts/font = ExtResource( 3 ) custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0.823529, 0.517647, 0.0823529, 1 ) custom_colors/font_color_shadow = Color( 0.823529, 0.517647, 0.0823529, 1 )
custom_constants/shadow_offset_x = 2 custom_constants/shadow_offset_x = 2
@@ -72,29 +230,13 @@ align = 1
[node name="Quitter" type="Label" parent="Main"] [node name="Quitter" type="Label" parent="Main"]
margin_top = 140.0 margin_top = 140.0
margin_right = 149.0 margin_right = 960.0
margin_bottom = 206.0 margin_bottom = 206.0
mouse_filter = 0 mouse_filter = 0
custom_fonts/font = ExtResource( 3 ) custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 0.823529, 0.517647, 0.0823529, 1 ) custom_colors/font_color_shadow = Color( 0.823529, 0.517647, 0.0823529, 1 )
custom_constants/shadow_offset_x = 2 custom_constants/shadow_offset_x = 2
custom_constants/shadow_offset_y = 3 custom_constants/shadow_offset_y = 3
text = "Quitter" text = "Quitter"
align = 1 align = 1
[node name="Options" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -20.0
margin_top = -20.0
margin_right = 20.0
margin_bottom = 20.0
[connection signal="mouse_entered" from="Main/Jouer" to="." method="_on_Jouer_mouse_entered"]
[connection signal="mouse_exited" from="Main/Jouer" to="." method="_on_Jouer_mouse_exited"]
[connection signal="mouse_entered" from="Main/Options" to="." method="_on_Options_mouse_entered"]
[connection signal="mouse_exited" from="Main/Options" to="." method="_on_Options_mouse_exited"]
[connection signal="mouse_entered" from="Main/Quitter" to="." method="_on_Quitter_mouse_entered"]
[connection signal="mouse_exited" from="Main/Quitter" to="." method="_on_Quitter_mouse_exited"]

View File

@@ -1,17 +0,0 @@
extends Node2D
export (String, "bus", "police", "car") var skin
enum { RIGHT, DOWN_RIGHT, DOWN, DOWN_LEFT, LEFT, UP_LEFT, UP, UP_RIGHT }
# TODO:
# - Move track related logic inside TrackPlayer script ?
onready var track = get_node("/root/Track2/RaceTrack/TrackPlayer/")
func _ready():
# Set player sprite
$CarSprite.set_animation(skin)

View File

@@ -17,17 +17,17 @@
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0000.png" type="Texture" id=15] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0000.png" type="Texture" id=15]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0005.png" type="Texture" id=16] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0005.png" type="Texture" id=16]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0006.png" type="Texture" id=17] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0006.png" type="Texture" id=17]
[ext_resource path="res://track1/policeCar/policeiso_0003.png" type="Texture" id=18] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0000.png" type="Texture" id=18]
[ext_resource path="res://track1/policeCar/policeiso_0004.png" type="Texture" id=19] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0001.png" type="Texture" id=19]
[ext_resource path="res://track1/policeCar/policeiso_0001.png" type="Texture" id=20] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0002.png" type="Texture" id=20]
[ext_resource path="res://track1/policeCar/policeiso_0002.png" type="Texture" id=21] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0003.png" type="Texture" id=21]
[ext_resource path="res://track1/policeCar/policeiso_0007.png" type="Texture" id=22] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0004.png" type="Texture" id=22]
[ext_resource path="res://track1/policeCar/policeiso_0000.png" type="Texture" id=23] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0005.png" type="Texture" id=23]
[ext_resource path="res://track1/policeCar/policeiso_0005.png" type="Texture" id=24] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0006.png" type="Texture" id=24]
[ext_resource path="res://track1/policeCar/policeiso_0006.png" type="Texture" id=25] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0007.png" type="Texture" id=25]
[ext_resource path="res://CarSprite.gd" type="Script" id=26] [ext_resource path="res://CarSprite.gd" type="Script" id=26]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=6]
animations = [ { animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ) ], "frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ) ],
"loop": true, "loop": true,
@@ -56,6 +56,6 @@ __meta__ = {
[node name="CarSprite" type="AnimatedSprite" parent="."] [node name="CarSprite" type="AnimatedSprite" parent="."]
position = Vector2( -3.20422, 3.0376 ) position = Vector2( -3.20422, 3.0376 )
scale = Vector2( 0.8, 0.8 ) scale = Vector2( 0.8, 0.8 )
frames = SubResource( 1 ) frames = SubResource( 6 )
animation = "car" animation = "car"
script = ExtResource( 26 ) script = ExtResource( 26 )

View File

@@ -1,57 +0,0 @@
extends Node
signal player_moved(track_offset)
signal wrong_way(coords)
# TODO:
# - Find a mean to import tracks (arrays of cell coordinates).
# ( - Autopopulate the map according to track data )
# - Build the track Curve2D from track and tiles data
# - Keyboard controls !!
var laps
var current_cell
var track = null
onready var map = $TileMap
func get_track_offset(coords):
var offset = float(track.find(coords)) / float(len(track))
return offset
# Called when the node enters the scene tree for the first time.
func _ready():
_reset_state()
func _reset_state():
track = TrackSelection.get_current_track()
laps = 0
current_cell = track[0]
func _input(event):
if not Global.race_started:
return -1
# Check if the mouse if following the tiles track
if event is InputEventMouseMotion:
var hover_cell = map.world_to_map(event.position)
if hover_cell != current_cell: # The mouse moved to a new cell
# Check the tile is on path
if track.find(hover_cell) != -1:
# Check if a lap is finished
if hover_cell == track[0] and current_cell == track[-1]:
laps += 1
# Check we are following the path
if track[track.find(hover_cell) - 1] == current_cell:
emit_signal("player_moved", laps + get_track_offset(hover_cell))
emit_signal("wrong_way", Vector2(-1, -1))
current_cell = hover_cell
else:
emit_signal("wrong_way", map.map_to_world(hover_cell))
func _on_Menu_track_changed():
print("Options clicked")
TrackSelection.set_next_track()
_reset_state()
$TileMap._reset()
$TrackPath._reset()

View File

@@ -1,40 +1,38 @@
[gd_scene load_steps=41 format=2] [gd_scene load_steps=40 format=2]
[ext_resource path="res://RaceTrack.gd" type="Script" id=1] [ext_resource path="res://race_track.gd" type="Script" id=1]
[ext_resource path="res://assets/track_tiles/track.png" type="Texture" id=2] [ext_resource path="res://assets/track_tiles/track.png" type="Texture" id=2]
[ext_resource path="res://TileMap.gd" type="Script" id=3] [ext_resource path="res://TileMap.gd" type="Script" id=3]
[ext_resource path="res://TrackPath.gd" type="Script" id=4] [ext_resource path="res://track_path.gd" type="Script" id=4]
[ext_resource path="res://OpponentCar.gd" type="Script" id=5] [ext_resource path="res://opponent_car.gd" type="Script" id=5]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0003.png" type="Texture" id=6] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0007.png" type="Texture" id=6]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0004.png" type="Texture" id=7] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0004.png" type="Texture" id=7]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0001.png" type="Texture" id=8] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0001.png" type="Texture" id=8]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0002.png" type="Texture" id=9] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0002.png" type="Texture" id=9]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0007.png" type="Texture" id=10] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0003.png" type="Texture" id=10]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0000.png" type="Texture" id=11] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0000.png" type="Texture" id=11]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0005.png" type="Texture" id=12] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0005.png" type="Texture" id=12]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0006.png" type="Texture" id=13] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0006.png" type="Texture" id=13]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0007.png" type="Texture" id=14] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0003.png" type="Texture" id=14]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0004.png" type="Texture" id=15] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0004.png" type="Texture" id=15]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0001.png" type="Texture" id=16] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0001.png" type="Texture" id=16]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0002.png" type="Texture" id=17] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0002.png" type="Texture" id=17]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0003.png" type="Texture" id=18] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0007.png" type="Texture" id=18]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0000.png" type="Texture" id=19] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0000.png" type="Texture" id=19]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0005.png" type="Texture" id=20] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0005.png" type="Texture" id=20]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0006.png" type="Texture" id=21] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0006.png" type="Texture" id=21]
[ext_resource path="res://track1/policeCar/policeiso_0003.png" type="Texture" id=22] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0003.png" type="Texture" id=22]
[ext_resource path="res://track1/policeCar/policeiso_0004.png" type="Texture" id=23] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0004.png" type="Texture" id=23]
[ext_resource path="res://track1/policeCar/policeiso_0001.png" type="Texture" id=24] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0001.png" type="Texture" id=24]
[ext_resource path="res://track1/policeCar/policeiso_0002.png" type="Texture" id=25] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0002.png" type="Texture" id=25]
[ext_resource path="res://track1/policeCar/policeiso_0007.png" type="Texture" id=26] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0007.png" type="Texture" id=26]
[ext_resource path="res://track1/policeCar/policeiso_0000.png" type="Texture" id=27] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0000.png" type="Texture" id=27]
[ext_resource path="res://track1/policeCar/policeiso_0005.png" type="Texture" id=28] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0005.png" type="Texture" id=28]
[ext_resource path="res://track1/policeCar/policeiso_0006.png" type="Texture" id=29] [ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0006.png" type="Texture" id=29]
[ext_resource path="res://CarSprite.gd" type="Script" id=30] [ext_resource path="res://car_sprite.gd" type="Script" id=30]
[ext_resource path="res://Player.gd" type="Script" id=31] [ext_resource path="res://player_car.gd" type="Script" id=31]
[ext_resource path="res://PlayerCar.tscn" type="PackedScene" id=32] [ext_resource path="res://assets/France_road_sign_B1.svg" type="Texture" id=32]
[ext_resource path="res://wrong_way.tscn" type="PackedScene" id=33] [ext_resource path="res://wrong_way.gd" type="Script" id=33]
[ext_resource path="res://Gui.tscn" type="PackedScene" id=34]
[ext_resource path="res://Gui.gd" type="Script" id=35]
[sub_resource type="Gradient" id=1] [sub_resource type="Gradient" id=1]
colors = PoolColorArray( 0.284025, 0.4375, 0.0803223, 1, 0.30305, 0.480469, 0.0675659, 1 ) colors = PoolColorArray( 0.284025, 0.4375, 0.0803223, 1, 0.30305, 0.480469, 0.0675659, 1 )
@@ -52,6 +50,10 @@ width = 1920
0/tile_mode = 0 0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 ) 0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ] 0/shapes = [ ]
0/z_index = 0 0/z_index = 0
1/name = "dr" 1/name = "dr"
@@ -62,6 +64,10 @@ width = 1920
1/tile_mode = 0 1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 ) 1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 ) 1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ] 1/shapes = [ ]
1/z_index = 0 1/z_index = 0
2/name = "lr" 2/name = "lr"
@@ -72,6 +78,10 @@ width = 1920
2/tile_mode = 0 2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 ) 2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 ) 2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ] 2/shapes = [ ]
2/z_index = 0 2/z_index = 0
3/name = "start" 3/name = "start"
@@ -82,6 +92,10 @@ width = 1920
3/tile_mode = 0 3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 ) 3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 ) 3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ] 3/shapes = [ ]
3/z_index = 0 3/z_index = 0
4/name = "ud" 4/name = "ud"
@@ -92,6 +106,10 @@ width = 1920
4/tile_mode = 0 4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 ) 4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 ) 4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 0.0
4/shapes = [ ] 4/shapes = [ ]
4/z_index = 0 4/z_index = 0
5/name = "ul" 5/name = "ul"
@@ -102,6 +120,10 @@ width = 1920
5/tile_mode = 0 5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 ) 5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 ) 5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [ ] 5/shapes = [ ]
5/z_index = 0 5/z_index = 0
6/name = "ur" 6/name = "ur"
@@ -112,28 +134,50 @@ width = 1920
6/tile_mode = 0 6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 ) 6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 ) 6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape_one_way = false
6/shape_one_way_margin = 0.0
6/shapes = [ ] 6/shapes = [ ]
6/z_index = 0 6/z_index = 0
[sub_resource type="Curve2D" id=4] [sub_resource type="Curve2D" id=4]
_data = { _data = {
"points": PoolVector2Array( 0, 0, 0, 0, 606.951, 579.696, 0, 0, 0, 0, 755.584, 596.499 ) "points": PoolVector2Array( 0, 0, 0, 0, 606.951, 579.696 )
} }
[sub_resource type="SpriteFrames" id=5] [sub_resource type="SpriteFrames" id=5]
animations = [ { animations = [ {
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 13 ) ], "frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 13 ) ],
"loop": true, "loop": true,
"name": "bus",
"speed": 5.0
}, {
"frames": [ ExtResource( 22 ), ExtResource( 23 ), ExtResource( 24 ), ExtResource( 25 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 28 ), ExtResource( 29 ) ],
"loop": true,
"name": "car", "name": "car",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ) ], "frames": [ ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ) ],
"loop": true, "loop": true,
"name": "police",
"speed": 5.0
} ]
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 13 ) ],
"loop": true,
"name": "bus", "name": "bus",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 22 ), ExtResource( 23 ), ExtResource( 24 ), ExtResource( 25 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 28 ), ExtResource( 29 ) ], "frames": [ ExtResource( 22 ), ExtResource( 23 ), ExtResource( 24 ), ExtResource( 25 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 28 ), ExtResource( 29 ) ],
"loop": true, "loop": true,
"name": "car",
"speed": 5.0
}, {
"frames": [ ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ) ],
"loop": true,
"name": "police", "name": "police",
"speed": 5.0 "speed": 5.0
} ] } ]
@@ -141,11 +185,14 @@ animations = [ {
[node name="RaceTrack" type="Node"] [node name="RaceTrack" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="TextureRect" type="TextureRect" parent="."] [node name="Background" type="TextureRect" parent="."]
margin_right = 1920.0 margin_right = 1920.0
margin_bottom = 1080.0 margin_bottom = 1080.0
texture = SubResource( 2 ) texture = SubResource( 2 )
expand = true expand = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TileMap" type="TileMap" parent="."] [node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 3 ) tile_set = SubResource( 3 )
@@ -160,16 +207,13 @@ script = ExtResource( 4 )
[node name="Opponent" type="PathFollow2D" parent="TrackPath"] [node name="Opponent" type="PathFollow2D" parent="TrackPath"]
position = Vector2( 606.951, 579.696 ) position = Vector2( 606.951, 579.696 )
rotation = 0.112561 rotation = 0.112563
script = ExtResource( 5 ) script = ExtResource( 5 )
[node name="OpponentCar" type="Node2D" parent="TrackPath/Opponent"] [node name="CarSprite" type="AnimatedSprite" parent="TrackPath/Opponent"]
position = Vector2( 0, 22 ) visible = false
scale = Vector2( 0.25, 0.25 ) position = Vector2( -0.801025, 22.7594 )
scale = Vector2( 0.2, 0.2 )
[node name="CarSprite" type="AnimatedSprite" parent="TrackPath/Opponent/OpponentCar"]
position = Vector2( -3.20422, 3.0376 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 5 ) frames = SubResource( 5 )
animation = "car" animation = "car"
script = ExtResource( 30 ) script = ExtResource( 30 )
@@ -177,19 +221,27 @@ skin = "police"
[node name="Player" type="PathFollow2D" parent="TrackPath"] [node name="Player" type="PathFollow2D" parent="TrackPath"]
position = Vector2( 606.951, 579.696 ) position = Vector2( 606.951, 579.696 )
rotation = 0.112561 rotation = 0.112563
script = ExtResource( 31 ) script = ExtResource( 31 )
[node name="PlayerCar" parent="TrackPath/Player" instance=ExtResource( 32 )] [node name="CarSprite" type="AnimatedSprite" parent="TrackPath/Player"]
position = Vector2( 1.89564, -22.3528 ) position = Vector2( 1.09454, -21.5934 )
scale = Vector2( 0.25, 0.25 ) scale = Vector2( 0.2, 0.2 )
script = null frames = SubResource( 6 )
animation = "car"
script = ExtResource( 30 )
[node name="Wrong Way" parent="." instance=ExtResource( 33 )] [node name="Wrong Way" type="TextureRect" parent="."]
visible = false visible = false
margin_left = 445.793
[node name="GUI" parent="." instance=ExtResource( 34 )] margin_top = 558.431
script = ExtResource( 35 ) margin_right = 930.792
margin_bottom = 1043.43
rect_scale = Vector2( 0.1, 0.1 )
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 32 )
stretch_mode = 4
script = ExtResource( 33 )
[connection signal="player_moved" from="." to="TrackPath/Player" method="_on_RaceTrack_player_moved"] [connection signal="player_moved" from="." to="TrackPath/Player" method="_on_RaceTrack_player_moved"]
[connection signal="wrong_way" from="." to="Wrong Way" method="_on_RaceTrack_wrong_way"] [connection signal="wrong_way" from="." to="Wrong Way" method="_on_RaceTrack_wrong_way"]
[connection signal="lap_completed" from="TrackPath/Player" to="GUI" method="_on_lap_completed"]

View File

@@ -4,12 +4,12 @@ enum { LEFT, RIGHT, UP, DOWN }
# Enum for tiles from tile_set # Enum for tiles from tile_set
enum { DOWN_LEFT, DOWN_RIGHT, LEFT_RIGHT, START, UP_DOWN, UP_LEFT, UP_RIGHT } enum { DOWN_LEFT, DOWN_RIGHT, LEFT_RIGHT, START, UP_DOWN, UP_LEFT, UP_RIGHT }
# Called when the node enters the scene tree for the first time. func _ready():
func _reset(): TrackSelection.connect("track_changed", self, "reload_track")
_reload_track() reload_track()
func _reload_track(): func reload_track():
_clear_tiles() clear_tiles()
var track = TrackSelection.get_current_track() var track = TrackSelection.get_current_track()
for idx in range(track.size()): for idx in range(track.size()):
var cell = track[idx] var cell = track[idx]
@@ -19,37 +19,28 @@ func _reload_track():
else: else:
var prev = track[idx - 1] var prev = track[idx - 1]
var next = track[wrapi(idx + 1, 0, track.size())] var next = track[wrapi(idx + 1, 0, track.size())]
tile = _find_tile(cell.direction_to(prev), cell.direction_to(next)) tile = find_tile(cell.direction_to(prev), cell.direction_to(next))
set_cell(cell.x, cell.y, tile) set_cell(cell.x, cell.y, tile)
func _find_tile(prev, next): func find_tile(prev, next):
""" Find the right tile given prev and next directions """ """ Find the right tile given prev and next directions """
prev = _as_dir(prev) prev = as_direction(prev)
next = _as_dir(next) next = as_direction(next)
# Could be smarter match [prev, next]:
if prev == LEFT: [LEFT, DOWN]: return DOWN_LEFT
match next: [LEFT, UP]: return UP_LEFT
DOWN: return DOWN_LEFT [LEFT, RIGHT]: return LEFT_RIGHT
UP: return UP_LEFT [RIGHT, DOWN]: return DOWN_RIGHT
RIGHT: return LEFT_RIGHT [RIGHT, UP]: return UP_RIGHT
elif prev == RIGHT: [RIGHT, LEFT]: return LEFT_RIGHT
match next: [UP, DOWN]: return UP_DOWN
DOWN: return DOWN_RIGHT [UP, LEFT]: return UP_LEFT
UP: return UP_RIGHT [UP, RIGHT]: return UP_RIGHT
LEFT: return LEFT_RIGHT [DOWN, UP]: return UP_DOWN
elif prev == UP: [DOWN, LEFT]: return DOWN_LEFT
match next: [DOWN, RIGHT]: return DOWN_RIGHT
DOWN: return UP_DOWN
LEFT: return UP_LEFT func as_direction(vector):
RIGHT: return UP_RIGHT
elif prev == DOWN:
match next:
UP: return UP_DOWN
LEFT: return DOWN_LEFT
RIGHT: return DOWN_RIGHT
func _as_dir(vector):
""" Returns the vector direction as a LEFT, RIGHT, UP or DOWN variant """ """ Returns the vector direction as a LEFT, RIGHT, UP or DOWN variant """
if abs(vector.x) + abs(vector.y) != 1: if abs(vector.x) + abs(vector.y) != 1:
return -1 # This is not a valid variant return -1 # This is not a valid variant
@@ -67,6 +58,6 @@ func _as_dir(vector):
#func _process(delta): #func _process(delta):
# pass # pass
func _clear_tiles(): func clear_tiles():
for cell in get_used_cells(): for cell in get_used_cells():
self.set_cell(cell.x, cell.y, -1) self.set_cell(cell.x, cell.y, -1)

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[deps]
source_file="res://assets/France_road_sign_B1.svg"
dest_files=[ "res://.import/France_road_sign_B1.svg-69d4cf188193981c0635f7ce7bfdfc6d.stex" ]
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...............
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8
assets/tracks/track2.txt Normal file
View File

@@ -0,0 +1,8 @@
...............
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View File

@@ -4,9 +4,8 @@ name="Linux/X11"
platform="Linux/X11" platform="Linux/X11"
runnable=true runnable=true
custom_features="" custom_features=""
export_filter="scenes" export_filter="all_resources"
export_files=PoolStringArray( "res://Track1.tscn" ) include_filter="*.txt"
include_filter=""
exclude_filter="" exclude_filter=""
export_path="/mnt/Data/Projets/godot/CarRacer/release.x86_64" export_path="/mnt/Data/Projets/godot/CarRacer/release.x86_64"
patch_list=PoolStringArray( ) patch_list=PoolStringArray( )

View File

@@ -1,6 +1,6 @@
[gd_resource type="DynamicFont" load_steps=2 format=2] [gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://Oswald-Bold.otf" type="DynamicFontData" id=1] [ext_resource path="res://assets/Oswald-Bold.otf" type="DynamicFontData" id=1]
[resource] [resource]
resource_name = "BaseFont" resource_name = "BaseFont"

View File

@@ -1,8 +1,6 @@
extends PathFollow2D extends PathFollow2D
signal lap_completed(laps) export (float) var speed = 0.250
export (float) var speed = 0.125
var position_on_track := 0.0 var position_on_track := 0.0
var target_on_track := 0.0 var target_on_track := 0.0
@@ -11,7 +9,6 @@ func _process(delta):
# Check if a lap was completed # Check if a lap was completed
if int(position_on_track) > Global.laps: if int(position_on_track) > Global.laps:
Global.laps += 1 Global.laps += 1
emit_signal("lap_completed", Global.laps)
# Move the player until target_on_track # Move the player until target_on_track
elif target_on_track - position_on_track > 0.01: elif target_on_track - position_on_track > 0.01:
@@ -24,4 +21,4 @@ func _process(delta):
func _on_RaceTrack_player_moved(track_offset): func _on_RaceTrack_player_moved(track_offset):
target_on_track = track_offset target_on_track = track_offset

View File

@@ -25,10 +25,6 @@ config/icon="res://icon.png"
Global="*res://Global.gd" Global="*res://Global.gd"
TrackSelection="*res://track_selection.gd" TrackSelection="*res://track_selection.gd"
[debug]
settings/stdout/print_fps=true
[display] [display]
window/size/width=1920 window/size/width=1920

101
race_track.gd Normal file
View File

@@ -0,0 +1,101 @@
extends Node
# This is where the racing logic is handled (player car input and movement,
# ensuring valid path, ...)
# We keep informations on player progress here.
signal player_moved(track_offset)
signal wrong_way(coords)
# TODO :
# - Keyboard controls !!
var laps # This is duplicated here becayse of the track offset logic
var current_cell
var next_cell
var track = null
onready var map = $TileMap
func _ready():
TrackSelection.connect("track_changed", self, "_reset_state")
_reset_state()
func _input(event):
match Global.settings.input_mode:
Global.InputMode.MOUSE:
_handle_mouse_input(event)
Global.InputMode.KEYBOARD:
_handle_keyboard_input(event)
func step_next():
""" Step this module state to the next cell """
current_cell = next_cell
var current_idx = track.find(current_cell)
var next_idx = current_idx + 1 if current_idx < track.size() - 1 else 0
next_cell = track[next_idx]
emit_signal("player_moved", laps + get_track_offset(current_cell))
emit_signal("wrong_way", Vector2(-1, -1)) # Cancel any wrong way sign
func _handle_keyboard_input(event):
if event is InputEventKey:
var direction_to_next = current_cell.direction_to(next_cell)
if event.is_action_pressed("ui_up"):
print_debug("Up key")
if direction_to_next == Vector2(0, -1):
step_next()
else:
emit_signal("wrong_way", map.map_to_world(Vector2(current_cell.x, current_cell.y - 1)))
elif event.is_action_pressed("ui_right"):
print_debug("Right key")
if direction_to_next == Vector2(1, 0):
step_next()
else:
emit_signal("wrong_way", map.map_to_world(Vector2(current_cell.x + 1, current_cell.y)))
elif event.is_action_pressed("ui_left"):
print_debug("Left key")
if direction_to_next == Vector2(-1, 0):
step_next()
else:
emit_signal("wrong_way", map.map_to_world(Vector2(current_cell.x - 1, current_cell.y)))
elif event.is_action_pressed("ui_down"):
print_debug("Key down")
if direction_to_next == Vector2(0, 1):
step_next()
else:
emit_signal("wrong_way", map.map_to_world(Vector2(current_cell.x, current_cell.y + 1)))
func _handle_mouse_input(event):
# Check if the mouse if following the tiles track
if event is InputEventMouseMotion:
var hover_cell = map.world_to_map(event.position)
if hover_cell != current_cell: # The mouse moved to a new cell
var cell_idx = track.find(hover_cell)
# Check the tile is on path
if cell_idx != -1:
# Check we are following the path
if hover_cell == next_cell:
# Check if lap is completed. This is required
# because the input can be way ahead player car sprite
if next_cell == track[0]:
laps += 1
# We use the loop property of PathFollow2D to embed
# laps count inside the offset.
step_next()
else:
emit_signal("wrong_way", map.map_to_world(hover_cell))
func get_track_offset(coords):
# Returns the offset in Path2D of a track cell.
var offset = float(track.find(coords)) / float(len(track))
return offset
func _reset_state():
track = TrackSelection.get_current_track()
laps = 0
current_cell = track[0]
next_cell = track[1]

View File

@@ -6,8 +6,12 @@ var tile_size : int = 128
var half_size : int = tile_size / 2 var half_size : int = tile_size / 2
onready var map = get_node("../TileMap/") onready var map = get_node("../TileMap/")
func _ready():
TrackSelection.connect("track_changed", self, "_reset_state")
_reset_state()
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _reset(): func _reset_state():
var track = TrackSelection.get_current_track() var track = TrackSelection.get_current_track()
_build_track(track) _build_track(track)
$Opponent.set_offset(0.0) $Opponent.set_offset(0.0)
@@ -50,7 +54,7 @@ func _build_track(tiles):
# pass # pass
func _point_at(_curve, pos, dir): func _point_at(_curve, pos, dir):
# Use only control_in since it gives smoother turns # Using only control_in gives smoother turns
var half_size = tile_size / 2 var half_size = tile_size / 2
var control_in var control_in
match dir: match dir:
@@ -83,4 +87,4 @@ func _direction_to(from_tile, to_tile):
elif y_dir == -1: elif y_dir == -1:
return UP return UP
else: else:
print_debug("Panic!! Path is not contiguous between", from_tile, " and ", to_tile) print_debug("Panic!! Path is not contiguous between", from_tile, " and ", to_tile)

View File

@@ -1,24 +1,35 @@
extends Node extends Node
# This is an autoload script handling things related to track data and state.
signal track_changed()
const TRACKS_PATH = "res://assets/tracks/" const TRACKS_PATH = "res://assets/tracks/"
var _tracks = [] var _tracks = []
var _selected : int = 1 var _selected : int
func _ready(): func _ready():
_load_tracks() _load_tracks()
_selected = 0
emit_signal("track_changed")
func set_next_track(): func set_next_track():
_selected = wrapi(_selected + 1, 0, _tracks.size()) _selected = wrapi(_selected + 1, 0, _tracks.size())
print("set_next_track : ", _selected) emit_signal("track_changed")
func set_previous_track(): func set_previous_track():
_selected = wrapi(_selected - 1, 0, _tracks.size()) _selected = wrapi(_selected - 1, 0, _tracks.size())
emit_signal("track_changed")
func get_current_track(): func get_current_track():
return _tracks[_selected] return _tracks[_selected]["path"]
func get_current_track_name():
return _tracks[_selected]["name"]
func _load_tracks(): func _load_tracks():
@@ -27,8 +38,12 @@ func _load_tracks():
var file = File.new() var file = File.new()
file.open(path, File.READ) file.open(path, File.READ)
var track = _load_from_txt(file.get_as_text()) var track = _load_from_txt(file.get_as_text())
var track_name = path.get_file().rstrip(".%s" % path.get_extension())
if track.size() > 1: if track.size() > 1:
loaded.append(track) loaded.append({
"name": track_name,
"path": track,
})
else: else:
print("Error in track file : ", path) print("Error in track file : ", path)
@@ -82,4 +97,4 @@ func _find_track_files():
tracks.append(TRACKS_PATH + file) tracks.append(TRACKS_PATH + file)
return tracks return tracks
else: else:
print("An error occured while trying to load tracks. (Folder not found)") print("An error occured while trying to load tracks. (Folder not found)")

View File

@@ -1,4 +1,4 @@
extends Label extends TextureRect
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@@ -10,4 +10,4 @@ func _on_RaceTrack_wrong_way(coords):
set_visible(false) set_visible(false)
else: else:
set_visible(true) set_visible(true)
set_position(coords) set_position(Vector2(coords.x + 32, coords.y + 32))

View File

@@ -1,7 +1,9 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Oswald-Bold.otf" type="DynamicFontData" id=1] [ext_resource path="res://assets/Oswald-Bold.otf" type="DynamicFontData" id=1]
[ext_resource path="res://Wrong Way.gd" type="Script" id=2] [ext_resource path="res://wrong_way.gd" type="Script" id=2]
[sub_resource type="DynamicFont" id=5] [sub_resource type="DynamicFont" id=5]
size = 40 size = 40