cleans code. adds sign for wrong way

This commit is contained in:
2020-11-06 21:26:56 +01:00
parent a8280df733
commit d439d67813
7 changed files with 251 additions and 89 deletions

View File

@@ -14,7 +14,7 @@ func set_laps(value):
emit_signal("laps_changed", value)
var settings = {
"input_mode": null,
"game_mode": null,
"player_skin": null,
"input_mode": InputMode.MOUSE,
"game_mode": GameMode.EASY,
"player_skin": PlayerSkin.CAR,
}

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=39 format=2]
[gd_scene load_steps=40 format=2]
[ext_resource path="res://race_track.gd" type="Script" id=1]
[ext_resource path="res://assets/track_tiles/track.png" type="Texture" id=2]
@@ -13,29 +13,26 @@
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0000.png" type="Texture" id=11]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0005.png" type="Texture" id=12]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/bus/busiso_0006.png" type="Texture" id=13]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0003.png" type="Texture" id=14]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0004.png" type="Texture" id=15]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0001.png" type="Texture" id=16]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0002.png" type="Texture" id=17]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0007.png" type="Texture" id=18]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0000.png" type="Texture" id=19]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0005.png" type="Texture" id=20]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0006.png" type="Texture" id=21]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0003.png" type="Texture" id=22]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0004.png" type="Texture" id=23]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0001.png" type="Texture" id=24]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0002.png" type="Texture" id=25]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0007.png" type="Texture" id=26]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0000.png" type="Texture" id=27]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0005.png" type="Texture" id=28]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0006.png" type="Texture" id=29]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0003.png" type="Texture" id=14]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0004.png" type="Texture" id=15]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0001.png" type="Texture" id=16]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0002.png" type="Texture" id=17]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0007.png" type="Texture" id=18]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0000.png" type="Texture" id=19]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0005.png" type="Texture" id=20]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/policeCar/policeiso_0006.png" type="Texture" id=21]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0003.png" type="Texture" id=22]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0004.png" type="Texture" id=23]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0001.png" type="Texture" id=24]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0002.png" type="Texture" id=25]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0007.png" type="Texture" id=26]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0000.png" type="Texture" id=27]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0005.png" type="Texture" id=28]
[ext_resource path="res://assets/2D_Car_Pack_DevilsWorkShop_V01/car02/car02iso_0006.png" type="Texture" id=29]
[ext_resource path="res://car_sprite.gd" type="Script" id=30]
[ext_resource path="res://Player.gd" type="Script" id=31]
[ext_resource path="res://wrong_way.tscn" type="PackedScene" id=32]
[ext_resource path="res://assets/France_road_sign_B1.svg" type="Texture" id=32]
[ext_resource path="res://wrong_way.gd" type="Script" id=33]
[sub_resource type="Gradient" id=1]
colors = PoolColorArray( 0.284025, 0.4375, 0.0803223, 1, 0.30305, 0.480469, 0.0675659, 1 )
@@ -130,12 +127,12 @@ animations = [ {
}, {
"frames": [ ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ) ],
"loop": true,
"name": "car",
"name": "police",
"speed": 5.0
}, {
"frames": [ ExtResource( 22 ), ExtResource( 23 ), ExtResource( 24 ), ExtResource( 25 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 28 ), ExtResource( 29 ) ],
"loop": true,
"name": "police",
"name": "car",
"speed": 5.0
} ]
@@ -146,15 +143,15 @@ animations = [ {
"name": "bus",
"speed": 5.0
}, {
"frames": [ ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ) ],
"loop": true,
"name": "car",
"speed": 5.0
}, {
"frames": [ ExtResource( 27 ), ExtResource( 24 ), ExtResource( 25 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 28 ), ExtResource( 29 ), ExtResource( 26 ) ],
"frames": [ ExtResource( 19 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 20 ), ExtResource( 21 ), ExtResource( 18 ) ],
"loop": true,
"name": "police",
"speed": 5.0
}, {
"frames": [ ExtResource( 22 ), ExtResource( 23 ), ExtResource( 24 ), ExtResource( 25 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 28 ), ExtResource( 29 ) ],
"loop": true,
"name": "car",
"speed": 5.0
} ]
[node name="RaceTrack" type="Node"]
@@ -182,13 +179,9 @@ position = Vector2( 606.951, 579.696 )
rotation = 0.112563
script = ExtResource( 5 )
[node name="OpponentCar" type="Node2D" parent="TrackPath/Opponent"]
position = Vector2( 0, 22 )
scale = Vector2( 0.25, 0.25 )
[node name="CarSprite" type="AnimatedSprite" parent="TrackPath/Opponent/OpponentCar"]
position = Vector2( -3.20422, 3.0376 )
scale = Vector2( 0.8, 0.8 )
[node name="CarSprite" type="AnimatedSprite" parent="TrackPath/Opponent"]
position = Vector2( -0.801025, 22.7594 )
scale = Vector2( 0.2, 0.2 )
frames = SubResource( 5 )
animation = "car"
script = ExtResource( 30 )
@@ -199,18 +192,24 @@ position = Vector2( 606.951, 579.696 )
rotation = 0.112563
script = ExtResource( 31 )
[node name="PlayerCar" type="Node2D" parent="TrackPath/Player"]
position = Vector2( 1.89564, -22.3528 )
scale = Vector2( 0.25, 0.25 )
[node name="CarSprite" type="AnimatedSprite" parent="TrackPath/Player/PlayerCar"]
position = Vector2( -3.20422, 3.0376 )
scale = Vector2( 0.8, 0.8 )
[node name="CarSprite" type="AnimatedSprite" parent="TrackPath/Player"]
position = Vector2( 1.09454, -21.5934 )
scale = Vector2( 0.2, 0.2 )
frames = SubResource( 6 )
animation = "car"
script = ExtResource( 30 )
[node name="Wrong Way" parent="." instance=ExtResource( 32 )]
[node name="Wrong Way" type="TextureRect" parent="."]
visible = false
margin_left = 445.793
margin_top = 558.431
margin_right = 930.792
margin_bottom = 1043.43
rect_scale = Vector2( 0.1, 0.1 )
size_flags_horizontal = 0
size_flags_vertical = 0
texture = ExtResource( 32 )
stretch_mode = 4
script = ExtResource( 33 )
[connection signal="player_moved" from="." to="TrackPath/Player" method="_on_RaceTrack_player_moved"]
[connection signal="wrong_way" from="." to="Wrong Way" method="_on_RaceTrack_wrong_way"]

View File

@@ -0,0 +1,114 @@
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sodipodi:docname="600px-France_road_sign_B1j.svg[1].png">
<metadata
id="metadata2991">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
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After

Width:  |  Height:  |  Size: 4.0 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/France_road_sign_B1.svg-69d4cf188193981c0635f7ce7bfdfc6d.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/France_road_sign_B1.svg"
dest_files=[ "res://.import/France_road_sign_B1.svg-69d4cf188193981c0635f7ce7bfdfc6d.stex" ]
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process/premult_alpha=false
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process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -1,58 +1,72 @@
extends Node
# This is where the racing logic is handled (player car input and movement,
# ensuring valid path, ...)
# We keep informations on player progress here.
signal player_moved(track_offset)
signal wrong_way(coords)
# TODO:
# - Find a mean to import tracks (arrays of cell coordinates).
# ( - Autopopulate the map according to track data )
# - Build the track Curve2D from track and tiles data
# - Keyboard controls !!
var laps
var laps # This is duplicated here becayse of the track offset logic
var current_cell
var next_cell
var track = null
onready var map = $TileMap
func get_track_offset(coords):
var offset = float(track.find(coords)) / float(len(track))
return offset
# Called when the node enters the scene tree for the first time.
func _ready():
TrackSelection.connect("track_changed", self, "_reset_state")
_reset_state()
func _input(event):
match Global.settings.input_mode:
Global.InputMode.MOUSE:
_handle_mouse_input(event)
Global.InputMode.KEYBOARD:
_handle_keyboard_input(event)
func _handle_keyboard_input(event):
if event is InputEventKey:
print_debug("Input Ignored: KEYBOARD MODE")
func _handle_mouse_input(event):
# Check if the mouse if following the tiles track
if event is InputEventMouseMotion:
var hover_cell = map.world_to_map(event.position)
if hover_cell != current_cell: # The mouse moved to a new cell
var cell_idx = track.find(hover_cell)
# Check the tile is on path
if cell_idx != -1:
# Check we are following the path
if hover_cell == next_cell:
# Check if lap is completed. The is required
# because the input can be way ahead player car sprite
if next_cell == track[0]:
laps += 1
# We use the loop property of PathFollow2D to embed
# laps count inside the offset.
emit_signal("player_moved", laps + get_track_offset(hover_cell))
emit_signal("wrong_way", Vector2(-1, -1))
current_cell = next_cell
var next_idx = cell_idx + 1 if cell_idx < track.size() - 1 else 0
next_cell = track[next_idx]
else:
emit_signal("wrong_way", map.map_to_world(hover_cell))
func get_track_offset(coords):
# Returns the offset in Path2D of a track cell.
var offset = float(track.find(coords)) / float(len(track))
return offset
func _reset_state():
track = TrackSelection.get_current_track()
laps = 0
current_cell = track[0]
func _input(event):
if not Global.race_started:
return -1
# Check if the mouse if following the tiles track
if event is InputEventMouseMotion:
var hover_cell = map.world_to_map(event.position)
if hover_cell != current_cell: # The mouse moved to a new cell
# Check the tile is on path
if track.find(hover_cell) != -1:
# Check if a lap is finished
if hover_cell == track[0] and current_cell == track[-1]:
laps += 1
# Check we are following the path
if track[track.find(hover_cell) - 1] == current_cell:
emit_signal("player_moved", laps + get_track_offset(hover_cell))
emit_signal("wrong_way", Vector2(-1, -1))
current_cell = hover_cell
else:
emit_signal("wrong_way", map.map_to_world(hover_cell))
func _on_Menu_track_changed():
print("Options clicked")
TrackSelection.set_next_track()
_reset_state()
$TileMap._reset()
$TrackPath._reset()
next_cell = track[1]

View File

@@ -1,12 +1,13 @@
extends Node
# This is an autoload script handling things related to track data and state.
signal track_changed()
const TRACKS_PATH = "res://assets/tracks/"
var _tracks = []
var _selected : int
func _ready():
_load_tracks()
_selected = 0

View File

@@ -1,4 +1,4 @@
extends Label
extends TextureRect
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -10,4 +10,4 @@ func _on_RaceTrack_wrong_way(coords):
set_visible(false)
else:
set_visible(true)
set_position(coords)
set_position(Vector2(coords.x + 32, coords.y + 32))