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@@ -4,8 +4,8 @@ enum { LEFT, RIGHT, UP, DOWN }
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# Enum for tiles from tile_set
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enum { DOWN_LEFT, DOWN_RIGHT, LEFT_RIGHT, START, UP_DOWN, UP_LEFT, UP_RIGHT }
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# Called when the node enters the scene tree for the first time.
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func _reset():
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func _ready():
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TrackSelection.connect("track_changed", self, "_reload_track")
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_reload_track()
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func _reload_track():
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