cleans up some unused code

This commit is contained in:
artus
2020-12-06 13:51:22 +01:00
parent 4565755868
commit 9726fb8fcf
8 changed files with 61 additions and 50 deletions

View File

@@ -1,17 +1,24 @@
extends Node2D
extends PathFollow2D
export (String, "bus", "police", "car") var skin
enum { RIGHT, DOWN_RIGHT, DOWN, DOWN_LEFT, LEFT, UP_LEFT, UP, UP_RIGHT }
# TODO:
# - Move track related logic inside TrackPlayer script ?
onready var track = get_node("/root/Track2/RaceTrack/TrackPlayer/")
func _ready():
# Set player sprite
$CarSprite.set_animation(skin)
export (float) var speed = 0.250
var position_on_track := 0.0
var target_on_track := 0.0
func _process(delta):
# Check if a lap was completed
if int(position_on_track) > Global.laps:
Global.laps += 1
# Move the player until target_on_track
elif target_on_track - position_on_track > 0.01:
# Speed up car as the target_on_track goes further
var speed_mod = int(clamp((target_on_track - position_on_track) / speed, 1.0, 4.0))
position_on_track += speed * delta * speed_mod
set_unit_offset(min(position_on_track, target_on_track))
else:
position_on_track = target_on_track
func _on_RaceTrack_player_moved(track_offset):
target_on_track = track_offset