connect missing options in menu
This commit is contained in:
46
Menu.gd
46
Menu.gd
@@ -11,10 +11,10 @@ enum Actions {
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PREV_TRACK,
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# PREV_SKIN,
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# NEXT_SKIN,
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# PREV_INPUT_MODE,
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# NEXT_INPUT_MODE,
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# PREV_GAME_MODE,
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# NEXT_GAME_MODE,
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PREV_INPUT_MODE,
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NEXT_INPUT_MODE,
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PREV_GAME_MODE,
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NEXT_GAME_MODE,
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QUIT,
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}
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var actions = {} # Registered actions
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@@ -29,6 +29,11 @@ func _ready():
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_connect_action("Options/Return", Actions.EXIT_OPTIONS)
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_connect_action("Options/TrackSelection/LeftArrow", Actions.PREV_TRACK)
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_connect_action("Options/TrackSelection/RightArrow", Actions.NEXT_TRACK)
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_connect_action("Options/GameMode/LeftArrow", Actions.PREV_GAME_MODE)
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_connect_action("Options/GameMode/RightArrow", Actions.NEXT_GAME_MODE)
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_connect_action("Options/InputMode/LeftArrow", Actions.PREV_INPUT_MODE)
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_connect_action("Options/InputMode/RightArrow", Actions.NEXT_INPUT_MODE)
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_update_options_values()
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TrackSelection.connect("track_changed", self, "_on_track_changed")
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_on_track_changed()
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@@ -53,6 +58,20 @@ func _input(event):
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TrackSelection.set_previous_track()
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Actions.NEXT_TRACK:
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TrackSelection.set_next_track()
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Actions.NEXT_GAME_MODE,Actions.PREV_GAME_MODE:
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if Global.settings.game_mode == Global.GameMode.TRAIN:
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Global.settings.game_mode = Global.GameMode.EASY
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else:
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Global.settings.game_mode = Global.GameMode.TRAIN
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_update_options_values()
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Actions.NEXT_INPUT_MODE,Actions.PREV_INPUT_MODE:
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if Global.settings.input_mode == Global.InputMode.MOUSE:
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Global.settings.input_mode = Global.InputMode.KEYBOARD
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else:
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Global.settings.input_mode = Global.InputMode.MOUSE
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_update_options_values()
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func _on_track_changed():
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@@ -64,8 +83,8 @@ func _connect_action(node_path, action):
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node.connect("mouse_entered", self, "set_focus", [node])
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node.connect("mouse_exited", self, "leave_focus", [node])
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actions[node] = action
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func set_focus(node):
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_set_active(true, node)
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_focus = node
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@@ -79,4 +98,17 @@ func leave_focus(node):
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func _set_active(is_active, node):
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# Updates the focus effect for node
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var color = Color.orange if is_active else Color.white
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node.set("custom_colors/font_color", color)
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node.set("custom_colors/font_color", color)
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func _update_options_values():
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var new_text
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match Global.settings.game_mode:
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Global.GameMode.EASY: new_text = "Facile"
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Global.GameMode.TRAIN: new_text = "Entraînement"
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get_node("Options/GameMode/Value").set_text(new_text)
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match Global.settings.input_mode:
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Global.InputMode.MOUSE: new_text = "Souris"
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Global.InputMode.KEYBOARD: new_text = "Clavier"
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get_node("Options/InputMode/Value").set_text(new_text)
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