unifies styling with bulma
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68
src/Bulma.elm
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68
src/Bulma.elm
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module Bulma exposing (..)
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{-
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Helper to style with Bulma.css
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-}
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import Html exposing (..)
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import Html.Attributes exposing (..)
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import Html.Events exposing (..)
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import Svg.Attributes
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-- ICONS
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icon : { icon : String, size : Maybe String, ratio : Maybe String } -> Html msg
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icon params =
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span [ class <| "icon " ++ Maybe.withDefault "" params.size ]
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[ i [ Svg.Attributes.class <| params.icon ++ " " ++ Maybe.withDefault "" params.ratio ] [] ]
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-- BUTTONS
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btn : msg -> { text : String, icon : String, color : String } -> Html msg
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btn msg params =
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button
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[ class <| "button is-medium level-item " ++ params.color
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, onClick msg
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]
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[ icon { icon = params.icon, size = Nothing, ratio = Nothing }
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, p [] [ text params.text ]
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]
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buttons btns =
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div [ class "buttons" ] btns
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confirmButtons confirm cancel =
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buttons [ confirmBtn confirm, cancelBtn cancel ]
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confirmBtn msg =
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btn msg { text = "Ok", icon = "fas fa-check", color = "is-primary" }
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cancelBtn msg =
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btn msg { text = "Annuler", icon = "fas fa-times", color = "is-danger" }
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-- TABLES
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--
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datatable headers rows =
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table [ class "table is-fullwidth is-striped" ]
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[ thead [ class "table-header" ] <|
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List.map
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(\header -> th [] [ text header ])
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headers
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, tbody [] rows
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]
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@@ -2,6 +2,7 @@ module Page.Dashboard exposing (Model, Msg(..), getSession, init, update, update
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import Api
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import Api
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import Api.Player as Player exposing (Player, Wealth)
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import Api.Player as Player exposing (Player, Wealth)
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import Bulma as B
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import Html exposing (..)
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import Html exposing (..)
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import Html.Attributes exposing (..)
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import Html.Attributes exposing (..)
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import Html.Events exposing (..)
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import Html.Events exposing (..)
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@@ -125,10 +126,10 @@ view model =
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Admin (AdminConfig session players playerForm) ->
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Admin (AdminConfig session players playerForm) ->
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( case playerForm of
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( case playerForm of
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Nothing ->
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Nothing ->
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modeButton "Ajouter un joueur" (AdminViewer EditPlayer)
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B.btn (AdminViewer EditPlayer) { text = "Ajouter un joueur", icon = "fas fa-plus", color = "is-primary" }
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Just _ ->
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Just _ ->
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buttons [ modeButton "Ok" ConfirmNewPlayer, modeButton "Annuler" CloseEdit ]
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B.confirmButtons ConfirmNewPlayer CloseEdit
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|> Html.map AdminViewer
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|> Html.map AdminViewer
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, [ div [ class "section" ]
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, [ div [ class "section" ]
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[ case playerForm of
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[ case playerForm of
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@@ -137,11 +138,9 @@ view model =
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Just form ->
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Just form ->
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editNewPlayer form
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editNewPlayer form
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, table [ class "table is-fullwidth is-striped" ]
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, B.datatable
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[ thead [ class "table-header" ]
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[ "Joueurs" ]
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[ th [] [ text "Joueurs" ] ]
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(List.map viewPlayer players)
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, tbody [] <| List.map viewPlayer players
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]
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]
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]
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]
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]
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)
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)
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@@ -1,14 +1,12 @@
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module Page.GroupChest exposing (Model, Msg(..), init, refresh, update, view)
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module Page.GroupChest exposing (Model, Msg(..), init, update, view)
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import Api exposing (HttpResult, Loot)
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import Api exposing (HttpResult, Loot)
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import Bulma as B
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import Html exposing (..)
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import Html exposing (..)
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import Html.Attributes exposing (..)
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import Html.Attributes exposing (..)
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import Html.Events exposing (..)
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import Html.Events exposing (..)
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import Page.Chest as Chest exposing (Chest)
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import Page.Chest as Chest exposing (Chest)
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import Session exposing (Session, User(..))
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import Session exposing (Session, User(..))
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import Set
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import Table
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import Utils exposing (renderIcon)
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type alias Model =
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type alias Model =
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@@ -26,7 +24,7 @@ type State
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getClaimsFromSession session =
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getClaimsFromSession session =
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case Session.user session of
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case Session.user session of
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Session.Player data ->
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Player data ->
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if data.player.id /= 0 then
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if data.player.id /= 0 then
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data.claims
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data.claims
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-- TODO: The group and admin case should be impossible !
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-- TODO: The group and admin case should be impossible !
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@@ -34,7 +32,7 @@ getClaimsFromSession session =
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else
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else
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[]
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[]
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Session.Admin _ ->
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Admin _ ->
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[]
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[]
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@@ -66,23 +64,20 @@ view model =
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let
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let
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( isPlayer, isGroup ) =
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( isPlayer, isGroup ) =
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case Session.user model.session of
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case Session.user model.session of
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Session.Admin _ ->
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Admin _ ->
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( False, False )
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( False, False )
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Session.Player data ->
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Player data ->
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( True, data.player.id == 0 )
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( True, data.player.id == 0 )
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in
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in
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case ( model.chest, isPlayer && not isGroup ) of
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case ( model.chest, isPlayer && not isGroup ) of
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( Chest.View _, True ) ->
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( Chest.View _, True ) ->
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button
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B.btn
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[ class "button"
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(GotChestMsg <| Chest.claim (getClaimsFromSession model.session))
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, onClick
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{ text = "Demander", icon = "fas fa-praying-hands", color = "is-primary" }
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(GotChestMsg <| Chest.claim (getClaimsFromSession model.session))
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]
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[ text "Demander" ]
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( Chest.Claim _, True ) ->
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( Chest.Claim _, True ) ->
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button [ class "button", onClick ConfirmGrab ] [ text "Valider" ]
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B.confirmButtons ConfirmGrab (GotChestMsg Chest.show)
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( _, _ ) ->
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( _, _ ) ->
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text ""
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text ""
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@@ -103,10 +98,6 @@ type InnerMsg
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| ConfirmGrab
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| ConfirmGrab
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refresh model =
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update (Internal <| GotChestMsg (Chest.intoMode (Chest.IntoViewWithClaims (getClaimsFromSession model.session)))) model
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update : Msg -> Model -> ( Model, Cmd Msg )
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update : Msg -> Model -> ( Model, Cmd Msg )
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update msg model =
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update msg model =
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case msg of
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case msg of
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@@ -115,7 +106,7 @@ update msg model =
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Internal ConfirmGrab ->
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Internal ConfirmGrab ->
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case ( Session.user model.session, model.loot, model.chest ) of
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case ( Session.user model.session, model.loot, model.chest ) of
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( Session.Player data, Loaded loot, Chest.Claim _ ) ->
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( Player data, Loaded loot, Chest.Claim _ ) ->
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( model
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( model
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, Chest.confirmGrab
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, Chest.confirmGrab
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data.player.id
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data.player.id
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@@ -128,24 +119,19 @@ update msg model =
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( model, Cmd.none )
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( model, Cmd.none )
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Internal innerMsg ->
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Internal innerMsg ->
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(case innerMsg of
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Tuple.mapSecond (Cmd.map Internal) <|
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GotLoot _ (Ok loot) ->
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case innerMsg of
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( { model | loot = Loaded loot }, Cmd.none )
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GotLoot _ (Ok loot) ->
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( { model | loot = Loaded loot }, Cmd.none )
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GotLoot _ (Err _) ->
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GotLoot _ (Err _) ->
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( { model | loot = LoadError "Le chargement a échoué" }, Cmd.none )
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( { model | loot = LoadError "Le chargement a échoué" }, Cmd.none )
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GotChestMsg chestMsg ->
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GotChestMsg chestMsg ->
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Chest.update chestMsg model.chest
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Chest.update chestMsg model.chest
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|> updateChest model
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|> Tuple.mapBoth
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(\chest -> { model | chest = chest })
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(Cmd.map GotChestMsg)
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_ ->
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_ ->
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( model, Cmd.none )
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( model, Cmd.none )
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)
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|> Tuple.mapSecond (Cmd.map Internal)
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updateChest model ( chestModel, chestCmd ) =
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( { model | chest = chestModel }
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, Cmd.map GotChestMsg chestCmd
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)
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@@ -1,15 +1,13 @@
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module Page.Shop exposing (Model, Msg(..), init, update, view)
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module Page.Shop exposing (Model, Msg(..), init, update, view)
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import Api exposing (HttpResult, Item, Loot)
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import Api exposing (HttpResult, Item, Loot)
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import Dict exposing (Dict)
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import Bulma as B
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import Html exposing (..)
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import Html exposing (..)
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import Html.Attributes exposing (..)
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import Html.Attributes exposing (..)
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import Html.Events exposing (..)
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import Html.Events exposing (..)
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import Page.Chest as Chest exposing (Chest)
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import Page.Chest as Chest exposing (Chest)
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import Page.Chest.NewFromInventory as NewChest
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import Page.Chest.NewFromInventory as NewChest
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import Session exposing (Session, getSession)
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import Session exposing (Session, getSession)
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import Set exposing (Set)
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import Table
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type alias Model =
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type alias Model =
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@@ -29,21 +27,6 @@ init session =
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( Model session Loading Chest.init, fetchShopItems )
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( Model session Loading Chest.init, fetchShopItems )
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fetchShopItems =
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Api.fetchLoot GotLoot Api.OfShop
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|> Cmd.map Internal
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btn : String -> msg -> Html msg
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btn t msg =
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button [ class "button", onClick msg ] [ text t ]
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buttons : List (Html msg) -> Html msg
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buttons bs =
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div [ class "buttons" ] bs
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view : Model -> ( Html Msg, List (Html Msg) )
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view : Model -> ( Html Msg, List (Html Msg) )
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view model =
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view model =
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case model.loot of
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case model.loot of
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@@ -58,27 +41,26 @@ view model =
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)
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)
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Loaded loot ->
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Loaded loot ->
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let
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( Html.map Internal <|
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controls =
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case ( model.chest, Session.user model.session ) of
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Html.map Internal <|
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( Chest.View _, Session.Admin _ ) ->
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case ( model.chest, Session.user model.session ) of
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B.btn (GotChestMsg Chest.new) { text = "Remplacer", icon = "fas fa-refresh", color = "is-primary" }
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( Chest.View _, Session.Admin _ ) ->
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btn "Remplacer" (GotChestMsg Chest.new)
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( Chest.View _, Session.Player _ ) ->
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( Chest.View _, Session.Player _ ) ->
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btn "Acheter" (GotChestMsg Chest.buy)
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B.btn (GotChestMsg Chest.buy) { text = "Acheter", icon = "fas fa-coins", color = "is-primary" }
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( Chest.Buy _, Session.Player _ ) ->
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( Chest.Buy _, Session.Player _ ) ->
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buttons [ btn "Ok" ConfirmBuy, btn "Annuler" (GotChestMsg Chest.show) ]
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B.confirmButtons ConfirmBuy (GotChestMsg Chest.show)
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( Chest.New _, Session.Admin _ ) ->
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( Chest.New _, Session.Admin _ ) ->
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buttons [ btn "Ok" ConfirmRefresh, btn "Annuler" (GotChestMsg Chest.show) ]
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B.confirmButtons ConfirmRefresh (GotChestMsg Chest.show)
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_ ->
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_ ->
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text ""
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text ""
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in
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, List.map
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( controls
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(Html.map Internal)
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, [ Chest.view model.chest loot |> Html.map (Internal << GotChestMsg) ]
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[ Chest.view model.chest loot |> Html.map GotChestMsg
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]
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)
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)
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@@ -180,3 +162,8 @@ update msg model =
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_ ->
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( model, Cmd.none )
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( model, Cmd.none )
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fetchShopItems =
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Api.fetchLoot GotLoot Api.OfShop
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|> Cmd.map Internal
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Block a user