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17 Commits

Author SHA1 Message Date
e5b16ae955 some more thinking... 2019-02-19 16:24:05 +01:00
f69d94d758 thinking about rules implementation... 2019-02-19 15:57:27 +01:00
619542357b working on constraint design 2019-02-16 15:13:33 +01:00
4e5aab323e small fixes 2019-02-15 14:18:17 +01:00
4bc04bd7e3 refactors Problem, adds Solution 2019-02-15 13:46:39 +01:00
4b21fd873b breaking things up, refactors Problem with vectors... 2019-02-14 21:50:19 +01:00
04e8c554cc code cleanup 2019-02-14 21:34:31 +01:00
bb965413a8 works on Domain docs and api 2019-02-14 21:11:52 +01:00
3e477945ea small things 2019-02-14 14:36:44 +01:00
3ee9533faf working on rust side 2019-02-13 16:01:24 +01:00
8c89b9c059 nothing really 2019-02-13 14:42:49 +01:00
e29d664f0e makes updating Template work 2019-02-13 14:31:46 +01:00
c522c23dfe makes slot selection work 2019-02-13 14:22:49 +01:00
7121137145 adds Template custom object, starts SlotSelect component 2019-02-12 21:48:09 +01:00
e2e0cc587e lets stop minor design fixes and get real... 2019-02-12 15:24:07 +01:00
1e91d98581 adds solve_one 2019-02-12 14:15:27 +01:00
8801596de7 adds mdi icons, improves recipe design 2019-02-12 14:07:50 +01:00
17 changed files with 792 additions and 216 deletions

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@@ -38,6 +38,14 @@ pub mod recipes {
.execute(conn)
.is_ok()
}
pub fn get(conn: &SqliteConnection, recipe_id: i32) -> Option<Recipe> {
use self::schema::recipes::dsl::*;
recipes.filter(id.eq(recipe_id))
.first(conn)
.ok()
}
}
pub mod ingredients {
@@ -49,6 +57,7 @@ pub mod ingredients {
use super::{SqliteConnection, schema};
use super::diesel::prelude::*;
/// A wrapper of [`IngredientList`] with DB connection capacity.
pub struct IngredientListManager<'a>(&'a SqliteConnection, IngredientList);
impl<'a> IngredientListManager<'a> {
@@ -90,12 +99,9 @@ pub mod ingredients {
fn find(conn: &SqliteConnection, name: &str) -> Option<Ingredient> {
use self::schema::ingredients::dsl::*;
match ingredients.filter(alias.like(name))
ingredients.filter(alias.like(name))
.first(conn)
{
Ok(ingdt) => Some(ingdt),
Err(_) => None,
}
.ok()
}
fn create(conn: &SqliteConnection, name: &str) -> Result<i32,String> {

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@@ -144,6 +144,12 @@ pub struct Recipe {
pub preparation: String,
}
impl PartialEq for Recipe {
fn eq(&self, other: &Recipe) -> bool {
self.id == other.id
}
}
#[derive(Insertable, Debug)]
#[table_name="recipes"]
pub struct NewRecipe<'a> {

View File

@@ -3,21 +3,21 @@
extern crate planner;
extern crate cookbook;
use std::time;
use std::fmt::Debug;
use std::fmt::Display;
use std::hash::Hash;
use cookbook::*;
use planner::{
*, Value,
solver::{
Variables,
Solution,
Domain,
Problem
}
};
fn pretty_output<K: Eq + Hash + Debug>(res: &Variables<Value, K>) -> String {
fn pretty_output<K: Eq + Hash + Debug>(res: &Solution<Value, K>) -> String {
let mut repr = String::new();
for (var,value) in res {
let value = match value {
@@ -30,6 +30,7 @@ fn pretty_output<K: Eq + Hash + Debug>(res: &Variables<Value, K>) -> String {
}
fn main() {
let start_time = time::Instant::now();
let conn = establish_connection();
let possible_values = recipes::load_all(&conn);
let domain = Domain::new(possible_values);
@@ -39,5 +40,6 @@ fn main() {
}
let mut problem = problem.finish();
let results = problem.solve_all();
println!("{:?}", pretty_output(results.first().unwrap()));
println!("Took {:?}", start_time.elapsed());
println!("{}", pretty_output(results.first().unwrap()));
}

135
planner/src/constraint.rs Normal file
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@@ -0,0 +1,135 @@
//! Constraints building
//!
//! # Ideas
//!
//! Each constraints will be updated on every assignment,
//! thus their status is always inspectable.
//! A constraint applies to a set of variables, identified
//! by a key of type `K`.
//! A constraint owns references to actual values assigned,
//! used to perform checks.
//!
//!
//! The problem is to clarify the way Constraints operate.
//! Do they compute their status from some data on demand ?
//! Do they keep their status updated by watching the Variables
//! they act on ?
//! Worse, do they have superpowers ?
//! Could they filter on a variable domain, according to some other variable
//! state ? This would mean that constraints won't judge a result, but guide
//! the solving process to avoid erroring paths, like a constraint-driven
//! solving. This would be powerfull but maybe far too complex...
//!
//! On the other hand, we can implement a simple Observer pattern, with strong
//! coupling to [`Problem`](crate::solver::Problem).
//! Because of this, we can safely play with private fields of Problem, and in
//! return, provide a public api to build specific constraints.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Status {
Validated,// Solution is valid
Unknown, // Constraint cannot resolve yet (unbound variables)
Violated, // Solution is invalid
}
use std::collections::HashMap;
// *Like this
enum ValueChecker {
AllDifferent,
AllSame,
}
pub struct Constraint<'c, V, K> {
status: Status,
variables: HashMap<&'c K, Option<&'c V>>,
// TODO: add a ValueChecker Trait object,
// or just a simple Enum.*
// to provide the check_status procedure, given
// a vector to variables values.
}
impl<'c, V, K> Constraint<'c, V, K>
where K: Eq + std::hash::Hash,
V: PartialEq,
{
pub fn new(vars: Vec<&'c K>) -> Self {
let len = vars.len();
Self {
status: Status::Unknown,
variables: vars.into_iter()
.zip(vec![None; len])
.collect(),
}
}
pub fn status(&self) -> &Status {
&self.status
}
fn check_status(vars: Vec<&Option<&V>>) -> Status {
/// LEts do an hacky NotEqualConstraint
let vars_len = vars.len();
let set_vars: Vec<&Option<&V>> = vars.into_iter().filter(|v| v.is_some()).collect();
let is_complete = vars_len == set_vars.len();
for (idx, value) in set_vars.iter().enumerate() {
let violated = set_vars.iter()
.enumerate()
.filter(|(i,_)| *i != idx)
.fold(false, |res, (_,v)| {
res || v == value
});
if violated { return Status::Violated; }
}
match is_complete {
true => Status::Validated,
false => Status::Unknown,
}
}
fn update_status(&mut self) {
self.status = Self::check_status(self.variables.values().collect());
}
pub fn update(&mut self, key: &K, new_value: Option<&'c V>) {
if let Some(value) = self.variables.get_mut(key) {
// Actually update values
dbg!(*value = new_value);
self.update_status();
}
}
}
#[cfg(test)]
mod tests {
#[test]
fn test_all_different_problem() {
use crate::solver::{Domain, Problem};
use super::Constraint;
let domain = Domain::new(vec![1, 2, 3]);
let problem = Problem::build()
.add_variable("Left", domain.all(), None)
.add_variable("Right", domain.all(), None)
.add_constraint(Constraint::new(vec![&"Left", &"Right"]))
.finish();
let solutions = vec![
(("Left", Some(&1)), ("Right", Some(&2))),
(("Left", Some(&1)), ("Right", Some(&3))),
(("Left", Some(&2)), ("Right", Some(&1))),
(("Left", Some(&2)), ("Right", Some(&3))),
(("Left", Some(&3)), ("Right", Some(&1))),
(("Left", Some(&3)), ("Right", Some(&2))),
];
let results = problem.solve_all();
println!("{:#?}", results);
assert!(results.len() == solutions.len());
results.into_iter().for_each(|res| {
let res = (("Left", *res.get("Left").unwrap()),
("Right", *res.get("Right").unwrap())) ;
assert!(solutions.contains(&res));
});
}
}

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@@ -3,7 +3,7 @@ use cookbook::recipes::Recipe;
pub mod solver;
pub mod template;
pub mod constraint;
pub use solver::{Domain, DomainValues};
/// We mainly use Recipe as the domain value type

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@@ -1,16 +1,56 @@
//! Rules used by the `planner`
//! A rule is a constraint on valid solutions, but also provides insights
//! and eventually inferences to optimize the solving process.
//!
//! * Basic repartition
//! * All different meals
//! * Map recipes categories to each meals
//! * (Eating a dish over two days (leftovers))
//! * Nutritional values
//! * Per day : according to user profile (man: 2000kcal, woman: 1800kcal)
//! * Per meal : some meals should have higher nutrional values than others
//!
//! * Ingredients
//! * Per week : should use most of a limited set of ingredients (excluding
//! condiments, ...)
//! * To consume : must use a small set of ingredients (leftovers)
//!
//!
//! Price
//! - Per week : should restrict ingredients cost to a given amount
// Nutritional values
// - Per day : according to user profile (man: 2000kcal, woman: 1800kcal)
// - Per meal : some meals should have higher nutrional values than others
enum Status {
Ok,
Violated,
}
// Ingredients
// - Per week : should use most of a limited set of ingredients (excluding
// condiments, ...)
// - To consume : must use a small set of ingredients (leftovers)
//
trait Rule {
type Key;
type Value;
// Price
// - Per week : should restrict ingredients cost to a given amount
fn status(&self, state: (Vec<&Self::Key>, Vec<&Self::Value>));
fn update(&self, idx: usize, value: Option<Self::Value>) -> Option<Filter>;
};
struct AllDifferentMeals;
impl Rule for AllDifferentMeals {
type State = Vec<Recipe>;
fn status(&self, _: Self::State) -> Status {
Status::Ok // Always enforced by update rule
}
fn update(&self, _: Self::State) -> Option<Filter> {
// Returns a filter excluding this value from domain.
// so that it is impossible to select the same meal twice.
None
}
}
struct FilterRecipeByMeals; // Essentially work on domain
struct NutritionalByDayAverageReq;
struct NutritionalByMealAverageValues;
struct IngredientsInFridge;
struct IngredientsMustUse;

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@@ -6,17 +6,26 @@ use std::hash::Hash;
use std::clone::Clone;
use std::collections::HashMap;
/// An assignments map of variables
pub type Variables<'a, V, K> = HashMap<K, Option<&'a V>>;
use crate::constraint::{Status, Constraint};
enum Assignment<'a, V, K> {
Update(K, &'a V),
Clear(K)
/// A solution returned by [`Solver`]
pub type Solution<'a, V, K> = HashMap<K, Option<&'a V>>;
/// An assignments map of variables
type Variables<'a, V> = Vec<Option<&'a V>>;
/// Orders used by solver to update variables
enum Assignment<'a, V> {
Update(usize, &'a V),
Clear(usize)
}
/// Collection of references to values owned by a domain.
pub type DomainValues<'a, V> = Vec<&'a V>;
/// The domain of values that can be assigned to variables
/// The domain of values that can be assigned to a variable.
/// The values are owned by the instance.
#[derive(Clone)]
pub struct Domain<V> {
values: Vec<V>
@@ -27,11 +36,21 @@ impl<V> Domain<V> {
Domain { values }
}
/// Returns all values of a Domain instance
/// Returns references to all values of this instance
///
/// # Examples
///
/// ```
/// # extern crate planner;
/// # use planner::solver::Domain;
/// let domain = Domain::new(vec!["a", "b", "c"]);
/// assert_eq!(domain.all(), vec![&"a", &"b", &"c"]);
/// ```
pub fn all(&self) -> DomainValues<V> {
self.values.iter().collect()
}
/// Returns a Filter filter applied to inner values
/// Returns a collection of references to a filtered
/// subset of this domain.
///
/// # Examples
///
@@ -45,12 +64,39 @@ impl<V> Domain<V> {
/// assert_eq!(domain.filter(even), vec![&2]);
/// assert_eq!(domain.filter(|i: &i32| i % 2 == 1), vec![&1,&3]);
/// ```
pub fn filter(&self, filter_func: fn(&V) -> bool) -> DomainValues<V> {
pub fn filter<F>(&self, filter_func: F) -> DomainValues<V>
where F: Fn(&V) -> bool
{
self.values
.iter()
.filter(|v: &&V| filter_func(*v))
.collect()
}
/// Wrapper for `find`, returns a optionnal reference
/// to the first found value of this domain.
///
/// # Examples
///
/// ```
/// # extern crate planner;
/// # use planner::solver::Domain;
/// let domain = Domain::new(vec![1,2,3]);
/// fn even(i: &i32) -> bool {
/// *i == 2
/// };
/// assert_eq!(domain.find(even), Some(&2));
/// assert_eq!(domain.find(|i: &i32| i % 2 == 1), Some(&1));
/// assert_eq!(domain.find(|i| *i == 4), None);
/// ```
pub fn find<F>(&self, getter_func: F) -> Option<&V>
where F: Fn(&V) -> bool
{
self.values
.iter()
.find(|v: &&V| getter_func(*v))
}
}
impl<V: fmt::Debug> fmt::Debug for Domain<V> {
@@ -59,117 +105,231 @@ impl<V: fmt::Debug> fmt::Debug for Domain<V> {
}
}
pub type Constraint<'a,V, K> = fn(&Variables<'a,V, K>) -> bool;
pub struct Problem<'a, V, K> {
/// The initial assignements map
variables: Variables<'a, V, K>,
/// Each variable has its associated domain
domains: HashMap<K, DomainValues<'a,V>>,
/// Set of constraints to validate
constraints: Vec<Constraint<'a,V,K>>,
/// Or we can have a much more complex version of Domain.
/// We want to retrieve a filtered domain for each variable.
/// Filters will be static (filter by category,...) or dynamic
/// (inserted by rules updates).
///
/// For every variable, we can retrieve its filtered values (values,
/// filtered by all globals, filtered by one local).
/// Plus, set a dynamic filter that will apply to all other variables.
/// Of course, it also affects this variable, but considering that dynamic
/// filters are cleared and repopulated on every assign, this side-effect
/// can never occur.
struct SDomain<V, Filter> {
values: Vec<V>,
global_filters: Vec<Filter>, // Globals are dynamic Filters
local_filters: Vec<Filter>, // Locals are static Filters
}
impl<'a,V, K: Eq + Hash + Clone> Problem<'a, V, K> {
impl<V, F> SDomain<V, F> {
fn new(values: Vec<V>) -> Self {
Self {
values,
global_filters: Vec::new(),
local_filters: Vec::new(),
}
}
pub fn build() -> ProblemBuilder<'a,V, K> {
/// Returns the current domain values for a variable by index
fn get(&self, idx: usize) -> DomainValues<V> {
self.values
.iter()
.collect()
}
/// Adds a dynamic filter to globals, identified by its setter's id
/// /!\ Previously set filters are overriden, hence dynamic
fn set_global(&mut self, setter: usize, filter: F) {
self.global_filters[setter] = filter;
}
}
//pub type Constraint<'a,V> = fn(&Variables<'a,V>) -> bool;
/// Could be more efficient to just use fixed array of options as variables,
/// using a helper to bind Keys to Index in this array.
/// Domains could be a similar array of DomainValues.
/// It makes sense with an array where indexing is O(1)
pub struct Problem<'p, V, K> {
keys: Vec<K>,
/// The initial assignements
variables: Variables<'p, V>,
/// Each variable has its associated domain
domains: Vec<DomainValues<'p,V>>,
/// Set of constraints to validate
constraints: Vec<Constraint<'p,V,K>>,
}
impl<'p, V: PartialEq, K: Eq + Hash + Clone> Problem<'p, V, K> {
pub fn build() -> ProblemBuilder<'p,V, K> {
ProblemBuilder::new()
}
pub fn from_template(_template: i32) -> Problem<'a, V, K> {
Self::build()
.finish()
pub fn from_template() -> Problem<'p, V, K> {
let builder = Self::build();
builder.finish()
}
/// Returns all possible Updates for next assignements, prepended with
/// a Clear to ensure the variable is unset before when leaving the branch.
fn _push_updates(&self) -> Option<Vec<Assignment<'a,V, K>>> {
// TODO: should be able to inject a choosing strategy
if let Some((key,_)) = self.variables.iter().find(|(_, val)| val.is_none()) {
let domain_values = self.domains.get(key).expect("No domain for variable !");
fn _push_updates(&self) -> Option<Vec<Assignment<'p,V>>> {
if let Some(idx) = self._next_assign() {
// TODO: Domain will filter possible values for us
// let values = self.domain.get(idx);
let domain_values = self.domains
.get(idx)
.expect("No domain for variable !");
// TODO: handle case of empty domain.values
assert!(!domain_values.is_empty());
// Push a clear assignment first, just before going up the stack.
let mut updates = vec![Assignment::Clear(key.clone())];
if domain_values.is_empty() { panic!("No value in domain !"); }
// TODO: should be able to filter domain values (inference, pertinence)
for value in domain_values.into_iter() {
updates.push(Assignment::Update(key.clone(), *value));
}
let mut updates = vec![Assignment::Clear(idx.clone())];
domain_values.iter().for_each(|value| {
updates.push(
Assignment::Update(idx, *value)
);
});
Some(updates)
} else { // End of assignements
None
}
}
fn _next_assign(&self) -> Option<usize> {
// TODO: should be able to inject a choosing strategy
self.variables.iter()
.enumerate()
.find_map(|(idx, val)| {
if val.is_none() { Some(idx) }
else { None }
})
}
/// Checks that the current assignments doesn't violate any constraint
fn _is_valid(&self) -> bool {
for validator in self.constraints.iter() {
if validator(&self.variables) == false { return false; }
for status in self.constraints.iter().map(|c| c.status()) {
if status == &Status::Violated { return false; }
}
return true;
}
/// Returns all complete solutions, after visiting all possible outcomes using a stack (DFS).
pub fn solve_all(&mut self) -> Vec<Variables<'a,V,K>>
where V: Clone + fmt::Debug,
K: Clone + fmt::Debug,
{
let mut solutions: Vec<Variables<V, K>> = vec![];
let mut stack: Vec<Assignment<'a, V, K>> = vec![];
stack.append(&mut self._push_updates().unwrap());
fn _get_key(&self, idx: usize) -> &K {
&self.keys[idx]
}
fn _get_solution(&self) -> Solution<'p, V, K> {
// Returns the current state wrapped in a Solution type.
self.keys.iter().cloned()
.zip(self.variables.iter().cloned())
.collect()
}
/// Assigns a new value to the given index, then calls update
/// on every constraints.
fn _assign(&mut self, idx: usize, value: Option<&'p V>) {
self.variables[idx] = value;
let var_key = &self.keys[idx];
// TODO: manage dynamic filters on Domain
// let filters: Filter::Chain = self.constraints.iter_mut().map([...]).collect();
// self.domain.set_global(idx, filters);
self.constraints.iter_mut()
.for_each(|c| {
c.update(&var_key, value);
});
}
fn _solve(&mut self, limit: Option<usize>) -> Vec<Solution<'p, V, K>> {
let mut solutions: Vec<Solution<V, K>> = vec![];
let mut stack: Vec<Assignment<'p, V>> = vec![];
if let Some(mut init_updates) = self._push_updates() {
stack.append(&mut init_updates);
} else {
// Solution is complete
panic!("Could not initialize !");
}
loop {
let node = stack.pop();
// There is no more combination to try out
if node.is_none() { break; };
// Exit early if we have enough solutions
if limit.is_some()
&& solutions.len() == limit.unwrap()
{
break;
};
match node.unwrap() {
Assignment::Update(key, val) => {
Assignment::Update(idx, val) => {
// Assign the variable and open new branches, if any.
*self.variables.get_mut(&key).unwrap() = Some(val);
// TODO: handle case of empty domain.values
self._assign(idx, Some(val));
if let Some(mut nodes) = self._push_updates() {
stack.append(&mut nodes);
} else {
// Assignements are completed
if self._is_valid() {
solutions.push(self.variables.clone());
solutions.push(self._get_solution());
};
};
},
Assignment::Clear(key) => {
Assignment::Clear(idx) => {
// We are closing this branch, unset the variable
*self.variables.get_mut(&key).unwrap() = None;
self._assign(idx, None);
},
};
};
solutions
}
/// Returns all complete solutions, after visiting all possible outcomes using a stack (DFS).
pub fn solve_all(mut self) -> Vec<Solution<'p,V,K>>
where V: fmt::Debug,
K: fmt::Debug,
{
self._solve(None) // No limit
}
pub fn solve_one(mut self) -> Option<Solution<'p,V,K>>
where V: fmt::Debug,
K: fmt::Debug,
{
self._solve(Some(1)).pop()
}
}
pub struct ProblemBuilder<'a, V, K>(Problem<'a, V, K>);
pub struct ProblemBuilder<'p, V, K>(Problem<'p, V, K>);
impl<'a, V, K: Eq + Hash + Clone> ProblemBuilder<'a, V, K> {
fn new() -> ProblemBuilder<'a, V, K> {
impl<'p, V, K: Eq + Hash + Clone> ProblemBuilder<'p, V, K> {
fn new() -> ProblemBuilder<'p, V, K> {
ProblemBuilder(
Problem{
keys: Vec::new(),
variables: Variables::new(),
domains: HashMap::new(),
domains: Vec::new(),
constraints: Vec::new(),
})
}
pub fn add_variable(mut self, name: K, domain: Vec<&'a V>, value: Option<&'a V>) -> Self
pub fn add_variable(mut self, name: K, static_filter: Vec<&'p V>, initial: Option<&'p V>) -> Self
{
self.0.variables.insert(name.clone(), value);
self.0.domains.insert(name, domain);
self.0.keys.push(name);
self.0.variables.push(initial);
self.0.domains.push(static_filter);
self
}
pub fn add_constraint(mut self, cons: Constraint<'a,V, K>) -> Self {
pub fn add_constraint(mut self, cons: Constraint<'p,V,K>) -> Self {
self.0.constraints.push(cons);
self
}
pub fn finish(self) -> Problem<'a, V, K> {
pub fn finish(self) -> Problem<'p,V, K> {
self.0
}
}
@@ -181,18 +341,15 @@ mod tests {
fn test_solver_find_pairs() {
use super::*;
let domain = Domain::new(vec![1,2,3]);
let mut problem: Problem<_, _> = Problem::build()
let problem: Problem<_, _> = Problem::build()
.add_variable(String::from("Left"), domain.all(), None)
.add_variable(String::from("Right"), domain.all(), None)
.add_constraint(|assign: &Variables<i32, _>| {
assign.get("Left").unwrap() == assign.get("Right").unwrap()
})
.finish();
let solutions: Vec<Variables<i32, _>> = vec![
[("Left".to_string(), Some(&3)), ("Right".to_string(), Some(&3)),].iter().cloned().collect(),
[("Left".to_string(), Some(&2)), ("Right".to_string(), Some(&2)),].iter().cloned().collect(),
[("Left".to_string(), Some(&1)), ("Right".to_string(), Some(&1)),].iter().cloned().collect(),
let solutions: Vec<Solution<i32, _>> = vec![
[(String::from("Left"), Some(&3)), (String::from("Right"), Some(&3))].iter().cloned().collect(),
[(String::from("Left"), Some(&2)), (String::from("Right"), Some(&2))].iter().cloned().collect(),
[(String::from("Left"), Some(&1)), (String::from("Right"), Some(&1))].iter().cloned().collect(),
];
assert_eq!(problem.solve_all(), solutions);
@@ -202,16 +359,13 @@ mod tests {
fn test_solver_find_pairs_with_initial() {
use super::*;
let domain = Domain::new(vec![1,2,3]);
let mut problem: Problem<_, _> = Problem::build()
let problem: Problem<_, _> = Problem::build()
.add_variable("Left".to_string(), domain.all(), None)
.add_variable("Right".to_string(), domain.all(), Some(&2))
.add_constraint( |assign: &Variables<i32, _>| {
assign.get("Left").unwrap() == assign.get("Right").unwrap()
})
.finish();
let solutions: Vec<Variables<i32, _>> = vec![
[("Left".to_string(), Some(&2)), ("Right".to_string(), Some(&2)),].iter().cloned().collect(),
let solutions: Vec<Solution<i32, String>> = vec![
[(String::from("Left"), Some(&2)), (String::from("Right"), Some(&2))].iter().cloned().collect(),
];
assert_eq!(problem.solve_all(), solutions);

View File

@@ -6,7 +6,6 @@ const DAYS: &[&str] = &[
"Dimanche"];
/// An enum to discriminate every meals
#[allow(dead_code)]
#[derive(Debug, PartialEq, Eq, Clone, Hash)]
pub enum Meal {
Breakfast,
@@ -16,7 +15,6 @@ pub enum Meal {
type Key<'a> = (&'a str, &'a Meal);
/// Options set on a meal
#[derive(Debug, Default)]
struct MealOpts<V> {
@@ -50,11 +48,17 @@ impl<'a> Template {
-> Vec<(Key, DomainValues<Value>, Option<&Value>)>
{
use cookbook::recipes::RecipeCategory;
let mut vars_opts = Vec::new();
for key in Self::keys().into_iter() {
Self::keys()
.into_iter()
.filter(|key| {
match *key {
("Samedi", _) | ("Dimanche", _) => true,
(_, Meal::Breakfast) => false,
(_,_) => true,
}
})
.map(|key| {
//TODO: is key used ? MealOpts.is_used
//TODO: Initial values
let category_filter: fn(&Value) -> bool = match key {
(_, Meal::Breakfast) => |r: &Value| {
r.category == RecipeCategory::Breakfast // Breakfast
@@ -66,12 +70,10 @@ impl<'a> Template {
r.category == RecipeCategory::Starter // Starter
}
};
// TODO: has initial ?
//let key_name = format!("{}_{:?}", key.0, key.1);
let initial = None;
vars_opts.push((key, domain.filter(category_filter), initial));
}
vars_opts
(key, domain.filter(category_filter), initial)
})
.collect()
}
}

View File

@@ -37,7 +37,7 @@ mod api {
pub struct CookbookDbConn(diesel::SqliteConnection);
/// A serializable wrapper for [`cookbook::recipes::Recipe`]
#[derive(Serialize)]
#[derive(Serialize, Deserialize, Debug)]
pub struct RecipeObject {
id: i32,
title: String,
@@ -76,13 +76,13 @@ mod api {
Json( recipes::delete(&conn, id) )
}
#[derive(Serialize)]
#[derive(Serialize, Deserialize, Debug)]
pub struct TemplateItems {
key: (String, String),
value: Option<RecipeObject>,
}
#[derive(Serialize)]
#[derive(Serialize, Deserialize)]
pub struct TemplateObject {
items: Vec<TemplateItems>
}
@@ -100,12 +100,9 @@ mod api {
for (var, dom, ini) in template::Template::generate_variables(&domain) {
problem = problem.add_variable(var, dom, ini);
}
let mut problem = problem
.add_constraint(|_| true)
.finish();
let results = problem.solve_all();
let one_result = results.first().unwrap();
let problem = problem.finish();
if let Some(one_result) = problem.solve_one() {
Json(TemplateObject {
items: one_result
.into_iter()
@@ -116,6 +113,66 @@ mod api {
}})
.collect(),
})
} else {
panic!("No solution at all !");
}
}
#[post("/solver/complete", data="<partial>")]
pub fn complete_problem(conn: CookbookDbConn, partial: Json<Vec<TemplateItems>>) -> Json<TemplateObject> {
use planner::{
template,
solver::{Domain, Problem}
};
let possible_values = recipes::load_all(&conn);
let domain = Domain::new(possible_values);
let mut problem = Problem::build();
for (var, dom, ini) in template::Template::generate_variables(&domain) {
// Let's hack for now
// BUGGY because template does not generate every variables, needs refactoring
// Find variable in partial
let initial_id = partial.iter()
.filter(|slot| slot.value.is_some())
.find_map(|slot| {
//println!("{:?} vs {:?}", slot, var);
if slot.key.0 == var.0
&& slot.key.1 == format!("{:?}",var.1)
{
let id = slot.value.as_ref().unwrap().id;
//println!("found initial : recipe with id {}", id);
Some(id)
} else {
None
}
});
let ini = if let Some(id) = initial_id {
let new_ini = domain.find(|r| {r.id == id});
//println!("Overrided {:?}", new_ini);
new_ini
} else {
ini
};
// If found, override initial value
problem = problem.add_variable(var, dom, ini);
};
let problem = problem.finish();
if let Some(one_result) = problem.solve_one() {
Json(TemplateObject {
items: one_result
.into_iter()
.map(|(k,v)| {
TemplateItems {
key: (format!("{}", k.0), format!("{:?}", k.1)),
value: v.map(|r| RecipeObject::from(&conn, r.clone())),
}})
.collect(),
})
} else {
panic!("No solution at all !");
}
}
}
@@ -136,7 +193,12 @@ fn main() -> Result<(), Error> {
rocket::ignite()
.attach(api::CookbookDbConn::fairing())
.mount("/", routes![index, files])
.mount("/api", routes![api::recipes_list, api::delete_recipe, api::one_solution])
.mount("/api", routes![
api::recipes_list,
api::delete_recipe,
api::one_solution,
api::complete_problem,
])
.attach(cors)
.launch();
Ok(())

View File

@@ -8,6 +8,7 @@
"lint": "vue-cli-service lint"
},
"dependencies": {
"@mdi/font": "^3.4.93",
"bulma": "^0.7.2",
"vue": "^2.5.22"
},

View File

@@ -2,14 +2,14 @@
<div id="app">
<Heading msg="Cook-Assistant"/>
<section class="section" id="recipes-view">
<p v-if="status.loading">Loading...</p>
<div v-if="status.loading" class="notification is-info">Loading...</div>
<div v-if="status.error" class="notification is-danger">Error: {{ status.error_msg }}</div>
<h2 v-else class="subtitle">Livre de recettes</h2>
<div class="container">
<keep-alive>
<RecipeDetails v-if="active_view > -1"
v-bind:item="items[active_view]"
v-on:close="closeActiveView" />
v-on:close="closeActiveView"
v-on:add="addToPlanning" />
<RecipeList v-else
v-bind:items="items"
v-on:open-details="setActiveView" />
@@ -18,19 +18,19 @@
</section>
<section class="section has-background-grey-lighter" id="planner-view">
<h2 class="subtitle">Planning</h2>
<Planner />
<Planner ref="weekPlanning" />
</section>
</div>
</template>
<script>
import 'bulma/css/bulma.css'
import '@mdi/font/css/materialdesignicons.min.css'
import Heading from './components/Heading.vue'
import RecipeDetails from './components/RecipeDetails.vue'
import RecipeList from './components/RecipeList.vue'
import Planner from './components/Planner.vue'
export default {
name: 'app',
components: {
@@ -59,6 +59,10 @@ export default {
closeActiveView: function() {
this.active_view = -1;
},
addToPlanning: function(mealKey, id) {
let mealData = this.items.find((recipe) => recipe.id == id);
this.$refs.weekPlanning.setMeal(mealKey, mealData);
},
deleteRecipe: function(id) {
fetch("http://localhost:8000/api/delete/" + id)
.then((res) => res.json())
@@ -86,11 +90,17 @@ export default {
this.statue.error_msg = err;
console.error(err);
});
},
initWeekPlanning: function() {
this.$refs.weekPlanning.fetchSolution();
}
},
mounted () {
this.fetchRecipesList();
console.log("MOUNTED !");
}
}
</script>

View File

@@ -1,5 +1,5 @@
<template>
<nav class="navbar" role="navigation" aria-label="main navigation">
<nav class="navbar is-dark" role="navigation" aria-label="main navigation">
<div class="navbar-brand">
<a class="navbar-item" href="#">
{{ msg }}

View File

@@ -1,18 +1,21 @@
<template>
<div class="box">
<button @click="fetchSolution" class="button is-primary">FetchSolution</button>
<hr />
<div v-if="template">
<div class="columns is-desktop is-vcentered">
<div v-for="day_meals in itemsGroupedByDay"
class="column">
<strong> {{ day_meals[0] }}</strong>
<div v-for="meal in day_meals[1]">
<div v-if="meal.value" class="tags has-addons">
<span class="tag is-info">{{ meal.value.title }}</span>
<button @click="fetchCompletion"
class="button is-primary is-fullwidth"
v-bind:class="{'is-loading': is_loading }">
FetchSolution</button>
<div class="box">
<div class="columns is-mobile is-vcentered is-multiline">
<div v-for="[day, meals] in itemsGroupedByDay"
class="column is-one-quarter-desktop is-half-mobile">
<p class="subtitle"><strong> {{ day }}</strong></p>
<div v-for="meal in meals">
<p v-if="meal.value" class="tags has-addons">
<span class="tag is-info">{{ meal.key[1] }}</span>
<span class="tag is-light">{{ meal.value.title }}</span>
<a @click="unsetMeal(meal.key)"
class="tag is-delete"></a>
</div>
</p>
<div v-else class="tag is-warning">Empty</div>
</div>
</div>
@@ -23,20 +26,6 @@
<script>
const groupBy = function(items, keyGetter) {
const map = new Map();
items.forEach((item) => {
const key = keyGetter(item);
const collection = map.get(key);
if (!collection) {
map.set(key, [item]);
} else {
collection.push(item);
}
});
return map;
};
const DAYS = ["Lundi", "Mardi", "Mercredi", "Jeudi", "Vendredi", "Samedi", "Dimanche"];
const compareWeekDay = function(entryA, entryB) {
return DAYS.indexOf(entryA[0]) - DAYS.indexOf(entryB[0]);
@@ -47,33 +36,110 @@ const compareMealType = function(mealA, mealB) {
return MEALS.indexOf(mealA.key[1]) - MEALS.indexOf(mealB.key[1]);
}
function TemplateSlot(key, value) {
this.key = key;
this.value = value;
}
function Template() {
this.items = [];
var day;
for (day in DAYS) {
var meal;
for (meal in MEALS) {
this.items.push(
new TemplateSlot(
[DAYS[day], MEALS[meal]], //slotKey
null) //value
);
}
}
}
/// Given that Template.items are kept in order, we can
/// use a very simple solution (yields slices of 3, with name)
Template.prototype.groupedByDays = function() {
var i;
var grouped = [];
for (i = 0; i < this.items.length / 3; i++) {
let start = i * 3;
let end = (i + 1) * 3;
let day = this.items[start].key[0];
let slice = this.items.slice(start, end);
console.log(day, slice);
grouped.push([day, slice]);
}
return grouped;
}
Template.prototype.findIndexByKey = function(slotKey) {
console.log("Search index of key: " + slotKey);
var day_idx = DAYS.indexOf(slotKey[0]);
var meal_idx = MEALS.indexOf(slotKey[1]);
if (day_idx == -1 || meal_idx == -1) {
console.error("Index not found");
};
return day_idx * 3 + meal_idx;
}
Template.prototype.updateJson = function(data) {
var i;
for (i in data.items) {
let item = data.items[i];
let idx = this.findIndexByKey(item.key);
this.items[idx].value = item.value;
}
}
export default {
name: 'Planner',
data () {
var template = new Template();
return {
template: null,
};},
template,
is_loading: false,
};
},
methods: {
fetchSolution: function() {
this.is_loading = true;
fetch("http://localhost:8000/api/solver/one")
.then((res) => res.json())
.then((data) => this.template = data)
.catch((err) => console.log(err));
.then((res) => {
this.is_loading = false;
return res.json();}
)
.then((data) => this.template.updateJson(data))
.catch((err) => console.error(err));
},
fetchCompletion: function() {
this.is_loading = true;
// TODO: Keep only value's id
let body = JSON.stringify(this.template.items);
fetch("http://localhost:8000/api/solver/complete", {
method: 'POST',
body,
})
.then((res) => {
return res.json();}
)
.then((data) => this.template.updateJson(data))
.catch((err) => console.error(err));
this.is_loading = false;
},
unsetMeal: function(mealKey) {
console.log("Try unsetting " + mealKey);
let idx = this.template.items.findIndex((item) => {
return item.key == mealKey;
});
let idx = this.template.findIndexByKey(mealKey);
// console.log("Unset " + idx);
this.template.items[idx].value = null;
},
setMeal: function(mealKey, mealData) {
let idx = this.template.findIndexByKey(mealKey);
// console.log("Set " + idx);
this.template.items[idx].value = mealData;
}
},
computed: {
itemsGroupedByDay: function() {
let grouped = groupBy(this.template.items, item => item.key[0]);
let sorted = new Map([...grouped.entries()].sort(compareWeekDay));
sorted.forEach((meals) => meals.sort(compareMealType));
return sorted;
return this.template.groupedByDays();
}
}
}

View File

@@ -1,24 +1,44 @@
<template>
<div class="container box">
<button @click="$emit('close')" class="button is-pulled-left">Return to list</button>
<div class="columns">
<div class="column is-narrow">
<a @click="$emit('close')"
class="button is-large is-outlined-dark is-fullwidth">
<span>Liste</span>
<span class="icon is-large">
<i class="mdi mdi-36px mdi-view-list"></i>
</span>
</a>
<br class="is-hidden-mobile"/>
<SlotSelect v-on:add="addToPlanning" />
</div>
<div class="column">
<h4 class="title">{{ item.title }}</h4>
<h6 class="subtitle">{{ categories[item.category].name }}</h6>
<p><strong>Ingredients : </strong></p>
<p><strong>Ingredients</strong></p>
<ul>
<li v-for="ing in item.ingredients.split('\n')">{{ ing }}</li>
</ul>
<button @click="$emit('delete', item.id)"
class="button is-danger is-pulled-right">
DELETE !
</button>
</div>
<div class="column is-narrow">
<a @click="$emit('delete', item.id)">
<span class="icon is-large has-text-danger">
<i class="mdi mdi-48px mdi-delete-forever"></i>
</span>
</a>
</div>
</div>
</template>
<script>
import _, {categories} from './RecipeList.vue'
import SlotSelect from './planner/SlotSelect.vue'
export default {
name: 'RecipeDetails',
components: {
SlotSelect,
},
props: {
item: {
type: Object,
@@ -32,6 +52,11 @@ export default {
return {
categories: categories,
}
},
methods: {
addToPlanning: function(slotKey) {
this.$emit('add', slotKey, this.item.id);
}
}
}
</script>

View File

@@ -3,14 +3,27 @@
<div v-if="active_category == -1" class="columns is-multiline is-mobile">
<div v-for="c in categories" :key="c.id" class="column is-one-quarter-desktop is-half-tablet">
<button @click="setActiveCategory(c.id)"
class="button is-large is-primary has-text-dark button-block">
{{ c.name }}</button>
class="button is-large is-info is-fullwidth button-block">
<span class="icon is-large">
<i class="mdi mdi-24px" v-bind:class="c.icon"></i>
</span>
<br />
<p>{{ c.name }}</p></button>
</div>
</div>
<div v-else class="box">
<button @click="setActiveCategory(-1)" class="button is-pulled-left">Categories</button>
<h2 class="subtitle">{{ categories[active_category].name }}</h2>
<ul>
<div v-else class="columns">
<div class="column is-narrow">
<a @click="setActiveCategory(-1)"
class="button is-large is-fullwidth">
<span>Catégories</span>
<span class="icon is-large" >
<i class="mdi mdi-36px mdi-view-grid"></i>
</span>
</a>
</div>
<div class="column">
<h2 class="title">{{ categories[active_category].name }}</h2>
<ul class="content">
<li v-for="item in displayed" :key="item.id" class="has-text-left">
<a href=""
@click.prevent="$emit(
@@ -21,16 +34,18 @@
</ul>
</div>
</div>
</div>
</template>
<script>
export const categories = [
{id: 0, name: "Petit-déjeuner"},
{id: 1, name: "Entrée"},
{id: 2, name: "Plat principal"},
{id: 3, name: "Dessert"}
{id: 0, name: "Petit-déjeuner", icon: "mdi-food-croissant"},
{id: 1, name: "Entrée", icon: "mdi-bowl"},
{id: 2, name: "Plat principal", icon: "mdi-food"},
{id: 3, name: "Dessert", icon: "mdi-cupcake"}
];
export default {
name: 'RecipeList',
props: ["items"],
@@ -57,8 +72,7 @@ export default {
<style scoped>
.button-block {
width: 200px;
height: 200px;
min-height: 150px;
}
.li {

View File

@@ -0,0 +1,53 @@
<template>
<div class="box">
<div class="columns">
<div class="column">
<div class="field">
<div class="control is-expanded">
<div class="select is-small is-fullwidth">
<select v-model="selected_day">
<option value="Lundi">Lundi</option>
<option value="Mardi">Mardi</option>
</select>
</div>
</div>
</div>
<div class="field">
<p class="control">
<div class="select is-small">
<select v-model="selected_meal">
<option value="Breakfast">Breakfast</option>
<option value="Lunch">Lunch</option>
</select>
</div>
</p>
</div>
</div>
<div class="column">
<a @click="$emit('add', getSelectedKey)"
class="has-text-success">
<span class="icon is-large">
<i class="mdi mdi-36px mdi-table-plus"></i>
</span>
</a>
</div>
</div>
</div>
</template>
<script>
export default {
name: 'SlotSelect',
data () {
return {
selected_day: "Lundi",
selected_meal: "Breakfast",
}
},
computed: {
getSelectedKey: function() {
return [this.selected_day, this.selected_meal];
}
}
}
</script>